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Old 07-Sep-2011, 10:37   #7551
MarkoIt
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https://www.power.org/events/2010_IS...5_-_Final4.pdf

Are we sure than A2 cores are good for gaming applications?

I mean, it's better an 8 A2 cores with 32 slow threads or a 4 Power7 cores with 16 faster threads (and out of order architecture)?

By the way, look what i found:
http://realworldtech.com/page.cfm?Ar...1511004545&p=3

IBM eDRAM's density is > 11Mbit/mm^2 @ 32nm. Which means that in 90 mm^2 ,the same die-size of Xbox360 daughter die at launch, they could pack 120+ Mb of eDRAM.
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Old 07-Sep-2011, 10:50   #7552
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Originally Posted by MarkoIt View Post
https://www.power.org/events/2010_IS...5_-_Final4.pdf

Are we sure than A2 cores are good for gaming applications?

I mean, it's better an 8 A2 cores with 32 slow threads or a 4 Power7 cores with 16 faster threads (and out of order architecture)?
well point is I don't see how 4 cores would qualify as "lot of cores", what's better? I don't know but I expect 8 Power A2 cores to consumes less than the 4 power7 cores.
Quote:
By the way, look what i found:
http://realworldtech.com/page.cfm?Ar...1511004545&p=3

IBM eDRAM's density is > 11Mbit/mm^2 @ 32nm. Which means that in 90 mm^2 ,the same die-size of Xbox360 daughter die at launch, they could pack 120+ Mb of eDRAM.
The problem is that the process doesn't seem ready, power A2 should launch soon @45nm, blue gene also use IBM 45nm process. I don't expect MS to use this process but IBM/GF standard 32nm process, so no EDRAM. I might be wrong by the way, but I believe MS would easily trade lot of cache or scratch pad memory for more CPU and GPU cores especially if Charlie is right about the system using a SoC/APU. there is also cost I don't think that IBM process allowing for edram is cheap IBM doesn't care on the market they are aiming for with POwer 7 /A2 console manufacturers do. Using this process also implies being stuck with a foundry (IBM) for the whole system life cycle, it's also unclear at which pace this process will advance vs simpler processes which may delay cost reduction through shrinking.
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Old 07-Sep-2011, 14:59   #7553
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RAM & Streaming Cache Implications: http://forum.beyond3d.com/showthread.php?t=60856
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Old 07-Sep-2011, 15:43   #7554
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Originally Posted by liolio View Post
The problem is that the process doesn't seem ready, power A2 should launch soon @45nm, blue gene also use IBM 45nm process.
console usually launch with no brand new process, but considering a 2013/14 date that numbers are interesting
and the daughter die can be on a different process anyway
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Old 07-Sep-2011, 15:54   #7555
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Originally Posted by MarkoIt View Post
IBM eDRAM's density is > 11Mbit/mm^2 @ 32nm. Which means that in 90 mm^2 ,the same die-size of Xbox360 daughter die at launch, they could pack 120+ Mb of eDRAM.
Are you sure the heat allows for that? I thought power and heat were now the biggest reasons why die shrinks give diminishing returns.
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Old 07-Sep-2011, 16:21   #7556
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Originally Posted by Heinrich4 View Post
Epic seems to expect the next generation:

http://www.vg247.com/2011/09/06/epic...xt-generation/


“‘What would you like to see?’ I can’t tell you, because I know what’s going on.”

Despite the silence, though, Capps is willing to concede that developers Epic’s engaging with on UE4, the company’s next generation engine, are pumped.

“We’ve only talked to a small number, but the ones we have are very excited because we’re doing a lot of core work that’s going to make it easier for them to scale up, especially with lots of processors,” he says."
See this youtube also

http://www.youtube.com/watch?v=6JoU08ecIa8&t=2m34s

Mike Capps hints Gears 3 is the culmination for UE3 and seems to shift focus to UE4. I think next gen is coming 2012-2013...
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Old 07-Sep-2011, 16:42   #7557
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I think next gen is coming 2012-2013...
If Wuu is considered next-gen then 2012 is pretty much a sure bet. Only question is when will Sony-MS follow.
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Old 07-Sep-2011, 23:04   #7558
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Originally Posted by Rangers View Post
See this youtube also

http://www.youtube.com/watch?v=6JoU08ecIa8&t=2m34s

Mike Capps hints Gears 3 is the culmination for UE3 and seems to shift focus to UE4. I think next gen is coming 2012-2013...
I have the same thought about 2013.

