Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Closed Thread
Old 28-May-2009, 22:40   #2226
MfA
Regular
 
Join Date: Feb 2002
Posts: 5,227
Send a message via ICQ to MfA
Default

It isn't cheaper, will not be cheaper in 2 years either ... no MLC for DRAM for one.
MfA is offline  
Old 29-May-2009, 01:12   #2227
Rangers
Regular
 
Join Date: Aug 2006
Posts: 6,838
Default

Quote:
Originally Posted by Squilliam View Post

The issue with online downloads is that the retailers would get cut out of the game revenue stream and they lose their major incentive to stock consoles in the first place. A ticket to get people into the store.
I've never thought this was particularly true. Even if the worst possible case scenario came to pass for retail, aka the only thing they could carry was system hardware (All games were download only), I believe they'd still do it. Why? First, retail actually do make a profit on hardware..it's around 10-20 bucks on current PS360 hardware for example. I'm in a position to know that for sure because of my job. Sure, the profit margin is low for such expensive items, but it exists. Second, because of competition and getting people in the store. If one store chain (say, Target vs Wal Mart) carries game consoles and another doesn't, the one that does will have a competitive advantage, some people will traffic that store (and buy other things) because theyre buying a console. Therefore all retail will always carry consoles imo.

That's not even to mention they would still also sell hardware accessories with a higher profit margin, controllers, memory cards and the like making it even more worth their while.

I'm sure retail wouldn't be HAPPY about losing game software, but they would still carry hardware without it, no doubt in my mind. Heck even now most "software" seems to be slowly being eliminated from retail, see CD's, which have suffered years of plummetig sales due to digital, and are now being downsized in retail heavily (Best Buy doesnt emphasize CD's near as much as they they used to, nor dedicate as much of theire store shelf space to it, and that's a continuing trend).
Rangers is online now  
Old 29-May-2009, 01:55   #2228
V3
Senior Member
 
Join Date: Feb 2002
Posts: 3,267
Default

Quote:
Originally Posted by Squilliam View Post
If next generation games are 350+GB, heck even if they are ~100GB you're running into the barrier of streaming speed. Blu Ray, even at 6-8* is probably too slow for that much data. Movies are one thing, but getting the data off the disc and into main memory is another.
But won't there be HDD to help just like this gen ?

At worst it'll probably like that Lair game. In that game frame rate can turn for the worst all of a sudden. From my observation it was mostly because it was struggling with streaming stuff because frame rate can be back to normal again on the same scene. Some other games load low res textures first and stuff to keep up. I am sure game devs will find some solutions to deal with the problem.

Anyway that's the expectation isn't ? Consoles will have 4 GB of memory that means eight times increased. So if the matured tech games this gen (eg Rage) is 2 DVDs (Heck Carmack wanted 3 DVDs) or a single BR, it is not too crazy to assume eight times increase in game size as well.
V3 is offline  
Old 29-May-2009, 08:15   #2229
Squilliam
Beyond3d isn't defined yet
 
Join Date: Jan 2008
Location: New Zealand
Posts: 3,041
Default

Quote:
Originally Posted by V3 View Post
But won't there be HDD to help just like this gen ?

At worst it'll probably like that Lair game. In that game frame rate can turn for the worst all of a sudden. From my observation it was mostly because it was struggling with streaming stuff because frame rate can be back to normal again on the same scene. Some other games load low res textures first and stuff to keep up. I am sure game devs will find some solutions to deal with the problem.

Anyway that's the expectation isn't ? Consoles will have 4 GB of memory that means eight times increased. So if the matured tech games this gen (eg Rage) is 2 DVDs (Heck Carmack wanted 3 DVDs) or a single BR, it is not too crazy to assume eight times increase in game size as well.
8* the memory, but 4* the streaming speed (at best)? Sure the HDD can help, but its not the perfect solution especially if people have to install the games or cache to a HDD which means extra cost for every console anyway.
Squilliam is offline  
Old 29-May-2009, 08:17   #2230
Squilliam
Beyond3d isn't defined yet
 
Join Date: Jan 2008
Location: New Zealand
Posts: 3,041
Default

Quote:
Originally Posted by Crossbar View Post
Faster yes, cheaper? certainly not.

