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Old 23-Jul-2006, 13:07   #51
Jesus2006
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Quote:
Originally Posted by m4trix
It looks like Flatout 2 to me.....
In deed, except for polygons, effects, HDR and physics it comes pretty close
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Old 23-Jul-2006, 19:16   #52
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I tried to play .MOV trailer but it did't saying "QuickTime is missing software required to play this movie file. Unfortunately, it is not available on the QuickTime server.

And how can I reduce the resolution of 720p AVI trailer uploaded by scificube.
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Old 23-Jul-2006, 20:00   #53
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Quote:
Originally Posted by Shifty Geezer
What else do you think is missing?
well taking Titanio's comments into account and speaking from a non-graphical POV, I'd say that the 'feel' of the trailer definitely captures fun game play but the feel of the E3 CGI was much faster and more intense. The details of the tracks, effects (mud and dust as you pointed out) and cinematics added to the E3 CGI 'feel' and that is something that you can not escape. The tracks in the E3 vid were also not in a canyon, iirc, which added to a more wide open feel and less of a closed environment.

As for the graphics, to think this comes even close to the E3 '05 CGI is silly. (I'm not saying that you are doing that shifty)

oh and for the record I think the game looks and feels great and I'm looking forward to it. I just don't think the E3 05 trailer has anything to do with this game.

Last edited by Tap In; 23-Jul-2006 at 20:04.
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Old 23-Jul-2006, 20:12   #54
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Don't know if it's just my PC, but the framerate was too choppy. Or more like the vehicle animation and movement didn't look as polished and fluid as hoped.

It looked downgraded even from the GDC demos. True, this had more on screen, which might be the reason.
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Old 23-Jul-2006, 20:31   #55
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Personally the 3rd person view looks fake and is noticeably weaker than the E3 trailer. As some have mentioned before, the mud effect looks less "real" and the sparks look fake.

That said, I'm impressed by how different the first person view changes my perception. Let's hope the devs have some more cycle to improve the game over the next 3 months.

I wouldn't worry too much about minor differences in visuals. As long as this thing controls spontaneously (no lag, as hectic as the movie shows). I will give it a try.

At this moment, I don't get a sense of "mud being a part of gameplay" watching the trailers so far. e.g., Can I twist my controller in certain way and send mud flying in certain direction when I drive a bike ? If I drive the big truck, can I break the terrain more to create bumpy rides for the bikers ?
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Old 23-Jul-2006, 20:37   #56
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Yeah! Sparks look Burnout type.
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Old 23-Jul-2006, 21:15   #57
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Quote:
Originally Posted by rabidrabbit
Don't know if it's just my PC, but the framerate was too choppy. Or more like the vehicle animation and movement didn't look as polished and fluid as hoped.
It's a 720p H.264 video. The frame skipping is not the game, but the decoder not being able to keep up.
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Old 23-Jul-2006, 21:21   #58
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Quote:
Originally Posted by Tap In
As for the graphics, to think this comes even close to the E3 '05 CGI is silly. (I'm not saying that you are doing that shifty)
I think the style of the game is similar to what I remember of the E3 trailer. Bouncy vehicles bashing and crashing. I think the mechanics are definitely there. I'm not really talking visual exactness, but it's in the same vein. It's not like a generation behind. Comparing the brief clip of 3rd person view from E3 and what we have now, it's not that far off. At least, not that i've noticed it on grotty lowres web movies!

Edit : Watching the latest effort, it's a mixed bag. I think the thing most lacking is the lighting engine. In the extrnal views the vehicles stand out. The mud isn't as realistic, and the dirt clouds are very poor. At the beginning in the first-person view, it looks a lot more similar to the trailer, and the vehicle detail and collsions reactions seem as good I think. Gameplay wise I think it has it. Visually it can be improved, especially in the more spot-effects like dust and grass. I would also suggest (perhaps controversially) that if the original trailer is based on system target specs, they'll get very close, just not in the first try.
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Last edited by Shifty Geezer; 23-Jul-2006 at 23:03.
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Old 23-Jul-2006, 21:25   #59
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Quote:
Originally Posted by rabidrabbit
Don't know if it's just my PC, but the framerate was too choppy.
I dont usually have trouble running high res video but this chugged a bit using MPC for some reason. VLC played it perfectly smooth though, might want to try that.