See this post.

http://forum.beyond3d.com/showpost.p...postcount=7459


I have impressions there is evidence is something expected to happen very important for Sony in 2013, perhaps even a new console, see the statements carefully and probably even some thirdies developers now have at least some information about the reasonably practicable to wait for these consoles (I speak mainly of Epic leader in licenses in the current generation).


I don't think sony and ms will leave the current leader of the generation (in total numbers of consoles reaching 80/90 millions units) out in front with more than one year ahead, even if it is a console (wiiu) supposedly only slightly more powerful than ps360.
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Old 08-Sep-2011, 00:04   #7559
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http://www.engadget.com/2011/09/07/s...ia-prices-hmz/
less than a dollar per column of pixels, great

But about the memory, I know Sony allows users to change the hard drive.
Would it be a real big stretch... to have a DDR5 slot which allows the user to upgrade the cache?
It could be fairly simple for developers to implement, and it would allow users to cut loading times, if they want to pay for that. The console only needs an extra connector/lane/memory controller which is less expensive than the ram itself would be (probably)
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Old 08-Sep-2011, 00:13   #7560
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Originally Posted by Beef Stallmer View Post
http://www.engadget.com/2011/09/07/s...ia-prices-hmz/
less than a dollar per column of pixels, great

But about the memory, I know Sony allows users to change the hard drive.
Would it be a real big stretch... to have a DDR5 slot which allows the user to upgrade the cache?
It could be fairly simple for developers to implement, and it would allow users to cut loading times, if they want to pay for that. The console only needs an extra connector/lane/memory controller which is less expensive than the ram itself would be (probably)
Doesn't make sense because games need to support baseline hardware which would limit how engines can be designed. It would perhaps work for occasional loadtime reduction and higher res textures/less popup but it wouldn't allow radical engine redesign requiring fast streaming. Also it would add another path that doesn't just need to be coded but also tested. It can add quite significant cost to QA.
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Old 08-Sep-2011, 00:18   #7561
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Homework, that's all I can say, better do your homework...
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Old 08-Sep-2011, 08:23   #7562
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every single game can load faster on the psp2000 because of the extra ram.
so yeah, there you go
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Old 08-Sep-2011, 10:10   #7563
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Originally Posted by manux View Post
Doesn't make sense because games need to support baseline hardware which would limit how engines can be designed. It would perhaps work for occasional loadtime reduction and higher res textures/less popup but it wouldn't allow radical engine redesign requiring fast streaming. Also it would add another path that doesn't just need to be coded but also tested. It can add quite significant cost to QA.
i'm not for the ddr5 addon, but what if your baseline console is one that count on the possibility of a variable size memory?
something that the system make trasparent to the programmer, but that can be used for the caching of recent files

maybe that can be done differentiating the pro from the elite
one ships with 250GB of HDD, and the other 400GB of hybrid HDD with 4GB of solid state memory
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Old 08-Sep-2011, 12:35   #7564
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Variable sized memory can't be made transparent. Read game developer presentations to see how far they go in squeezing every bit of performance out of the hardware, the two approaches can't work together.
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Old 08-Sep-2011, 13:14   #7565
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Originally Posted by Rangers View Post
I do tend to agree with this. People point to the Xbox as the example of "see power means nothing" but I feel like it's a misleading example.

Overall I'm with Erick, I believe the most powerful system (if there is a clear advantage, bigger than PS3/360 or PS1/N64 for example) will generally triumph in the hardcore space (and the Wii though it still lost to the HD twins as a whole, is not in the hardcore space). But that will trend OT as always

People argue against that, yet for example every Wii U speculation thread is full of Nintendo fans absolutely pining for one more ounce of power in the system (check neogaf), etc. It seems actions speak louder than words. I believe in the hardcore space graphics are the most important factor, and there isn't a close second. I once read Jaffe lamenting that he wished for one console of baseline never increasing power or something, so that in his words, all game devs like himself dont have to spend 70% of their time (of course with Jaffe it was, 70% of their f*cking! time ) trying to squeeze better graphics into their game and instead can concentrate on gameplay. My take is, well they spend 70% of their time on graphics because that's what people care about.
I completely agree. Not to mention RAM gives you access to exclusive games. For instance, Doom 3 on the Xbox -it couldn't be released on PS2 and GC-.