edit: beaten. Mods feel free to remove this post.
Flash also requires a controller as well. Whereas with extra Ram it could just be down to paying extra for double the density. It doesn't seem to make sense to potentially have flash SSD + a HDD + an optical drive. Thats a lot of duplication.
Squilliam is offline  
Old 29-May-2009, 10:25   #2231
Shifty Geezer
Grumpy Mod
 
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
Default

Quote:
Originally Posted by Squilliam View Post
Flash also requires a controller as well. Whereas with extra Ram it could just be down to paying extra for double the density. It doesn't seem to make sense to potentially have flash SSD + a HDD + an optical drive. Thats a lot of duplication.
It does if it works. It's the same in principle to main RAM > (L3 cache > ) L2 cache > L1 cache > registers. Each store exists to speed up the interim data flow to get it where it's needed.

Fast flash offers faster seek times than HDD. We already have cache on HDDs for this purpose. The optical drive would just be a distribution system. So like PC, you'd need an optical drive to install it. Then you'd run it off the HDD to Flash.

In fact, Vista offers exactly this! Disc to copy to the system, then forget about it. HDD to stream, and ReadyBoost flash to increase performance. A deliberately designed flash cache as part of the data pathway should be even more effective, with developers able to manage which data goes where for best performance.

As for extra RAM, you could add 16 GBs of flash for the cost of a couple of GBs of RAM. It's also persistant, so when you switch off your console and then switch it on again to play the same game, you don't ahve to wait for the volatile cache to be filled again, and instead can carry on where you left off.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline  
Old 29-May-2009, 10:51   #2232
V3
Senior Member
 
Join Date: Feb 2002
Posts: 3,267
Default

Quote:
Originally Posted by Squilliam View Post
8* the memory, but 4* the streaming speed (at best)? Sure the HDD can help, but its not the perfect solution especially if people have to install the games or cache to a HDD which means extra cost for every console anyway.

Well not all of that memory is going to be allocated for streaming. So developers just need to balance the size of the streaming portion with the transfer speed they will have.

Beside if that voxels technology that id are pushing for next gen is similar to their Megatextures, the streaming can be managed with what will be available.
V3 is offline  
Old 29-May-2009, 12:20   #2233
Silent_Buddha
Regular
 
Join Date: Mar 2007
Posts: 8,979
Default

Quote:
Originally Posted by Rangers View Post
Wont faster Blu Ray drives offer a corresponding speed increase to keep up with what we have today? This is the way optical drives have progressed in the past. Loading seems to stay about the same from generation, you get more ram, but a faster optical drive. The ratio stays about the same through CD, DVD, and now Blu Ray.

IE, sure, you'll have 8X the RAM to fill in next gen, but wont an 8X (+/-) Blu Ray take care of it? Or are those too expensive?
Sure with a corresponding increase in drive noise. Imagine something sounding louder than the original X360 DVD drive.

Yeah, not something I'd be looking forward to in a next gen console.

Regards,
SB
Silent_Buddha is offline  
Old 29-May-2009, 18:22   #2234
Squilliam
Beyond3d isn't defined yet
 
Join Date: Jan 2008
Location: New Zealand
Posts: 3,041
Default

Quote:
Originally Posted by Shifty Geezer View Post
It does if it works. It's the same in principle to main RAM > (L3 cache > ) L2 cache > L1 cache > registers. Each store exists to speed up the interim data flow to get it where it's needed.

Fast flash offers faster seek times than HDD. We already have cache on HDDs for this purpose. The optical drive would just be a distribution system. So like PC, you'd need an optical drive to install it. Then you'd run it off the HDD to Flash.

In fact, Vista offers exactly this! Disc to copy to the system, then forget about it. HDD to stream, and ReadyBoost flash to increase performance. A deliberately designed flash cache as part of the data pathway should be even more effective, with developers able to manage which data goes where for best performance.

As for extra RAM, you could add 16 GBs of flash for the cost of a couple of GBs of RAM. It's also persistant, so when you switch off your console and then switch it on again to play the same game, you don't ahve to wait for the volatile cache to be filled again, and instead can carry on where you left off.
If you're going to use flash, it doesn't seem to make sense to fill it from anywhere other than a mechanical HDD. An optical drive could spin and spin and not go anywhere quickly against even 8GB of flash. In an ideal situation it would take almost 3 minutes to fill 8GB of fast flash with a noisy 8* Blu Ray Drive.