Quote:
Originally Posted by patsu
If I drive the big truck, can I break the terrain more to create bumpy rides for the bikers ?
Yup, according to Evo the larger class of vehicles with the wider tires will mess up the terrain more. On the multi-lap races it'll get worse over time making it harder for the smaller/quicker classes to navigate those particular areas. The muddy tracks can also harden during the race and make the newly formed treads bumpier as well. In the E3 demo they showed one of the biker AI actually get caught in a hardened tread and it couldn't steer its way out and ended up wiping into the rock wall. Probably not highly realistic but a lot of fun.

Quote:
Originally Posted by patsu
Can I twist my controller in certain way and send mud flying in certain direction when I drive a bike ?
They showed a bit at GDC where the dirtbike spinned out its back tire and kicked up a bunch of mud on a van. I dont know if it would have much gameplay application though. Hopefully you'll be able to ruin some windshields at least.

Last edited by liverkick; 23-Jul-2006 at 21:28.
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Old 23-Jul-2006, 21:35   #60
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Quote:
Originally Posted by liverkick
They showed a bit at GDC where the dirtbike spinned out its back tire and kicked up a bunch of mud on a van. I dont know if it would have much gameplay application though. Hopefully you'll be able to ruin some windshields at least.
With enough mud on the windshield/helmet visor, it would be pretty difficult to drive, thus contributing to gameplay.
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Old 23-Jul-2006, 21:38   #61
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Quote:
Originally Posted by Bobbler
MotorStorm isn't necessarily a must have for me, but the more I see of it the more I'm tempted.
And that was my point really. Whereas price tends to be a non-issue with triple-A titles, it is an issue with everything else.

Most of us wouldn't think twice about paying a premium for must-haves like Heavenly Sword. But forking over this kind of cheese for MotorStorm may require a bit of mental gymnastics.

I'm convinced. MotorStorm is one of Sony's blonde moments. Once you get past its polished exterior, the game play seems remarkably shallow.

Last edited by standing ovation; 24-Jul-2006 at 04:33.
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Old 23-Jul-2006, 21:39   #62
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Because a lot of ppl have probs playing the .mov
here's a reencode:
http://www.playsyde.com/news_3218_en.html
---
ot: I hate that whole offroad theme.
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Old 23-Jul-2006, 21:39   #63
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Quote:
Originally Posted by patsu
With enough mud on the windshield/helmet visor, it would be pretty difficult to drive, thus contributing to gameplay.
They'd just switch to third person view, the cheaters.
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Old 23-Jul-2006, 22:50   #64
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Quote:
Originally Posted by liverkick
Yup, according to Evo the larger class of vehicles with the wider tires will mess up the terrain more. On the multi-lap races it'll get worse over time making it harder for the smaller/quicker classes to navigate those particular areas. The muddy tracks can also harden during the race and make the newly formed treads bumpier as well. In the E3 demo they showed one of the biker AI actually get caught in a hardened tread and it couldn't steer its way out and ended up wiping into the rock wall. Probably not highly realistic but a lot of fun.
Who or what is Evo?
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Old 23-Jul-2006, 22:51   #65
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Evolution, the developers of MotorStorm
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Old 23-Jul-2006, 23:30   #66
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So is their any link to a comment of them devs about this (muddy tracks)?
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Old 24-Jul-2006, 00:13   #67
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Quote:
Originally Posted by Jesus2006
So is their any link to a comment of them devs about this (muddy tracks)?
I think it was in one of the interview videos during the e3 time. Ps3portal.com should have some dev interview videos, or you could try gametrailers.com. But basically they said the game vehicles should even out gameplay wise like liverkick said, they all have their pros and cons.

