If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#10326 |
|
Member
Join Date: Jul 2005
Location: Austin, Tx
Posts: 409
|
That's a good point and I've wondered if there is a reasonable amount of customization that could be done to bulldozer/piledriver module so that the IP can be sold without Intel getting in the middle of it. I'm guessing it would involve removing instructions/extensions, but can it be done in such a way that you basically don't have to design a new core?
|
|
|
|
|
#10327 |
|
Senior Member
|
I wonder how complex would it be to remove the x86->internal microcode translation part and have the code run directly on (really
|
|
|
|
|
#10328 | |
|
Senior Member
Join Date: Dec 2007
Location: London
Posts: 1,492
|
Quote:
I can't see Sony making this kind of mistake, especially considering their experience with console cost reduction with their previous consoles. And also with the problems they've had further reducing the PS3's costs this gen, i'm quite sure they'll be intending to design a PS4 with a fully fleshed out and clear cut future cost reduction strategy. x86 makes little sense to me, unless AMD is practically offering it to them for free. |
|
|
|
|
|
#10329 |
|
Member
Join Date: Jan 2012
Posts: 745
|
If it's x86, what are the chances they'd go with a Larrabee derivative, Knights-who-says-Ni or whatever it'll be called?
|
|
|
|
|
#10330 |
|
Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,071
|
The difference from before is that AMD is more free to fab its chips as a fabless company, and the role of "most desperate to justify its existence" has shifted from IBM's microelectronics division to the struggling x86 designer.
One of the largest arguments against it from AMD's point of view was that the margins were abysmal and limited capacity would be taken away from those lines. AMD's performance and feature position today is one that lags Intel so severely that the former is not a safe assumption, and its fabless nature means the capacity argument is not as strong. In fact, one of the trade-offs for the capacity being freed up is that AMD may always be relegated to the inferior bin. In that scenario, Sony could potentially wrestle AMD into an arrangement where the designer would be on call to design revisions on a cadence closer to what Sony would want for cost savings. Additionally, if Sony is going for a lot of package-level or interposer integration of disparate parts, the cost savings from owning the CPU IP would be proportionately less. As far as designs go, BD is an inferior one on the desktop and server. The console space has made do less than top-drawer performance, and it doesn't need many of those features. In that context BD is decent. The big risk may be what happens if AMD goes under in the life cycle of the PS4.
__________________
Dreaming of a .065 micron etch-a-sketch. |
|
|
|
|
#10331 | |
|
Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,138
|
Quote:
|
|
|
|
|
|
#10332 |
|
Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
|
I don't think that is a risk if Sony gets the rights to produce the exact type of chip that they have AMD design for them, as I think is a no-brainer these days for any such contract.
|
|
|
|
|
#10333 |
|
Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,071
|
That's not within AMD's power to give, and still a detraction from a potential x86 console.
__________________
Dreaming of a .065 micron etch-a-sketch. |
|
|
|
|
#10334 |
|
Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,880
|
|
|
|
|
|
#10335 |
|
Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
|
You can't give what you do not own. Please see Intel for an X86 license.
__________________
Time is an illusion. Lunchtime doubly so - Douglas Adams |
|
|
|
|
#10336 | ||||||
|
Senior Member
Join Date: May 2008
Posts: 1,130
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
All in all, I still hope to god they aren't planning to go with a ARM cpu. |
||||||
|
|
|
|
#10337 |
|
Senior Member
Join Date: May 2008
Posts: 1,130
|
|
|
|
|
|
#10338 | |
|
Senior Member
Join Date: May 2008
Posts: 1,130
|
Quote:
![]() Now if you could stay within 2x L3 that'd be a huge power savings. Even 8x L3 would cut your dram power consumption in half. |
|
|
|
|
|
#10339 | ||||
|
Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,071
|
Quote:
So if AMD says no thanks to a process, there's some doubt Sony could use it. Quote:
Quote:
The cost of the IC that makes up the CPU is a fixed amount, whereas anything on the board or interposer can vary the cost at Sony's discretion. The CPU/GPU chip is still significant, but it would be one of many knobs Sony can turn. Quote:
__________________
Dreaming of a .065 micron etch-a-sketch. |
||||
|
|
|
|
#10340 | |
|
Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
|
Quote:
If I remember correctly this is why we see "Bobcat" CPUs being manufactured at TSMC now and the umbilical cord with GloFlo being cut in recent developments. AMD is free to fab its x86 CPUs anywhere it pleases now and until this agreement expires.
