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Old 02-Jul-2012, 20:58   #13126
Shifty Geezer
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Quote:
Originally Posted by Mianca View Post
Why not go for a hybrid appraoch? I agree it's way to early for a streaming-online console - but having powerful hardware that's ALSO really good at running your very own streaming service won't hurt.
Quote:
Originally Posted by onQ View Post
Actually this could have a lot to do with the PS4 hardware, because the PS4 can have hardware designed to take advantage of the service & also things like the hardware video encoding could mean that the PS4 will be a personal server for your other devices & they might be using the Gaikai tech instead of the old Remote Play tech.
Simple summary: PS4 will have CPU + GPU + RAM (this thread) plus maybe some custom Gaikai encoder, or that's done on the CPU + GPU. Unless you want to hazard a guess at the type and size and cost of this encoder chip, along with the make, model, size and cost of whatever DSPs, IO controllers, HDDs and SSDs and other compontents will feature in the next-gen consoles, I still say that whatever system used to implement Gaikai on PS4 has little bearing on the hardware choices of RAM, CPU, GPU, clocks, watts, and costs.

The notion of the box being a thin client falls under the mnext-gen business model. If PS4 goes thin-client, it forfeits presence in this thread because it no longer is a console.
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Old 02-Jul-2012, 21:04   #13127
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From the Gaikai acquisition thread, one idea does present itself. If Sony want to stream PS4 games or demos, they may want hardware compatibility between servers and PS4s for developer convenience (write one bit of code and it runs on both the steam servers and the PS4 hardware). This could be part of the reason for an 'off-the-shelf' design and x86 in PS4, making it PC like. Or looking at it from the other way, what server design would be ideal for streamed games, and what would that be like repackaged into a console?
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Old 02-Jul-2012, 21:17   #13128
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Quote:
Originally Posted by antwan View Post
Is that not the biggest misconception like... ever?
> that using x86 would lead to easier programming. (hint: programmers don't write in x86)
No.

Largest set of developer tools? x86
Largest set of support tools and libraries? x86
Most mobile/portable developer environment? x86
ISA the majority of all developer know? x86



Quote:
ontopic: given the fact that multiplatform titles are on par now, I figured developers, or their tools adapted to the PS3 architecture. That is why I predict a more powerful Cell for the PS4. They just need to make the 'general' PPU part more powerful so that even the least qualified developers can get on par performance out of the box.
The SPU's would find a lot of love from developers who are up to the task (polyphony, santa monica, naughty dog, and so on). And gamers like myself would benefit the most.
Cell was a dead end before PS3 ever was released. It would by an iceberg called the titanic if sony used it again. This time, many developers may just drop support all together and do it very publicly.

Cell is the exact opposite of any sane model of a console architecture.
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Old 03-Jul-2012, 00:07   #13129
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My BOM PS4 Estimate... What do you think guys?

Blu-ray drive - $35
HDD - $50 ???
GPU - $70 AMD 6950 cost [6850 cost AMD $40]
CPU -$95 AMD 4 core Bulldozer [high estimate]
GDDR5 -$43.13 per 2GB [86.26 for 4GB] AMD BOM data sheet

Total $336.26 now we carry over isuppli PS3 slim break down from 2009 couldnt find any else.

Power supply $20.35
Cooler Assembly $11.27
I/O Bridge Controller $5.59
Bluetooth $3.92
Other components $79.52
Manufacturing and test costs $9.81
$130.46

AMD BOM http://img813.imageshack.us/img813/1461/q2msa.gif
http://www.qj.net/qjnet/playstation-...-ps3-slim.html

Total Estimate $466.72

A $66 loss per console sold at $400. With a smaller HDD like 500GB it would bring the cost down by about $20. Anyone have a better cost of HDD? And use a 6850 gpu size core and you are about break even....
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Old 03-Jul-2012, 01:41   #13130
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Quote:
Originally Posted by Kb-Smoker View Post
My BOM PS4 Estimate... What do you think guys?

Blu-ray drive - $35
HDD - $50 ???
GPU - $70 AMD 6950 cost [6850 cost AMD $40]
CPU -$95 AMD 4 core Bulldozer [high estimate]
GDDR5 -$43.13 per 2GB [86.26 for 4GB] AMD BOM data sheet

Total $336.26 now we carry over isuppli PS3 slim break down from 2009 couldnt find any else.

