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#151 | |
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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http://www.freshpatents.com/Method-a...0060051912.php
Quote:
Last edited by rwolf; 27-Oct-2006 at 10:42. |
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#152 | |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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Quote:
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A major redesign of the core ALU pineapple boomerang fortress. |
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#153 |
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Senior Member
Join Date: Jun 2005
Posts: 1,320
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After success with R300; ATI was working next big step R400 but then later it was cancel with later design of R500 - I believe" which became available to Xbox360. But instead they improved R300 and made R420.
I believe R520/R580 is just simplify apposite world direction of R500 for Xbox360. But R600 instead should be based of R500 for Xbox360 - but improved and design towards different approach in PC based system world. Second: ATI will not make same mistake twice as example with R520 based 90nm jump. It would be unwise for R600 to follow same error steps and jump directly to 65nm right now (I don't think they could) it make sense to stay with more mature 90nm but slightly move to 80nm which is not that danger. ATI made some money with Xbox360; so now ATI is free and can spend more time and sources availability to improve R500. Whatever the reason R600 is delay after G80, it means it is more advance then G80 or ATI has screw-up with R600.
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What is the meaning of life? - Why I'm here, I know my past, because I return to the past but I'm going forward to see my future, to find the truth, meaning of the existence and purpose. |
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#154 |
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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#155 | ||
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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Quote:
Quote:
Last edited by rwolf; 27-Oct-2006 at 10:43. |
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#156 | |
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Regular
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Jawed |
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#157 | |
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Off-season
Join Date: Feb 2002
Location: On the pursuit of happiness
Posts: 3,019
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Binary prefixes for bits and bytes |
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#158 |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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I moved the posts regarding speculations of AMD quitting the high-end market in the 3D Industry forum, same thread that already existed on the subject. Hopefully this thread will remain relatively active even without that, we don't want to be seen as a NVIDIA fan forum, damnit!
Uttar
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Focusing on non-graphics projects in 2013 (but I still love triangles) "[...]; the kind of variation which ensues depending in most cases in a far higher degree on the nature or constitution of the being, than on the nature of the changed conditions." |
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#159 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Well given that it's an R600 thread maybe we could do with some more R600 rumours
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What the deuce!? |
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#160 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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April 20, 1979 - America must never forget. |
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#161 |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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It'll come with a billion transistors operating at 1ghz, a gig of GDDR4 ram at 2ghz, can raster 32 billion pixels per second and can calculate 128 billion 16bit floating point ops per second or 256 billion 16bit integer ops per second.
Requires a one kilowatt powersupply minimum and exhales something around 15,000 BTU's... I have no clue, I just wanted to nudge the thread a bit...
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"...twisting my words" |
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#162 | |
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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http://patft1.uspto.gov/netacgi/nph-...S=PN/7,123,266
Method and apparatus for a video graphics circuit having parallel pixel processing Quote:
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#163 |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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hmm interesting find, but this is an old patent
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#164 |
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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Your right. I was checking the date in the top right corner. Applied for two years before the unified shader patent. I doubt this is R600 related. Weird that it was posted so recently.
Last edited by rwolf; 01-Nov-2006 at 03:29. |
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#165 |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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well black box patents aren't released to general public until a certain date, maybe ATi felt they had use a black box patent or the attorney that filled it felt it was necessary, they always look for extra money any which way
I think they are called black box, our attroney tried to do that for some of our engine code, which we meekly turned down lol, strong believer in can't patent math. Last edited by Razor1; 02-Nov-2006 at 00:30. |
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#166 | |
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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http://www.theinquirer.net/default.aspx?article=35483
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#167 |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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Heh, gotta love the inq, they are so vague they can almost mean anything
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#168 |
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Senior Member
Join Date: Apr 2006
Location: Io, lava pit number 12
Posts: 2,108
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Man, i wish this 512bit external bus "thingy" would just go away, it just doesn't make any sense right now.
Out of the blue, ATI would pair an advanced architecture with brute-force methods ? It's not their style. And what about PCB complexity ? I can't picture a 80nm/65nm GPU surrounded by all sides with memory chips, especially of the top GDDR4 kind. G80's -90nm, therefore, a large chip- PCB is already insanely complex, and the only side without memory chips (and is "only" GDDR3) is the bottom one, where the PCI-Express lanes lead to the connector. Is that much memory bandwidth really needed at this point ? Last edited by INKster; 03-Nov-2006 at 01:03. |
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#169 | |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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Its just doesn't make any sense to go with a 512 bit bus. |
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#170 | |
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Regular
Join Date: Aug 2006
Posts: 6,823
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So yeah, easily possible. |
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#171 |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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#172 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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2X? Uh, no. That would imply that the ALU's are spending half their time spinning their wheels waiting on texture reads.
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What the deuce!? |
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#173 | |
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Regular
Join Date: Aug 2006
Posts: 6,823
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Quote:
Websites have done ATI R520 pipe vs Nvidia G71 pipe clocked the same before, and they come out within 10-20% of each other. You're right, it might not be double, but it might be 1.6-1.8X Last edited by Rangers; 03-Nov-2006 at 01:53. |
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#174 | |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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Quote:
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What the deuce!? |
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#175 | |
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Regular
Join Date: Aug 2006
Posts: 6,823
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Quote:
Did you read the link? They downclocked a R520, disabled a quad on G71 and compared pipe for pipe clock for clock. ATI lost but not by much. Disregard the opengl game imo. The DX9 and synthetic tests they did well. You could look at a X1800GTO vs 7600GT for more proof. ATI surely bet on the 3:1 ratio and/or had no choice. I do agree though, that it's probably more like 60-70% utilized, and they hoped for more shader intensive games to get even more. It was the only way for them to scale easily, apparantly. Sure, tripling the shader units might only gain them 5-10% over just doubling them, but it didn't take a ton of die area so they probably figured they might as well. For some reason apparantly they couldn't scale the texture units. And or apparantly there is something that limits them to either 1:1 or 3:1. Anyways I guess this is OT. I sure hope they learned a lesson and R600 has about 64 TMU's though, like INQ's hint of "64 true pipes". It seems now that Nvidia has gone to dedicated texture units, they are surely making sure it does not limit them (64 in G80 according to inq?) |
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