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#376 | |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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And sure, the game wasn't designed to support aspect ratios wider than 16:9, but 16:9 is the intended view and the way it handles narrower aspect ratios is intentional. |
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#377 |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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Yes, that is correct, hence the need for the hack. I could make a game where the intended view is 1:1 and then berate everyone who don't have a totally square screen for not playing my game the way I intended it because they had to use a hack like the one Racer_S made for FC2.
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#378 |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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I don't have the game but if I'm understanding the issue correctly it seems the devs are taking the "it's not a bug, it's a feature" route. In fact, it seems to be the exact same "problem" as Bioshock (?) which a patch was eventually released for.
I read about people having problems with the game's FOV which tells me this goes beyond the game being Vert+ on 4:3 or whatever.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#379 |
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Regular
Join Date: Jun 2003
Posts: 6,164
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I think people get rightly aggrieved when they are told that the "proper" widescreen view actually shows them less content than the "outdated" 4:3, but that's how its supposed to be. The devs are just taking the piss when they tell you the view with more space is actually intended to show you less.
When you get a widescreen movie and put it on a 4:3 TV, you get the sides cut off, thus showing less content. Why is this somehow reversed for games? The answer is that it's not. |
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#380 | |||
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Watching a widescreen movie on a 4:3 display doesn't result in the sides getting cut off, rather it adds black bars at the top and the bottom to mantain the fixed aspect ratio of the movie. The same can be done though a config file setting in Far Cry 2, adding black bars to the top and bottom to preserve the intended 16:9 view on narrower aspect ratio outputs. However, since the visuals in a game aren't pre-recorded like a movies are, games can draw more on the top and the bottom of the intended view rather than using letterboxing, as Far Cry 2 does by default. |
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#381 | |
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B3D Scallywag
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The bits they add at the top and bottom for "secondary" 4:3 users detract from the graphical experience, at least in the devs eyes. Hell, haven't you ever noticed how dumb the wrists can look in some of these games when you switch to 4:3? Thats because the primary view of the game (16:9) wasn't designed to accomodate showing so much wrist/arm. Another example is how in 4:3, some of the cutscenes in Bioshock clearly show parts of the scene that are meant to be concealed (relealing the little sisters face during the first cut scene for example). Just because you see more in 4:3, doesn't make it better. We could mod Doom with a 180 degree FOV if we wanted but that wouldn't make it better. You have to cosnider how the devs came up witht he FOV for the game in the first place. No doubt they have complete control over the camera and how drawn in to the scene it is. Yet knowing that 16:9 will be the primary way in which the game will be played, and having complete freedom over what FOV to give you in 16:9, they chose what they did because in their opinion, it works best for the game. All your doing with the hack is pulling the camera back to a position that would already have been considered by the devs and discounted as sub optimal.
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#382 | ||
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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If I play the game on my desktop 4:3 gaming machine I shouldn't have to accept such visual artefacts. A game should work properly on all four mainstream aspect ratios and since the console version can be played on SD tvs even the console version has to properly support two.
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The optimist proclaims that we live in the best of all possible worlds, and the pessimist fears this is true. - James Branch Cabell |
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#383 |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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Yes, the end user effect is the same as in Bioshock. It's a zoomed in view and an example of tallscreen gaming. "Want to see more of the sky and ground? Then tallscreen gaming is FOR YOU."
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#384 | |
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B3D Scallywag
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The devs didn't intend you to see that much sky and ground, hence why the games FOV doesn't match the hack in the first place. As I said above, for better or worse, 4:3 users are the second rate customers to these devs and so if it comes down to a choice of showing more sky and ground than intended to the 4:3 users or showing less sky and ground than intended to the 16:9 users, the 4:3 losers are going to lose out. Thats why I find it so absurd that 16:9 users are complaining about being screwed over in favour of 4:3 users when in fact, the exact opposite is happening. Now fair enough, you may prefer the wider FOV regardless, but whether you do or not doesn't change the fact that the devs were handing you the advantage as they percieved it, not the other way around.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#385 | |
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Member
Join Date: Nov 2008
Posts: 659
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Just to let you all know, they'll be fixing the widescreen issue in the next patch.
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http://forums.ubi.com/eve/forums/a/t...5/m/5451021507 |
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#386 | ||||
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Anyway, good to hear about the patch, I'll likely play more mulitplayer once I can do so with a nice FOV. Now if only they could fix all the no-remappable key commands so I wouldn't have to reach over to E just to get off a turrent and other such nonsense. |
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#387 | |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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Quote:
http://www.widescreengamingforum.com...ic.php?t=14750 |
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#388 | |
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B3D Scallywag
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Or to put it another way, if the native 4:3 mode in the game simply cut off the sides of the native 16:9 mode, neither the hack or the commotion around it would likely exist and people would just accept that the FOV is correct for the game.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#389 |
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Entirely Suboptimal
Join Date: Mar 2003
Location: WI, USA
Posts: 6,845
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Well, the "properness" and "what the designers desired" factors aside, the narrower FoV screws with my eyeballs. It makes the game feel claustrophobic and does cause some extra eye fatigue that starts to feel like nausea after a while. I know that for some folks, it does turn into nausea.