__________________
Time is an illusion. Lunchtime doubly so - Douglas Adams |
|
|
|
|
|
#10341 | |
|
Senior Member
Join Date: May 2008
Posts: 1,130
|
I can't seem to find it now, but someone was asking about stacked/interposer timetable. Here's a couple more references.
Hynix's outlook: Quote:
![]() The interesting thing to note on the roadmap is that Sony (and their manufacturing partner Toshiba) dominate the 2 lower categories, cmos imagers and MEMS sensors. They are also now involved with Power & RF components. While they aren't involved with manufacturing memory, they would be considered a large consumer and thus an influencer in that category which also ties back to the top category which is what has been discussed here as also a Sony interest. All in all when looking at this roadmap, it's no wonder why Sony would be mentioned as being active. |
|
|
|
|
|
#10342 | |
|
Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,698
|
Quote:
Bulldozer (or more likely the offspring in Piledriver/Steamroller) only looks poor against Intel. Assuming a CPU power allocation in the 40-70W range would a console-ized Bulldozer (less cache) what else is there? ARM, PPC, Cell, etc all have major draw backs. Where are the 8+ high performance ARM cores with beefy float performance to compare against? Lets say Sony goes with AMD/"Bulldozer". AMD is already working on some of the performance issues (already claiming 10% improvement). There is also info from ISSCC that future iterations will scale much, much higher in frequency at the same power (basically Bulldozer didn't scale in frequency as AMD expected/designed). Stripped down "Bulldozer" cores aren't going to be huge--not as small as ARM or SPEs, for certain, but not necessarily unruly large. The benefits, of course, is you get processor cores that perform better on poor code, access to the huge x86 tools and developer base, more synergy with the PC/development, and so forth. Not all effective strategies need be laid on on a flop/cycle basis. If going with an x86 chip leverages other development resources (PC), helps bring down some development times/issues, etc that can impact the end product it is a win. Seeing as an 32 SPE Cell isn't in the wings (and who is going to develop such? And what would be the industry response?) the performance gap between platforms will be smaller per mm^2 than this generation "on paper" where "on paper" Cell walks away from Xenon. And yet we see time and time again as a platform it didn't look like a 3x faster system. This coming gen we would be looking at a similar core count between such a Bulldozer and a PPC solution of ball park performance per core.
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
|
|
|
|
|
#10343 |
|
Member
Join Date: Nov 2006
Location: Somewhere over the ocean
Posts: 634
|
why not Jaguar core?
a lot of them |
|
|
|
|
#10344 |
|
Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,138
|
then.. why not a VIA CPU?
I'm not fond of a sea of weak cores. the most demanding thread becomes a bottleneck for everything else (as with Amdhal's law) |
|
|
|
|
#10345 |
|
Senior Member
Join Date: Apr 2006
Posts: 1,000
|
|
|
|
|
|
#10346 |
|
Member
Join Date: Mar 2012
Posts: 137
|
|
|
|
|
|
#10347 |
|
Member
Join Date: Aug 2006
Location: Istanbul
Posts: 544
|
Is it possible to modify a BD core to make it run SPE codes? If not, is it feasible to integrate the CELL to PS4 as a secondary CPU?
One last question, would you let Sony be the only one with x86 CPU next-gen, if you were MS?
__________________
- "At Turn 10, we don't do bullshot ..." :lol: |
|
|
|
|
#10348 |
|
yes, i'm drunk
|
Jaguar is "next gen Bobcat"
__________________
I'm nothing but a shattered soul... Been ravaged by the chaotic beauty... Ruined by the unreal temptations... I was betrayed by my own beliefs... |
|
|
|
|
#10349 |
|
Member
Join Date: Nov 2006
Location: Somewhere over the ocean
Posts: 634
|
if sony really is using an amd cpu jaguar is the most energy efficient, and is ready to be produced at tsmc
just saying a bunch of 3ghz jaguar core that leave a lot of budget for the gpu, or even the possibility to integrate them in the gpu |
|
|
|
|
#10350 |
|
Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,071
|
Bobcat isn't designed to hit frequencies that high. It exists in the roughly 1-10W range, while cores that hit 3GHz are in the 10-100W range.
It's mostly impractical to have a design that tries to span more than one order of magnitude, so the next low-power core from AMD most likely won't try. If anything, AMD is more interested in cutting the power use, which makes 3 GHz less reachable.
__________________
Dreaming of a .065 micron etch-a-sketch. |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|