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#11451 |
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Junior Member
Join Date: Dec 2009
Posts: 42
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Would 32GB be enough if we are talking about games that will ship on 25GB discs?
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#11452 |
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Regular
Join Date: Aug 2006
Posts: 6,903
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Not even close. The only thing that makes sense is a large add on hard drive sold separately.
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#11453 |
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Member
Join Date: Dec 2011
Posts: 680
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Good piece on chip stacking, new nodes, interposers, bigger wafers etc. All affect potential next gen processors for consoles if MS and Sony want to be enterprising:
http://cdn.eetimes.com/electronics-n...d?pageNumber=0 Basically, we are on the cusp of so many technologies: FinFET adoption, TSV and use of interposers, 450mm wafers, UVL etc. |
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#11454 |
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Member
Join Date: Jan 2012
Posts: 787
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Besides the power advantage, consoles also have a rock solid copy protection. Phones and tables are rooted within 48 hours of every new hardware release. Consoles have a single hardware build, no fragmentation, allows to tweak the heck out if the game. Tablet demographics are currently $1 to $10 impulse buys, consoles are mostly $60 preorders. But will this shift in the future? Both ways?
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#11455 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
It's just another revenue stream/option.
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#11456 | |
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Member
Join Date: Mar 2012
Posts: 137
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Quote:
I'm guessing the internals will only include a small flash chip (8-16gb) and there may be an SD card of a similar size included in the box as with the 3DS. |
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#11457 | |
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Member
Join Date: Dec 2011
Posts: 680
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#11458 | |
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...
Join Date: Feb 2002
Location: Cleveland
Posts: 4,294
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Quote:
A2) Yes.
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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#11459 | |
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Member
Join Date: Jul 2005
Location: Austin, Tx
Posts: 417
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Quote:
If for instance, they chose to build a part with the same number of shaders and targeting only 750 MHz with a custom layout, they should be able to achieve higher density (thus smaller die size) as the transistors don't need to be as large. Larger transistors give you stronger drive and faster swiching times. Reducing their size will also lower leakage. Going to a slower clock may allow them to use a LP variation of the 28nm process. That should further help power consumption and leakage. With customization and a lower clock (750 MHz), I think you could reach a GPU a size of around 175mm and about 2 Tflop performance (1280 shaders & 750 Mhz) in about 75W. At least I hope. Another 35-45 for the CPU, 20 for fast RAM, and 20 for the rest of the system and you have a system around a 150W power requirement. Not unreasonable. |
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#11460 | |
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Member
Join Date: Mar 2012
Posts: 137
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From GAF. Grain of salt and all that (because he mistakenly said 32nm steamroller, where he likely meant Llano or Trinity). Now the post didn't come out of nowhere. It was pestered out after multiple posts detailing the origin of his information (he's in Markham, ONT, Canada and apparently lives with one of the engineers).
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#11461 | |
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Member
Join Date: Dec 2011
Posts: 680
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#11462 | |
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Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
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Quote:
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"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
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#11463 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,469
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http://www.neogaf.com/forum/showpost...postcount=1265
I assume that's his source, for what it's worth. |
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#11464 |
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Regular
Join Date: Aug 2006
Posts: 6,903
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That GAF guy also fairly much claimed AMD will be doing the next Xbox CPU as well IIRC, so...yeah that seems dubious to me. If MS want BC (and it seems to be a priority for them unlike Sony), pretty sure they would need an IBM CPU again?
He also said something about his roommate/source moved from the Sony project to the MS one. If I recall, back when AMD was doing Wii/360 hardware, they had incredible strictness about keeping the two projects separate and no communication between them, and that for two projects that basically were not competing on performance, so I'd imagine it'd be times ten for Sony vs MS. So that sounded a possible red flag too for what it's worth. |
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#11465 |
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Regular
Join Date: Aug 2006
Posts: 6,903
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Ok guys, GTX 690. 3072 shaders
Put this in a console. 400 watts. Make it as big as you need. 5.6 teraflops. You'll need 8GB of RAM to go with. 599 subsidized A generation gap on top of a generation gap... |
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#11466 | |
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Member
Join Date: Jun 2008
Posts: 335
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#11467 | |
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Member
Join Date: Aug 2011
Posts: 501
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#11468 |
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Regular
Join Date: Aug 2006
Posts: 6,903
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I distinctly remember back in Wii/360 development days AMD had separate campuses in separate cities for the projects, and no communication at all was allowed between them.
And that was for Wii and 360, where since they were non competing in performance terms, you'd think it wouldn't even be that huge a deal. As I say MS vs Sony would be times 100. So this guy saying his roommate worked on the Sony hardware, then moved to the MS hardware, seems odd, though not entirely impossible. |
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#11469 | |
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Regular
Join Date: Aug 2006
Posts: 6,903
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Quote:
Very roughly most big GPU dies cost ~$100 I think. GK104 is even quite small for a big chip. Although I dont doubt yields currently suck, once that gets sorted it should be a pretty economical chip. Of course my initial suggestion was tongue in cheek, but then again once you realize it's a 294mm^2 part, it probably isn't so wild! |
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#11470 | |
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Member
Join Date: Sep 2011
Posts: 195
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Quote:
sony evaluated subjectively and believed that the 600$ ps3 hardware would be financially a huge success, they were proven wrong by consumers, they have been forced to cut the price in 1 year from 600$ to 400$ loosing a lot of money. would this influence the decision of sony for its ps4 ? I think absolutely yes, but how this would influence the decision of sony ? only sony decides, and if they make the wrong prediction of future consumers behavior they would be in real trouble... |
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#11471 | |
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Regular
Join Date: Aug 2006
Posts: 6,903
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Quote:
More interesting to me is the article says there aren't fundamental physical atom size challenges to node shrinkage down to 7nm (it will just be more difficult, slower, and costlier to get there). |
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#11472 |
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Junior Member
Join Date: May 2012
Location: Ohio
Posts: 16
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Is there any technical reason why xbox 720/ps4 won't be sporting amd hd 8850 or higher gpu's with 3-4gb gddr5? And still be ready to launch in holiday 2013.
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#11473 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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What's an 8850?
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#11474 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,469
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#11475 |
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Junior Member
Join Date: May 2012
Location: Ohio
Posts: 16
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