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#8926 |
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Senior Member
Join Date: Apr 2002
Location: San Francisco, CA
Posts: 1,380
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#8927 | |
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Member
Join Date: Aug 2005
Posts: 570
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Quote:
I think "ps4/x720" should be at least in graphics power 2 times higher than Wii U, and sorry unfortunately it is a great IMO,2 cents etc,but I imagine something like a GPU 1 TFLOP/800 Alus for the Wii U(rumours -> RV770 pro at 40nm) and at least 1120/1408/Alus/2tflops (Barts XT to Cayman pro like refresh to 28nm) range for next gen console MS and Sony ie, nothing like the extreme difference from the wii (tech ArtX 1998/2000) to ps360 (2004/2006). Last edited by Heinrich4; 23-Dec-2011 at 00:42. |
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#8928 | |
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Join Date: Feb 2002
Location: Cleveland
Posts: 4,290
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Quote:
Unless MS/Sony set their sights low, it could be just as sizable a difference between the Wuu and the PS4/X80. Fortunately for Nintendo, the difference between them likely wont seem that large since average consumers don't know what to look for. What they will notice is the graphic style differences between different games, but when looking at the same third-part games ported over, it'll seem close-enough. Afterall, they're the same consumer space who don't notice enough of a difference between SD and HD TVs.
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IBSL: 2835, 6541, 8531, 9299, 20484, 86985, 87130 FBSL: 7221, 9255, 15892, 20484 |
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#8929 | |
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Member
Join Date: Aug 2011
Posts: 501
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The gap won't be the same because Wii U will be using "competent" hardware as opposed to Wii.
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#8930 |
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Junior Member
Join Date: Nov 2011
Posts: 48
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TSMC has already taped out 20nm parts and are expected to have production silicon Q4'12.
I think it is plausible to have a 2048-4096SPs/ALUs (assuming at 250w TDP) part for a 2013 console when 20nm manufacturing will be under way by then. |
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#8931 |
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Member
Join Date: Nov 2007
Posts: 945
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GCN has hardware virtual texturing (http://www.anandtech.com/show/5261/a...-7970-review/6). I wonder if Carmack has had any input on their decision to include it
Last edited by sebbbi; 23-Dec-2011 at 11:10. |
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#8932 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,059
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But, unless Nintendo go rummaging in the bargain bins for old tech, their GPU will be reasonably up-to-date. There'll be a DX10.1/11 GPU in Wuu, which will enable a lot of graphical features resulting in feature parity if not fidelity. So I guess Wuu games could look like PS4 games but with rougher polygons, lower IQ, maybe no dynamic GI. The difference won't be as perceptible as PS360 vs Wii again. Unless, as I say, Nintendo massively cheap out. If they greatly underclock their components and/or slap in an anaemic bus, that'd be possible, but I see no reason to expect that.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#8933 |
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Member
Join Date: Oct 2008
Posts: 590
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This might be true for earlier PS4 games, but later on in the cycle, devs might use stuff, which Wuu might not handle at all. I can't really say what that might be, but the situation you describe is very similar to the beginning of this generation. Tomb Raider Legend for example was more or less a PS2 game, but had upgraded shaders and whatnot for 360 and PC. But as the generation went on, stuff was piled onto the engines. And you can't just "disable it" like that anymore. At least not, if you don't want to put a lot of man hours into refactoring all the stuff for Wuu.
