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#1 |
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Senior Member
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Link here: http://next-gen.biz/index.php?option...=3371&Itemid=2
I honestly thought the 360 would be doing better than it currently is in Japan... don't see much of a future there at all. The only question in my mind is, will Japan remain as influential on the market this gen as it has been in the past? |
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#2 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,582
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Japan has lost its influence on the market in the last generation. At least in terms of the Western markets are concerned then Japanese companies no longer have much sway. Their games still sell well, but American and European game companies have much stronger influence in our markets.
Regarding the Japanese market, well...Microsoft does need some heavy hitters if it's going to attract gamers. The Blue Dragon sounds like a game that could be it, if it is good and the Japanese RPG buying consumers recognize Sakaguchi's name on it and it being his game...then yes it could be a breakthrough title. I don't think it will be a huge system seller that will launch the 360 into stardom. Microsoft really needs to get an exclusive must have Japanese game if they are to truly succeed in Japan. I don't know if they've tried securing a Final Fantasy game or Dragon Quest game but that would definitely be a title that would secure a decent position for the Xbox 360. |
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#3 | |
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Senior Member
Join Date: Jun 2005
Location: Chicago, IL
Posts: 1,572
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Quote:
I think the issue with MSFT and Japan and securing something akin to a FF or DQ, is looking at the market and seeing the decline in the console industry in the country. Would the amount they spend recoup enough costs for a diminishing market (when not including handhelds)? One school of thought would be to gain a foothold now, so that when the MS handheld device launches, they would at least have a positive mindshare. |
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#4 |
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Senior Member
Join Date: May 2005
Posts: 1,798
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I don't understand why they would spend the money, the time, or the focus.. or any more than they already are on Japan/Asia.
NA and UK/Europe are far larger markets. It makes no sense to divert resources to try to gain a larger presense in the smallest market. If Japan/Asia like the titles that are being produced and purchase them, fine. If they don't, then let them purchase other consoles. Just make sure that NA and UK/Europe markets like the titles that are being produced and the 360 (or any console) will do just fine. |
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#5 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,582
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It's been a while since I've looked at actual sales and software data for Japan. If it is indeed a diminishing market then it doe smake little sense to invest a lot of time and effort to make the Xbox 360 successful in Japan, especially if they will see little to return on their investment. In my eyes Japan isn't really all that important for a console to be successful, but what if the market grows in the net generation? Microsoft then missed a piece of that pie, but this thinking is in terms of business and not coming as a gamer.
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#6 |
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Naughty Boy!
Join Date: Jul 2006
Posts: 21
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No game could save 360 in Japan. Japan is a 20 year project.
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#7 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,582
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Arsynic, will you please elaborate why you feel this way? I would really like to know why you think Japan will be a 20 year project for Microsoft.
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#8 | |
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Naughty Boy!
Join Date: Jul 2006
Posts: 21
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#9 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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Quote:
http://tronweb.super-nova.co.jp/msvshistfact.html |
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#10 | |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,420
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Quote:
People in NA and EU like japanese games as well, so it's in MS's best interest to try and kill 2 birds with one stone here. Any way you look at it, they're doing well, I count ~24 RPG's for xbox within 2 years, that's miles beyond xbox1. |
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#11 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,482
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#12 |
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Senior Member
Join Date: Feb 2002
Posts: 3,271
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MS could take what Nintendo is doing with the DS (perhaps also Wii) and target old people and forget about going into the section that the PS3 is targeting.