Power supply $20.35
Cooler Assembly $11.27
I/O Bridge Controller $5.59
Bluetooth $3.92
Other components $79.52
Manufacturing and test costs $9.81
$130.46

AMD BOM http://img813.imageshack.us/img813/1461/q2msa.gif
http://www.qj.net/qjnet/playstation-...-ps3-slim.html

Total Estimate $466.72

A $66 loss per console sold at $400. With a smaller HDD like 500GB it would bring the cost down by about $20. Anyone have a better cost of HDD? And use a 6850 gpu size core and you are about break even....
First reasonable estimate I've seen. I wouldn't be suprised if they aim lower though.
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Old 03-Jul-2012, 01:46   #13131
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Pitcairn is almost 40mm^2 smaller than barts. On the 28nm process it probably cost more to produce right now, but should be similar if not less by this time next year. CPU would certainly be cheaper, as would the Blu-Ray drive, however I would think the power supply and cooling would cost a bit more for a launch model. Slim models use a lot less power and produce a lot less heat. Either way I think those specs with a 7850 class GPU would be more than $350 but definitely under $400.
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Old 03-Jul-2012, 08:28   #13132
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Quote:
Originally Posted by antwan View Post
Is that not the biggest misconception like... ever?
> that using x86 would lead to easier programming. (hint: programmers don't write in x86)

ontopic: given the fact that multiplatform titles are on par now, I figured developers, or their tools adapted to the PS3 architecture. That is why I predict a more powerful Cell for the PS4. They just need to make the 'general' PPU part more powerful so that even the least qualified developers can get on par performance out of the box.
The SPU's would find a lot of love from developers who are up to the task (polyphony, santa monica, naughty dog, and so on). And gamers like myself would benefit the most.

If they want to focus on multiplatform titles with an occasional UE3 exclusive (like MS these past years), then the SPU's will be rather expensive
I totally agree. There is no need to go with a CPU other than the CELL. All they have to do is boost the power of the PPU a bit, overclock the chip, and make a few other small changes. Then they can spend the rest of their budget on the most powerful GPU they can find. Also, this way they can use the same tools they used with the PS3 for programming with the CELL.
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Old 03-Jul-2012, 10:58   #13133
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Considering that microsoft has developed a really modular kernel, and that kinect2 will increase the precision maybe to a level similar to that of a touchscreen, do you think that the nextbox will be another win8 spawn with the ability to run the same metro app developed for win8/winphone8?
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Old 03-Jul-2012, 11:08   #13134
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Yes. That's more a business discussion though. MS can write Win 8 Metro for whatever hardware they choose, although it would make their life easier to pick a CPU+GPU that matches their other developments. PPC for Durango would be a third ISA to target, whereas x86 or ARM would keep it at two ISAs.
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Old 03-Jul-2012, 14:24   #13135
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Quote:
Originally Posted by Shifty Geezer View Post
Yes. That's more a business discussion though. MS can write Win 8 Metro for whatever hardware they choose, although it would make their life easier to pick a CPU+GPU that matches their other developments. PPC for Durango would be a third ISA to target, whereas x86 or ARM would keep it at two ISAs.
In other news.... looks like someone@Sony has been updating his LinkedIn profile:

http://ic.tweakimg.net/ext/i/imageno...341308826.jpeg

or if you don't want to click, this guy:

http://www.linkedin.com/in/attilavass#profile-projects

Quote:
Next Generation PlayStation

August 2010 to April 2012
Sony Computer Entertainment America LLC

Team Members: Attila V.

Graphics Library, Security
appearently he was working since 2010 on a graphics lib for the "next-gen playstation"
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Old 03-Jul-2012, 14:30   #13136
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Interesting, there is a job add here for SCEE for a similar task. Would they have moved this work to SCEE?
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Old 03-Jul-2012, 14:32   #13137
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Could be.

Btw, that guy was at Sony for 14 yrs, that's a long time for tech.
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Old 03-Jul-2012, 23:05   #13138
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Quote:
Originally Posted by babcat View Post
I totally agree. There is no need to go with a CPU other than the CELL. All they have to do is boost the power of the PPU a bit, overclock the chip, and make a few other small changes. Then they can spend the rest of their budget on the most powerful GPU they can find. Also, this way they can use the same tools they used with the PS3 for programming with the CELL.
"All they have to do is boost the power of the PPU" - as if it's a trivial task. Like overclocking 300mhz and your solution is there or something?

