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#451 |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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You arguably shouldn't count it, since ATI has a dedicated MUL for perspective correction, basically... But if it got partially exposed in the future, it would be interesting, and could arguably count as a (small?) part an ALU or some such... 1/4th would be my first guestimate.
Uttar
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Focusing on non-graphics projects in 2013 (but I still love triangles) "[...]; the kind of variation which ensues depending in most cases in a far higher degree on the nature or constitution of the being, than on the nature of the changed conditions." |
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#452 |
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Member
Join Date: Oct 2006
Posts: 127
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Listen a bit further and he says:"Our next generation is going to exceed half a gigaflop", no maybies there. He also repeats the magical number of 96...
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#453 | |
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yes, i'm drunk
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Quote:
Anyawy, what's the theoretical max of G80 on those fancy floppies
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#454 |
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Meh
Join Date: Mar 2004
Location: New York
Posts: 9,809
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A middling 346 gflops without the MUL.
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What the deuce!? |
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#455 |
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Member
Join Date: Oct 2006
Posts: 127
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#456 | |
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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Quote:
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#457 | |
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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Quote:
So what if those units run at 3GHz. |
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#458 |
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Senior Member
Join Date: Feb 2002
Location: Somewhere not *that* rotten in Denmark
Posts: 1,197
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Damn rwolf, you just cant get that fast14 tech out of your head, can you?
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Best regards, LeStoffer |
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#459 |
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Regular
Join Date: Aug 2006
Posts: 6,766
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#460 | |
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Member
Join Date: May 2004
Location: Somewhere, IN USA
Posts: 313
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Quote:
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#461 |
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Member
Join Date: Oct 2004
Posts: 247
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http://66.249.93.104/translate_c?hl=...language_tools
Does it mean that r600 will use 256-bit memory bus or what?? |
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#462 |
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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#463 | ||
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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http://www.theinquirer.net/default.aspx?article=35707
R600 16 ROPS 700MHz-800MHz 64 shaders each with 4-way simd Quote:
Quote:
Last edited by rwolf; 15-Nov-2006 at 09:26. |
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#464 |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,763
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I wish the folks at the INQ knew only half the time what they're rambling about
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#465 | |
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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Quote:
Last edited by rwolf; 15-Nov-2006 at 09:44. |
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#466 | |
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Rock Star
Join Date: Oct 2002
Location: Canada
Posts: 961
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Quote:
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#467 |
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MSI Man
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Not aggressive on the products, but aggresive within their limited design?
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I miss you CJ, 1976 - 2010 |
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#468 |
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R.I.P. 1983-2010
Join Date: Nov 2002
Posts: 2,234
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http://www.theinquirer.net/default.aspx?article=35707
Oy. I dont even know WHAT theo is trying to say here.
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Nzone
SLI Forum Administrator NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members |
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#469 | ||
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Member
Join Date: Oct 2006
Posts: 421
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Quote:
I know one shouldn't necessarily believe The Inquirer, but, if this does turn out to be accurate, does anyone else feel a little dissapointed? 16 ROPs and 64 shaders? Good news about the clock-speed and the memory bandwidth, I suppose, but.... |
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#470 |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,763
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*sigh* Why don't you guys first wait what each unit is capable of before you even come to conclusions about unit amounts? It must be the third time I remind that, but as more food for thought:
R5x0 ALU = 12 FLOPs Xenos ALU = 9 FLOPs G80 SP = 3 FLOPs Uhmmm hello....? And yes before anyone says it sterile flop numbers aren't an indicator either, yet it's even more senseless to judge something purely on unit amount. Patience until we know what each is capable of.
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#471 |
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Junior Member
Join Date: Feb 2006
Posts: 23
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Well, if the Inq is right (on the specs, not on the analysis
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#472 |
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Member
Join Date: Nov 2006
Location: Somewhere over the ocean
Posts: 634
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hi
I'm new in this forum also if I use to read it almost regularly I have a question, or almost a curiosity I'm understanding that G80 has many simpler units and the R600 maybe have more complex Vec4 units From a developer standpoint it make a difference? We will see in this generation too game working badly on a card only because every game need a different path with different optimization for every card? Or simply means that a developer send to the gpu some instruction and the G80 split it and the R600 group it? In the first case what are the real world instruction used by developers? simple or vec4? |
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#473 | |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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Quote:
As for real-world instruction mixes, they're so varied that choosing the most common is a redundant task, and it certainly wouldn't come down to just scalar or vec4. Regardless, the first D3D10 parts should have some commonality in regards to how they tackle the instruction mix of real-world shaders.
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A major redesign of the core ALU pineapple boomerang fortress. |
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#474 |
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Member
Join Date: Nov 2006
Location: Somewhere over the ocean
Posts: 634
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#475 |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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It's impossible for me to say at this point. Regardless, don't believe (even some small fraction) of what The Inquirer deemed fit to report as fact this morning, since they're hilariously wrong in places.
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A major redesign of the core ALU pineapple boomerang fortress. |
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