But I still can't really imagine that Wuu will be as awesome as some people make it out to be. It's unlike Nintendo if they go with a big console, and thus their are already hamstrung by the TDP before all else. And that alone will disallow any high-end performance parts. The newer generation parts will do their part, yes, but the lower clocks and size will do their part, too. It's a bit like comparing an HTPC to mid-to-higher-end gaming PCs, if we look down the line between Wuu and PS420. Yes, you can game on an HTPC, but the built in GPU (as in Llano or similar) won't hold up well with newer games and high settings. The gaming PC will breeze through these games at lower settings and might produce acceptable performance on higher settings (depending on how the player wants the game to play, as I prefer stable 60Hz, I usually disable 4xMSAA in favor of higher framerate for example, as I am already playing at 1080P on my TV). |
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#8934 | |
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Member
Join Date: Aug 2011
Posts: 501
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#8935 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,059
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Quote:
*Note I only use PS4 and not PS4 + XB3 for convenience. I clearly mean 'next gen consoles from MS and Sony' in that comparison.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#8936 | |
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Member
Join Date: Aug 2011
Posts: 501
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But yeah my assessment would be the same as yours. What Nintendo does with the GPU and memory will determine how close or how far they end up. |
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#8937 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,899
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I don't know. Not once have I seen something from Nintendo that lived up to performance expectations even remotely but who knows. And I'm curious about the overhead for the controller. Even then, 25% performance would mean I was more right than wrong.
I think personally that a much more uncertain factor will be how far ms and sony are willing to take performance vs cost. Sony won't be able to go as far as last time, but may not have to. Microsoft may be more focussed on Kinect 2.0 than anything else. |
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#8938 | |
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Member
Join Date: Aug 2011
Posts: 501
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And with the latter I've heard that amongst devs its debatable which one of the two is more powerful. |
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#8939 |
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Member
Join Date: Sep 2002
Location: USA, CA
Posts: 833
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For me it might be enough if nintendo has timed exclusivity for gtV and slightly better game compared to ps3/xbox360. I'm on the fence if I want to buy back into current gen or wait for whatever ms/sony has in store for next gen.
I'm not money constrained to get consoles. For me it's time, I DO NOT want to waste time to redundancy or same old, same old. Whatever gives me fresh stuff, I'm in for. Last edited by manux; 24-Dec-2011 at 01:35. |
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#8940 |
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Member
Join Date: Oct 2008
Posts: 590
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A timed exclusive of GTA will not happen. Not unless Nintendo basically buys Rockstar. That game is set out to sell 20 million units in an instant and Nintendo just cannot sell these many units of a new, expensive (supposedly?) console that fast. Some rumors even state that this time around the PC version might launch on time, too, which I'd appreciate... at least if the port is a bit better this time around than 4.
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#8941 | |
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Member
Join Date: Sep 2002
Location: USA, CA
Posts: 833
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#8942 | |
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Regular
Join Date: Aug 2006
Posts: 6,884
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What if Wuu is only 20% more than PS360? And XB3/PS4 are more like 20X PS360, as we get into year 8, 9, from ps360 release? I think sadly for Nintendo, the gap will be more than enough. Lets take your best case, 3X scenario, for this gen, that would be a 360 with a 166 mhz Xenos, 1ghz xenon, and I dont know, ~170 MB RAM? How pitiful would ports on that box have looked? Would anybody have bothered? |
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#8943 | |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,738
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We already have a fair idea of what the Wii U will be like, it's > PS360, and I highly doubt competitors will release anything with more than twice its memory. (For the record the Wii only has 88MiB vs 512MiB this gen, and sold best There almost certainly won't be as much difference between the WiiU and its competitors as there was between the Wii and PS360.