I think the main factor in the discomfort is that, with a PC game, you are sitting much closer to the screen than with a console game. The view feels more like it's "in your head" than a TV that's ~7 ft away. And, since human eyesight w/ peripheral vision is more like 180 degrees, a ~75 degree FoV makes it feel like I'm wearing a helmet with a narrow visor or some such. Bioshock comes to mind, of course, along with Oblivion and Halo PC. Each of which I did use a hack with to get the wider view. I suppose I'd get the FoV hack for FC2 now as well, if only I could stand the gameplay in general. Heh. Last edited by swaaye; 20-Nov-2008 at 19:50. |
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#390 |
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Senior Member
Join Date: Oct 2004
Location: The Netherlands
Posts: 2,231
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Played this game for a couple of hours and I think it sucks. FarCry used to be a FPS game. You could walk or drive around a bit, and than get to where you needed to be and shoot things up. Which I like because its very not complicated and gets you some action. Now some brilliant mind over at UBI for some reason I cant think of decided that it would be better to turn the game into some openworld FPS. Well, let me put it like this. I've completed the game for 8% now, and about 5 minutes of that are spend on shooting (and the action wasnt even great). Why, why do I need to spend my time driving around? why do I have to find stupid diamonds to buy guns? really, do you think if I had over 200 of those big stones I'd go fight? no I would buy myself a way out and be rich. The game annois me to death. I thought I was in for some awsome jungle action like in the original but instead I get the feeling they made a really short game and made it long by having you do things you dont even want to do in a FPS. Do they think this draws you more into the game than just levels? well its doesnt.
After the not so good CoD4 SP I gave up on already I think FC2 is going to be the second game im not going to finish. I though those games would be nice to play on my new 4870 but apperantly awsome gfx cant beat a game that is actually well made. Oh well, I think it will be on HL2 EP2 than. I saved that game for months as it didnt run well on my old card but it seems that this will be the only somewhat recent FPS game that is kick ass and doesnt have you botherd with things that shouldnt be in a FPS.
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I cut an elderly woman off and she spun out and crashed... but its alright... cause I've got a Jaaaaag |
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#391 |
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+ 1
Join Date: May 2006
Posts: 3,923
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You gave up on CoD4 SP?
It takes like 4 hours to finish CoD4 sp...
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"I'm going to get rich when i figure out how to stab people over the internet" |
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#392 | |
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Member
Join Date: Mar 2005
Posts: 568
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#393 |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Ugh, why does the AI have X-ray vision? And why must these fools run the nearest vehicle when I am standing 5 meters in front of them? And the respawns, fast forwarded voices... well, this is just beating a dead horse. I am simply amazed at how bad this game is.
Oh yes, what is the point of safehouses in the PC version? Which reminds me, the quicksave system creates a new save every time. Better than overwriting every time, but it's possible to end up with a LOT of saves - even during one sitting - that must be deleted outside of the game lest you spend twenty minutes deleting them one at a time, three clicks per save with the mouse lagging all over the place. |
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#394 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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I can't say I even noticed any x-ray vison AI behavior, but the other points you mention are dissapointing.
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#395 | |
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beyond noob
Join Date: Jun 2004
Location: Feindesland
Posts: 1,390
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#396 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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The more games I play these days the more I'm reminded that - and I know it's been said before - Crysis was more than just good to look at. |
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#397 |
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Darlek ******
Join Date: Jun 2004
Posts: 9,496
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its probably because the foliage has not collision detection associated with it and (eg as far as the games concerned its a visual effect not a physical object)
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Guardian of the Most holy Two Terabytes of Gaming Goodness™ |
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#398 |
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Senior Member
Join Date: Nov 2002
Posts: 4,164
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Hum, I just tested and was effectively able to use brush for cover. The enemies would pop off shots at the brush around were they last saw me move to, but wouldn't hit me nearly as much as when I moved out of the brush so they could see me. Playing on Hardcore difficulty.
And the brush obvious has collision detection, it moves people walk though it and when bullets hit it. |
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#399 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Also playing on Hardcore. And yes the foliage has collision detection but it looks rather simple compared to Crytek's implementation. |
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#400 |
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Eric the Half-a-bee
Join Date: Oct 2003
Location: The cat detector van from the Ministry of Housinge
Posts: 2,050
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Okay, I finished this piece of shit game.
Story is stupid. Buddy system is worthless. Story is stupid, did I mention that? The game is totally unfocused. It's not a good shooter, it's not a good sandbox game. It's only good technically. |
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