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#7551 |
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Member
Join Date: Mar 2007
Location: Italy
Posts: 353
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https://www.power.org/events/2010_IS...5_-_Final4.pdf
Are we sure than A2 cores are good for gaming applications? I mean, it's better an 8 A2 cores with 32 slow threads or a 4 Power7 cores with 16 faster threads (and out of order architecture)? By the way, look what i found: http://realworldtech.com/page.cfm?Ar...1511004545&p=3 IBM eDRAM's density is > 11Mbit/mm^2 @ 32nm. Which means that in 90 mm^2 ,the same die-size of Xbox360 daughter die at launch, they could pack 120+ Mb of eDRAM. |
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#7552 | ||
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Ohio frog
Join Date: Jun 2005
Location: Ohio, USA
Posts: 4,172
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Quote:
Quote:
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#7553 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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RAM & Streaming Cache Implications: http://forum.beyond3d.com/showthread.php?t=60856
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#7554 | |
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Member
Join Date: Nov 2006
Location: Somewhere over the ocean
Posts: 631
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Quote:
and the daughter die can be on a different process anyway |
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#7555 |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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Are you sure the heat allows for that? I thought power and heat were now the biggest reasons why die shrinks give diminishing returns.
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#7556 | |
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Regular
Join Date: Aug 2006
Posts: 6,748
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Quote:
http://www.youtube.com/watch?v=6JoU08ecIa8&t=2m34s Mike Capps hints Gears 3 is the culmination for UE3 and seems to shift focus to UE4. I think next gen is coming 2012-2013... |
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#7557 |
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Senior Member
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#7558 | |
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Member
Join Date: Aug 2005
Posts: 570
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See this post. http://forum.beyond3d.com/showpost.p...postcount=7459 I have impressions there is evidence is something expected to happen very important for Sony in 2013, perhaps even a new console, see the statements carefully and probably even some thirdies developers now have at least some information about the reasonably practicable to wait for these consoles (I speak mainly of Epic leader in licenses in the current generation). I don't think sony and ms will leave the current leader of the generation (in total numbers of consoles reaching 80/90 millions units) out in front with more than one year ahead, even if it is a console (wiiu) supposedly only slightly more powerful than ps360. |
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#7559 |
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Naughty Boy!
Join Date: Aug 2011
Location: Seattle
Posts: 105
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http://www.engadget.com/2011/09/07/s...ia-prices-hmz/
less than a dollar per column of pixels, great But about the memory, I know Sony allows users to change the hard drive. Would it be a real big stretch... to have a DDR5 slot which allows the user to upgrade the cache? It could be fairly simple for developers to implement, and it would allow users to cut loading times, if they want to pay for that. The console only needs an extra connector/lane/memory controller which is less expensive than the ram itself would be (probably) |
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#7560 | |
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Member
Join Date: Sep 2002
Location: USA, CA
Posts: 831
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#7561 |
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member
Join Date: Feb 2002
Posts: 7,484
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Homework, that's all I can say, better do your homework...
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My opinions do not represent that of my employer blah blah etc. |
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#7562 |
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Naughty Boy!
Join Date: Aug 2011
Location: Seattle
Posts: 105
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every single game can load faster on the psp2000 because of the extra ram.
so yeah, there you go |
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#7563 | |
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Member
Join Date: Nov 2006
Location: Somewhere over the ocean
Posts: 631
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something that the system make trasparent to the programmer, but that can be used for the caching of recent files maybe that can be done differentiating the pro from the elite one ships with 250GB of HDD, and the other 400GB of hybrid HDD with 4GB of solid state memory |
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#7564 |
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member
Join Date: Feb 2002
Posts: 7,484
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Variable sized memory can't be made transparent. Read game developer presentations to see how far they go in squeezing every bit of performance out of the hardware, the two approaches can't work together.
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My opinions do not represent that of my employer blah blah etc. |
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#7565 | |
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Senior Member
Join Date: Apr 2007
Posts: 1,357
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Quote:
Also more RAM means your console is more future proof. Question is..., what would you prefer, investing on a console that will last 5 years or investing some more money on a console that can last 10-11 years?
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Powered by ATi. Sophie Ellis Bextor is sheer love. |
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#7566 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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And yet you people still haven't explained how it's good ROI; the folks buying the console 5-10 years down the line are not the hardcore. With price drops, they also are not the ones helping to mitigate the increased costs that you are all suggesting. It's also nowhere near the same situation as between 64MB vs 512MB or whatever the WiiU is eventually going to have.
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#7567 | |
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Naughty Boy!
