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#1 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 1,444
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Check out 4d rulers new AMP-II engine demo.
http://www.4drulers.com/ It looks just like Doom-III and Game 2 of 3Dmark03. It only supports GF3/GF4 currently But i am assured that Radeon support is a high priority and on the way very soon. It is a very early Tech Demo. Looks like the question of wether the Doom-III appraoch is right or not is being answered. This engine is awesome, looks fantastic, Plays super duper fast, and only costs 200$ for an initial licence. Here is a list of features. Quote:
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#2 |
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Aptitudinal Constituent
Join Date: Mar 2002
Posts: 869
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Deus Ex Inivisible War isn't worthy of mentioning eh?
I played the Gore demo. It didn't make me too anxious to rush out and buy a new video card just to check out their new demo (it did, however, make me anxious to run the uninstall program).
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Crusher The metric system is the tool of the devil! My car gets 40 rods to the hogshead, and that’s the way I likes it! |
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#3 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 1,444
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Quote:
This isnt Gore... did you even look at the screen shots???? |
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#4 |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Yeah, I really do feel that global shadowing will very quickly become a must-have feature. As I've said in the past to people commenting on the low polycount nature of DOOM3, wait until you see it in action. I doubt it's just because of Carmack's pull in the industry that many other developers have come to this same conclusion.
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April 20, 1979 - America must never forget. |
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#5 | |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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Quote:
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#6 |
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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http://www.4drulers.com/ampscreenshots.html
Two screenshots. Nice looking engine. Just needs a game, now. |
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#7 |
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Member
Join Date: Feb 2002
Posts: 214
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I like how their company name is just slightly "better" than 3DRealms.
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#8 |
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Member
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Looks like shit IMO! Sorry but it does I mean look @ the char models.... omg disgusting! And the textures arn't veen that nice.... No where close to doom 3 or game test 2 IMO...
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Random 1MB ISA -> SiS 530 -> SST96 -> STG4000 -> NV20 -> R300 -> R350 -> G70 -> R580 -> RV670 -> RV770 IHV bias meter: ATI[-X--------]NV |
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#9 |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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Bleh, It looks ok... certainly doesn't look as good or detailed as any of the doom3 shots we've seen. Bah, eveyrone is always looking for a Id killer. It never happens.
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#10 | |
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Ecce homo
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Funny thing is, as hard as I bag on id's games I'm sure I'll buy Doom 3 the day it hits store shelves. Funny that. :? |
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#11 | ||
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Member
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Quote:
Single player though, I agree. |
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#12 |
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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Texture quality is a matter of the texture size used or if detail textures are used. It's a matter of content, rather than capability. It's quite likely that the engine is quite capable of handling large textures and detail textures, though it is quite puzzling as to why the developers would choose not to utilize such capabilities in the tech demo. . .
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#13 |
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Member
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I'm pretty sure it can handle better texture detail. It's been noted that 4DRulers put this together quickly to get exposure on their engine before other engines start catching on with the whole per-pixel lighting/Doom3 tricks that has been wowing us. For the price though, I'd say it's pretty good. Not sure about ease of use via the editor though.
For those of you who want more than the 2 screenshots on the 4DRulers page, I've put up a bunch on my site: http://www.3dgpu.com/comments.php?id...amp;category=9
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Matt Burris - http://www.3dgpu.com |
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#14 | |
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SNAKES... ON A PLANE
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Quote:
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For Great Justice Move Every 'Zig' |
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#15 |
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Member
Join Date: Dec 2002
Posts: 122
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It's nice and almost looks like mine(no specular or bumps) and the ones I've seen so far ie. Doom3, power render X, cauldron's cloakNT, tenebrae2, probably some others I forgotten about.
You guys also find the colors being washed out? I think it's the specular that's doing this. I think there is a need for matte surfaces. You guys think the oblique railings and curvy pipes are becoming a new fad? |
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#16 | |
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Senior Member
Join Date: Nov 2002
Location: Edmonton, Alberta, Canada
Posts: 1,765
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Quote:
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#17 |
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Member
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Sort of reminds me of Evolva, everything was glossy in that game (tech demo?).
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Matt Burris - http://www.3dgpu.com |
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#18 |
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Member
Join Date: Jul 2002
Posts: 481
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Looks closer to "Tenebrae" quality than "DOOM3".
Other than vastly higher texture quality, what exactly is DOOM3 doing that's better than the hordes of other unified per-pixel lighting / stencil shadowing 3d engines? |
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#19 | |
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Senior Member
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Quote:
__________________
Regards. |
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#20 | |
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Member
Join Date: Aug 2002
Location: Finland
Posts: 270
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Quote:
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#21 |
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Member
Join Date: Aug 2002
Location: Finland
Posts: 270
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Ati support comes in 2-3 weeks.
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#22 |
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Junior Member
Join Date: Jan 2003
Posts: 60
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You can guarantee ATI is in touch with them. So the lead engine programmer for this project only has a GF3. Sounds like they have good funding!!
Looks good though! |
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