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#13 | |
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Join Date: Jul 2006
Posts: 166
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Quote:
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#14 | |
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Senior Member
Join Date: May 2005
Posts: 1,798
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Quote:
The sales figures? Uhh.. Not even close. Japan/Asia is the smallest market (if you're segmenting them into three.. NA, UK/Europe and Japan/Asia). Doing well in any market will be a help, but at what cost? Taking 5% of the Japan/Asia market is peanuts compared to taking 5% of the NA or UK/Europe market. So which market should a company focus on? I'd say the exact opposite of all these suppositions is true. That Sony/Nintendo need to focus on the NA and UK/Europe market. They get their marketshare in Japan/Asia almost by default.. because they work with "local" game designers and have a good feeling for their "local" market. For the last two generations, Sony got the UK/Europe and NA markets by default as well. They were competing only against other Asian entities who didn't have any special "local insight" into the NA or UK/European markets, but because they were the only game in town, developers had no choice but to develope games on their consoles. In short... Sony never had to 'court' NA/UK developers because their sales figures prevented that. If they can match their early sales figures from the last two generations, they won't have to here either. But to say that MS needs to 'court' Asian developers to gain market share as a defacto goal in becoming the dominate console is just silly. The numbers simply don't justify that assumption. 5% of the UK/European market is much greater than 5% of the Asian market. If MS can get that 5% of the UK/European market with no greater expense than gaining market share anywhere else (IE: advertising, price breaks, etc.. globally recognized incentives), why would they devote any significant amount of resources to gain a lesser 5% in Asia? The ROI simply isn't there. Hell, MS would need to damn near take the entire Asian market in order to justify a diversion of resources that lead to no improvement in the UK/European and NA markets. Bottom line: UK/European and NA markets are far more important, that's where the resources should be spent to increase market share. If the Asian market share can be increased without significant or noticable diversion of resources.. fine, sure.. 5% of any market is better than 0%. But that isn't the case. Throwing $10M at an Asian Design Major (heheh.. Clerks II is coming out), is $10M that wasn't spent advertising or offering price breaks or bundles or whatever in the other two major markets. |
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#15 | |
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meandering Velosoph
Join Date: Apr 2002
Location: Vienna
Posts: 3,677
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Quote:
__________________
"Anybody can be a glutton, but only a true cyclist is a bottomless pit." - Ken Kifer (R.I.P.) "I think you'll find the improved video is a part of Sony's integration of the cutting edge Placebo technology. They've integrated it into all firmwares and this fabulous system provides all sorts of minor upgrades at very little developer cost. Great stuff!" - Shifty Geezer |
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#16 | |
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Naughty Boy!
Join Date: Jul 2005
Posts: 2,267
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Quote:
To put the Japanese market into comparison, in the US the Xbox 360 has sold more units between January and today than the PS2, GCN, Xbox, and Xbox 360 combined have sold in Japan during the same time. |
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#17 | |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,611
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Quote:
To be fair XB/XB360 barely sells anything that worth looking, GC is dead too and PS2 probably already had satured the market anyway and many probably will just wait for PS3 instead of buying other console, on the other side the 360 had been doing very well. Only with total number we could know it. |
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#18 | ||||
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Naughty Boy!
Join Date: Jul 2005
Posts: 2,267
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Quote:
OK.... For the PS2... Quote:
Gamecube... Quote:
Xbox... Quote:
And from that we can conclude that 8,050,000 units were sold in Europe. Total: North America = 66.32 Million consoles sold Europe = 49.87 Million consoles sold Japan = 26.67 million consoles sold (*Actually lower since the PS2 number is for all of Asia, not just Japan) The Japanese market is only slightly more than half the size of the European market, only about 40% of the US market size, and less than 25% of the global market. Last edited by Powderkeg; 10-Jul-2006 at 04:32. |
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#19 |
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Rebmem Roines
Join Date: Sep 2004
Posts: 1,987
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As a small addition, it's important to note that the Japanese market is not just the smallest of the top 3 markets but it is also the most unique. The games that do well there rarely do well elsewhere and the games the do well elsewhere rarely do well in Japan. So that certainly does not help Japan's influence. Maybe when China becomes a big video game market that will change. Maybe not.