Also more RAM means your console is more future proof.

Question is..., what would you prefer, investing on a console that will last 5 years or investing some more money on a console that can last 10-11 years?
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Old 08-Sep-2011, 13:48   #7566
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And yet you people still haven't explained how it's good ROI; the folks buying the console 5-10 years down the line are not the hardcore. With price drops, they also are not the ones helping to mitigate the increased costs that you are all suggesting. It's also nowhere near the same situation as between 64MB vs 512MB or whatever the WiiU is eventually going to have.
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Old 08-Sep-2011, 14:42   #7567
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Originally Posted by AlStrong View Post
And yet you people still haven't explained how it's good ROI; the folks buying the console 5-10 years down the line are not the hardcore. With price drops, they also are not the ones helping to mitigate the increased costs that you are all suggesting. It's also nowhere near the same situation as between 64MB vs 512MB or whatever the WiiU is eventually going to have.
So how was it good ROI to have 512 MB ram in the PS3 and 360?
Don't answer that.

Anyway, with my plan, only the hardcore would need to pay for faster loading/ less UE3 style texture pop-in. Sounds like a good deal to me.

In the case of GT5 you can in a way already do this, by investing in a SSD which will cut loading times in half.. At the minimum
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Old 08-Sep-2011, 15:45   #7568
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I don't say they should ship with 8 or whatever number, I just think its a good idea to have the consoles a bit customizable.
Both Nintendo and Sega did it (ram carts) before. In a PC it also works, 2vs4 GB for example and to my knowledge it's not that difficult to implement for developers. Even when used as a texture cache it would greatly benefit the loading or streaming. Even if it's just ddr3.
See my concept as an optional ram-disk


I agree fully on your point that it would be expensive over the full lifetime to include the extra (and faster) memory by default.
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Old 08-Sep-2011, 15:47   #7569
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hybrid over sata is optional and don't require another bus
la la la...
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Old 08-Sep-2011, 15:48   #7570
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Originally Posted by AlStrong View Post
And yet you people still haven't explained how it's good ROI; the folks buying the console 5-10 years down the line are not the hardcore. With price drops, they also are not the ones helping to mitigate the increased costs that you are all suggesting. It's also nowhere near the same situation as between 64MB vs 512MB or whatever the WiiU is eventually going to have.
Ehh, it's a balancing act. I'm willing to bet the ROI on 360 adding the 256 MB was off the charts. I'd bet had they added an additional 256 MB on top of that, that ROI would have also been very good, and they'd be in a better position today (it's probably arguable at least on the 2nd 256 though)

Of course, there comes a point where it does not make sense. Especially if you already significantly technically outgun the other guy. In my mind you only need to be noticeably better than the competition. Beyond that wont really help you, or more correctly to say, isn't necessary.

Quote:
you'd need 32x2Gbit or 16x4Gbit chips
So this isn't doable? Guess I need to study up. I look at high end graphics cards, 2GB GDDR5 cards are out there, anyway.

Couldn't you do 32X2 or 16X4 now and worry about reducing down the number of chips later as it becomes possible? Seems like you could to me.

I just maintain we have to get something that provides a noticeable jump over this gen, and that will last 7-8 years possibly minimum, and I dont see 2Gb fitting that bill. I'm guessing Epic is working closely with MS right now, and I'm sure they're saying "here's what we need to run Samaritan, to run UE4 the way we'd like, and to provide a next generation leap", and I imagine it's beefy numbers, and I doubt MS is going to just disregard that. The very fact there is a U4 rather than just "here throw some more stuff on UE3" sort of proves it.