3 minutes is a long time to wait to achieve maximum performance from a console. Installs would just mean more waiting up front and a HDD for every consumer whether they access online content or not. I personally prefer simplicity in operation, and if one component can do the job of three at a reasonable cost then it makes sense to use just that.
Squilliam is offline  
Old 29-May-2009, 18:30   #2235
Shifty Geezer
Grumpy Mod
 
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
Default

How do you get your data onto HDD? How do get the data off the HDD as quickly as possible? You need the optical drive (assuming hard media remains). You need an HDD for volume of data. The flash would be in addition as a faster data cache, sitting between RAM and the HDD. It'll cost very little. IMO the balance rests clearly in favour of onboard flash in addition to an HDD.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline  
Old 29-May-2009, 18:38   #2236
AlStrong
penguins
 
Join Date: Feb 2004
Posts: 13,978
Default

Quote:
Originally Posted by Shifty Geezer View Post
IMO the balance rests clearly in favour of onboard flash in addition to an HDD.
The latest 360 Arcade is just the first (tangible) step.
__________________

AlStrong is offline  
Old 29-May-2009, 19:05   #2237
Tahir2
Itchy
 
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
Default

So we are not proposing ODD -> HDD -> Flash drive (as cache).

How big does the flash drive need to be to be useful? 1GB enough?

I don't know I don't like the idea of introducing another storage medium. Is BD-ROM access really that bad currently?
Tahir2 is offline  
Old 29-May-2009, 19:24   #2238
Shifty Geezer
Grumpy Mod
 
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
Default

Quote:
Originally Posted by Tahir2 View Post
So we are not proposing ODD -> HDD -> Flash drive (as cache).
I am!

Quote:
How big does the flash drive need to be to be useful? 1GB enough?
I imagine by next gen, the cost difference between 1 and 4 GBs will be non-existent. I'd look for more than that, depending on how much RAM the systems have.

Quote:
I don't know I don't like the idea of introducing another storage medium. Is BD-ROM access really that bad currently?
Currently no. Next-gen, quite possibly. Plus this gen there wasn't much alternative. We needed a big optical drive, and flash wasn't cheap enough to cover it. Flash adds another option. Remember this isn't a drive that I'm talking about. It's another pool of memory in the box. We already have optical drive, optical cache, HDD, HDD cache, RAM, L2 cache, memory cards and USB drives, etc. If the performance gains for the considerable seek-time improvements are there (we're talking half a 60fps frame waiting for the HDD head to get to some data!) and the cost is low, why not add flash?
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline  
Old 29-May-2009, 20:22   #2239
Squilliam
Beyond3d isn't defined yet
 
Join Date: Jan 2008
Location: New Zealand
Posts: 3,041
Default

Quote:
Originally Posted by Shifty Geezer View Post
How do you get your data onto HDD? How do get the data off the HDD as quickly as possible? You need the optical drive (assuming hard media remains). You need an HDD for volume of data. The flash would be in addition as a faster data cache, sitting between RAM and the HDD. It'll cost very little. IMO the balance rests clearly in favour of onboard flash in addition to an HDD.
If you're going to need an optical drive, flash memory and a HDD, why not skip all three and just make the media a flash based alternative?

Then if you want to go for digital online distribution, package the HDD with flash and use it directly as a cache?

That way no optical drive for one and no HDD/Flash for the other.
Squilliam is offline  
Old 29-May-2009, 21:33   #2240
Shifty Geezer
Grumpy Mod
 
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
Default

Quote:
Originally Posted by Squilliam View Post
If you're going to need an optical drive, flash memory and a HDD, why not skip all three and just make the media a flash based alternative?
Due to cost. The multi gigabytes needed will cost so much more as a flash drive than optical disc. The only way flash could work this way is with the kiosk/download concept argued above.

Quote:
Then if you want to go for digital online distribution
Digital distribution seems unlikely. As does flash storage distribution. Looks like we're lumbered with an optical drive.

Besides flash makes sense no matter what other storage you have. If there's no optical and only an HDD for downloads, flash improves performance. If there is an optical drive...flash improves performance! The presence/absence of flash isn't tied to the presence/absence of any other drive. It's not a valid replacement for any other drives either. Each device offers a data advantage to the system, a differnt balance of cost per GB, portability, access performance, etc.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline  
Old 29-May-2009, 23:51   #2241
Tahir2
Itchy
 
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
Default

Flash drives, or SSD's, seriously vary in performance. It would just add more silicon to try and reduce or make more efficient in the "cost saving drive" for the consoles BOM. Look at PS3 compared to Xbox360 - Xbox360 has a much easier time saving costs whereas PS3 had to eventually ditch the ES+EE plus who knows what else.