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So many things to do, and yet so little time to spend... |
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#8944 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,059
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Quote:
For 3x the performance, I guess I mean 3x the perceived on-screen graphics and in game elements. 3x the vertex counts, 3x the shader complexity, 3x the amount of physics, whatever hardware that runs on. And it's probably not a linear scaling for all those factors either. Heck one console running a game 60 Hz, and the other at 30 Hz, would constitute a literal half performance, yet Joe Gamer won't care a great deal about the difference if other factors come into play (cost, popularity, yadayada). It's probably a logarithmic scale, like human visual perception. With light, half the amount of light is seen as about a 10% difference in brightness. Likewise a console that's 'half' the performance of another is only going to look marginally worse, and not only half as good. This is something tech-specs can't shed any light on, how a console's graphics will hold up especially versus competitors. Hence it's a gross measure, just for discussion purposes. Edit: In fact, I can explain exactly how the specs work. They are like dimensions of a shape. A square that's half the size of another square isn't half the width and half the height. These parameters are multiplied to achieve a half total value. In a console CPU clock, GPU clock and RAM could be considered dimensions of a cube. Halving all three would result in 1/8th the total 'volume' or console 'power'. Only there are way more dimensions than just three. Thus a 10% decrease across the board could result in a halving of the total performance And some dimensions can't be measured, such as shader capabilities or GPU features. In real terms for graphics, a third of an XB3 would probably look very similar in games, only at less fidelity. A lot of future performance could be spent on excellent lighting and shading, which a lesser console could fake more and look comparable. Hopefully we'll see a decent amount spent on IQ next-gen, but a lesser console could get away with less AA and still be in the same ball-park. Wii wasn't in the same ball park, or the same league. It was several divisions down and that was obvious in its visuals. Wuu should have visually less discrepancy. The same game could be run at half the poly detail, less AA, slightly simpler shaders, lower resolution (720p vs 1080p), and still look the broadly same and not like some last-gen throwback. The only way this couldn't happen AFAICS is if MS and Sony go all out with insane, unaffordable specs leaving Wuu some generations behind. That or launch 3 years later!
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#8945 | |
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Junior Member
Join Date: Dec 2011
Posts: 55
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Quote:
Is this a totally unrealistic scenario? It would seem to solve the whole price/perf and perf/watt conflict very nicely. This would be several low watt ARMv8 integrated within the GCN architecture all on a single fusion chip further realizing cost and cooling gains. With AMD making every suggestion that they are going to eventualy adopt ARM and their former manufacturing division, Global Foundries, already working with ARM on 28nm and 20nm tech could this be the secret perfect solution that not only meets all performance, cost, thermal, etc requirements, but gives MS the advantage of integrating 720 with Windows on ARM and Windows phone and tablets? |
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#8946 | |
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Member
Join Date: Aug 2005
Posts: 570
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Quote:
Could be interesting with a gpu wiiu 640alus at high clock,wich in this case was a similar technology on the market the like Radeon HD 4770/RV740 since 2009 at 40nm dissipating 80 watts and performance similar to HD 4850,which in theory would probably be less than 60 watts under 32/28nm which fit perfectly in the apparent small size of the next gen Nintendo console( my guess wii u = less than 150 watts). About 1280alus for "psx4720" gpu I also agree, but let us not forget the miracle that AMD did to get put in just 4.31 billion transistors only 365mm2 with Radeon HD 7970 with many thanx to 28nm process.So I do not rule out the possibility of all of it up to see a psx4720 1408alus capable of being placed in a console 200/250watts(my another guess about wattage for next gen console MS and Sony). |
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#8947 |
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Junior Member
Join Date: Nov 2011
Posts: 48
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The HD 7850 has 1408 ALUs and is a 90w part counting board power, so less for a console with lower clocks.
If the CPU is less relevant and we already have 1408 ALUs under 100w with an alleged target of 200w, then I still see headroom for a bit more. Significantly more if the 20nm die shrink is considered in 2013-14. Perhaps big-die 28nm in 2013 in hopes of a 20nm, cost cutting respin in 2014-15. ----------------------------------- What if Microsoft designated Xbox 360 as the "Kinect Console" with a newer, cheaper hardware revision. Since Kinect is currently bottlenecked by the USB port, perhaps a newer model with USB 3.0 and a 20nm/22nm APU. |
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#8948 | |
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Member
Join Date: Aug 2011
Posts: 501
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^ Is that correct? I haven't seen TDPs for anything below the 7950.
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#8949 |
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Member
Join Date: Dec 2011
Posts: 379
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No chance Nintendo will use 28nm chips. If they have to drop the clocks they just do. Until proven otherwise i agree with digitalfoundry that we are looking at a 4670 320SPUs @40nm derivate
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#8950 | |
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Member
Join Date: Aug 2011
Posts: 501
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Quote:
And it's very plausible that they can use 28nm for their GPU since NEC/Renesas started development of their 28nm fab back in 2009. They are also capable of eDRAM on a 28nm process. Nintendo used NEC for both GC and Wii. |
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