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#1 |
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Senior Member
Join Date: Apr 2004
Posts: 2,181
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and they LIKE it. (played at E3)
2000 square miles of no load map (probably need a heavy hitter rig) (for some reason US pc gamer said 24 sq km...and yet last month said 2000 sq miles)...1/2 the size of Jamaica! (UK reports map is 29 times larger than Oblivion)...sounds bigger than that to me. tropical island goodness. free roam. 300 missions 300 settlements. cars, planes, boats, bikes cities as large as GTA's Liberty City. dynamic weather sysytem (to the point the devs cannot tell you where/when a thunderstorm might occur) graphics (beautiful)...UK PCG reported "Think farcry bumped UP a couple of notches" STILL slated for September release (UK says parachuting in right on the mark...however US didn't even list it on the release calendar). hope that's not bad news for US market. i've been REALLY looking forward to this title for a while.
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De omnibus dubitandum --Rene Descartes |
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#2 | |
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B3D Scallywag
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#3 |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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Couldn't agree more with the above poster... GTA-esque size and gameplay methods with FarCry+ visuals would be excellent. Definitely will watch for this one when it comes out...
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"...twisting my words" |
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#4 |
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Junior Member
Join Date: Jun 2006
Location: Greensboro, NC
Posts: 102
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xboxyde has two lengthy videos of gameplay, and it does look awesome. There's one scene where he drives a jeep off a cliff and parachutes out of it to keep from crashing.
The environments are huge. The video they showed covered a lot of ground, but the guy showing it pointed out that it was just one tiny little section of the overall map which extends to several different islands. Is this game being made for the PC? I've only seen/heard of a 360 release. |
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#5 | |
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Member
Join Date: Feb 2002
Location: Vienna, Austria
Posts: 582
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#6 |
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Junior Member
Join Date: Jun 2006
Location: Greensboro, NC
Posts: 102
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Doh. Missed that.
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#7 | |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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Quote:
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" |
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#8 | |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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Quote:
I still very much enjoy the graphics of FarCry, even moreso than Half Life 2. But that's my opinion, and you may not share it
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"...twisting my words" |
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#9 | |
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B3D Scallywag
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Quote:
Personally, im looking foward to playing through Farcry again at pimped out settings when I get my G80 |
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#10 | ||
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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Quote:
Quote:
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" Last edited by Dresden; 12-Jul-2006 at 07:37. |
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#11 | |
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Naughty Boy!
Join Date: Mar 2004
Posts: 805
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Quote:
What was grounbreaking about HL2, or rather Source technically? Far Cry is, IMO a more advanced engine today (1.3). I think the most impressive thing about HL2 was its art direction and not the tech it used. |
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#12 | |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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Quote:
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" |
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#13 |
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Senior Member
Join Date: Jul 2005
Location: State of Illusionism
Posts: 2,091
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It looks quite a bit worse then farcry to me. The city areas remind me of Mafia.
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Everything's Eventual Oedipus On The Orpheum Circuit! |
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#14 | |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Quote:
Anyone who installs Farcry for the first time today will go "Whoa, beautiful island." No doubt about it, frankly I'd have to say you're blind other wise. Sub par? Compared to what exactly? To me Farcry blows any Doom 3 engine to date out of the water still, it also holds its own against games VERY well. No game as yet to match Farcry for the draw distance. Oblivion? Give me a break, the game looks like shit from anything further than 100 yards out, you have to replace the textures before the long out visuals even start to look good. Farcry struck such a well balance of high resolution textures and great model detail. Something no other engine has managed, IMO, to do at a decent amount of performance (FEAR? Possibly, but it performs terribly and has no draw distance really). Frankly, Farcry still looks beautiful today, out shines many of todays top engines as far as looks, and runs EXTREMELY well with high settings on cards all the way back to the 9700 Pro. Only the Source engine can match that sort of thing, but even the the Source engine has its issues, like craptastic effects. |
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#15 |
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Heteroscedasticitate
Join Date: Mar 2005
Posts: 2,354
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Humm, I`ve yet to see something from Source that could be considered as mindblowing. The Dark Messiah game could change that, but I`ll reserve judgement. One must have in mind that HL2 for example looks great mostly due to its art, it`s lighting model is primitive(as it was implemented in that game, I`m sure that the engine may be convinced to do more), it`s shadowing is horrendous, and the models save from the faces are sub-par.