Just wish there was a more elegant solution. Less chips = better! (? OK large L2 cache is always sexy )

As to the main crux of the debate over the past couple of pages:

I believe digital distribution is going to be bigger next gen than this gen (stating the obvious) and maybe more than just demo downloads or patches or add on's for games - however no way are we are ready for the next-gen to kill optical media and drives.
Tahir2 is offline  
Old 30-May-2009, 15:26   #2242
Squilliam
Beyond3d isn't defined yet
 
Join Date: Jan 2008
Location: New Zealand
Posts: 3,041
Default

Quote:
Originally Posted by Shifty Geezer View Post
Due to cost. The multi gigabytes needed will cost so much more as a flash drive than optical disc. The only way flash could work this way is with the kiosk/download concept argued above.

Digital distribution seems unlikely. As does flash storage distribution. Looks like we're lumbered with an optical drive.

Besides flash makes sense no matter what other storage you have. If there's no optical and only an HDD for downloads, flash improves performance. If there is an optical drive...flash improves performance! The presence/absence of flash isn't tied to the presence/absence of any other drive. It's not a valid replacement for any other drives either. Each device offers a data advantage to the system, a differnt balance of cost per GB, portability, access performance, etc.
You make some pretty good points, but I think we need some more information.

Is there any validity in: http://www.semiconductor.net/article/CA632496.html

"Conclusions

Even with the well documented difficulties presented by the transition to 300 mm wafers, at IC Knowledge we believe the transition to 450 mm wafers will ultimately hinge on the relative cost of die produced on 450 mm wafers vs. 300 mm wafers. Based on modeling we have performed using the IC Knowledge — 2005 IC Cost Model and the assumption discussed above, we believe that die costs on 450 mm wafers in the 2012 time frame will be lower than the cost of a similar die produced on 300 mm wafers. Our conclusion is that, ultimately, 450 mm wafer fabs will one day be built."

I was kind of basing my argument somewhat on this information. So I figured rather than go around in circles its best to prove/disprove my source first.
Squilliam is offline  
Old 30-May-2009, 19:41   #2243
MfA
Regular
 
Join Date: Feb 2002
Posts: 5,227
Send a message via ICQ to MfA
Default

A less than 33% cost reduction is not really going to make a huge difference, the standard scaling and increase in levels per cell are going to be major factors when looking at cost reduction in 2-3 years.
MfA is offline  
Old 30-May-2009, 20:08   #2244
Barbarian
Senior Member
 
Join Date: Jun 2005
Location: California, USA
Posts: 272
Default

The leaked PSP Go specs suggest it comes with 16Gb of flash right now.
In 4 years for the same price we can have 2x-4x more and seems realistic to be included in a next gen console.

In regards to flash-as-game-medium, it is entirely plausible if the cost of the flash is paid by the consumer, This can work if buying games on flash is just ONE way to acquire the games. For example, imagine the following 3 tiers of acquiring games:

1) Direct download via internet - perfect for hardcore gamers with fast connections
2) Copy to your own flash via kiosks - perfect for hardcore gamers without fast internet
3) Buy game + flash for higher price - perfect for a gift and everything else not covered by 1 and 2
Barbarian is offline  
Old 30-May-2009, 21:02   #2245
Rangers
Regular
 
Join Date: Aug 2006
Posts: 6,838
Default

Quote:
Originally Posted by Barbarian View Post
The leaked PSP Go specs suggest it comes with 16Gb of flash right now.
In 4 years for the same price we can have 2x-4x more and seems realistic to be included in a next gen console.
Yeah, the fact a device which will be priced probably under $200, and has all the other hardware the PSP Go has in such a small form factor, is able to include 16GB of flash, just drives home how feasible this will be in next gen consoles. Heck by then 32GB should be easily affordable, and thats a lot of flash, be it for buffering or general storage.

