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#51 | |
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Regular
Join Date: Aug 2006
Posts: 6,823
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It definitly looks to me like the 360 is already losing much less than Xbox. I mean at this pace, they will lose only <400m for the whole year. With Xbox1 they lost about a billion per year. What people are ignoring is that the Sony/ms model has ALWAYS involved losses the first 1-2 years. So why would you expect 360 to already be profitable? It is less than one year in. BTW, I def do not believe Xbox live is pure profit. I believe it was a pretty big expense establishing the server rooms at one point, that's past but I often shudder to think the bw they run through (many freedemos are 1GB, and downloaded by how many??). I have no idea but I bet it's closer to a break even proposition, with potential for mild future profitability. The 2008 number could be because face it, the 360 may be close to break even now, but there is a spring 2007 price drop looming that will likely set it back again. If it's a hefty $100 drop, it will sting a bit at first. But also pay dividends with added install base. I guess they key point of this post is, 360 is losing much less than Xbox was at the same point. That's a fact. So how can the new business model be failing? ________ NotThatShy Last edited by Rangers; 05-Sep-2011 at 05:22. |
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#52 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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- eDRAM. MS could have gone with a 256bit bus, but the problem is pads shrink slower, cutting into die reduction costs. MS could have gone with split pools (2x 128bit busses) like Sony, but then you have the cost of an extra memory controller and logic to exchange data, and the additional complexity for developers. Also DRAM does not drop in price as quickly as chips. The eDRAM move is one way to shift expense, and in the long run should be a very minimal expense (NEC has 55nm slated for 2007). Basically MS bought a lot of bandwidth that, unlike better/faster DRAM, will reduce in price faster than a comparable DRAM solution. In contrast with the Xbox1, it had an UMA like the 360, of course they had 2x the memory as the competitors and less bandwidth which was a hinderance. This time they went 1:1 in memory size configuration and removed one of the bigger bottlenecks of the Xbox1 and DRAM in general (bandwidth). - Xenon and Xenos. MS really made a mistake with the deals last time around. This time around they licensed the IPs (up front design fees + software royalties) and are contracting with semiconductor manufacturers (Charter and TSMC) directly. They also had the chips designed with future cost reduction in mind. e.g. Xenon will be on the 65nm process ~15 months after launch. MS will probably get 2x or more CPUs per wafer. Down the road they are setting themselves up for a "slim" version. MS has a real plan for yearly cost reductions, something they didn't have last time, and they also have avoided the costly chip-deals they had with NV and Intel. - Software. When the Xbox1 launched there were a LOT of questions about MS as a gaming company. Could they be trusted? The Xbox1 was the "Halo Machine". I don't think that could be said today about the 360. MS has aquired a number of developers (I doubt we will see any $300M aquisitions like we did with Rare, so there is nearly 10% of their losses right there) and partnered with others (Bioware, Mistwalkers, Epic, etc) to develop new IPs for the MGS brand and have developed competitive franchises in major genres (e.g. Forza Motorsport is a viable alternative that some people actually prefer). MS has become a viable alternative for mainstream gaming and developer support is very strong. Just look at the titles being released on the PS3 this fall -- many are cross platform. Obviously part of this is due to MS's early launch strategy, but it is also because the MS platform is viable and provides developers the ability to maximize profits, as well as offering a bridge for PC developers into the more lucrative console market. The Xbox 360, 12 months since launch, has an attach rate of 5 software titles per console. Strong software titles mean more royalties for MS and more Publisher support. It is a VITAL aspect of long-term profits. In 2008 when Gears of War 2 is coming out along with Bango and whatever else and there is a back library of games like Halo 3, Mass Effect, Forza Motorsport 2, Bioshock, Spliner Cell 5, Assassin's Creed, GTA4, etc MS will be making significant money from software, both 1st party and through 3rd party royalties. Software drives a platform and MS's offering with the X360 is much better than what the Xbox1 showed early on. - Live. First savings is Live is already established (I heard that nearly 1B of last gens expenses were Live rollout). Another is that Live has gotten through the rough spots (see: EA not supporting online play with Madden). More importantly Live is the "standard" and a major selling point this time around, but more subtly Live is doing what it should be: A) It drives exposure through trailers and demos, especially important for smaller studios with nice apps that often fall through the cracks and for highlighting the BIG shows and releases, B) it has created a real alternative route for publishers to make money after the initial sale through expansions and microtransactions, and C) the arcade where new, smaller games can do well that would NOT sell well/get shelf space through traditional avenues and also gives publishers the ability to resell old classics. Live is all about giving gamers features they want -- while at the same time opening up alternative revenue streams not available in the past. Win-Win (if not abused). Live is absolutely