Sony would be (and now, is) much better off going the 4-core x86 route. Be it with Steamrollers or Jaguars, the architecture is much more familiar to the world development community. They can also leverage the APU/SoC knowledge of AMD since they're using their GPU technology as well, with GPGPU, HSA, and all the goodies that AMD has under their umbrella.
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Old 03-Jul-2012, 23:43   #13139
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Quote:
Originally Posted by steviep View Post
"All they have to do is boost the power of the PPU" - as if it's a trivial task. Like overclocking 300mhz and your solution is there or something?

Sony would be (and now, is) much better off going the 4-core x86 route. Be it with Steamrollers or Jaguars, the architecture is much more familiar to the world development community. They can also leverage the APU/SoC knowledge of AMD since they're using their GPU technology as well, with GPGPU, HSA, and all the goodies that AMD has under their umbrella.
Plus they can benefit from "app" style development and publishing without performance of those apps dropping off the radar. There's an awful lot of developers who can't (for whatever reason) optimise their code for Cell.
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Old 04-Jul-2012, 01:42   #13140
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Signs are pointing to the new Xbox being called Xbox 8

http://au.ign.com/articles/2012/07/0...xbox-8-domains
http://www.thisisxbox.com/360/will-t...-named-xbox-8/

Certainly makes sense if they're going for a Windows 8/ Windows Phone 8 / Xbox 8 ecosystem. (Which they should be)
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Old 04-Jul-2012, 01:44   #13141
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8 looks like the infinity symbol to me... last Xbox you will ever need.
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Old 04-Jul-2012, 02:00   #13142
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Quote:
Originally Posted by (((interference))) View Post
Signs are pointing to the new Xbox being called Xbox 8

http://au.ign.com/articles/2012/07/0...xbox-8-domains
http://www.thisisxbox.com/360/will-t...-named-xbox-8/

Certainly makes sense if they're going for a Windows 8/ Windows Phone 8 / Xbox 8 ecosystem. (Which they should be)
XBox 8 => X8 => Excite.

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Old 04-Jul-2012, 02:04   #13143
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Quote:
Originally Posted by BRiT View Post
XBox 8 => X8 => Excite.

What are you, British?
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Old 04-Jul-2012, 02:33   #13144
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Yeah, if I had to lay money at this early stage on the next box name, it'd be Xbox 8.

And XB8 fits their supposed MUST HAVE A EQUAL OR HIGHER NUMBER THAN PLAYSTATION philosophy.

I guess the only caveat is just how much Win 8 will have to do with Xbox. It obviously wont run the OS proper.

I can see Sony just calling the next PS "Playstation" all Apple style. Or PS4.

Xbox 720 sounds too old, because it connotes 720P an old standard. /OT
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Old 04-Jul-2012, 04:24   #13145
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Xbox 8 = Eighth generation console.

I like Xbox 8 name
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Old 04-Jul-2012, 08:26   #13146
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Originally Posted by Rangers View Post
I guess the only caveat is just how much Win 8 will have to do with Xbox. It obviously wont run the OS proper.
You say that, but if Windows 8 is made to run on ARM, mobile, and tablets, why not on a next-gen console?
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Old 04-Jul-2012, 08:31   #13147
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I bet the 8 is more like a loop icon. Xbox Loop was the name it had when an MS schedule leaked months ago.
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Old 04-Jul-2012, 09:01   #13148
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Could make sense, they go from a circle to a loop...
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Old 04-Jul-2012, 09:44   #13149
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Quote:
Originally Posted by Platon View Post
Could make sense, they go from a circle to a loop...
8 also contains x ...
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Old 04-Jul-2012, 13:32   #13150
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Anyone seen this?

http://www.neogaf.com/forum/showpost...postcount=2302



Quote:
Last night InsideGamer reliable source from a number of pictures from what is reportedly a Devkit for the new Xbox. The creator of the picture wanted Devkit a forum for selling $ 10,000, which also devkits the current generation of consoles sold. According to our tipster, the seller is therefore not unknown. Besides the fact that he sometimes devkits current generation of consoles sold, the relevant vendor also an initiate in the game world.

So did our source reported that in February all the relevant vendor hand had managed to lay on you Wii specifications. It showed that the game would be about as powerful as the current generation and that there was a possibility for the Wii Fit Balance Board on use. Something at E3 this year clearly emerged.

In other words, the source from which it originated, is seen to be very reliable. And the fact that he has been seizure has managed to impose on such Devkit would mean that the new Xbox is a lot closer than we have hitherto imagined. The images of the Devkit, with the working name of Durango clearly evident, below.

Last edited by Ruskie; 04-Jul-2012 at 13:41.
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