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#7601 |
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member
Join Date: Feb 2002
Posts: 7,509
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The EDRAM does count a little, all those temp buffers eat up a lot of the 256MB VRAM in the PS3. Depends on the game and the renderer of course.
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My opinions do not represent that of my employer blah blah etc. |
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#7602 | |
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Regular
Join Date: Aug 2006
Posts: 6,899
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Quote:
Now if you assume the 360 is consistently more profitable than the division as a whole (and this was stated by MS in one past conference call at some point IIRC), it's probably already break even or better, would be my guess. I agree Nintendo has been vastly more profitable Wii vs 360 life to date. But right now Microsoft is arguably in a better position. |
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#7603 |
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Senior Member
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Anywhere I can see the (more or less) exact sales numbers? It sounds rather unbelieveable considering pretty much everyone that I know that owns a Wii uses it just a few days a year at best and several haven't touched it for over a year.
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#7604 | ||
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Senior Member
Join Date: Mar 2003
Posts: 2,392
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Quote:
The 360 narrowly dodged 256 MB! Quote:
Disregarding memory that will be used because you don't like its name isn't very fair. If your 360 game is using MSAA then the edram is saving you main memory. If your 360 game is using all 10 MB of edram to store a framebuffer that is then switched with the front buffer during vblanc, then yes, it's like the 360 has 522MB of memory. |
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#7605 |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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What temp buffers?
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#7606 |
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member
Join Date: Feb 2002
Posts: 7,509
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Framebuffer, Z-buffer, backbuffer, particle buffer, and if you use any level of deferred rendering than that's a few more buffers again. Reflections and other off-screen render targets will stay there too.
X360 keeps the backbuffer in main RAM and depending on the title it might get away with using the EDRAM only for everything else. If you do tiling or deferred rendering, or use more space for HDR (like Reach) then it might get complicated but then you can always go sub-HD
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My opinions do not represent that of my employer blah blah etc. |
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#7607 |
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member
Join Date: Feb 2002
Posts: 7,509
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Monthly NDP charts usually had 3-5 Nintendo titles, and most of them in the top spots. Many games have sold more than 20 million copies whereas even the X360 only has a few that went 10+ million.
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My opinions do not represent that of my employer blah blah etc. |
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#7608 | |
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Senior Member
Join Date: Mar 2003
Posts: 2,392
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#7609 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,064
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If they did, you'd require a very particular backbuffer that fits in eDRAM. But yes, all RAM in use counts as RAM and XB360 has 522 MBs for devs to choose what to do with. And that's exluding what the OS reserves.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#7610 | ||
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Regular
Join Date: Aug 2006
Posts: 6,899
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Quote:
Sure they can. That's what technology does, double. Quote:
I agree, which is why you shouldn't just add all the memory a system has on the motherboard hodgepodge together. GC was not really a 43 MB system compared to others when 16 MB was brutally crippled and limited in use. EDRAM in any system is not additive to main RAM either. |
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#7611 |
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member
Join Date: Feb 2002
Posts: 7,509
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Yeah it's no accident that devs always mention the memory advantage of the X360 over the PS3. And the divided pools on the PS3 are yet another issue to deal with and it also makes full utilization even harder. You need 6 more megs, you have 2 here and 5 there but can't simply move anything around, so will you re-architect everything just for that?
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My opinions do not represent that of my employer blah blah etc. |
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#7612 | |
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Regular
Join Date: Aug 2006
Posts: 6,899
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Quote:
But there was a detailed debate before about this on B3D if anybody can find it...if I recall the conclusion was unclear at best. PS maybe probably OT but I this should get your next gen juices slathering, it does mine (all new BF3 trailer) http://www.youtube.com/watch?v=u5eLbPQt_Pk&hd=1 Quite a lot of headroom left in graphics I'd say, although BF3 is that example we've been missing this gen of a incremental PC game that somewhat lessens the wow factor of next gen consoles when they arrive. But hopefully not too much cause I want to be blown away, and trust that I will even beyond BF3. |
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#7613 | ||
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Senior Member
Join Date: Mar 2003
Posts: 2,392
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Quote:
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I wouldn't complain about having 16 highest capacity memory chips in the next consoles, but I wouldn't bet on it! The original Xbox used 4, with 8 being saved for the devkits. The jump to 512 MB of ram for the 360 robbed MS of the chance to have more memory in the devkits, but obviously made the system much more capable. |
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#7614 | |
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Senior Member
Join Date: Jun 2006
Location: London
Posts: 1,551
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Your final render targets maybe a different matter however... |
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#7615 |
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member
Join Date: Feb 2002
Posts: 7,509
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You have to put them somewhere and that's substracted from that 512MB figure, whereas on the X360 it isn't. So what's your point?
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My opinions do not represent that of my employer blah blah etc. |
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#7616 |
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member
Join Date: Feb 2002
Posts: 7,509
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Devs usually don't get into that much detail but the fact is that the extra 10MB does count as an extra 10MB.
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My opinions do not represent that of my employer blah blah etc. |
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#7617 | |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,841
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Quote:
I honestly don't expect next gen consoles to leapfrog PCs though. As things are becoming increasingly heat and power constrained the console form factor becomes the limiting variable (as it will be with all devices). I fully expect next generation consoles (at least one of them) to jump to midrange discrete DX11-level performance, but I doubt they will even reach the high end of PC performance, let alone surpass it. It's just not reasonable to expect in that size and power profile. Of course there will still be some performance advantage of less abstraction/portability like always on consoles, but I'm not sure if it will make up the gap which is currently the widest that it has ever been and getting wider.