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#20 | |
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meandering Velosoph
Join Date: Apr 2002
Location: Vienna
Posts: 3,677
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Quote:
Code:
2005 Top 10 1 Doubutsu no Mori DS [Animal Crossing: Wild World] Nintendo NDS ETC 1,169,757 2 Gran Turismo 4 Sony PS2 RAC 1,066,749 3 Kahashima Ryuuta Kyouju no Nouo Kitaeru Otona DS Training Nintendo NDS ETC 1,011,341 4 Nintendogs Shiba / Dach / Chihuahua & Friends Nintendo NDS B.SLG 965,665 5 World Soccer Winning Eleven 9 Konami PS2 SPT 923,288 6 Shin Sangoku Musou 4 Koei PS2 ACT 917,985 7 Yawaraka Atamajuku Nintendo NDS ETC 875,371 8 Tamagotchi no Puchi Puchi Omisetchi Bandai NDS SLG 770,391 9 Kingdom Hearts II Square Enix PS2 A.RPG 737,391 10 Mario Kart DS Nintendo NDS RAC 669,575 2004 Top 10 1 Dragon Quest VIII: Sora to Umi to Daichi to Norowareshi Himegimi Square Enix PS2 RPG 3,327,167 3,327,167 2 Pocket Monsters Fire Red / Leaf Green Pokemon GBA RPG 2,392,005 2,392,005 3 Dragon Quest V: Tenkuu no Hanayome Square Enix PS2 RPG 1,611,974 1,611,974 4 Pocket Monsters Emerald Pokemon GBA RPG 1,375,233 1,375,233 5 World Soccer Winning Eleven 8 Konami PS2 SPT 1,042,234 1,042,234 6 Sengoku Musou Koei PS2 ACT 1,024,253 1,024,253 7 Jissen Pachislot Shinshouhou! Hokuto no Ken Sammy PS2 SLG 916,765 916,765 8 Metal Gear Solid 3 Snake Eater Konami PS2 ACT 694,307 694,307 9 Gran Turismo 4 Sony PS2 RAC 663,543 663,543 2003 Top 10 1 Final Fanasy X-2 Square Enix PS2 RPG 1,941,727 1,941,727 2 **Pocket Monster Ruby / Sapphire Pokemon GBA RPG 1,704,458 4,902,220 3 Shin Sangoku Musou 3 Koei PS2 ACT 1,178,455 1,178,455 4 World Soccer Winning Eleven 7 Konami PS2 SPT 1,085,082 1,085,082 5 Everybody's Golf 4 Sony PS2 SPT 875,252 875,252 6 Dragon Quest Monsters: Caravan Heart Square Enix GBA RPG 593,458 593,458 7 Mobile Suit Gundam: Megurial Sora Bandai PS2 ACT 577,972 577,972 8 Mario Kart: Double Dash!! Nintendo GC RAC 567,849 567,849 9 Made in Wario Nintendo GBA ETC 556,806 556,806 10 Dragon Ball Z: Budokai Bandai PS2 FIG 543,312 543,312 2002 Top 10 1 Pocket Monster Ruby / Sapphire Nintendo GBA RPG 3,197,762 2 Winning Eleven 6 Konami PS2 SPT 1,115,707 3 Onimusha 2 Capcom PS2 ACT 1,002,968 4 Kingdom Hearts Square PS2 A.RPG 838,323 5 Shin Sangoku Musou 2 Mushouden Koei PS2 ACT 688,655 6 Mario Party 4 Nintendo GC ETC 677,890 7 Super Mario Sunshine Nintendo GC ACT 677,440 8 Tales of Destiny 2 Namco PS2 RPG 662,699 9 Super Robot Taisen Impact Banpresto PS2 S.RPG 632,536 10 From TV Animation One Piece Grand Battle 2 Bandai PS FIG 545,506 2001 Top 10 1 Final Fantasy X Square PS2 RPG 2,434,015 2,434,015 2 Gran Turismo 3 A-Spec Sony PS2 RAC 1,656,959 1,656,959 3 Dragon Quest Monsters 2: Mysterious Key of Martha: Iru's Adventure Enix GBC RPG 1,061,879 1,061,879 4 Dragon Quest IV Enix PS RPG 1,039,443 1,039,443 5 Onimusha Capcom PS2 ACT 982,875 982,875 6 Everybody's Golf 3 Sony PS2 SPT 871,167 871,167 7 Super Smash Bros. DX Nintendo GC FIG 838,237 838,237 8 Metal Gear Solid 2: Sons of Liberty Konami PS2 ACT 750,560 750,560 9 Pocket Monster Crystal Nintendo GBC RPG 749,863 749,863 10 Super Mario Advance Nintendo GBA ACT 747,792 747,792 Moreover, like it or not, the Japanese market is key to attract the big Japanese developers.
