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#9651 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,048
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Not much news about it really. No one seems to be jumping on board yet at least.
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#9652 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,645
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Quote:
Single ended signalling require lots of pins on the DRAM package for ground and power planes to manage noise. However differential signalling requires two traces to be routed on the PCB per signal pin. As long as single ended signalling is within half the per pin bandwidth of differential signalling, the only advantage seems to be power usage. Cheers
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I'm pink, therefore I'm spam |
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#9653 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,048
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On the other hand, we've got issues with memory controllers supporting 6.0Gb/s GDDR5 and above, so what alternative is there but to go with D.S.?
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#9654 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,645
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Quote:
The lower power consumption per bit transmitted might be important in mobile applications. As these devices grow in capability and capacity we might see a migration to diff. signalling, and then from mobile devices to high end solutions (after all, everything is power limited these days). Cheers
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I'm pink, therefore I'm spam |
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#9655 |
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Member
Join Date: Jan 2012
Posts: 975
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I don't think it's a zero sum. SE won't get much more than 6Gbps per line, probably ever. DS can do 20 Gbps per pair. There's also a much better signal integrity, less noise, simpler board layout, the PCB might cost less to design, test and mass produce.
Sony and IBM are working hard on optical interconnects between chips, but I would guess that's for PS5 or Xbox1440. |
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#9656 | |
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Senior Member
Join Date: Feb 2002
Posts: 1,868
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#9657 | ||
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Member
Join Date: Aug 2011
Posts: 375
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Generally, I don't expect programs to get that much direct boost from the changes, but building faster processors should get easier. Quote:
There's one bit of braindamage left in the calling convention -- some of the floating point regs are marked as callee-save, but the callee is only expected to save and restore the lowest 64 bits. This means that if you are using SIMD, there effectively are no callee-save regs. |
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#9658 |
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Naughty Boy!
Join Date: Nov 2011
Posts: 164
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Aren't fabs moving to 450mm wafers reducing costs for chips with larger sizes? Wouldn't that affect the initial chip sizes of nextgen consoles as they're likely to benefit from such wafers down the road?
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Republican-dominated HoR is now dismantling measures of control over environmental destruction that were instituted by Richard Nixon. That shows how far to the right they've gone. Nixon'd be a radical, Dwight D. Eisenhower off spectrum, Reagan'd be on the left somewhere.- N Chomsky truncated quote |
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#9659 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,647
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How would 450mm wafer production disproportionately benefit larger chips?
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#9660 |
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Naughty Boy!
Join Date: Nov 2011
Posts: 164
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It benefits all chip sizes but reduces cost/die-area vs 300mm, iirc, so that even bigger chips should become viable/cost-competitive.
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Republican-dominated HoR is now dismantling measures of control over environmental destruction that were instituted by Richard Nixon. That shows how far to the right they've gone. Nixon'd be a radical, Dwight D. Eisenhower off spectrum, Reagan'd be on the left somewhere.- N Chomsky truncated quote |
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#9661 |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,048
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Sure, the larger the wafer, the less wastage for larger chips, but at what cost? There's a simple reason why it's taking so long and that it's simply not a trivial thing to manufacture. The whole issue surrounding 450mm adoption is the trade-off in the high difficulty in producing that large an ingot.
Ultimately, it just means it won't be cheap, and it'll be a very long time before the fabs pass on such cost savings, just like any new fab process (hell, TSMC won't have it available until 2013-2014, and that's not even close to replacing 300mm wafer usage). I wouldn't count on it being a "saviour" nor cost-friendly for the time frames we are currently interested in. As for it facilitating larger chips, I'd say you have other problems to deal with rather than worrying about more efficient use of silicon wafers. Big chips are still costly to make just by nature, and typically very power hungry for the incredible number of transistors you'd be packing in there. And who knows how much of it goes to waste anyway since you'll be wanting to design a lot of redundancy so that your huge chip doesn't fail. It just doesn't make sense for a console design. 450mm again, is not some magical saviour.
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#9662 | |||
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Naughty Boy!
Join Date: Nov 2011
Posts: 164
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Quote:
Recall Quote:
Playstation 2 Emotion Engine size 225 mm2 .25micron/250nm process (wikipedia entry suggests EE may be slightly bigger, iirc) Graphics Synthesizer 279 mm2 .25micron/250nm process Power consumption Quote:
Cell B.E __________ 235.48mm^2 90nm process Reality Synthesizer_ 258mm2 90nm process Power supply 380 W Consumption while gaming 195-209 Watts While the cost benefits of 450mm wafers may take some time to pass, it is my understanding the industry has decided to move foward with such, and with 2013-2014 console launches it may affect them later during their lifespan transitions to smaller processes. 500mm^2 total combined seems fair game at least. EDIT: An 800W power supply can carry the latest and greatest single card pc hardware, if 20% clock drop halves power consumption, a 400W power supply should suffice for 20~% drop in performance.
