Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 31-Jan-2003, 06:00   #1
Guest
 
Posts: n/a
Default Soul Calibur 2 Xbox will support 720p?!!!?

http://www.dvdtalk.com/forum/showthr...hreadid=267632



True if that is, total Xbox ownage!!! That is like how many times higher resolution than PS2 can handle! A game that was developed ground up for PS2 gets the boost of its lifetime on Xbox!
Now Halo 2 720p is looking more real.

Truely, i have never seen such a difference in hardware power during the PSX-Saturn-N64 days.
  Reply With Quote
Old 31-Jan-2003, 06:06   #2
zurich
Kendoka
 
Join Date: Feb 2002
Posts: 2,376
Default

If you ask me, SC2 wasn't really doing anything special to begin with. DoA3 is arguably better.
__________________
12" PowerBook 1.33 Ghz with 20" Cinema Display
Athlon XP 2Ghz Windows MCE HTPC
flickr me
zurich is offline   Reply With Quote
Old 31-Jan-2003, 06:10   #3
theafu
Member
 
Join Date: Nov 2002
Posts: 146
Send a message via AIM to theafu
Default

I hope your talking about graphics in this case???
theafu is offline   Reply With Quote
Old 31-Jan-2003, 06:15   #4
Guest
 
Posts: n/a
Default

I hope you are talkign about graphics too!

If anything, this clearly shows the real power of Xbox, truely 3X or maybe even more, powerful than PS2. MS has delivered a 1/2-a-next generation console in the same generation !

Can't wait to see the Xbox 2 vs the much hyped CELL battle!
  Reply With Quote
Old 31-Jan-2003, 06:23   #5
Guest
 
Posts: n/a
Default

Do you remember one SC2 interview in which the producer said he MAXED OUT the PS2 with SC2? Now the Xbox version might be getting, not only better textures and FSAA, but also a super hires boost!
  Reply With Quote
Old 31-Jan-2003, 06:47   #6
marconelly!
Senior Member
 
Join Date: Aug 2002
Posts: 2,742
Default

God damn, will you ever stop trolling...

Please point out where the developers say it will have FSAA and 720p. Even then, you should learn to write your posts in a less annoying and inflamatory way. I know you are young kid and all, but try not to show it *that* much...
marconelly! is offline   Reply With Quote
Old 31-Jan-2003, 06:55   #7
Guest
 
Posts: n/a
Default

Quote:
Dorimaga interview with SC staff

- Link's BGM is "legend of Zelda"
- If have extra time, hope to have different difficulty among 3 versions
- 2 mins pre-rendering movie for opening, ending will be same as AC version
- XBOX verion compatible to 5.1, harddrive, D4 cable, not compatible to XB Live
- numbers of polygons among 3 version are the same, only diff among textures
- "breast shake(?)" will be kept in 3 versions
- Valkyrie and kage???? be the hidden characters this time seems not possible
- "I will buy the game if this character included" it seems that it will include that character
- around 60 staff to do the port

Q: why Heihachi ??
A: Toro or Pappara are not suitable, they cannot fight (laugh)

Q: all 3 verison are also 1 disk, Is it difficult to store the data to GC version ??
A: (If) port to DC, DC version is difficult (laugh)

Worldwide sale: Soul Edge (1.6 million), Soul calibur (1.4 million)


*D4 cable is a type of cable for TV only available in Japan
support 720p (1280x720 progressive scan 16:9)



FSAA will mean better filtering too. Look at the screens, look at how much ckleaner Xbox ones are.
  Reply With Quote
Old 31-Jan-2003, 07:05   #8
marconelly!
Senior Member
 
Join Date: Aug 2002
Posts: 2,742
Default

Again, where does it say it has FSAA?

Quote:
FSAA will mean better filtering too. Look at the screens, look at how much ckleaner Xbox ones are.
Because it would be the first time EVER developers release artificially supersampled Xbox screenshots

Quote:
*D4 cable is a type of cable for TV only available in Japan
support 720p (1280x720 progressive scan 16:9)
Precisely. That is the description of the cable. That cable also outputs 480p.
marconelly! is offline   Reply With Quote
Old 31-Jan-2003, 07:10   #9
Guest
 
Posts: n/a
Default

Quote:
Precisely. That is the description of the cable. That cable also outputs 480p.
so it does! and so it does also make special mention of Xbox(only Xbox) using that.
So it could either be 480p for Xbox and 480i for PS2 and GC, or >480p(720p or 1010i) for Xbox and 480p for PS2 and GC.

