If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#1 |
|
lp0 On Fire!
|
topic says it pretty cleary... idea would be rendering shadows to the textures. (engine is Need For Speed 3 / 4 and tracks have quad based mesh with one texture per polygon.) engine supports gouraud shading (vertexes have color values.), but it does not look very good with new higher detail texutres.
what I am looking for, is source for a line - quad collision function in floating point 3D space. (Delphi / C / C++) I think I can manage other stages by myself. and what for all of this? well, I have been "fooling around" with NFS4 / 3 tools quite some time now. http://rp-design.totalnfs.net
__________________
Nappe1 of Division & Future Vision Founder of AF3DE |
|
|
|
|
|
#2 | |
|
Off-season
Join Date: Feb 2002
Location: On the pursuit of happiness
Posts: 3,019
|
Quote:
__________________
Binary prefixes for bits and bytes |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|