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#7726 |
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Member
Join Date: Aug 2005
Posts: 570
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Rambus has fulfilled the performance specifications on paper for PS3 hardware?
We know that the ps2 had some latencies even 2channels 3.2GB/sec, but correct me if I'm wrong, never heard about problems with speed and performance XDR on ps3 (had much criticism from developers about programming for three types of memory etc.local store->XDR->GDDR3 ). About XDR2...they have videos showing the performance of these modules will not be able to meet a possible demonstration and testing to manufacturers? http://www.rambus.com/in/technology/...dr2/index.html |
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#7727 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,469
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We'll know when someone makes one. Let me know when that happens, and then they could probably mass produce a year or so after that.
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#7728 | |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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I thought the Wii kept 1T-SRAM in only for backwards compatibility. It has the exact amount required to go into Gamecube mode properly, and not a single byte more. The rest of the memory is GDDR, which should be much cheaper not least because it's a high-volume product, used by many, made by many. Just speculating here, but I wouldn't take this to mean that Nintendo is banking on a non-mainstream main memory type again. It's probably used again to achieve good backwards compatibility with the Wii (and potentially Gamecube downloadables). Or maybe embedded as framebuffer memory, but much larger this time to accomodate 720p. ... or both. A 24MB 1T-SRAM buffer at high speeds could be the Wii U's native frame buffer, and at other times, downclocked, an emulated Wii's or an emulated Gamecube's main memory bank. The GPU might not even need the old framebuffer and texture cache memories to provide full-speed emulation. |
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#7729 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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I read Charlie (and some others) claims about the llano supply problems (we could also consider deceiving Bulldozer unofficial previews). AMD lacking aside it seems that GF 32nm process is not doing good. If Charlie was right about MS expecting the first silicon the first silicon for their SoC in 2012 Q1 I expect things to look bad. Basically the odds (already low) for an anticipated launch in fall 2012 are buried for good.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#7730 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,469
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Did anyone really expect a 2012 launch?
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#7731 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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#7732 |
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Regular
Join Date: Aug 2006
Posts: 6,903
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2012 launch was always almost ruled out (well, since e3) because Halo 4 360 is in holiday 2012. They're not going to do a massive marketing campaign for that AND bring out a new console.
2013 is possible. |
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#7733 |
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Member
Join Date: Dec 2006
Location: France
Posts: 671
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And Gears 3 shown that 360 have some room for upgrade graphics and can sell 3M games in one week. So the NPD and EU sells numbers will be very interesting to survey this end of year. The UE4 is also expect to release in 2014 and target next consoles
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#7734 | |
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Member
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Quote:
Do you remember the I/O Processor from PS2 that made the backwards compatibility possible and included 2MB of associated RAM? I believe that we are in front of a similar case, this time with a reduced Wii SoC and 88MB of 1T-SRAM as the associated memory for the small die that gives the Wii U the BC without affecting directly to the main CPU and main GPU design. |
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#7735 | |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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Quote:
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#7736 | ||
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Regular
Join Date: Aug 2006
Posts: 6,903
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Seems like a 2-bit website, but I found this rumors fun and plausible
http://sillegamer.com/?p=4231 Quote:
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#7737 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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As much as I would like an upgraded 360, I think in the grand scheme of things the later they launch the more capable the hardware will be.
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#7738 |
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Regular
Join Date: Aug 2006
Posts: 6,903
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#7739 |
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Senior Member
Join Date: Aug 2004
Posts: 1,855
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The wait isn't too painful for me personally. I think the current console games look pretty good. I can wait another year or two.
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#7740 | |
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Senior Member
Join Date: Aug 2007
Location: Guam
Posts: 1,137
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Quote:
It could be that the current gen still has the ability to wow you at times. Minds could be changed with a demo or vid of what the next gen will offer. |
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#7741 |
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Junior Member
Join Date: Jul 2005
Location: Norway
Posts: 19
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I might be trowing stones in a glass house now, but I cant help thinking that the demand from people around the world that consoles must be so cheap is limiting the companies to make more powerful/futureproof hardware. I know expensive consoles does not sell very well because of this and the companies know that. I think thats sad, but what can we do? The strange thing is that millions of PC gamers often upgrade their PC with only a graphic card that costs more than a complete console, hey millions even pay more for a cellphone!!!. Me personally would like to see a market with low-, mid- and high end alternatives of consoles. I use my PS3 so much (several hours each day) and have so much fun playing online with friends, so for me it would be totally worth it to pay even 2000$. (I payed close to 1000$ here in Norway on release). So I would have given the high end alternative a shot, but because of the market situation, I would most likely be amongst a few people with maybe a limited amount of games available. Maybe each company could make one low/mid end console and one high end console which both could play all games from that company, but with different graphic settings like in the PC world?....I dont know. Please do not tell me to just use PC for gaming because I just like to jump in my sofa, fire up the projector and use the controller for gaming. I am finished using my PC for gaming. For the next generation, my hope is that at least one company pushes the limits and dont choose the "Nintendo way".