I'm a big proponent of the fact you dont want to be saddled with the price of a mechanical HDD in your box, I think the Arcade was a great move for MS, in terms of sales. So I'd be interested in this as shipping in a Core type configuration, without a mechanical HDD (other more upscale models could include the mechanical HDD for vast storage).

So basically instead of a future Core/Arcade style SKU including a memory card amount of storage, it could easily include 16-32GB of flash (some GB's could be set aside for caching, and some for basic general storage), without being burdened by mechanical HDD cost, and everybody wins.

In fact I think thats what Sony needs to do with PS3 this generation really, but for whatever reason they dont seem to be making any moves that direction, which makes me wonder if it's a technical problem. The leaked PS3 slim would have been a ideal candidate to get flash, but instead we see it's coming with a 120GB HDD which obviously means mechanical.
Rangers is online now  
Old 31-May-2009, 06:55   #2246
Brad Grenz
Senior Member
 
Join Date: Mar 2005
Location: Oregon
Posts: 1,718
Default

Yeah, I'm pretty surprised by that, although it could be there are multiple PS3 Slim skus. The box could be for the high end model and there could still be a flash based 32GB (or whatever) model.

At any rate I think baseline configurations with a moderate amount of internal flash augmented by an optional internal HDD, and broad support for external drives and NAS devices is very likely in the next round.
Brad Grenz is online now  
Old 31-May-2009, 08:48   #2247
grandmaster
Senior Member
 
Join Date: Feb 2007
Posts: 1,159
Default

Quote:
Originally Posted by Rangers View Post
Yeah, the fact a device which will be priced probably under $200...
Bearing in mind the price of a 16GB iPod Touch, I find the idea of the equivalent PSP being significantly cheaper somewhat difficult to believe. Regardless of the actual reality of the product (in many ways worse than the current SKU) I'm sure it's going to be launched as a premium product with a price to match.
grandmaster is offline  
Old 31-May-2009, 09:56   #2248
Shifty Geezer
Grumpy Mod
 
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
Default

I can get a 16GB USB drive for £19 delivered. Newegg has 16GB flash and SDHC for <$30. That suggests a worst-case BOM to include flash at $25ish, which isn't going to break the PSP bank. Especially with the savings from losing the UMD drive, and perhaps the smaller screen being cheaper to boot.

So regardless of how Sony position the PSP Go, either as a cheap entry to the handheld market or a premium portable media device, the cost to include large amounts of flash in the handheld isn't prohibitive, showing the choice to go with flash in a console, at least up to moderate amounts, is there for next gen. Although I think given a need for installs and the size of games, 64 GBs flash won't cut it, and a large HDD will still be needed.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline  
Old 31-May-2009, 19:01   #2249
ban25
Senior Member
 
Join Date: Apr 2002
Location: San Francisco, CA
Posts: 1,380
Default

Quote:
Originally Posted by Rangers View Post
In fact I think thats what Sony needs to do with PS3 this generation really, but for whatever reason they dont seem to be making any moves that direction, which makes me wonder if it's a technical problem. The leaked PS3 slim would have been a ideal candidate to get flash, but instead we see it's coming with a 120GB HDD which obviously means mechanical.
16 or 32 GB of flash is nothing. My 16 GB iPhone is full, and so is my 80 GB PS3.
ban25 is offline  
Old 31-May-2009, 19:14   #2250
Shifty Geezer
Grumpy Mod
 
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,043
Default

Depends what you're doing with. If you use a lot of media, you want a proper (NAS) media store. If you don't, you don't need much at all. My 40GB PS3 HDD has had a minimum 20GBs free since I bought it. My PC's 40 GB drive fits everything I want, save photos that I need to burn to DVD. If installs are large next-gen, we'll want good capacity, but there's no real need for insane amounts of storage. A console is the wrong place for it. Better yet, Sony should release a PlayStation Media NAS device with always-on, RemotePlay accessed through a common portal across devices.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline  

Closed Thread

Tags
$599, 1 million troops, 1.21 gigawatts, blast processing v2.0, deal with it, don't cry for me acertina, duct tape, finfets everywhere, flops capacitor, george foreman, giant enemy crabs, i want to believe, impossibru, iphone disappear acert, it belongs in a museum, liquid cooling, little big grumpy mod, ludicrous speed, microsoft-sony.com, noooooooooooooooooooooooo, nothing but bits, over 9000, subscriptions everywhere, unlimited power

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 07:07.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.