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#1726 | |||
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,263
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What's trying to be a bunch of presentations Sebbbi about virtual texturing Blessed is Leatrix Latency Fix |
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#1727 |
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Friends call me xbd
Join Date: Feb 2005
Posts: 6,309
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Whatever Charlie says from a personal analysis angle means less than nothing; if there's merit in any of his reporting, it's solely from a "here's the dirt I heard" angle. Whenever he gets into personal views of whatever he's writing about, it just goes off into la la land. Larrabee 4 or 5 derivative? Uh uh. It actually shocks me that he's on the RWT forums to begin with, I would think it constant derision for him.
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Somebody set up us the bomb. |
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#1728 |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,276
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He must be guesstimating with some wide error bars on that.
Since Larrabee I isn't expected until late '09/early '10, that would mean 4/5 revisions in three years. The timeframe on that is what puzzles me. Intel doesn't appear to want to fork x86 for host processors, which is why an Intel exec insisted Larrabee (or at least the first round) would remain a graphics product. Using a Larrabee descendant for a console CPU+GPU would divide the x86 market, and do so in a way that would endanger standard CPUs. Reconciling the two branches into a common design when the first one would be barely out is kind of a tight fit. It's possible, but pretty cramped on the schedule.
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Dreaming of a .065 micron etch-a-sketch. |
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#1729 | |
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Member
Join Date: Apr 2004
Posts: 937
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It is an graphics chip that understands Microsoft future directx 11 graphics api. Suppossely next Nvidia and Ati graphic chips will be directx 11 parts. So what i wanted to mean is that Larrabee having a directx 11 compiler is that it would be able to run the same code as those chips.
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#1730 | |
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Regular
Join Date: Aug 2006
Posts: 7,301
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arstechnica has an article.
Probably about the best thing to come out of it is this: Quote:
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#1731 | |
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Member
Join Date: Feb 2005
Posts: 836
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stagnation culminates from complacency |
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#1732 | |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,276
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That statement doesn't indicate that Intel has given up on that front. As for Bill Gates and his attempt to keep Xbox 360 on x86, that was then. Intel in more recent times is actively undermining Microsoft in the netbook market and mobile scene, and Bill Gates isn't in charge anymore.
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Dreaming of a .065 micron etch-a-sketch. |
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#1733 | |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,107
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#1734 | |
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Senior Member
Join Date: Feb 2002
Posts: 3,271
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#1735 | |||
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Member
Join Date: Aug 2004
Posts: 383
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#1736 |
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Member
Join Date: Apr 2004
Posts: 937
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One question, how would result a 8 larrabee core cpu ?.
I could imagine a tiny larrabee cpu ( 8 cores ) and a larrabee gpu ( 32 ). |
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#1737 |
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Member
Join Date: Aug 2004
Posts: 383
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#1738 | ||
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,276
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It's somewhat misleading to say it frees up the CPU, since GPGPU setups at present lean very hard on the CPU and software interface to actually move the needed data and commands to the GPU. So it's more that the GPU works hard to achieve better results on a very limited and often castrated variant (see: GPGPU video encoding) of a CPU task while the CPU spends a significant amount of its time spoon-feeding the slave card (F@H). Perhaps Larrabee or some more general GPU in 2012 could change that, though only up to a point because Intel doesn't want Larrabee to submarine its main x86 lines and GPU makers have quite some ways to go. Quote:
An MCM is only one step above completely separate chips, and there are varying levels of integration if on-chip. For tasks that have evolved to tolerate latency or do not map well to a GPU, integration does not help. A huge amount of current rendering has evolved to tolerate an expansion bus and a master-slave relationship between the CPU and GPU, so a game coded like today's engines would likely see a weaker GPU and weaker CPU.
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Dreaming of a .065 micron etch-a-sketch. |
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#1739 |
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Member
Join Date: May 2002
Location: Austria
Posts: 699
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I'll echo a few people in this thread and say that the only way I could see Larrabee in PS4 making sense is if there is only Larrabee. Maybe some variant that is different from the one that will be released as a PC GPU and more suited to fulfilling both CPU and GPU tasks.