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Donald Knuth: Science is what we understand well enough to explain to a computer. Art is everything else we do. |
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#16 | |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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Quote:
No, I'm really not. No one has still given me any examples of exemplary games prior to HL2 which set the standards graphically. I'm not denying Farcry had a great draw distance. But there are games like Battlefield 2 which have spectacular draw distances, and also maintain a state of realism which easily surpasses that of Farcry's. But the fact is, compared to today's standards now, Farcry's graphics look like an array of bright cartoonish graphics. F.E.A.R doesn't NEED any sense of draw distances seeing as every single level in that game is restricted to an indoor environment. And if you think Farcry's engine is better than Doom 3's, you're out of your damn mind. First off, Farcry's lighting and shadows are amongst the worst I have ever bore witness too, and I if you're going to use the fact that the sheer magnitude of the game itself prevents and real time lighting effects to be put into play, that's not acceptable. Farcry's player models are laughable when held in the same light as games like Oblivion. I'm not saying Farcry wasn't a pinnacle of gaming, but you can't honeslty sit here and say it surpasses all of today's games.
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" |
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#17 | |
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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Quote:
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The USDA says we eat 1 million animals an hour. |
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#18 | ||
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Junior Member
Join Date: Jun 2004
Posts: 83
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Quote:
However, to get back on topic and Just Cause: Quote:
Overall seems like an interesting game, though these freeform projects tend to suffer from extreme bugginess and are generally unfinished, at least at release. |
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#19 |
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Member
Join Date: Mar 2004
Location: Netherlands
Posts: 178
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The most important reason why people are impressed with FarCry are the huge number of trees and foliage.
I can't think of any other game that had such a nice looking jungle. It had the first jungle that actually looked convincing. HL2 might well be a better engine, but the levels look more like what we are used to see in other games before it: very few plants and trees because that is difficult. But mainly buildings and rocks because those are easier. |
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#20 | |
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Celebrating Mediocrity
Join Date: Aug 2003
Location: Blackwater Park
Posts: 1,929
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Quote:
Please don't make me post screenshots.
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"I'm Torque and I'm here to ask you one question, and one question only; EXPLOSIONS?" |
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#21 |
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Homo ergaster
Join Date: Feb 2002
Location: Cumbria, UK
Posts: 1,231
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Right - enough with arguments please. This is a thread about the PC gamer article; stick to the topic thanks.
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#22 | |
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Junior Member
Join Date: Jun 2006
Location: Greensboro, NC
Posts: 102
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Quote:
FarCry has bright and vivid colors, but it doesn't look as realistic as HL2 or Doom 3 for that matter. |
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#23 |
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Regular
Join Date: Jun 2003
Posts: 6,160
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I think what the article is trying to get across is that Far Cry has a very lush, complete environment. It's a realistic looking sandbox, where you can stand on one island and see (or even shoot across) to another island, and then take a jeep, boat, or walk to that island and see it up close. Just Cause provides that same kind of graphically dense, realistic sandbox across a wide area.
That's quite a different style of game and environment from Doom 3 where everything is cut up into tiny little sections and you don't really have much choice in where to go or how to get there. Even HL2, though much more open than D3 is still not as freeform in map or playstyle as FC. |
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#24 |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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I can give some examples how, technologically, FarCry > HL2:
Total objects on-screen (in the thousands, re: trees, grass, rocks, piers, vehicles, enemies, structures) Total polys per-frame (~100,000 at useable framerate on nearly all hardware, user-configurable in excess of 1 million at acceptable framerate on 9800+ level hardware) Draw distance capacity (8km+ even on ti4200-level hardware) Level size capacity (64km square) Dynamic shadowing (optionally soft depending on your visual settings) Weapons detail (weapon scopes still show the environment when you're not looking through it) Terrain blending (transition from beach to grass to rocks and back) Those are technology reasons why FC > HL2, not art-direction reasons. You mention "realistic looking" as an indicator of technology? HL2's "realistic looking" settings aren't because of technology, they're from the use of high-res textures and some moody yellow (per-vertex prebaked) lighting. If this is "Far Cry" bumped up a few notches, then I expect it's going to be quite nice. It may actually not bring new technology to the forefront over what is already there from the original FC, but if the art assets get a good upgrade, that's really all it would need.
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"...twisting my words" Last edited by Albuquerque; 13-Jul-2006 at 16:30. |
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#25 |
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pifft
Join Date: Jun 2003
Location: oregon
Posts: 1,274
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omg lame nana nana. Its all subjective. wtfcs! And a Game based on this size doesnt need great gfx.. just nice playable style gfx. FC is a good buzz word for gfx.... Will like to see the physics.... ect.
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but but but.... dang |
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