edit:

heres a couple of good links..
http://www.ps3portal.com/videos/play/30/vid1073

http://ps3.ign.com/articles/707/707911p1.html
Quote:
There will be thirty five different vehicles when all is said and done, separated into seven different classes of machine such as dirt bikes, ATVs, buggies, big rigs and other cars. You'll select a car and take them onto any one of twelve tracks, each of which will have multiple routes. Some of the cars, like the motorcycles, may be able to take a higher route that is technically difficult, but potentially a large shortcut around the track.
"playground rules"...dont pick on anyone bigger than yourself.
http://e3.bashsoftware.net/motorstorm.wmv
edit: seems e-empire took down this video, it was a really good interview. (and graphically the game looks on par with the new hd trailer) I have it on my computer about 100mb in size. Maybe xbdestroya can help us out.

http://www.gameklip.com/v/652/

http://www.jeux-france.com/downloads...otorstorm.html <--good interview/presentation here
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Last edited by Bad_Boy; 24-Jul-2006 at 00:46.
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Old 24-Jul-2006, 01:43   #68
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God damn thats mighty impressive!

The pics suck but watching it in motion is a different story.

It is technically one of the most impressive games I ve ever seen. Imagine what we are going to get later in the future.

Visually it kicks the hell out of every other racing.
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Old 24-Jul-2006, 02:05   #69
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Looking at those e3 vids again, I wonder if they will allow you to hold break and gas at the same time and spray mud up in the air at objects. They displayed this at GDC with the dirt bike spraying mud on a object dynamically but I noticed in the jeux france video that the dune buggy did not do the same mud spraying when doing donuts.
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Old 24-Jul-2006, 06:02   #70
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Quote:
Originally Posted by liverkick
They'd just switch to third person view, the cheaters.
Hmm... *if* it's a gameplay element, can they do something to carry over the mud ? like mud on the 3rd person view camera as well.

Then make 'em shake the controller to wipe or shake the mud off (and slow down). Obviously this needs to be play tested.
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Old 24-Jul-2006, 06:21   #71
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Fyi quicktime 7 for the pc sucks, use ffdshow by downloading it and then renaming the highdef quicktime .movs .hdmov and ffdshow will play them, and smoothly even with post processing.
I use a 3200+ A64

The game looks very good imo, but the physics will be more important for me.
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Old 24-Jul-2006, 09:01   #72
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Quote:
Originally Posted by Bad_Boy
"playground rules"...dont pick on anyone bigger than yourself.
http://e3.bashsoftware.net/motorstorm.wmv
edit: seems e-empire took down this video, it was a really good interview. (and graphically the game looks on par with the new hd trailer) I have it on my computer about 100mb in size. Maybe xbdestroya can help us out.
Would be much appreciated. I'm looking for it
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Old 24-Jul-2006, 10:56   #73
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Yep, playing the .mov with the VLC media player made it run much smoother, no more choppy. Looks much much better. Really shows what a bad framerate can do to otherwise impressive graphics.
Now I'm impressed. Looks to be a good launch game and definitely up there on my shopping list when I buy my PS3.
Thanks.
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Old 24-Jul-2006, 11:21   #74
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Looks fun, most straight racing games bore me to tears, this at least has a new twist and lots of action going on. It even looks good, even though its a long way away from reaching the quality of the E3 '05 CGI concept trailer. This new trailer nevertheless manages to capture the feel of the original mudslinging action, so even though the E3 '5 trailer might not have been a fair representation of the visual quality we can expect, it gave a pretty good idea of what the game will most likely be like...
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Old 24-Jul-2006, 12:30   #75
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Quote:
Originally Posted by Jesus2006
Quote:
It looks like Flatout 2 to me.....
In deed, except for polygons, effects, HDR and physics it comes pretty close
Flatout 1, terrain changed to Evolution's WRC terrain, antialiasing removed. That's pretty much it. There's not much difference in the polycount or physics. OK, HDR has been added, whoopee.
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