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Old 27-Feb-2003, 08:25   #1
micron
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Default UT2K3 Pixel Shaders

When I play UT2K3 on my 8500, what am I seeing rendered by pixel shading?...at a recent lan party I played the game on a friends GeForce MX machine, and the graphics still looked great, but I know that those cards are only DX7 capable.....can anyone explain this to me?
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Old 27-Feb-2003, 08:51   #2
Thowllly
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Default Re: UT2K3 Pixel Shaders

Quote:
Originally Posted by micron
When I play UT2K3 on my 8500, what am I seeing rendered by pixel shading?...at a recent lan party I played the game on a friends GeForce MX machine, and the graphics still looked great, but I know that those cards are only DX7 capable.....can anyone explain this to me?
UT2003 uses pixel shaders to reduce the number of passes needed. It still looks the same as the DX7 path.
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Old 27-Feb-2003, 09:31   #3
Luke Philpot
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I thought UT2k3 didn't use pixel shaders?
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Old 27-Feb-2003, 15:29   #4
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Quote:
Originally Posted by Luke Philpot
I thought UT2k3 didn't use pixel shaders?
It uses them some, but not a lot.
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Old 27-Feb-2003, 17:36   #5
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Some basic explanations of the use of PS in UT2k3 can be read:

http://www.ati.com/playati/gamemaker/ut2003/

which is rather unsatisfactory though. I had read in a modding forum (lost the link now!) that PS are used to reduce the number of passes for texturing the landscapes - as already pointed out, no "extra" effects are done with them.
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Old 27-Feb-2003, 18:54   #6
micron
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Thank you so much for the answers everyone. This is really an awsome forum.
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Old 27-Feb-2003, 19:48   #7
Luke Philpot
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...and thanks for the info/links about UT2k3 pixel shaders
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Old 06-Mar-2003, 18:01   #8
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Terrain renderer uses pixel shaders to reduce the number of passes. The game has exactly 3 pixel shaders for the terrain (1 for ps.1.1 and 2 for ps.1.4).
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