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#12976 | |
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B3D Shockwave Rider
Join Date: Feb 2002
Posts: 1,800
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Quote:
If Microsoft goes with GE Holographic Micro-Hologram discs data rates will be much higher. I have a hard time imagining Blu-Ray for 4 gigs let alone 8 gigs.
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When God plays an online shooter he plays Shadowrun. He buys resurrection first round and selects Dwarf. www.shadowrunshow.com |
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#12977 | ||
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Senior Member
Join Date: Mar 2010
Posts: 1,268
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#12978 |
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Member
Join Date: Mar 2010
Posts: 672
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No not that I've read that I'm talking about what SkySony was saying about him being shocked when he seen the specs, that's what I'm asking about because he make it seem like something might have changed.
edit: or was you replying to the part about the spec sheet not being 10X the PS3? Last edited by onQ; 29-Jun-2012 at 01:00. |
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#12979 | |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,146
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Quote:
Anything MS choose would have to have sufficient production capacity to produce 5M+ discs in < 30 days, and be price competitive with BluRay. That pretty much rules out any alternative. Of course there is the MCV rumor that it won't have an optical drive, and be download only, but I find that equally hard to believe. |
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#12980 |
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Senior Member
Join Date: Mar 2010
Posts: 1,268
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This is probably what he thought since I haven't seen anything other than this.
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#12981 | |
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Member
Join Date: Apr 2006
Posts: 997
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#12982 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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I wonder how much gamesmanship and "guessing" what your competitor was going to do played into the designs. e.g. Did MS design at all with the consideration that Sony may have pulled out a 4 PPE-Plus + 32 SPE (1TFLOPs) CPU design + GPU? Sure devs would not like the per-existing Cell issues but by sheer core count and peak flops (and the fact it would probably fit into the same space as a robust x86 solution).
Could the 16 core Xbox3 rumors stem from a project design/draft from a stage of development when MS thought they would need to face such a monster?
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#12983 |
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Senior Member
Join Date: Mar 2010
Posts: 1,268
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I wish bkilian would leak something on B3D as we are scrapping the bottom of a barrel here for some months now
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#12984 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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His silence is confirmation that MS is working on something and he knows something
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#12985 |
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Senior Member
Join Date: Mar 2010
Posts: 1,268
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#12986 | |||
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Member
Join Date: Aug 2011
Posts: 501
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#12987 |
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Senior Member
Join Date: Mar 2010
Posts: 1,268
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BG, you have the same info as Iherre, right?
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#12988 |
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Member
Join Date: Aug 2011
Posts: 501
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#12989 | |
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B3D Shockwave Rider
Join Date: Feb 2002
Posts: 1,800
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Quote:
I doubt that.MS will listen to Tim Sweeney and it is clear what he desired years ago: ease of development. 16 cores is Larrabee and Tim clearly liked it. The other two major wiz bang technologies floating around, Hybrid Memory Cube and Micro-hologram have been in development for a very long time at Micron and GE.
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When God plays an online shooter he plays Shadowrun. He buys resurrection first round and selects Dwarf. www.shadowrunshow.com |
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#12990 |
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Senior Member
Join Date: Mar 2010
Posts: 1,268
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#12991 |
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Member
Join Date: Aug 2011
Posts: 501
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I said probably when I should have said definitely. As for my info it wasn't quite like that. For the memory it was said that the 12GB was for the dev kit with 8GB being the final. I was only told a "multi-core" CPU. And when it came to the GPU all I got was "1+ TFLOPs". That's why I'm still hoping/waiting to get clearer info.
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#12992 |
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Regular
Join Date: Aug 2006
Posts: 6,740
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Where did the "1-1.5 teraflops" come from then? I've been repeating it, maybe it's false.
A teraflop machine really is a little disappointing if you think of current gen as quarter teraflop. Then, there's efficiency gains though, which some people are saying are double (therefore 1TF today=2TF in 2005 terms). |
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#12993 |
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Member
Join Date: Aug 2011
Posts: 501
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#12994 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
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But you then need to apply the same "gains" to all previous generations which, when you compare the length of the current generation and the prospects of an even longer/last gen (before streaming) a quarter better in raw specs isn't much at all. And for every "efficiency" game there is the reverse side, e.g. remember areas where the Xbox 360 was slower than the Xbox. If the CPU cores lack beefy vector units or come with a similar core count with similar vector units we could be looking at no performance increase in some instances. It seems the forward looking paradigm + easy low hanging fruit would be GPU centric so skimping there in investing in other areas is a good indicator of the product aiming at different agendas (i.e. media box).
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#12995 |
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Regular
Join Date: Aug 2006
Posts: 6,740
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The rough hewn specs we have now look competitive, possibly superior to PS4 imo and in the end the end thats all that matters. Not power, but power relative to competition.
The media box stuff as well, easily criticized, but could be quite compelling. Now if it ends up being a turd sold out for set top box, I'll be the first one screaming trust me. |
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#12996 | |
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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Quote:
CHEAP. Using 2-3 GB as a stream cache alone will vastly improve the actual game experience.
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Aaron Spink speaking for myself inc. |
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#12997 |
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Member
Join Date: Dec 2011
Posts: 649
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#12998 |
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penguins
Join Date: Feb 2004
Posts: 13,979
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hm... Judging by that list of board costs from AMD last year, it seems that 1GB of DDR3 would be about $6.35 (for DDR3-1600/1800 based on the reference clocks for the relevant cards sporting DDR3).
(Obviously not the Newegg price. 5.5Gbps GDDR5 seemed to be 4.47x the cost (per GB relative to DDR3) 4Gbps GDDR5 was about 3.39x. It's kind of neat... At the time, you'd basically have 9GB DDR3 being about the same cost as 2GB of high speed GDDR5.
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#12999 | |
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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Quote:
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Aaron Spink speaking for myself inc. |
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#13000 | |
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Regular
Join Date: Aug 2006
Posts: 6,740
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Quote:
Sony's 2GB-4GB transition then could bring their RAM total from $50 to $100. Another reason they may not do it. |
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