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#1 | |
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Mostly Harmless
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http://www.digitimes.com/systems/a20060822A8045.html
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Can I bitch-slap Digitimes in here for pulling an Inq? Or is that against forum rules? (Yeah, I know, "if you don't know, geo. . .")
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#2 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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If they want a consumer based impacted by a $600 console and to castrate the 5M current users, then sure! It is the key!
Seriously, the Xbox 360 is what it is. It is a game deployment platform like any other console. Warts and all. If your media exceeds the DVD9s you can either span DVDs, require the HDD as a cache where spanning won't work, reduce the quality of FMV or completely remove it and use in-game cut scenes, and/or reduce the quality of your art assets. There are pros and cons of HD media formats, and it will obviously be a benefit to certain games and genres. But there are expense issues as well as implimentation issues (e.g. the BluRay in the PS3 is slow enough that a HDD for caching seems almost necessary, hence all SKUs of the PS3 have a HDD standard, increasing cost). Ultimately the goal is to get the best technology into more consumers' hands to you have the biggest market for publishers to sell to. This means you have to be cautious with your gambles. The good news is that if you are a publisher and think that HD media is absolutely necessary for success you have the PS3. That is the nice thing about having 3 players in the market -- choose the platform that best meets your vision.
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#3 |
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Regular
Join Date: Dec 2004
Posts: 5,670
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I popped this in the last thread. What's changed between now and then is that MS has come out and said the drive can't be used for games, this seems to be a response to that. It's also possible they spoke to different developers each time
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#4 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,702
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Is a terrible idea!
The only way I could see that working is for 1/ Games that span multiple DVDs and they offer a HD DVD version on 1 disk 2/ "HD Version" with a lot of HD cut scenes instead of standard resolution 3/ Combo disks that have a HD DVD version with added developer content (interviews, etc) and/or HD cut scenes; of course "extras" are easily placed on a 2nd DVD anyhow, sooo... Peter Moore, as a former Sega guy, should be pretty vocal on the "do not require addons!" It may work for small niché games like EyeToy, but requiring a $200 addon for gaming that barely improves the experience (see: cut asset/movie quality) on a $400 console... bad, bad idea. MS needs focus onm this issue and some sanity...
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#5 |
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Mostly Harmless
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Well, I read the previous article at the time, and commented on it in IRC roughly as "That's like saying 'More Dentists recommend plaid pants!' Why are they appealing to irrelevant authority? ". The previous article was clear that they knew it was a movie-thing, not a game-thing.
The first article really did sniff like an MS-plant to me at the time, and this one like Sony read it too and shot a rocket up their devs to respond. Which I suppose I don't hold MS and Sony all that responsible for, as they are doing their thing. Digitimes, on the other hand. . .
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#6 | |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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#7 |
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Senior Member
Join Date: Apr 2006
Location: Io, lava pit number 12
Posts: 2,108
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I had no ideia there was actually a Taiwanese game development community...
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#8 | |
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Mostly Harmless
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Quote:
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#9 | |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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The whole thing just doesn't make any sense. |
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#10 |
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Senior Member
Join Date: Apr 2002
Location: San Francisco, CA
Posts: 1,380
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Digitimes doesn't have the best record for accuracy...
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#11 | |
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Member
Join Date: May 2004
Posts: 356
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#12 |
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Rebmem Roines
Join Date: Sep 2004
Posts: 1,987
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What makes you think this is a battle MS wants to fight? They eat the cost... but why? MS stands to lose millions of dollars with little to no gain from such a decision.
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#13 | |
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Member
Join Date: May 2004
Posts: 356
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They eat the cost to compete or prolong the marketing war for the HD space. They've done it before and possibly for VC-1 standard. |
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#14 | |
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Rebmem Roines
Join Date: Sep 2004
Posts: 1,987
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Your suggestion moves out of that realm entirely. MS would only do that if HD-DVD was important to the company. But it's really not. Xbox 360 success is FAR more important to MS than HD-DVD success. |
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#15 | |
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Member
Join Date: May 2004
Posts: 356
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And the last point is that X360 is more important than HD-DVD...well if blu-ray become defacto then the PS3 might gain more mometum on the X360 and leave it at a smaller market position. I'm asking the question that should MS care more? |
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