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#351 | |
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Member
Join Date: Apr 2004
Posts: 326
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But, if I'm forced to guess now, I'd say the aim is for doubling everything, and raising clocks 30% or so, but, we shall see in the fullness of time. |
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#352 | ||
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Senior Member
Join Date: Mar 2006
Posts: 1,692
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In that case, it's more a matter of marketings inability to make correctly assess (or shape!) the desires of their customers (who seemed to be willing to overlook lower image quality). Quote:
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#353 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,847
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I know I remember reading in one of the better reviews out there that ATI and NV count transistors way differently. And so, going by that in a comparison is really pointless. After all, the actual measured die area between G70 and R520 was quite similar if I recall.
Here: http://techreport.com/reviews/2005q4...0/index.x?pg=3 |
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#354 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,951
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How so? R520's performance wasn't bad - would have certainly reflected better had it been released earlier. But, still, if the architecture was scalable enough to afford a 3x math increase for a relatively small cost, then why not? Its proven that it could open up new markets as well.
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#355 | |
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Senior Member
Join Date: Mar 2006
Posts: 1,692
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In a lot of fields, you can often justify a larger die and higher cost by offering a range of different features that customers hopefully will care about. When your customers only really care about absolute performance, you don't have the luxury of playing it safe or overdesigning with the future in mind if your competitor does not. |
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#356 | |
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Senior Member
Join Date: Mar 2006
Posts: 1,692
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#357 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,951
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I think your initial premise on the die sizes of the two are incorrect - R520 was in the order of 288mm2, G70 around 334mm2
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#358 | |
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Senior Member
Join Date: Mar 2006
Posts: 1,692
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Though that doesn't change the argument about architectural efficiency where it makes more sense to compare R520 with G71, it could be that the production cost of R520 was indeed similar to G70 then. |
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#359 |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,768
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As others have already warned with sterile numbers, speculating isn't necessarily a bad thing the trick is usually to find something that makes at least sense or at least start thinking what each unit might or should be capable of for a D3D10 GPU.
As one of the examples think of the G7x ROPs vs. G8x ROPs; it might be quite easy to say 16 vs. 24, but you've already faced the first pitfall since they're not equal at all in capabilities. Now as for TMUs I don't see a single reason why ATI would move from a 3:1 ALU:TMU relation to something like 2:1, just because G80 does seem to come closer to that rate (which can be arguable but that's besides the point). In my mind at worst ATI has kept the 3:1 ratio and at best moved to 4:1 and no I wouldn't suggest less than 24 frankly either. To recycle back to the beginning of this post, now someone let me know what each TMU is exactly capable of, before I could theoretically say what is or isn't good enough. My 2 cents.
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#360 | |
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Senior Member
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
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I'm not sure when they started with SS, this is the first time I heard about it |
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#361 |
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Member
Join Date: Sep 2003
Location: UK, Bedfordshire
Posts: 450
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As a die hard card owner/fan of ATI (though R300 and R420) I feel the last few generaions high-end releases from ATI have not been compelling (for me at least).
Last December I had a choice between G70 (7800 GTX 512) or R520 (much better IQ but week-ish shader performance and an annoying noise cooler). So I chose the 7800 GTX 512. Unfortunatly the R580 came after Christmas, which is too late (as I always buy my graphics card so I can have the maximum amount of games playing time over the holiday season) and still still came with the annoying cooler! What disapoints me is that this year ATI have missed the buying window again! G80 is obviously the only contender for a high-end purchise for the Holiday/Christmas season. A R600 (in Jan/Feb) is too late!
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PeterAce "Lost in quantisation" Last edited by PeterAce; 11-Nov-2006 at 15:52. |
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#362 | |
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Senior Member
Join Date: Apr 2006
Location: Io, lava pit number 12
Posts: 2,108
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If you compare G71 and R580 (both on 90nm), the difference is huge, there's no way around that fact. Last edited by INKster; 11-Nov-2006 at 16:15. |
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#363 | |
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Member
Join Date: Aug 2005
Location: Sheffield, UK.
Posts: 483
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This is from VR-Zone a few days ago... The R600 board is needed to redesigned...
ATi R600 Card Re-Design In Progress Quote:
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#364 | |
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Junior Member
Join Date: Nov 2006
Posts: 87
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I got a x1950xtx and I am happy about the card. Could have waited until 8800 but I never liked nvidia. Wished that game developers would have used the compressing algoritms ati has to textures. that would been a mindblowing game which Nvidia would been forced to implment. DX10 is the key though. How they perform there is more important than DX9 games. |
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#365 |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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If you're talking about 3Dc or 3Dc+, (IIRC of course) NVIDIA has supported that technology for some time in their drivers, on their modern hardware.
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A major redesign of the core ALU pineapple boomerang fortress. |
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#366 |
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Regular
Join Date: Jun 2003
Posts: 6,165
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Any one close to ATI got an impression of what they think of G80? Are they grumpy because it's much better than R600 and stole all their thunder by getting out first, or are ATI quietly happy because they know R600 will kick the (very impressive looking) G80's ass anyway?
Still, it much be really painful to ATI for R600 to be missing Christmas while their competitor gets their next gen card out for Christmas and the Vista business release. |
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#367 |
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Regular
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I think D3D10 requires support for 3Dc.
Jawed |
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#368 |
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Regular
Join Date: Jun 2003
Posts: 6,165
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#369 |
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Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
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G80 should support it AFAIK
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[twitter] More samples, we need more samples! [Dean Calver] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#370 |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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Decompression happens in the driver for G7x, then a map to an equivalent surface format. Not sure about native support for decompression in G80, but if Jawed is right then you'd definitely expect it.
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A major redesign of the core ALU pineapple boomerang fortress. |
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#371 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,951
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Thats entirely immaterial. We're compraring what was actually released.
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#372 | |
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Naughty Boy!
Join Date: Sep 2006
Location: Far far away
Posts: 961
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Quote:
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#373 |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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They weren't talking about the PCB as such, methinks. You might be right about that element, but dozens of shipping boards show that it's not just PCB size you need to take into account, and that might be the case here.
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A major redesign of the core ALU pineapple boomerang fortress. |
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#374 |
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Tiled
Join Date: Oct 2003
Location: Kings Langley, UK
Posts: 2,675
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Fact remains that high-end G71 and R580 traditionally have somewhat equivalent performance and are pitched into the same price bands, so the comparison is entirely valid if one wants to make it (and even more valid if you want to keep process static when coming to a judgement about performance/area/watt/price/whatever).
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A major redesign of the core ALU pineapple boomerang fortress. |
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#375 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,951
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The characteristics of perf/watt or whatever will waver process to process, so the process is part of that type of consideration. The process, hence the resultant size of the chip, will also give different yeilds, which affects the pricing.
You're correct, they were released at similar price points/performances, which is why comparing what they were actually released on was valid for the discussion. |
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