I dunno, I cant wait to find out just exactly how theyre going to tackle all this stuff.
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Old 08-Sep-2011, 15:49   #7571
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Quote:
Originally Posted by Beef Stallmer View Post
http://www.engadget.com/2011/09/07/s...ia-prices-hmz/
less than a dollar per column of pixels, great

But about the memory, I know Sony allows users to change the hard drive.
Would it be a real big stretch... to have a DDR5 slot which allows the user to upgrade the cache?
It could be fairly simple for developers to implement, and it would allow users to cut loading times, if they want to pay for that. The console only needs an extra connector/lane/memory controller which is less expensive than the ram itself would be (probably)
Wouldn't work. It's not like a PC with a heavy OS that does all kinds of memory management for developers. In the console world, the devs do all of the memory management themselves. If you threw more memory into a console, it wouldn't do anything because they games are not programmed to use it.

To make this work you'd have to design a console OS that somewhat takes memory management out of the hands of the devs, which causes all sorts of problems. In the console space the devs like to know at exactly which memory address a piece of information will be stored in, and they have full control of the memory layout. Coding to the metal, as they say. One other solution would be to write code for different configurations (512MB, 1GB, 1.5GB), where any variation outside those parameters would be useless. It wouldn't be worth it in the end. The devs would still have to make sure their games work and perform optimally on the lowest spec of memory. So is it worth the time and effort to make different code paths for different memory configurations? You wouldn't be able to take advantage of that extra memory in the same way you would if it was the default configuration, and it adds a whole new level of testing complexity. On top of that, you get people putting bad dimms in their console, who'd end up blaming the console vendor or developer for their "POS buggy game/console!" Not worth it.
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Old 08-Sep-2011, 15:52   #7572
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Appreciate your patience, Scott, I personally really don't know why we have to repeat the same year-old circles again and again...
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Old 08-Sep-2011, 15:59   #7573
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Originally Posted by hoho View Post
If Wuu is considered next-gen then 2012 is pretty much a sure bet. Only question is when will Sony-MS follow.
I personally don't (consider Wii U next-gen).

I think that Epic making developers excited with their new version doesn't mean what some people may think it means. The first developers will start working for next-gen platforms up to 3 years before it releases. Epic is basically previewing their next-gen engine, which is a good sign as I reckon both Sony and Microsoft will make having a stable Unreal Engine ready to go well before launch a big priority. But it also means that the first next-gen projects probably won't start until 2012, which imho means / confirms we won't see next-gen before 2014.
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Old 08-Sep-2011, 16:03   #7574
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Originally Posted by Rangers View Post
Ehh, it's a balancing act. I'm willing to bet the ROI on 360 adding the 256 MB was off the charts. I'd bet had they added an additional 256 MB on top of that, that ROI would have also been very good, and they'd be in a better position today (it's probably arguable at least on the 2nd 256 though)
Well, my main beef here is the 8GB vs 4GB, which for Microsoft, would be akin to them including 1GB in the 360, which would have made the console quite a bit larger and more complicated with the tracing on the mainboard for years to come, not to mention even much more supply constrained as GDDR3 700MHz was the cutting edge in 2005 and one of the major reasons the console was supply limited in the first place.

I do realize that PS3 represented a 16x increase, but again, there's the physical I/O involved here as well. PS2 was smaller than Xbox.



-------

One thing I would like to point out is how the Xbox 360 dev kits still only used 512MB RAM for years because they used identical hardware. There was just no room for double the RAM chips. It wasn't until the 1Gbit GDDR3 chips were in mass production that they finally updated them.

Will devs need that doubling for dev kits next gen? Maybe not, but they'll be wanting to make use of the whole amount of memory without the headaches of fitting dev tools in memory simultaneously with the game content.

Quote:
So this isn't doable? Guess I need to study up. I look at high end graphics cards, 2GB GDDR5 cards are out there, anyway.

Couldn't you do 32X2 or 16X4 now and worry about reducing down the number of chips later as it becomes possible? Seems like you could to me.
Doable... it's just there are a number of factors involved.
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Old 08-Sep-2011, 16:08   #7575
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I suppose it does depend on whether the console is released end of 2012 or goes to end of 2013.

MS may make the decision to go to 8GB and if they do, kudos to them. I am more interested in the CPU and GPU right now .
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