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#13476 | |
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Senior Member
Join Date: Mar 2003
Posts: 2,392
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Memory is clearly overrated. Only lazydevs and hacks benefit from being able to access it all at will, especially on the (usually) worse performing "port target" platform that has both less available and less total memory. |
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#13477 | ||
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Member
Join Date: Mar 2010
Posts: 685
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PS3 used XDR for it's CPU memory so I think it would be a step back to use DDR3 for the PS4 CPU. Speaking of XDR I remember seeing something about newer AMD high end GPUs using XDR2 could that be what Sony is planing to use in the PS4 & the reason they are looking at 2GB of Ram for the PS4? XDR™2 Memory Architecture Quote:
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#13478 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,037
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DDR3 is what CPUs use these days, so that's what it'll be. It's not a "step back". DDR3 can easily match or exceed the XDR memory bus of the PS3 today, and DDR3 chips are cheap, mass-produced commodity products while XDR remains extremely fringe (nevermind XDR2 which doesn't even exist except on paper, and maybe prototype form from what I understand.)
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#13479 | |
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Member
Join Date: Jan 2007
Posts: 194
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#13480 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,073
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Is there any benefit to XDR in stacked form? I don't know how the bus format affects stacked access.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#13481 |
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Member
Join Date: Jun 2012
Posts: 130
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bgassassin, whose post are always interesting to read, keeps saying the Durango´s GPU s will be less powerful than PS4 one. I thought he has mostly the same sources than lherre, but, apparently his info comes from a difference person.
It appears to me that the 720 dev kits (probably where all indiser info comes from) are constantly evolving, since back in November IGN said the GPU was a 6670, that is only 0.7 TFLOPS. If when bg got the > 1 TF info the dev kits were not the final ones, we might see a better number with the next leak. |
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#13482 | |
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Senior Member
Join Date: May 2008
Posts: 1,155
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XDR2 should have been a stacked solution from the get go, especially in an LP variant. That was Rambus's big mistake, they misjudged where the market is going. They could've had Apple. |
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#13483 | ||
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Member
Join Date: Aug 2005
Posts: 323
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Lherre saying leak ps4 specs were from last year. Amd just made some major improvements with rumor gpu so we could see some boost in performance just from this.
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http://www.techpowerup.com/167711/AM...-Detailed.html Quote:
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#13484 | ||
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Member
Join Date: Aug 2011
Posts: 371
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#13485 | |
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Senior Member
Join Date: May 2008
Posts: 1,155
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#13486 | |||
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Member
Join Date: Mar 2010
Posts: 685
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wouldn't XDR2 be the perfect stop gap right now to achieve the bandwidth that they are going for with stacked ram? or am I missing something? |
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#13487 | |
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Naughty Boy!
Join Date: May 2012
Posts: 200
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It is expensive though, and like XDR before it, it has not yet been used so I don't know if it's certain to work like it's advertised..
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"If we look at this objectively, then color is definitely scientifically better." |
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#13488 | |
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Member
Join Date: Mar 2010
Posts: 685
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& also I see that XDR2 can go up to 4Gbit chips which is 512MB so they can fit 8 memory chips on a 256bit bus & have 4GB of Ram & achieve 409.6GB/s bandwidth. but like you said price would be expensive. PS: I really don't know much about this stuff but I'm a quick learner & this is what I got from reading about it so I could be way off with what I'm saying. |
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#13489 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,037
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What on earth are you talking about? The 21ish GB/s that the PS3 XDR bus manages is extremely attainable with DDR3, without resorting to esoteric clock speeds.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#13490 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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My memory is telling me that latencies were far from great with xdram.
Anyway, this memory thing has been widely discussed in the proper thread I see no point going back there.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 14-Jul-2012 at 21:01. |
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#13491 | |||
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Naughty Boy!
Join Date: May 2012
Posts: 200
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I imagine Kaz Hirai going to the Rambus' CEO, who is in the hospital and the CEO is saying something like:
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"If we look at this objectively, then color is definitely scientifically better." |
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#13492 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,037
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Never heard anything bad about XDR's latencies. It's used in high-end routers and such which ought to be very latency-sensitive methinks. Old DRDRAM could have bad latency if many devices resided on the same memory channel, but in PS2 only had one device per channel, so latency was apparantly roughly comparable to regular SDRAM in that case.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#13493 | |
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Member
Join Date: Mar 2010
Posts: 685
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So it would be 4GB of memory in the PS4 but only about the same bandwidth as the PS3. (That's if I'm doing this right.) & with that same 256bit bus the PS4 could have 224GB/s (about 10 X the bandwidth of the PS3 ram) using 8 32bit 256MB GDDR5 chips for 2GB of ram. or 409.6 GB/s (about 20 X the bandwidth of the PS3 ram) using 8 32bit 512MB XDR2 chips for 4GB of ram. Last edited by onQ; 14-Jul-2012 at 20:35. |
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#13494 | |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,037
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So no, there's nothing magic about XDR in PS3... Even though it's only 64-bit in width it uses differential signaling, thus needing two pins per bit = 128 pins total for the full databus.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#13495 | |
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Member
Join Date: Mar 2010
Posts: 685
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The RSX & Xbox 360 use GDDR3 not DDR3 unless I missed something. |
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#13496 |
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Senior Member
Join Date: Apr 2006
Posts: 1,054
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#13497 | |
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B3D Scallywag
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#13498 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 5,037
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Whatever. It's not a difference that changes anything on a fundamental level.
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"If I were a science teacher and a student said the Universe is 6000 years old, I would mark that answer as wrong (why? Because it is)." -Phil Plait |
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#13499 |
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yes, i'm drunk
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It changes quite a lot, GDDR3 is based on DDR2, and DDR3 is quite a bit different standard.
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I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
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#13500 |
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Member
Join Date: Mar 2010
Posts: 685
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