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#1 |
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Diamond Viper 550
Join Date: Feb 2003
Location: U.S.
Posts: 1,189
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When I play UT2K3 on my 8500, what am I seeing rendered by pixel shading?...at a recent lan party I played the game on a friends GeForce MX machine, and the graphics still looked great, but I know that those cards are only DX7 capable.....can anyone explain this to me?
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"I demand the constitutional right to eat my enemies" - RussSchultz |
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#2 | |
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Member
Join Date: Feb 2002
Location: Norway
Posts: 542
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#3 |
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Junior Member
Join Date: Feb 2003
Posts: 49
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I thought UT2k3 didn't use pixel shaders?
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#4 | |
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Member
Join Date: Nov 2002
Location: Waiting for Oblivion
Posts: 782
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Quote:
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#5 |
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Homo ergaster
Join Date: Feb 2002
Location: Cumbria, UK
Posts: 1,231
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Some basic explanations of the use of PS in UT2k3 can be read:
http://www.ati.com/playati/gamemaker/ut2003/ which is rather unsatisfactory though. I had read in a modding forum (lost the link now!) that PS are used to reduce the number of passes for texturing the landscapes - as already pointed out, no "extra" effects are done with them. |
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#6 |
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Diamond Viper 550
Join Date: Feb 2003
Location: U.S.
Posts: 1,189
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Thank you so much for the answers everyone. This is really an awsome forum.
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"I demand the constitutional right to eat my enemies" - RussSchultz |
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#7 |
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Junior Member
Join Date: Feb 2003
Posts: 49
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...and thanks for the info/links about UT2k3 pixel shaders
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#8 |
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Senior Member
Join Date: Feb 2003
Location: Sheppey, UK
Posts: 1,439
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Terrain renderer uses pixel shaders to reduce the number of passes. The game has exactly 3 pixel shaders for the terrain (1 for ps.1.1 and 2 for ps.1.4).
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