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#1 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,989
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Well, I know a number of you have been looking forward to it, and here's Beyond3D’s relatively exhaustive Reference GeForce FX 5800 Ultra Preview. We go over the gaming performance, Anisotropic and FSAA performance and quality settings, look at Shader Speeds and throw a number of other tests at it to see what this has in store for us. We compare the board against NVIDIA’s GeForce4 Ti 4600 to see how far they’ve come along in a year since their prior generation, and also clock the card to 400/400 speeds to give a rough feel of the performance of the non-Ultra boards."Comparing the different boards with 4X FSAA we can see that the GeForce4 Ti, which has no colour compression abilities, just Z compression, becomes bandwidth limited very quickly. GeForce FX, on the other hand, has plenty of performance left in it, due to its higher bandwidth and compression routines. We can see that at best, the 5800 Ultra is in excess of twice as fast as the GeForce4 with 4X FSAA enabled, and even running at 400/400 it is still twice as fast."Read the full preview here. Note, that while I say this is a fairly exhaustive investigation, we do still have more to run for an upcoming article |
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#2 |
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Passenger on Serenity
Join Date: Jul 2002
Location: Object in Space
Posts: 1,891
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second post.
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"everyone is entitled to his own opinion, but not his own facts" |
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#3 |
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Senior Member
Join Date: Jan 2002
Location: Abbots Langley
Posts: 732
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You are one minute late... granted I was 2 minutes late with my post in the other thread...
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#4 |
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Member
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third post!
and i'm still up gonna read the preview now :P
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Regards, Brent |
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#5 |
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Junior Member
Join Date: Feb 2003
Posts: 49
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wooo! Reading now!
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#6 |
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Member
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oops nm
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Regards, Brent |
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#7 |
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Senior Member
Join Date: May 1978
Posts: 3,263
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Nice Article and Very informative.. but..
YAAAAAAWWWWWNNNN... Bring on the R350 previews... |
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#8 | |
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Senior Member
Join Date: May 1978
Posts: 3,263
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Quote:
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#9 |
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Passenger on Serenity
Join Date: Jul 2002
Location: Object in Space
Posts: 1,891
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Ok read it a quick typo at the bottom of page 4:
"Note, the 42.68 drivers are note available" should be: "Note, the 42.68 drivers are not available" Didnt see anything else, but im freaking tired. I am curious as to whether or not there were any restrictions to how you could (p)review this card. Or if you can even tell us that there were restrictions? I for one would have loved to have seen it against the competition. Still the article was great, whished the card was too. good job to all those involved, later
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"everyone is entitled to his own opinion, but not his own facts" |
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#10 |
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Junior Member
Join Date: Feb 2003
Posts: 49
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epicstruggle: afaik NVIDIA aren't letting [p]reviewers say 3DMark03 results.
All in all, awesome preview! Thanks! |
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#11 | |
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Senior Member
Join Date: May 1978
Posts: 3,263
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Quote:
So now we have the precident set that any card company can deny reviewers boards unless they ONLY bench what Nvidia wants them to. How wonderful. They wont even allow it to be mentioned. Whcih is just underhaned. This Site should have told them to shove their POS up their @$$. Then made a public statement as to why. This is not good for the industry. It only opens a can of worms for the future. Whats next.. WE suck at this game.. so no one is allowed to bench with it or else.. |
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#12 |
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Junior Member
Join Date: Feb 2002
Location: La Grande, Oregon
Posts: 97
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"Now, finally, we get to see what NV30, formally known as GeForce FX"
any relation to the artist formally know as 'Prince'? |
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#13 |
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Casual Member
Join Date: Feb 2002
Location: switzerland
Posts: 2,088
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about the 6xS AA mode which i would say is rather 4xMS with 1.5 horizontal SS.
anyway great preview! |
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#14 | |
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Member
Join Date: Oct 2002
Posts: 398
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Quote:
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#15 | |
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Member
Join Date: Jan 2003
Posts: 564
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Well I wasn't really expecting to learn anything new with the traditional B3D test suite, but there were certainly enough new pieces of information (by far the clearest info yet on what exactly each AF mode is doing!) and curious anomalies (the persistent 1600*1200*4MSAA plunge...not to mention RTCW
And how could I forget this one: Quote:
Of course I think I speak for many when I say I viewed this preview more as an appetizer for the DX9 (and DX9 equivalent) shader-fest that will hopefully be coming soon. pocketmoon_ and others are doing a great job putting up some intriguing data points, but I'm counting on you to synthesize all the numbers and make some sense of that mess! |
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#16 | ||
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Senior Member
Join Date: May 1978
Posts: 3,263
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Quote:
Now if B3D had gone out and got themselves GFFX, then they could post whatever they wanted. Nvidia sent them a board for testing, just like ATI let Anand use a board for testing, because in both cases, neither is available to buy. |
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#17 | ||
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Junior Member
Join Date: Feb 2002
Location: La Grande, Oregon
Posts: 97
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Quote:
EDIT> after I reread it several times, the original comment started to make sense.......time for some shuteye |
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#18 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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a quality preview for sure Dave. i must agree with the guest that i would rather you told them to stuff it than work under restrictions. regardless, when it comes down to the path you took, i feel you handled the situation in a most dignified manor. on the other hand i feel compelled to ask; might we expect an unrestricted review of a retail product shortly?
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#19 |
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Junior Member
Join Date: Mar 2003
Posts: 33
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The performance difference between the TI4600 and the GFFX in some cases is so small that it seems that the GFFX is a considerably slower card clock for clock.
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#20 |
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Member
Join Date: Feb 2002
Location: manchester- UK
Posts: 148
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shame the radeon review uses a 2.53ghz machine
-dave- anyway jobs-a-good-un.... |
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#21 | |||
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Senior Member
Join Date: Feb 2002
Location: Somewhere not *that* rotten in Denmark
Posts: 1,197
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Very good job, Dave! 8)
I liked this bit: Quote:
Quote:
Just one thing that some people might get wrong from the preview: Quote:
I guess I just doesn't like the term of 3 shaders units in the context of discussing NV30 inability to render (colour) more than 4 pixels per cycle.
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Best regards, LeStoffer |
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#22 |
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Senior Member
Join Date: May 1978
Posts: 3,263
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Great (p)review!
I'd still like to note something. Balanced 1X AF: 89.6 Aggressive 8X AF: 93.4 So, if you compare the respective screenshots... http://www.beyond3d.com/previews/nvi...bal_1x_col.jpg http://www.beyond3d.com/previews/nvi...agg_8x_col.jpg You clearly see that the balanced mode uses trilinear ( although not everywhere ) and that the agressive mode doesn't. But the "agressive" performance numbers are, still, quite impressive IMO. The idea behind Aggressive & Balanced seem quite easy to understand. Aggressive puts AF *everywhere* , and never any Trilinear Balanced puts AF at many places, but sometimes uses Trilinear ( instead or at the same time, but it sounds like it's often instead ) if it seems it would give higher quality. Balanced seems like a good idea to me. Aggressive just sounds too aggressive... But the problem with balanced is that while it gives quality on par with the Radeon 9700 Pro, it's a lot slower... Uttar |
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#23 | |||
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Naughty Boy!
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Quote:
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#24 |
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Member
Join Date: Feb 2002
Posts: 409
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i think there is a mistake on the gf fx 5800ultra fillrate score in page 6.
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#25 |
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Monochrome wench
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Something to note about the 8x agressive shot is that the first miplevel is bending backwards. From what I understand really shouldn't be doing that...
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