Either way, Xbox wins!
  Reply With Quote
Old 31-Jan-2003, 07:33   #10
Lazy8s
Senior Member
 
Join Date: Oct 2002
Posts: 2,833
Default

I'm not sure if the rumors will turn out to be true on this one or not, but the Xbox would easily have enough power left over if Namco seriously wanted to do it. In fact, I wouldn't mind seeing Konami build a Silent Hill 3 rev for Xbox and give it a bonus upgrade like that.

Ports to Xbox don't even usually scratch the surface of its capabilities. EA's cross platform benchmarking showed how many more times the Xbox outperformed the PS2, so it's especially unfortunate to see how they only really tried to take advantage of some of that extra power once (when they made the Xbox version of NBA Street in 720p). A few other devs have used some of that extra power, like the 3x res upgrade to 720p for Tony Hawk 4 Xbox, I believe, and Dragon's Lair Xbox 1080i.

The most impressive effort on ports came from SEGA. NBA 2K3 on Xbox, even with its more detailed player/stadium models and better graphics all around, has the 1280x720 res upgrade in that version. What's really good about that one is that it does all that at 60 fps progressive with 5.1 channel decoding in gameplay, all while running voice chat through broadband Xbox Live. Definitely one of the most technically impressive feats so far, especially considering how complex the graphics already are in 2K3. The basketball title on PS2 that many reviewers said had the best visuals was EA's NBA Live 2003, and that one only ran at 30 fps online I've heard at 640x480.
chap:
Quote:
Truely, i have never seen such a difference in hardware power during the PSX-Saturn-N64 days.
I know what you mean, but I also think the Saturn was truly ahead of its time. Have you ever watched the Shenmue Saturn footage? It completely stomps anything from that era, and it was recently confirmed that...

Q: Can you tell us a little bit more about the unreleased Saturn version? How long had it been worked on, and did it use the experimental Saturn expansion cartridge or the 4meg RAM card?
A: Nearly two years of work was put in the Saturn version. It didn’t use a booster cartridge nor did it use the 4meg RAM card, so yes, the game was programmed for, and the footage seen as an extra on Shenmue II is from the code running on a stock Saturn.
Lazy8s is offline   Reply With Quote
Old 31-Jan-2003, 07:33   #11
Magnum PI
Senior Member
 
Join Date: Feb 2002
Posts: 1,054
Default

i think that this cable also outputs 480i
Magnum PI is offline   Reply With Quote
Old 31-Jan-2003, 07:41   #12
Guest
 
Posts: n/a
Default

Uh, thanks Lazy, but can you stop with your Sega thing? Sega has been badly own3d in the hardware and software sides lately. :P


Quote:
Have you ever watched the Shenmue Saturn footage? It completely stomps anything from that era, and it was recently confirmed that...
I would love to see that in good size and quality, as the last one i saw was like very very compressed and tiny. Based on what i saw though, looks no better than say vagrant story or zelda:MM.


Quote:
i think that this cable also outputs 480i
The cable got special mention, so it has to do something special.


I just checked, D-Terminal cables are the equivalent of Component cables in Japan. :wishes for something special:
  Reply With Quote
Old 31-Jan-2003, 07:47   #13
Magnum PI
Senior Member
 
Join Date: Feb 2002
Posts: 1,054
Default

Quote:
Originally Posted by chap

Quote:
i think that this cable also outputs 480i
The cable got special mention, so it has to do something special.


I just checked, D-Terminal cables are the equivalent of Component cables in Japan. :wishes for something special:
yes it does something special. the signal is transported in separated wires for each component, ensuring a crispier picture. so even in 480i mode the picture is much better than composite.
Magnum PI is offline   Reply With Quote
Old 31-Jan-2003, 07:49   #14
marconelly!
Senior Member
 
Join Date: Aug 2002
Posts: 2,742
Default

Quote:
when they made the Xbox version of NBA Street in 720p
Xbox version of NBA Street doesn't exist :\

Besides, I very much doubt we'll see many high profile Xbox games running in 720p considering how much better graphics you can make if you stick to basic 640x480 resolution. SH3 on Xbox in 720p? Who knows, but Splinter Cell had more than enough framerate dips below 30FPS while not even having as complex light/shadow model. Besides, Konami so far hasn't been very hellbent on improving their games for the Xbox.

Quote:
So it could either be 480p for Xbox and 480i for PS2 and GC, or >480p(720p or 1010i) for Xbox and 480p for PS2 and GC.
To be realistic, most likely scenario is that all three versions will have 480p (arcade version does).