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#7742 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,469
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Making things more expensive in the technology world doesn't really make them future proof. You would extend the life slightly, but the benefit is very limited.
Imagine they had done what you suggest in 2005/6 what could they have managed? $1000 hardware with double the ram and a 15% higher clock in a box twice the size to accommodate the extra cooling? Does that even buy the hardware an extra year? The vast majority of people wouldn't spend that so the developers would still target the base system with the higher end ones getting a higher texture pack or maybe AA from the odd release. |
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#7743 | |
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Regular
Join Date: Aug 2006
Posts: 6,903
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Quote:
It's losing that ability for me. I was most wowed maybe back in 2006-7. Then there was another huge jump with Killzone 2 and Uncharted. Then other games took a few years to catch up to those two. I dont see any "big" jumps at all anymore. Nothing shocks me on this hardware. The games are AAAAAAAAAMAZING for this hardware though. That's why I'm itchy to see what they can do with a big jump in power, it's gonna be unreal! |
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#7744 | ||
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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Quote:
And I agree that it's the case of "you don't know what you have 'till it's gone." By that I mean, if you've been gaming on PC at 60fps with increased detail and IQ settings, it really hurts to go back to ≤30fps 720p with crappy IQ. But if you don't know what you're missing, you probably won't be demanding a huge upgrade. I think that's what Epic was trying to accomplish with the Samaritan demo (i.e. show people what they're missing), and frankly I expect the next generation to end up well ahead of that (but not for launch titles obviously).
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#7745 |
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Regular
Join Date: Aug 2006
Posts: 6,903
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Samaritan demo for me did not wow me near as much as UE3 demos (the brumak, etc) did back in the day.
I'm firmly against the "diminishing returns" camp and remain so, even believing the opposite. However, Samaritan demo unless it was just a bad demo, might be evidence the other way. |
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#7746 |
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Senior Member
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The current gen designs are based on what are now almost 10-year old designs?
A very long time in technology. |
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#7747 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,070
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I'm still wanting improvements in the games; the visuals would be good enough as long as the game experience evolved. eg. Syndicate and XCom are being remade as FPSes - whereas someone announcing a true-blue XCOM game for 2013 for PS360 would have me excited. From Dust has potential but needs to be evolved into a full game, but there would be a fabulous next-gen god game to wait for.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#7748 | |
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Senior Member
Join Date: Aug 2007
Location: Guam
Posts: 1,137
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Quote:
Besides looking prettier, I guess if I buy into 3D or holodeck tech, I don't see what is really going to get me to buy into next gen on day one. It could be as homerdog has stated and that because I've been gaming on the old tech that I really don't know what I'm missing. Somehow, I just think that this gen has more to be squeezed out of it. I'm actually quite surprised that Turn 10 has been able to up Forza 4's graphics from 3 in a short time with the added CPU overhead requirement for Kinect. |
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#7749 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,070
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I'm actually saying I'm happy with this gen and its potential. I want the games to get 'better', which they can do on the current boxes. We don't need new hardware to advance the games yet, and a release of new console next year say would just mean more fo the same with prettier graphics. Well, that's not worth hundreds of bucks IMHO. I'm happy to stick with what I've got hardwarewise and wish devs would improve their desgin skillzorz (not puttung noobs up against vets in multiplayer for example, or not having stupid Overkill Perks).
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#7750 | |
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hardly a Senior Member
Join Date: Jul 2008
Location: still camping with a mauler
Posts: 3,637
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I saw a lot of F4 on a Top Gear episode and wasn't impressed. I think GRID on my PC looks better, and that game is old and developed on fewer resources than Turn 10 can throw at F4. High quality AA and AF make a tremendous difference.
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