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Republican-dominated HoR is now dismantling measures of control over environmental destruction that were instituted by Richard Nixon. That shows how far to the right they've gone. Nixon'd be a radical, Dwight D. Eisenhower off spectrum, Reagan'd be on the left somewhere.- N Chomsky truncated quote Last edited by steampoweredgod; 08-Feb-2012 at 05:21. |
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#9663 | |
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Member
Join Date: Jun 2008
Posts: 336
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#9664 | |
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Naughty Boy!
Join Date: Nov 2011
Posts: 164
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And that is worse case as AMD tends to be more energy efficiency, and the powervr thread hinted 8-10x is viable, with advances in mobile gpus, within these energy constraints.
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Republican-dominated HoR is now dismantling measures of control over environmental destruction that were instituted by Richard Nixon. That shows how far to the right they've gone. Nixon'd be a radical, Dwight D. Eisenhower off spectrum, Reagan'd be on the left somewhere.- N Chomsky truncated quote |
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#9665 | |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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Quote:
I've been saying this 500mm2 die size for a while now. Though I disagree on the need for a 400watt power supply. Current high end GPU HD 7970 draws 250w @ 925MHz. Dropping the frequency by 20% (740MHz) gives us 125w. Matching the Tahiti Core with a Cell x2 or Xenon x2 @ 28nm (no increase in frequency aside from a "turbo core" mode should do the trick. This chip at 28nm should draw <40watts. Another 10 watts for optical drive, ram, & misc brings the total draw to 175watts. 125w gpu 40w cpu 10w misc Factor in power inefficiencies of the PSU, and this puts the need at around 220watts. 250watts to be safe. Of course, the speed of these components may be adjusted to account for a specific power envelope, but the above is reasonable. Component size: 352mm2 CPU 120mm2 CPU 472mm2 total
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#9666 |
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Senior Member
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I'm fairly certain you can safely increase the "misc" power usage by at least twice. BD reader alone should take at least 10W, probably more. Also I don't think that fast interconnection between CPU and GPU is all that nice for power usage.
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#9667 | |
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,048
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Quote:
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#9668 | |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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The ENTIRE power envelope for a netbook is 30watts. (Screen, CPU, GPU, RAM, north & south bridge, HDD, USB power for external optical drives) power draw (19V x 1.58A = 30 watts) For the discussion of a console, the TDP of "other" is fairly irrelevant. Increase it from 10w to 20w. Doesn't change the thermal engineering of the box. Bump up the PSU a bit and case closed.
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#9669 | |
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Senior Member
Join Date: Mar 2003
Posts: 2,445
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The Kinect transformer output ~13W btw. Not that it'd put much heat inside a console that supplied power to the Kinect sensor itself, but it'll go on the cost of the main PSU. I really hope the next Xbox doesn't have an actively cooled power brick. That's a bit lame on the 360 tbh. |
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#9670 |
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Naughty Boy!
Join Date: Jul 2005
Location: Tampa, FL
Posts: 4,656
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Gubbi Quote above.
I don't care one way or the other about the power brick having a fan or not. What's lame is gimping the hardware in the guts of the machine which limits the onscreen experience. If a fan in the PSU means a Tahiti instead of a Turks, mark me down in favor of the fan in the PSU.
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"...the first five million are going to buy it, whatever it is, even if it didn't have games." "I don't think we're arrogant" ...it seems laughable, laughable I tell you, that early 2012 technology that is under the 2005 budgets for the consoles cannot fit into a next gen box. - Acert93 |
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#9671 | |
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Senior Member
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Basically I'd say in the end it's cheaper to make a smaller but faster clocked chip than big and lower clocked one. |
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#9672 |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,251
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It's the same chip, just clocked lower, undervolted, and with parts fused off.
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Dreaming of a .065 micron etch-a-sketch. |
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#9673 | |
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Senior Member
Join Date: Mar 2003
Posts: 2,445
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He says power consumption scales with frequency cubed, which fits pretty well with what I see on my laptop, and that would put a 250W chip at 80% speed at around 160W unless I dun goofed with my maths. If it's a full board you're looking at then power might not scale as it would for a processor alone.
If you're feeding the CPU from the same memory as the GPU then you might not be able to scale that GDDR5 speed back by 20%. Quote:
A "gimped" console that you buy is infinitely more performant than the console you don't buy. |
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#9674 |
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Senior Member
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I know but my point was that instead of taking a high-end huge chip and downclock it just make it a little bit smaller and run it somewhat faster. Yes, power usage won't drop as drastically but you'll make up the cost difference from increased chip count per wafer.
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#9675 | ||
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rwaaaraararagh
Join Date: Feb 2004
Location: beaver
Posts: 14,048
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It's also better to not gimp clocks too much when taking triangle setup rate into account.
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Making the external brick passive would mean a pretty big jump in heatsink size too, no? i.e. just adds to the shipping weight. At any rate, it's no small concern when there are all sorts of costs to consider! edit: lol http://k8.dk/Projekter/XBOX360%20PSU%20Project.htm This mod seems a bit extreme, and I'm sure with that much metal it ought to be cool to touch after awhile, but I'd be curious about what the TDP of the PSU actually is so that you could find a more suitable heatsink. Ultimately, it's going to be enclosed within a non-conductive shell, so passive cooling may simply just not be feasible.
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