Quote:
yes it does something special. the signal is transported in separated wires for each component, ensuring a crispier picture. so even in 480i mode the picture is much better than composite.
That is exactly what component cable does, though. D4, I think, transports component signal digitally to the TV, where it's decoded. However, it's basically the same thing as the component - only the decoding takes place in the TV instead of the console.
marconelly! is offline   Reply With Quote
Old 31-Jan-2003, 07:52   #15
Guest
 
Posts: n/a
Default

I am certainly sure that 480p is the bare minimum on Xbox. 8) All my current games go that way.
Wait! I think there are a few junkie EA ports that not run at 480p but that is about it.
SC2 HAS to run at 480p at the very lowest level! Special will mean something more!


Quote:
Besides, I very much doubt we'll see many high profile Xbox games running in 720p considering how much better graphics you can make if you stick to basic 640x480 resolution. SH3 on Xbox in 720p? Who knows
Maybe Xbox has untapped powers?
  Reply With Quote
Old 31-Jan-2003, 07:54   #16
marconelly!
Senior Member
 
Join Date: Aug 2002
Posts: 2,742
Default

Quote:
Maybe Xbox has untapped powers?
If they get to tap them, developers would be smarter to use them to make even more impressive looking games, than just bumping up the resolution, which 1% of population can enjoy.
marconelly! is offline   Reply With Quote
Old 31-Jan-2003, 08:00   #17
Guest
 
Posts: n/a
Default

Maybe they bump up resolution and make them even more impressive looking? :P

Halo 2 certainly looks way better than Halo 1 with the bumpmapping! 720p or not? 720p or not?
Then you have those multiplatform ports that without having to redo the games, just do a quick resolution bump. It will still make them stand heads and shoulders above the competition. 8)
  Reply With Quote
Old 31-Jan-2003, 08:26   #18
CaptainHowdy
Member
 
Join Date: Feb 2002
Posts: 695
Default

Quote:
Originally Posted by zurich
If you ask me, SC2 wasn't really doing anything special to begin with. DoA3 is arguably better.

AHAHAHAHA, OMFG....

The DOA series is considered one of the worst fighting series out there, except to a very small group of people(those more interested in jiggly boobs than gameplay)

Soul Calibur is the greatest fighting series..EVER, its not arguable
(at least not according to www.gamerankings.com)
SC is not only the greatest fighter, its one of the top ten greatest games of all time.
CaptainHowdy is offline   Reply With Quote
Old 31-Jan-2003, 08:50   #19
Sonic
Senior Member
 
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
Default

Greatest fighting game series ever? You've got to be kidding me, while I will argue it's among the top 5, I wouldn't say it's number 1. It's got the makings of a great fighting game series, but with this only being the 3rd iteration of the game I don't see how it's the greatest ever. Now a game series like Street Fighter with its millions of different version absolutely trounces Soul Caliber, have you ever played Street Fighter 3: 3rd Impact? And it is my belief that the the Virtua Fighter series is #1, not just because it has the most innovations of a fighting game series in the last 10 years, but also because of its depth of fighting and unique gameplay. It's the deepest fighting game I've ever played, with a fighting system that's not the easiest to get into, but once you are it's so smoote that you just can't get into any other fighting game the same way.
Sonic is offline   Reply With Quote
Old 31-Jan-2003, 08:54   #20
Thowllly
Member
 
Join Date: Feb 2002
Location: Norway
Posts: 542
Default

Quote:
Originally Posted by Magnum PI
Quote:
Originally Posted by chap
I just checked, D-Terminal cables are the equivalent of Component cables in Japan. :wishes for something special:
yes it does something special. the signal is transported in separated wires for each component, ensuring a crispier picture. so even in 480i mode the picture is much better than composite.
Chap allready said "equivalent of Component", not composite...
Thowllly is offline   Reply With Quote
Old 31-Jan-2003, 09:14   #21
Lazy8s
Senior Member
 
Join Date: Oct 2002
Posts: 2,833
Default

marconelly!:
Quote:
Xbox version of NBA Street doesn't exist :\
My fault. I meant Street Hoops from Activision, which ups the resolution 3 times to 1280x720p at 60fps for the Xbox version.
Quote:
Who knows, but Splinter Cell had more than enough framerate dips below 30FPS while not even having as complex light/shadow model.
What does Splinter Cell have to do with anything? Besides the fact that I wouldn't hold Splinter Cell up as a showpiece for Xbox power (see NBA 2K3, DOAX: BV, Halo 2, or PDO on HDTV for that), you can't compare it to Silent Hill 3 on the basis of just a lighting/shadow model. Splinter Cell isn't such a tight app or anything, but any weaknesses it has in lighting are more than made up for in scene complexity and texture effects that aren't being replicated on PS2 even in well-programmed games.
Quote:
If they get to tap them, developers would be smarter to use them to make even more impressive looking games, than just bumping up the resolution, which 1% of population can enjoy.
I would say that bumping the resolution up 3 times over would be more impressive than anything they could do at 640x480 with the extra power. But yes, I get what you're saying.