__________________
"Anybody can be a glutton, but only a true cyclist is a bottomless pit." - Ken Kifer (R.I.P.) "I think you'll find the improved video is a part of Sony's integration of the cutting edge Placebo technology. They've integrated it into all firmwares and this fabulous system provides all sorts of minor upgrades at very little developer cost. Great stuff!" - Shifty Geezer |
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#21 | |
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meandering Velosoph
Join Date: Apr 2002
Location: Vienna
Posts: 3,677
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Quote:
__________________
"Anybody can be a glutton, but only a true cyclist is a bottomless pit." - Ken Kifer (R.I.P.) "I think you'll find the improved video is a part of Sony's integration of the cutting edge Placebo technology. They've integrated it into all firmwares and this fabulous system provides all sorts of minor upgrades at very little developer cost. Great stuff!" - Shifty Geezer |
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#22 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,482
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Quote:
Also, though Japan may be a smaller market, it has strong importance in it's software output. Looking at key PS2 titles in the west, there's plenty of showcase Japanese titles along with showcase western titles, that add depth to the library that XB is severly lacking. Western devs are often hung up on shooters and racers. Adventure, bizarro RPGs, and those odd quirky games we'd never even think of like Katamari, come mostly from the East. A key reason I am interested in PS3 over XB360 is the likely software library. PS has always been wide and balanced. XB has been rather limited. Winning over Japanese devs I think essential to maximizing a console's wider appeal. All territories have something to offer in games, like movies. US produces the Hollywood blastfest and massive glitz. The EU produces low-key gritty thug-flicks, romantic comedies and off-the-wall continental works. Japan produces kung-fu movies and men-in-rubber-dinosaurs. Given a choice between a DVD player that plays films produced by only two territories, and one that plays movies produced by all territories, which would most people choose? Turning your back on a territory would not be good IMO, and even though the ROI from other territories might get more unit sales, I think you'd be damaging the worldwide image of your console saying you were giving up a territory to your rivals.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#23 | |
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Senior Member
Join Date: Jul 2005
Posts: 2,192
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Quote:
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#24 | |
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Senior Member
Join Date: Jul 2005
Posts: 2,192
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Quote:
I just remember seeing a chart of the all time best sellers there for the past gen and I was shocked at how low the sales for all the titles were. NA and EU have far more million sellers than Japan. Not saying Japan developers are not important. They by far make some of, if not the, best games in the industry. But from a pure marketshare perspective I don't think they are of dire importantance aslong as you get key Japanese dev support for the rest of the world. Last edited by Hardknock; 10-Jul-2006 at 09:43. |
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#25 |
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Senior Member
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Trying to breathe a little life into the original article... is there anyone who sees a single game or handful or games that may "save Japan" for the 360?
I'm more looking for an announced title that looks like it will kick serious arse in the Japanese market, not simply stating "it needs a FF/DQ title". Personally, I can't. Enchant Arms looks average at best in terms of innovation and fun. The other JRPG's in the pipeline look similarly dirivative. Not even a Ninja Gaiden/Panzer Dragoon game annouced either |
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