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#12201 |
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Senior Member
Join Date: Aug 2010
Location: Ohio
Posts: 1,338
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#12202 |
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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You can currently use 4gb DDR3 devices in g-spec but MS is most likely targeting 2gb x16 devices currently due to cost. g-spec is basically just a limited subspec of the normal DDR3 using only a point to point connection without connectors which allows faster transmission frequencies.
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Aaron Spink speaking for myself inc. |
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#12203 |
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Senior Member
Join Date: Jun 2003
Posts: 2,570
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PTP DDR3 can run upwards of 2.6 Gb/s with potential to hit 3 Gb/s. You are looking at 96 GB/s on a 256b bus.
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Aaron Spink speaking for myself inc. |
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#12204 |
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Junior Member
Join Date: Jan 2012
Posts: 15
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#12205 |
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Member
Join Date: Mar 2012
Posts: 801
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#12206 |
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PM
Join Date: Dec 2002
Posts: 1,371
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Given the fixed resolution of 1080p & the adoption of alternate AA methods, it would be workable (if somewhat disappointing). I wouldn't expect 4xMSAA on AAA titles though.
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#12207 | |
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Member
Join Date: Aug 2011
Posts: 501
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Quote:
He's also said that he's not "tech guy". |
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#12208 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
GDDR4/5 is derived from DDR3 GDDR3 is derived from DDR2
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#12209 |
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Member
Join Date: Mar 2012
Posts: 801
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#12210 | |
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Member
Join Date: Aug 2011
Posts: 366
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Quote:
Of course, this is really expensive, and I would be very surprised to see this in a console. But it's possible. |
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#12211 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,700
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Back on the 8GB thought train... what would be the best way to do that? 8GB DDR3 with eDRAM for the GPU? 6GB DDR3 and 2GDDR5? And what of AMD showing off some stacked memory last year for a "future" GPU? Could we not maybe see 256MB or 512MB of stacked memory for speed and then a larger pool of slower DDR3?
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#12212 |
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Member
Join Date: Nov 2007
Location: NoVA
Posts: 213
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For the Durango, would a two chip solution such as this be feasible:
chip one: CPUs + cache/eDRAM + fixed-function GPU components + memory interface chip two: shader processors High speed bus between them and you can always combine to SOC later in the life cycle. |
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#12213 |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,700
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So where do you exactly want to cut this architecture? And how are you going to keep up the bandwidth (internal bandwidth is very high) and the latency (which is very low--and will become very high with off chip traces)?
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#12214 |
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Member
Join Date: Nov 2007
Location: NoVA
Posts: 213
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I'm not an expert at this, what do you call the grey bar above the memory controllers?
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#12215 |
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Member
Join Date: Apr 2007
Location: Australia
Posts: 645
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my guess would be a cross bar.
my uneducated guess is you really dont want to split it there, lots of wires running really fast == make the wire distances as short as possible. you would want to split it in the location where least amount of data moves. its the whole AFR issue all over again. |
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#12216 |
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Member
Join Date: Nov 2007
Location: NoVA
Posts: 213
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Good point, I was hoping for something exotic but if they are sticking with GCN unchanged that seems unlikely. The pastebin dual-gpu rumor got me thinking and I spoke too soon
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#12217 |
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Member
Join Date: Mar 2012
Posts: 801
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Can the HD 6670 (from IGN rumour) be the "not-so-powerful-GPU" in the latest Durango rumours?
Is this GPU like "6X" Xenos? Can a "very powerful" CPU + HD 6670 + 4/8GB be a good next gen console? |
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#12218 |
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Junior Member
Join Date: Jan 2012
Posts: 15
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Absolutely sure that they could make some pretty major changes to that card. However, raw horsepower and some features would still be missing.
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#12219 | |
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Member
Join Date: Sep 2011
Posts: 132
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Quote:
There is no reason for Microsoft to go with Turks for the final release when Cape Verde is almost a drop in replacement (roughly the same TDP and die size) and 80% faster. |
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#12220 |
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Even in something conservative, the hd 7750 is the botton line for gpu performance at this point.
Lower would be indeed a suicidal and that's even with an APU to back up. That's my pov at least.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 12-Jun-2012 at 05:16. |
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#12221 | |
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Senior Member
Join Date: Jun 2008
Posts: 1,730
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Quote:
http://www.amd.com/US/PRODUCTS/DESKT...on-7750.aspx#2 |
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#12222 |
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Senior Member
Join Date: Apr 2006
Posts: 1,001
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I can't speak to resource usage of rumored future products, It was just a guess based on what it currently uses and how the system works, making some simple projections based on a theoretically increased fidelity. For all I know, the skeletal team could find some revolutionary new way to store the data that actually reduced the required RAM. It all comes back to how much you spend on pre-calculation and how many degrees of freedom your model has.
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#12223 | |
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Member
Join Date: Apr 2004
Posts: 887
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Quote:
I think MS is trolling everybody with 6670 and such rumors. Sony better go for the most powerful possible or will be trolled by MS and many "hardcore" soniers will go with MS. About RAM, what avoids Sony from ditching GDDR5 and put also DDR3 with enough EDRAM to fulfill the needed bandwith?. Arenīt they on time to redesign it?. Last edited by Love_In_Rio; 12-Jun-2012 at 08:52. |
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#12224 |
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Member
Join Date: Nov 2005
Posts: 133
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I have to agree with you. I really think there is an element of misinformation going on here.
The last generation worked especially well for MS because they built a very well balanced system. The CPU while weak in many areas worked well for what was really needed. And the GPU was very advanced for its days. Why would they go from that to a system with huge ram, huge cpu performance and weak GPU? It makes no sense at all. Betting the farm on kinect doesnt make sense when they made most money lat gen out of convincing core gamers that the 360 was the place to be for high end, visual lush fps and action games. While of corse you can go the PS3 route and use extra performance in the CPU to help out the GPU, I cant see that as a reason to cut back on hte GPU. I can see reasons to do many things, cut general purpose power for float as per the in order many core/thread route with VMX in the first. Made a lot of sense. But this gen throwing all your transistor budget at the CPU seems illogical to me. |
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#12225 |
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Senior Member
Join Date: Jul 2005
Location: Sweden
Posts: 1,114
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The weak GPU stuff floating around make not much sense to me either. Kinect and stuff in all its glory sure, fine. It did make MS some money, it has sold fairly well and all that stuff and I am for sure not against them trying to improve upon it, make it an even bigger part of the whole xbox experience and jadda jadda, but at what cost? It must be possible to do all that but not gimp the console as perceived by the "core" gamers.
One would think that the Wii is a lesson learned. Was it huge fully successful? yes it was. Did it sell games? yes it did. Which is selling better now? the 360. Where are the most consumer $ being spent every month? the 360. In the end when everything is said and done MS made money from the 360, and is making more and more money from the 360 and that is all because of the core gamers for the most part. The waving around your arms controls have been done now, it is not the new thing that it was when the Wii came out. You can't count on ma and grandma to stand in cue again to upgrade to the newest wave around your arms controls, they barely know what the difference is from one console to the other and what high definition is. What you can count on are the core gamers, will stand there to buy the next new tech, but most of them would most likely not stand in que either if the tech being offered is a low range card they have in their laptops at home. If MS goes all out betting the farm on Kinect and the non cores, well that is definitely a bet worth the name, or maybe Epic convinced them that indeed software rendering is the future... |
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