If technically feasible such a setup would certainly have advantages in terms of hardware complexity/cost and software development. On the other hand, implementing BC would be a nightmare, middleware and developer experience would be thrown out of the window (again) and games targetted at more conventional systems would most likely make only very limited use of the architecture. In short, I don't believe it will happen. |
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#1740 |
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Member
Join Date: Sep 2005
Location: Here
Posts: 230
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No, similarities are only skin deep, the differences are huge.
The SPEs have 4 wide vector unit and operates a single thread out of a dedicated local memory. A Larrabee core has a 16 wide vector unit and operates multiple threads out of a coherent cache. 16 wide vector units are efficient on graphics but not much else. That's why most systems (including x86 chips) are 4 wide. The coherent cache may be more programmer friendly but it's not hardware friendly, it'll require more power and will severely restrict scalability. I can see Larrabee being used as a GPU but I can't see it beating Nvidia or ATI. It might beat Cell, but only on highly parallel tasks. As for Intel's uber silicon tech, they weren't the first to 45nm logic and they were only 6 months ahead of IBM at 45nm. It's looking that that gap may narrow or not exist at all at 32nm. |
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#1741 | ||
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Member
Join Date: Aug 2004
Posts: 383
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#1742 |
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Senior Member
Join Date: Feb 2002
Posts: 3,271
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Why can't Sony customised the SPE with wider vector units and other things to make it suitable for GPU ? So PS4 can just use a single chip with PPE + SPEs + SPEs modified + cache + texture units. Like how Toshiba modified Cell BE to Spurs Engine by adding extra components or Intel with Larrabee.
I think they need to adopt the strategy from GPU makers with X2 sort of product for their hardcore market while not alienating the mass market. |
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#1743 |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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The INQ guy is running the same PS4 rumor for almost a year
http://www.realworldtech.com/forums/...90000&roomid=2 If it makes sense in monetary terms (especially in this time of recession) Intel GPU for PS4 is as a good deal as the NVIDIA deal for PS3, or even better. Intel showed its flexibility by selling Atom which is undermining the highly profitable high-end CPU market of their own. After all I believe the next generation consoles are not defined by who can push how many shader ops, but by what kind of app they are optimized for as the continuation of "Wii shock". If Intel GPU can do the work, why not. |
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#1744 |
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Senior Member
Join Date: Feb 2007
Posts: 1,159
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If PS4 runs Larrabee, could you install Windows on it?! If so, the implications are staggering.
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#1745 |
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Member
Join Date: Mar 2003
Posts: 392
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If this is so, what are engineers at Sony and Toshiba gonna do now?
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#1746 |
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Senior Member
Join Date: Feb 2006
Posts: 1,821
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#1747 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,477
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MS+Sony joint venture... That'd be the only way you'd get DX11 on a PlayStation! There is the small possibility of Larrabee cores being included in a Cell chip alongside SPUs, working as the Visualizer component of the original patent. If the software is there to drive them as a GPU system, devs wouldn't have to think about writing code for them any more than they do for targeting RSX. Of course the option would be there to use Larrabee cores for something else, but these also the option for devs to use the GPU for GPGPU work. If they really want to wrestle two programming models, good for them!
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1748 |
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Philosopher & Poet
Join Date: Mar 2005
Location: Oregon
Posts: 1,824
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I just can't imagine such a mixed system being produced. If Intel is really in, I'm sure they're producing the whole shebang.
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#1749 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,477
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I highly doubt it too, but it is still a possibility. nVidia was talking in the early days as if their GPU tech could be combined into a Cell. So if you're going to have a 3rd party (or fourth, in the case of STI + GPU people!) contributing a graphics processing model, it makes no odds whether it's nVidia, ATi or Intel, nor what programming model it uses if the GPU people are providing the tools and software interface.
So if we're going to have a one-chip combined CPU + GPU, or rather more flexibile mass-processing unit, it looks like Intel contributing and Cell benefiting perhaps from their fabrication technologies is on the cards. However, I expect if Intel were involved, they'd be pushing an Intel-only solution.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#1750 | |
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Member
Join Date: Apr 2004
Posts: 937
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