It's not like it's the Xbox's fault that NTSC TVs hold it back... when the first console that supported color graphics came out in the 70s, anyone playing games on black and white TVs would still think their monochrome B&W consoles were still holding their own. That is, until they let the newer consoles do their thing in color. After playing proscan games as a standard in the Dreamcast library, in a lot of the big titles for Gamecube, and as a standard for the Xbox library, you really see the advantage it has over consoles without many proscan games. It will be the same way with HDTV resolutions once I start getting used to my games having it.

chap:
Quote:
Maybe they bump up resolution and make them even more impressive looking?
Yep! And it's precisely why I brought up NBA 2K3 - clearly better base graphics AND a screen res increase of 3 times. Street Hoops is the same, only to a lesser extent on the base graphics.
Lazy8s is offline   Reply With Quote
Old 31-Jan-2003, 09:17   #22
CaptainHowdy
Member
 
Join Date: Feb 2002
Posts: 695
Default

Quote:
Originally Posted by Sonic
Greatest fighting game series ever? You've got to be kidding me, while I will argue it's among the top 5, I wouldn't say it's number 1. It's got the makings of a great fighting game series, but with this only being the 3rd iteration of the game I don't see how it's the greatest ever. Now a game series like Street Fighter with its millions of different version absolutely trounces Soul Caliber, have you ever played Street Fighter 3: 3rd Impact? And it is my belief that the the Virtua Fighter series is #1, not just because it has the most innovations of a fighting game series in the last 10 years, but also because of its depth of fighting and unique gameplay. It's the deepest fighting game I've ever played, with a fighting system that's not the easiest to get into, but once you are it's so smoote that you just can't get into any other fighting game the same way.
the early ones, yes, for thier time.. but comparing all together, I think SC is the best, and the critics seem to agree..

even so, DOA isnt even close, I would put it barely a step above Wargods..
CaptainHowdy is offline   Reply With Quote
Old 31-Jan-2003, 09:45   #23
marconelly!
Senior Member
 
Join Date: Aug 2002
Posts: 2,742
Default

Quote:
What does Splinter Cell have to do with anything?
I brought it up because both have simillarities in light/shadow usage, texture quality, detailed geometry.

PDO and DOAX are surely great looking games, but the engine in Splinter Cell is having a bigger task to accomplish (those lights and shadows are not free, neither is enemy AI) That's the more likely reason the game runs at 30FPS, than the programmer's incompetence. Maybe you don't consider it great looking, but most people would disagree. In the reviews, it's often heraleded as Xbox's current graphics showpiece.
marconelly! is offline   Reply With Quote
Old 31-Jan-2003, 10:10   #24
Sonic
Senior Member
 
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
Default

CaptainHowdy, what critics agree? I'm in no way trying to argue with you that SC is the best fighting game series, as that may be the case for you. It all depends on personal preference and what you think is the best, there's no way I can say you're wrong. The best I can do is discuss with you why I think my choice is the best fighting game series ever. But still, it all comes down to personal preference. Heck, I still know people who think Tekken series is the best fighting game series. I respect Namco as a company and enjoy most of the games they produce, I really can't wait to see how Soul Caliber 2 turns out. I know I'll be purchasing the game for the Xbox as soon as it's released and I can afford it.

But back to the critics agreeing. Aren't we all critics when it comes to games?

BTW, which version will you be getting?
Sonic is offline   Reply With Quote
Old 31-Jan-2003, 10:45   #25
Deepak
B3D Yoddha
 
Join Date: Jan 2003
Location: Nai Dilli (New Delhi), Bharat (India)
Posts: 2,687
Send a message via MSN to Deepak Send a message via Yahoo to Deepak
Default

That Bruce Lee X-B game is the greatest fighting game IMO!
On serious note, I like them all....Tekken/VF/SC/DoA...hard to judge the winner....but DoA would be last becse of slow pace.....
Deepak is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Microsoft announces Xbox 2 supporters (or so it seems) one Console Technology 37 09-Apr-2005 17:28
Soul Calibur 4 (yes, SC FOUR~IV) for Xenon and Revolution? Megadrive1988 Console Technology 26 08-Apr-2005 12:58
Revealed - How Microsoft planned Xbox 2 for Christmas 2004 Megadrive1988 Console Technology 21 27-Apr-2004 23:31
Sega to stop GameCube sports development iscariot Console Technology 92 08-Feb-2003 02:43
Xbox #2 in US and Europe and other market data AzBat Console Technology 31 31-Jan-2003 01:48


All times are GMT +1. The time now is 12:30.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.