essential to the Xbox brand as a differentiation point and one of the few "we currently lead in this market" bulletpoints, and is being leveraged in other spaces now as well and is the cornerstone to "Live Anywhere". From the MS perspective Live is huge, and it has opened up new ways to communicate with their customers, provide extra services, and further maximize profits--especially for publishers. Even if MS loses on Live, it is central to gaining overall profits. - HDD optional / 360 Core. This is a big one; last time MS was chasing Sony. Lead time, developer support, and retail price. MS has flipped that paradigm. And while the Xbox1 had a standard HDD, MS has gone 2 SKU. This means their $399 console (with HDD) can reduce a major component cost and hit the $199 faster. This opens the door for more consumers (with viable upgrade path), and more customers means more software sales. And it also means removing a major "manditory/standard" cost in the Xbox1. Now MS is losing less on HDD models than non-HDD models. I think this is the very point where Sony tossed in the towel on cost. I don't think bare SKU v. bare SKU Sony would have been able to play the MS drop game (who wants to lose Billions other than Billy?) So they knew they would have to win on features, so went HDD standard. Considering the PS2 with less hardware outside MS at the same price last gen, maybe not so bad of a move. But for MS it was vital to control this cost because it killed them last time. They charge a premium to cover the cost of the HDD while keeping a cheaper SKU which will allow them tor each more markets--win-win situation in MS perspective, especially since almost anyone/everyone online will opt to get the HDD (I still think Live should require the HDD). So the bulletpoints for those who hate my longer posts (i.e. how MS has improved their position in the market & removed many of the cash drains from last gen): * Met competitors, instead of exceeding them, in memory footprint * eDRAM as a bandwidth solution versus DRAM which would have been more expensive/slower reducing * Better CPU/GPU plan for licensing and cost reduction * Standard HDD removed; ability to reach more markets based on price * Major entrance/setup fees like developer aquisition (e.g. Rare) and services (e.g. Live) out of the way * Early launch has resulted in stronger position in regards to install base and publisher support * The Xbox brand and software is much stronger and recognized this time around and seen as a quality platform and seems to be generating brisk software sales * Established Live as a servive platform that promotes return business and sales * Xbox 360 won't die after 4 years but should be a stable (but diminishing) source of income after Xbox 3 launches Xbox and Xbox 360 comparisons are pretty superficial in regards to "profitability" discussions. Yes, the X360 is losing money now. That was always to be expected. But just a LITTLE digging clearly shows that it would be near impossible for the X360 to have the losses Xbox1 had. X360 is superiourly designed hardware in regards to cost reduction, they don't have to chase Sony downward this time around, they are established to have a much broader software portfolio, don't appear to be making huge investments like Rare and Live, and so forth. They have corrected almost every issue the Xbox1 had in regards to profits and have made significant headway on both Exclusive Titles and on 3rd party support. They still may lose money, but 4B in losses? I think they may about break even over 6 years... mind you the Xbox 360 should be longer lasting and not cut off like the Xbox1 because the 360 should be cheaper to make and be bringing in profits at the end of the life cycle ala Playstations. They may very well even fall short of the 45-55M range some projected (and even recently some were looking at 360 market share leadership into 2010), but I think MS from a software perspective is much improved over last gen + has a better plan for cost control and market placement. If they don't exceed 25M in 4 years I would be shocked. MS is not losing $4B this gen. At the end of 2011 my bet is they will be in the black for the Xbox 360 generation... but not by much. MS will be writing the Xbox1 off as a learning experience and entry fee.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#53 | |
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Senior Member
Join Date: Sep 2002
Posts: 3,908
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Quote:
http://news.bbc.co.uk/2/hi/business/6089752.stm 3.8 Billion dollars in just one quarter, thanks to their monopoly the outcome of this "battle" is written on the wall Microsoft can not be beaten. Why anyone would support their efforts is beyond me. |
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#54 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Quote:
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate Last edited by Acert93; 29-Oct-2006 at 05:59. |
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#55 |
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Regular
Join Date: Nov 2005
Posts: 5,046
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Acert,
The production issues and such will likely push the PS3's BOM higher than expected. Without a lot of consoles on the shelves, the software sales and accessories attachment rate will also be low. One mistake I think Sony did was bundle everything in. Accessories have huge mark ups and are profitable (desirable ones atleast) and you can recoup a lot of the console losses off that. The MS approach of you pick and choose what you want is good for the consumer and obviously good for them. Sony's fiscal year number should be quite interesting. |
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#56 | |
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Member
Join Date: Jul 2005
Posts: 315
