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Old 13-Oct-2006, 19:47   #1
Frank
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Default Deus Ex, revised

So, what makes Deus Ex such a superb game? Everyone has their own opinion about that.

- You can play JC. Don't mess with JC!
- JC can be just as you want him to be.
- The story is way over the top, but strangely and very compelling.
- You can play it without killing anyone
- You can play it without having any items in your inventory.
- You can play it while killing everyone.
- You can use any item you find for something.
- Stealth, while broken, works exactly as we want it to.
- It's completely free form. Do as you like.
- No matter how you want to play, it works.
- It all seems logical, the layout of everything makes sense.
- There are better solutions to everything, no matter how many you tried.
- It's never hard to solve the puzzles, although they can make you run around for a while.
- Just try it, it will probably work!

Any other competitors? Or do I simply wait for Bioshock and the high-res Deus Ex modpack to finish?

The only other thing that I can think of that might improve it is a persistent world to roam as you please. But that would make it a lot harder to build the story and make everything consistent. You get lost easily.
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Old 13-Oct-2006, 19:58   #2
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Originally Posted by DiGuru View Post
the high-res Deus Ex modpack
First I've heard of it, please elaborate!
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Old 13-Oct-2006, 20:02   #3
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Here's one: http://mods.moddb.com/4470/project-hdtp/

There's also a similiar effort(s) for DE2:IW, but I couldn't care less about that game.
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Old 13-Oct-2006, 20:04   #4
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First I've heard of it, please elaborate!
Here it is. Almost finished by now, but it took years to build. So, it will probably be done somewhere within the next year. But you can try the first install right now.

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Old 13-Oct-2006, 20:15   #5
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I just completed this for a third (fourth?) time a couple of months ago and had a blast while doing so (after I fixed the speed/timing incompatibilites that is...). Now you're forcing me to play through it yet again!

One of the reasons I like it is that there is so much extra to do on each level. You can usually run through a level really quickly, but you'd miss out on so much cool stuff which makes the game so much more fun. The storyline is linear, but each level and how you progress isn't, and it works out great.
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Old 13-Oct-2006, 20:41   #6
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i also completed (not really completed im stuck in the area with the 'radioactive?' lighty thing (damages you when you get near it.) i think that's near the end...the various factions screaming at me to 'pick' them. anyway i got distracted and never finished it.

i love that game. an excellent choice, that i will probably replay year after year.
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Old 13-Oct-2006, 21:31   #7
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Good game overall. I remember I really liked the level design and the story was OK too up to the point where there was no way to avoid capture because the level boss was invincible. Real immersion-killer for me. After that I lost interest in the plot somewhat and finished it just so I could say I did. 7/10
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Old 13-Oct-2006, 21:45   #8
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Read this.
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Old 13-Oct-2006, 23:24   #9
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cartoon corpse - hazmat suit + the enviromental protection aug
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Old 14-Oct-2006, 01:26   #10
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I think it's the mixture of the depth of story and character your get with an RPG combined with the intensity and immediacy of an FPS.
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Old 14-Oct-2006, 04:00   #11
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Deus Ex still stands above many others, and should be part of any newcomer's [PC] gaming education.
I thought the second was a piss-poor parody of the successes of the original - even after I had gotten over (and forgiven) the dumbing down of the general interface, etc. Couldn't be bothered to complete it.
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Old 14-Oct-2006, 06:51   #12
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Deus Ex is awesome, awesome is Deus Ex.
The reasons why it's a classic are numerous, but one of the most predominant is the sense of freedom it gives to the player. You have very large maps to explore, the way you like. Immersion, freedom, action, theses three words tend to resume Deus Ex quite fine for me.

Concerning the high resolution mod, it seems some of the artists working on it are spending polygons as if there was no tomorrows or not enough API draw calls for their tastes:



What would be really cool for a HR/Remake mod to do would be to get the game data to run on newer versions of the Unreal Engine, sadly, that would require the source code (or heavy inverse engineering) and a lot of time...
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Old 14-Oct-2006, 16:08   #13
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There is an effort to convert DX to the UT2004 engine, here's the link http://mods.moddb.com/6569/deus-ex-reborn/
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Old 14-Oct-2006, 16:24   #14
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Quote:
Originally Posted by Vysez View Post
Concerning the high resolution mod, it seems some of the artists working on it are spending polygons as if there was no tomorrows or not enough API draw calls for their tastes:
Yes, and a good thing they do, isn't it? It's not as if any recent PC will have problems with it. And it looks great!
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Old 14-Oct-2006, 16:57   #15
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Quote:
Originally Posted by Vysez View Post
Deus Ex is awesome, awesome is Deus Ex.
The reasons why it's a classic are numerous, but one of the most predominant is the sense of freedom it gives to the player. You have very large maps to explore, the way you like. Immersion, freedom, action, theses three words tend to resume Deus Ex quite fine for me.

Concerning the high resolution mod, it seems some of the artists working on it are spending polygons as if there was no tomorrows or not enough API draw calls for their tastes:



What would be really cool for a HR/Remake mod to do would be to get the game data to run on newer versions of the Unreal Engine, sadly, that would require the source code (or heavy inverse engineering) and a lot of time...


I wish there whre such real models in the game, but I think this detail is impossible to render in real time.
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Old 14-Oct-2006, 18:46   #16
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Btw, the guy in that tread I posted does a complete run without using any weapons, skills, upgrades or items that go into your inventory (there are videos about it at the end of the thread), thereby more or less skipping the whole idea about how you are supposed to play Deus Ex, and he manages to beat the whole game that way in less time than it takes me to finish a single level. And there is an older thread of him beating the whole game without killing anyone, and other restrictions. Doing it both at the same time might be impossible, as far as most people think, but that's what we thought about those two things as well before it was proven it could be done.
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Old 14-Oct-2006, 18:57   #17
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There is an effort to convert DX to the UT2004 engine, here's the link http://mods.moddb.com/6569/deus-ex-reborn/
Yes, and I'm very interested in that. But I might like the high-res mod on the old engine better, as with a new engine, the gameplay will be changed considerably.

Also, I don't know if better physics is a win when they don't offer better gameplay.
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Old 14-Oct-2006, 23:09   #18
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Originally Posted by Skinner View Post
I wish there whre such real models in the game, but I think this detail is impossible to render in real time.
The engine used is very lean and mean, so to say. No long shader programs (no shaders whatsoever), complex physics, HDR, post-processing or any of the other time-consuming things used today.
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Old 15-Oct-2006, 00:27   #19
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Yes, and a good thing they do, isn't it? It's not as if any recent PC will have problems with it. And it looks great!
No, it does not. It looks completely wrong and out of place when environments are blocky as hell, and there's a super smooth commode sitting in the middle of everything. It just doesn't match up, and I don't like it. Hi-res texture mods and shit, it's like adding 3D models to Doom, it looks WRONG when none of the rest of the game has details that match up to the models/better textures.
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Old 15-Oct-2006, 00:57   #20
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regarding deus ex the sourcecode to the opengl renderer is available so a lot is possible
theres also a dx8 renderer
http://cwdohnal.home.mindspring.com/utglr/
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