Join Date: Aug 2011
Location: Seattle
Posts: 105
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Don't answer that. Anyway, with my plan, only the hardcore would need to pay for faster loading/ less UE3 style texture pop-in. Sounds like a good deal to me. In the case of GT5 you can in a way already do this, by investing in a SSD which will cut loading times in half.. At the minimum |
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#7568 |
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Naughty Boy!
Join Date: Aug 2011
Location: Seattle
Posts: 105
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I don't say they should ship with 8 or whatever number, I just think its a good idea to have the consoles a bit customizable.
Both Nintendo and Sega did it (ram carts) before. In a PC it also works, 2vs4 GB for example and to my knowledge it's not that difficult to implement for developers. Even when used as a texture cache it would greatly benefit the loading or streaming. Even if it's just ddr3. See my concept as an optional ram-disk I agree fully on your point that it would be expensive over the full lifetime to include the extra (and faster) memory by default. |
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#7569 |
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Member
Join Date: Nov 2006
Location: Somewhere over the ocean
Posts: 631
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hybrid over sata is optional and don't require another bus
la la la... |
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#7570 | ||
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Regular
Join Date: Aug 2006
Posts: 6,748
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Of course, there comes a point where it does not make sense. Especially if you already significantly technically outgun the other guy. In my mind you only need to be noticeably better than the competition. Beyond that wont really help you, or more correctly to say, isn't necessary. Quote:
Couldn't you do 32X2 or 16X4 now and worry about reducing down the number of chips later as it becomes possible? Seems like you could to me. I just maintain we have to get something that provides a noticeable jump over this gen, and that will last 7-8 years possibly minimum, and I dont see 2Gb fitting that bill. I'm guessing Epic is working closely with MS right now, and I'm sure they're saying "here's what we need to run Samaritan, to run UE4 the way we'd like, and to provide a next generation leap", and I imagine it's beefy numbers, and I doubt MS is going to just disregard that. The very fact there is a U4 rather than just "here throw some more stuff on UE3" sort of proves it. I dunno, I cant wait to find out just exactly how theyre going to tackle all this stuff. |
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#7571 | |
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Regular
Join Date: Jun 2004
Posts: 6,793
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Quote:
To make this work you'd have to design a console OS that somewhat takes memory management out of the hands of the devs, which causes all sorts of problems. In the console space the devs like to know at exactly which memory address a piece of information will be stored in, and they have full control of the memory layout. Coding to the metal, as they say. One other solution would be to write code for different configurations (512MB, 1GB, 1.5GB), where any variation outside those parameters would be useless. It wouldn't be worth it in the end. The devs would still have to make sure their games work and perform optimally on the lowest spec of memory. So is it worth the time and effort to make different code paths for different memory configurations? You wouldn't be able to take advantage of that extra memory in the same way you would if it was the default configuration, and it adds a whole new level of testing complexity. On top of that, you get people putting bad dimms in their console, who'd end up blaming the console vendor or developer for their "POS buggy game/console!" Not worth it. |
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#7572 |
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member
Join Date: Feb 2002
Posts: 7,484
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Appreciate your patience, Scott, I personally really don't know why we have to repeat the same year-old circles again and again...
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My opinions do not represent that of my employer blah blah etc. |
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#7573 | |
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Now Officially a Top 10 Poster
Join Date: May 2006
Location: Maastricht, The Netherlands
Posts: 12,879
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Quote:
I think that Epic making developers excited with their new version doesn't mean what some people may think it means. The first developers will start working for next-gen platforms up to 3 years before it releases. Epic is basically previewing their next-gen engine, which is a good sign as I reckon both Sony and Microsoft will make having a stable Unreal Engine ready to go well before launch a big priority. But it also means that the first next-gen projects probably won't start until 2012, which imho means / confirms we won't see next-gen before 2014. |
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#7574 | ||
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
I do realize that PS3 represented a 16x increase, but again, there's the physical I/O involved here as well. PS2 was smaller than Xbox. ------- One thing I would like to point out is how the Xbox 360 dev kits still only used 512MB RAM for years because they used identical hardware. There was just no room for double the RAM chips. It wasn't until the 1Gbit GDDR3 chips were in mass production that they finally updated them. Will devs need that doubling for dev kits next gen? Maybe not, but they'll be wanting to make use of the whole amount of memory without the headaches of fitting dev tools in memory simultaneously with the game content. Quote:
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#7575 |
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Itchy
Join Date: Feb 2002
Location: United Queendom
Posts: 2,858
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I suppose it does depend on whether the console is released end of 2012 or goes to end of 2013.
MS may make the decision to go to 8GB and if they do, kudos to them. I am more interested in the CPU and GPU right now
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