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Amuro Namie |
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#57 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Sony has made money off of memory cards in the past and the HDD eats into that (ask MS). Other examples being WiFi, Wireless Controller, Media readers, and so forth. Basically everything on Sony's retail PR sheet about the extra value in the PS3. Not that Sony is wrong on some of these (I like some of them and nice to have them "in the case"), but they can cut into peripheral / accessory revenue.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#58 | |
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Member
Join Date: Jul 2005
Posts: 315
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Amuro Namie |
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#59 | |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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#60 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Quote:
To illustrate (fictional pricing): PS2 Hardware Cost: $329. PS2 Retail Price: $299. Console Loss: $30 Memory Card Cost: $40. Memory Card Retail Price: $10. Accessory Profit: $30 i.e. you offset some hardware expenses with peripherals and accessories which traditionally have had larger margins. Now look a the PS3 in a similar situation: PS3 Hardware Cost: $329. PS3 Retail Price: $299. Console Loss: $30 Memory Card Cost: $0. Memory Card Retail Price: $0. Accessory Profit: $0. That is $30 you traditionally gained through memory cards (which my guess had an attach rate HIGHER than 1 per console) that will not be recouped on the PS3 because its functionality is now made redundant by the standard HDD. Whether a mistake or not, it does displace some past revenue Sony has to recoup. Part of this is they are targetting the PS3 as a feature-rich platform (you pay more for more) and they are also hoping things like microtransactions offset such decisions. Time will only tell if they made the right moves.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#61 | |
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Member
Join Date: Jul 2005
Posts: 315
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Quote:
The other aspect of my argument is that those "accessories" are mandatory for their idea of a gaming console - it can't be a mistake for including them, let alone "business" reasons.
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Amuro Namie |
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#62 | |
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Member
Join Date: Jul 2005
Posts: 315
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Quote:
If I may ask, did you buy a core 360? Have you ever bought a Microsoft memory card? Whether mandating a HDD is a good idea is beyond the scope of this thread, partly because it has been debated before, endlessly.
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Amuro Namie |
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#63 | |||
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Quote:
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In a business thread, "milking customers" who come back for more is GOOD. Note my Live comments above--offer a "service" that is equally a platform to advance new revenue channels. Nasty, evil play for big corporation to make even MORE money? YES! But if consumers like what they get, then so what? Quote:
Something can be good for gamers, but bad for MS/Sony. Another example is Xbox1s being used as media centers (good for consumers) but sold at a loss to MS (bad for MS). The key is being able to flick off the "game platform preference" switch in your mind and look at the market on different levels and from multiple angles. Why a standard HDD could be a mistake in some peeps opinions are all in the Xbox1: 1. Higher product cost. 2. Slower cost reduction (and the HDD becomes a bigger % down the road due to its low scaling). 3. Subplants profitable memory card sales. 4. Higher unit cost retards market penetration (universally true unless the feature is a killer component to a massive cross section of the industry). Ways for Sony to offset this: 1. Find new peripherals to sell at high margins. 2. Make the HDD pay for itself: Microtransactions, Expansions, Arcade Games, extra services, etc 3. Make the HDD a marketing tool to increase sales: Demos, Trailers, Free Content, etc The question is whether the later can offset the former. Some people think yes, others no. IMO, suggested way back in Spring 2005, is "online" consoles should have a HDD standard, whereas "offline" consoles it is less of an issue, where a MS Core SKU strategy makes some sense (although it seems a standard HDD for Sony is also a partial concession to wanting to lower load times). There is always the hope a standard HDD will create a situation where a new gameplay style can be created that needs one, but no PS3 game or Xbox1/360 or most PC games demonstrate such, and thus far MS's HDD plan has showed a huge penetration rate meaning it may not have been necessary for such (critical mass for software sales requiring such a device). I am not saying a HDD standard was a mistake, only that it can be seen as such from a business perspective. And there is living proof that a standard HDD can cost Sony a ton by subplanted revenue and additional hardware costs all gen.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#64 |
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Member
Join Date: Jul 2005
Posts: 315
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In response to the individual who repped me with this comment "Come now, I am certain you can see the line of arguement that making a HDD standard costs more + displaces profits of Mem Cards. Duh it isn't an accessory! But it could be", instead of bringing out in the open here, I would say this.
