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Old 24-Oct-2006, 01:07   #26
luke76
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Thats what i said scripted.. custom made for a trailer.
yeah i understand but in game second your opinion can be in that way ?
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Old 24-Oct-2006, 09:46   #27
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i understand what you mean now well the transitions are too perfect between animations (stand to walk to duck etc..) so no in that regard..
so i guess, GFX are ingame with scripted and beefed up animation
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Old 24-Oct-2006, 10:21   #28
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so i guess, GFX are ingame with scripted and beefed up animation
To date, I think pretty much every trailer that's shown great animation has been showing scripted animation, and the gameplay is rough by comparison. By the time this game comes out, ND may have worked on something like Euphoria wth adaptive animation*. That's bound to happen at some point this gen, really awesome anims. However, it's best to be cautious if you want to avoid disappointment. Don't think that what was shown was gameplay animation. Think that it was a cutscene with mocap animation.

* Now I think of it, the chap who did the animation from POP is working on this title, so I expect it's lots of scripted animations like HS, rather than a Euphoria type behavioural animation system.
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Old 24-Oct-2006, 12:37   #29
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Realtime or not, if there is one thing i am confident ND will get right, it would be the animation.

In the Jak games animation was absolutely astonishing for a game. The realtime cutscenes had the most amazing character movements and facial expressions, on really really high poly detailed models, unbelievable, considering it was running on little old PS2.

And the freaky thing is that the animation and the models kept getting better with each game.

Also to take note was the life the environments had. From cities to nature, the environment always had so much movement, it really felt like the world was alive.

We'll see what they can come up with on PS3, i am certainly looking forward to it.

Also let's not forget that even though Jak&Daxter was already beautiful, Jak2 came out and absolutely killed it under all points of view, and also running at double the resolution too (pretty sure J&D was field rendered, and i'm sure Jak2 had progressive scan).

So, i'm definitely confident in ND more than most other developers. Needless to say that is is obviously due to the fact that they can get into Sony's wallet as much as they want, within limits, which always helps.
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Old 24-Oct-2006, 13:09   #30
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this guy is the new lead character artist at ND
http://www.rd3d.com/
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There is a trailor out on Naughty Dogs site that people can check out. It is much older and everything really does look much better now.
The trailer appears to be the one from E3 on the naughty dog site......

If it looks much better than that, I might need a change of shorts after seeing it
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Old 24-Oct-2006, 13:35   #31
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The trailer appears to be the one from E3 on the naughty dog site......
V. nice, but I but admit I was waiting for the T-rex to appear
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Old 24-Oct-2006, 14:20   #32
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dunno what they are up to..but I'm sure they will have, as usual, the best technology out there.
they are the only devs that over the years have never failed to impress me (and the Performance Analyzer as well..lol )
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Old 24-Oct-2006, 14:23   #33
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they are the only devs that over the years have never failed to impress me (and the Performance Analyzer as well..lol )
Heh that helped a lot i guess. That and uncle Sony's wallet
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Old 24-Oct-2006, 16:12   #34
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dunno what they are up to..but I'm sure they will have, as usual, the best technology out there.
they are the only devs that over the years have never failed to impress me (and the Performance Analyzer as well..lol )

what you to think about the game ?
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Old 24-Oct-2006, 16:17   #35
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what you to think about the game ?
nothing, I'll wait to know more about it.
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Old 24-Oct-2006, 16:56   #36
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dunno what they are up to..but I'm sure they will have, as usual, the best technology out there.
they are the only devs that over the years have never failed to impress me (and the Performance Analyzer as well..lol )

yeah but will that still be the case now that Andy G and few other have left naughty dog .
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Old 25-Oct-2006, 17:06   #37
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who thinks here that the island of the game will strike that one of crysis for geometry and polygons ?
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Old 25-Oct-2006, 17:48   #38
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who thinks here that the island of the game will strike that one of crysis for geometry and polygons ?
and player interactivity with the scenery with as much freedom as assassin's creed...
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Old 25-Oct-2006, 18:46   #39
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and player interactivity with the scenery with as much freedom as assassin's creed...


do you think that is not possible ?
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Old 26-Oct-2006, 00:36   #40
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I believe in that same IGN interview that ND dev said that everything even the animations were actually from the game
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Old 26-Oct-2006, 01:58   #41
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I believe in that same IGN interview that ND dev said that everything even the animations were actually from the game
yeah im too i can't wait!!!!
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Old 26-Oct-2006, 08:36   #42
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do you think that is not possible ?
i do think it's actually a strong possibility.Maybe your character will have to train its muscles also..
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Old 26-Oct-2006, 10:51   #43
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Originally Posted by nAo
nothing, I'll wait to know more about it.
Ah just admit it - you're lusting after getting their shadow algorithm coder alone in the dark.
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