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The content of this message is my personal opinion only. Last edited by Andrew Lauritzen; 09-Sep-2011 at 17:42. |
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#7618 | |
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Senior Member
Join Date: Apr 2006
Posts: 1,052
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#7619 |
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member
Join Date: Feb 2002
Posts: 7,509
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I know that, and I absolutely don't want to make it sound like I have some issue with the Xbox business, and noone ever expected the entry of a new player into the console market to be a cheap one.
I've merely talked about how Nintendo is the only one really profitable in this generation if you look at the bottom line.
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My opinions do not represent that of my employer blah blah etc. |
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#7620 |
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member
Join Date: Feb 2002
Posts: 7,509
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I don't think we should look at double and triple graphics card systems as a reasonable metric of PC performance. Sure, they're more available to the public compared to stuff like the GSCube or the first multi-chip 3dfx cards; but I'd put those systems into a different leage and not with the "PC".
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My opinions do not represent that of my employer blah blah etc. |
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#7621 | ||
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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Quote:
Money I guess nintendo made a lot of money, the current trend on their share with negative forecast has nothing to do with the wii. Quote:
It's easy to do an almost postmortem analysis but I believe that N made the wrong decision by try to push the Wii down even more people throats through more and more pointless peripherals while not delivering the games that pushed people to buy the game. They took the wrong path (postmortem it's easier to come down to that conclusion I know). Clearly adults that don't play games often were not a reliable base and trying to replace board/social game game was not a good idea either. My postmortem idea is that the WiiU should have been there for a while now, a real in between product. Instead of trying to address non gamers (while not delivering enough games) their focus should have been to get every body within the family around their system but not at the same time. That's where on-line service, a more potent system would have come handy. Nintendo pressed the lemon way too dry. N should have ship the Wii2 fall 2010 when they were still at the top of the wave. Wii2 should have developed along their new handled something fresh not a new DS. They've been cheap and their exec will get fired in near future that's sure. They were all about their "casual gaming" while wondering about what to do with "da vitality censor". It looks like success made them a bit tipsy. Imagine how strong Nintendo was in 2009 and if they have announced a system in TGS 2009 launching worldwide in 2010 matched by a new handled that can work together with the system providing WiiU functionality and way more? They were the unquestionable wiinner, they could have like MS develop a facebook application that run facebook games for example, they had the strength to do so, minecraft editors would not have been like "user base is not enough". No they preferred in a cocky fashion spend money searching how to do a new balance board, a wii motion; a vitality sensor??? WTF Imho they missed the point, social game and online servicces were the way to extend further their reach more than balance board 2, Wiimotion+ , vitalishit and I don't know what, a more potent system was the way to take male teenagers from either sony or MS. They got locked in a posture, searching workaround for their system and business model lacking instead of looking forward about what they peak popularity allowed them to do. It's like they took the Sony "10 years life span for them selves" but 10 years life span is not an universal truth neither for them or MS or Sony. For them 4 may have been enough they were past profitable with outstanding public perception.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 09-Sep-2011 at 18:53. |
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#7622 | |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,841
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Quote:
Arguably last generation barely did it anyways. The PS3 in particular was a bit depressing with the NVIDIA 8xxx series and DX10 coming out around the same time and providing significantly superior hardware.
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The content of this message is my personal opinion only. |
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#7623 |
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Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
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I find it encouraging that we are more than likely going to be moving away from the PPC design used in PS3 and Xbox360 - it was just a megahurtz monster = lackluster performance. Of course the decision to go with such a CPU would have been made when it became known that IPC counts for something and splitting the cache on those multicore processors just served to starve them.
It would be nice to design a GPU from the ground up just for specifically for eye-fidelity, rather than the trend to go all general purpose which doesn't increase performance/die size in reality. I am talking about the legacy of DirectX and features that add bloat but don't increase speed. Didn't some dev state that you can do most of the effects in DX8 that you can in DX11 (I think a slight exxagerration but still some DX9 games look incredibly similar to their DX10/11 counterparts.) Here is hoping that Sony, Nintendo and Microsoft choose wisely!
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Time is an illusion. Lunchtime doubly so - Douglas Adams |
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#7624 | |
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AndyTX
Join Date: May 2004
Location: British Columbia, Canada
Posts: 1,841
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Quote:
Lots of the real breakthroughs in graphics are happening due to increased flexibility enabling fundamentally more efficient algorithms to be expressed. So while you can criticize certain features as not turning out to be too useful or efficient (*cough* geometry shaders), overall the feature improvements have mattered as much if not more than the raw speed. We have plenty of raw speed in high-end PC GPUs for instance, but the problem is things like how naively the GPU pipeline makes use of the available memory bandwidth. That sort of thing needs to be addressed by better algorithms (enabled by more general features), not more bandwidth.
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The content of this message is my personal opinion only. Last edited by Andrew Lauritzen; 09-Sep-2011 at 20:04. |
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#7625 |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,468
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They should be able to easily match 6970/580 level performance given the advantages of a closed system. I'd guess current laptop graphics withing a closed ecosystem would accomplish that.
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