It cannot be an accessory for what Sony envisions as their gaming console. If we want to make it purely a business argument, then one should hope that the potential for enhanced gameplay (more likely if the "accessory" is universally present for game developers to take advantage of) would attract more gamers. It is a conscious business decision. Not a mistake (until the results are seen, I agree).
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Amuro Namie |
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#65 | |||
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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BUT, and for the last time:
It displaces an "accessory" in Sony's past revenue model. This is income that must be regained somewhere -- either in the cost of the cost or through other avenues. Quote:
But it is a business decision. Sony feels that removing the profits from the Mem card accessory, by adding a standard HDD, is a good business decision in the long run. But there is no question that Sony has removed a former revenue channel by eliminating the need for the accessory. They are essentially BUYING every customer a memory card. Quote:
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Whether it was a good move for Sony or not is kind of off topic (hence I have avoided getting into whether it was good for them or not) BUT the topic of "are losses typical?" came up, in which case market standards and history is pulled in, as well in this case there is a close similarity in the Xbox1/PS2, but only flip flopped this time in regards to certain design/business decisions. Again, nothing to get worked up about, especially the "Sony cannot do anything right" rhetoric you are seeing in some others. Are some like that? Yeah, but if we just focus on the topic at hand and facts, even if viewed differently, then the thread can be beneficial for dialogue.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#66 |
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Member
Join Date: Jul 2005
Posts: 315
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Acert, I appreciate your argument.
Fundamentally, RobertR1 calls "it" a mistake. I call "it" a conscious business decision. Please do not take my argument off on a tangent. Perhaps there is a living proof of a mistake, but the two circumstances are not identical, with many factors involved. Sony would have considered these factors and felt its own circumstance to be unique. It's current decision isn't a mistake until there is a result for all to see.
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Amuro Namie |
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#67 | |
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Regular
Join Date: Nov 2005
Posts: 5,046
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Seeing your posts on here and avsforum, I have no intention of debating this with you. It'd be a waste of time. Last edited by RobertR1; 29-Oct-2006 at 08:12. |
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#68 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,036
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* Regards including the HDD, I don't think it can be classed as a mistake as it enables and encourages downloads. From day one there's interesting freebies to get people online. Then over the years you sell everyone loads of stuff. The profit is going to be far higher than that which could be made selling an optional HDD with its markup, and adds considerably to the PS3's overall feature-set as a distinguishing aspect that helps promote the premium pricetag. Sony have sacrificed a lot of proprietary earnings potential to make a more broadly appealing device that's much more user friendly, and I think the benefit to their image will have a positive effect worth the expense.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#69 | |
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Member
Join Date: Jul 2005
Posts: 315
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Amuro Namie |
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#70 |
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Senior Member
Join Date: Aug 2005
Posts: 1,510
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#71 | ||
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,889
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The HDD was an important part of how the Xbox differentiated itself from the PS2 enough to see some PS2 owners buy an Xbox once they got bored with the PS2. The Xbox biggest problem was having to fight against the Playsation 1, and coming late to the party. While having carefully analysed the success of the Playstation 1 and the problems they faced while fighting the Playstation one, they decided that first of all, to stand a fighting chance, they had to release before the Playstation 3. This way, they felt they could make up some of the distance to the PS2 they faced in the previous generation, and if they managed to bring out sufficient consoles, it would be more attractive for publishers to bring their games to the 360 to expand the limited install base that exists on next-gen platforms in the early years. Though that's partly compensated by a game competing with less titles, and having a longer shelf time, it also allows developers to spread the risk - probably one of the two platforms is going to be successful, at least. Coming first to market however wouldn't have helped them without the original Xbox, which because it did well enough in the U.S., Live was a critical success, and Microsoft proved its commitment with a very expensive investment. However, this scenario also posed them two big problems: they can't know what Sony is going to do, and the HD DVD player wasn't ready in time. The latter they have found a so far fairly successful strategy for, and it may not hurt them if: a) multiplatform titles aren't going to make much use of BluRay's capacity; b) if exlusives on the PS3 aren't going to be able to show convincingly that BluRay really improves a game; c) if it helps them significantly in undercutting the PS3's price point. If they had known that the PS3 would get the HDD default (revealed very late for a reason), they probably wouldn't have bothered with the Core unit at all. It's a risk, and it costs money, but it was completely necessary if you come to market first and need that flexibility. This they learnt partly from the PS2 - although it wasn't ideal, if HDD and network gaming had *really* hit it off on the Xbox or another platform, it could have been fatal not to have this option. Similarly, if the Wii turns out to be the 360's biggest competitor or of by a sudden surprise the PS3 had gone the cheapest console route and made everything option, that could have killed the 360. So no matter how much I think the HDD is going to be essential for the next-generation of console games, and even though it may turn out to be inconsequential after all, they made the right decision here. They were first to market, and they needed to be flexible. Quote:
There are more subtle differences as well, incidentally. The PS3's HDD can be plugged in and out. The PS3 has support for USB media (including HDDs), several types of memory cards (which are going to hit 32Gb relatively soon, and may eventually be cheaper), and so on. If it turns out they need to go cheaper, they can always with relative ease release a PS-Three that doesn't need some of these components and adds others. But they definitely made the right choice by, at launch, bringing the full system out there so that developers and content providers (which for a very important they themselves are) can make use of it. The key, however, is going to be at which point consumers are going to be ready 'en masse' for the next generation. The early adopters generally want the latest and preferably most potent stuff. The mass will generally just want the next playstation, unless something else is significantly different and better. Significantly different and better here means iPod vs walkman. It has to be both appealing, and offer something distincly new at the right time. I won't say the 360 can't do it. But right now, I'm not seeing it happen. At the same time, I cannot tell the role price is going to play. I can't make a conclusive argument, but I do think that value is going to be important, and having performance and features built in from day one tends to help win the long term battle. The 360 is going to have to get it done before the PS3 gets to $300. Call it the 'Amiga' effect. But much of this is speculation on my part, of course. We'll have to wait and see what happens. |
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#72 |
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Member
Join Date: Jul 2005
Posts: 315
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Indeed, I would add that Microsoft is still similarly "burdened" by the optional HDD in 360, if the premium SKU continues to be obvious choice over the core SKU, and if there is increasing number of developers utilising the HDD (for the obvious benefits).
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Amuro Namie |
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#73 | |
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Member
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If you already own a laptop hard drive, you can't purchase a PS3 w/o one because it needs to be included so you can actually use the system. Therefor, the madatory HDD in the PS3 is a burden because you cannot "remove" it from the default retail package. If the HDD is optional from day one BUT damn near everybody like is, they can go out a buy a console w/ a HDD pre installed OR if they already have a hard drive they can use, they can purchase a CHEAPER (for the manufacturer at least) console w/o one. All you are trying to do is make yourself feel better after somebody told you that the mandatory HDD in the PS3 IS a burden in regards to price reduction. You are trying to convince yourself and others that MS made the same mistake by going the opposite direction so you can justify Sony making a possibly large mistake that will affect the console later in its life. And no, like people argued last generation w/ the xbox (although PS3's drive is removable), its damn near impossible to start selling the system without a mandatory item. |
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#74 |
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Senior Member
Join Date: Jul 2005
Location: Sweden
Posts: 1,114
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Not really. Actually right now they loose less money on the premium than the core. This time the premium version (which would be analogous to the xbox1) does not need to go down to $200 or lower as xbox 1 did in order to compete with the PS2 pricing. ´That is what they have the core for...
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#75 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,889
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Is it confirmed that you can upgrade the Core with your own HDD yet? Because I hadn't heard of it before, but maybe I missed something?
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