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#5276 | |
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penguins
Join Date: Feb 2004
Posts: 13,978
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There is also the PC-console porting to consider as well. Just thinking aloud, but how many devs have actually made significant use of the CPU on PC based on SPU-graphics work, not just multi-threading needs as dictated by Waternoose's triple hyperthreaded cores. (Just in case it needs to be said, Tile-Based Deferred Shading can be done on the GPU
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#5277 | |
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Senior Member
Join Date: Mar 2010
Posts: 1,283
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#5278 |
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Senior Member
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They could just design a GPU that is about as general-purpose as Cell SPE's are and get nearly perfect setup. No need for super-fast CPU then
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#5279 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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I'm not expecting Ms taking this route but if SPUs shine at something it's perfs per Watts they are pretty outstanding in this regard. I would bet they grossly outdo GPU at "mundane" calculations.
I don't expect either SOny to take that road but I've a feeling that something really "outlaw ish" in regard to nowadays standard hardware designs could surprise, in efficiency and performances. (I think of those posts from Fafalada and Panajev2001a as back up for the assumption). Another things so we look @ late 2013 or 2014 for next generation hardwares, it kind of sucks...
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#5280 | ||
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penguins
Join Date: Feb 2004
Posts: 13,978
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At least as far as the 360 design philosophy went, it would be rather interesting to see the CPU be attached to the GPU right off the bat (because it'd start from a low-power design), and they could budget more for a potential off-die eDRAM. ----------------- On a side note, regarding the job listing for future 360 developments (3rd link), I suppose we're not really done with the eDRAM. Based on measurements, we're still at 65nm for the Slim. http://forum.beyond3d.com/showpost.p...&postcount=239 The expected scaling from 64mm^2 @ 80nm to 65nm would be 42mm^2. We got ~45mm^2. Fair enough. Nothing is perfect, plus there are the ROPs and such to build. A hypothetical shift to 40nm would put that down to around 17-20mm^2. (TSMC 40nm production began in 2010) hm.... A bit curious the article mentions 45nm, not 40nm for the CGPU. Anyways, scaling up for next gen using a similar design would still be... peculiar to imagine. a) double or triple the ROPs, increased functionality e.g. texturing b) quadrupling die size (@ imaginary 40nm) would bring it back to 360's original 80mm^2 for eDRAM @ 90nm. 30-40MB eDRAM @ 40nm, ~80mm^2 Give it a few more years for 28nm to ramp up... Could maybe hit 70-75MB @ 80mm^2 *shrug* Fun to think about it. ----------------------------- Self-reminder to read sometime
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#5281 | |
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Regular
Join Date: Aug 2006
Posts: 6,903
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Seems a lot of price room left to me... I would think ideally oneday MS might want to get rid of non-kinect SKU's, if they can get the Kinect sku price low enough. Ideally. So that takes a long time too. Last edited by Rangers; 08-Mar-2011 at 23:22. |
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#5282 | |
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Member
Join Date: Nov 2006
Location: Somewhere over the ocean
Posts: 634
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nerdeluded |
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#5283 | |
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Regular
Join Date: Aug 2006
Posts: 6,903
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There's your answer |
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#5284 | |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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When we considering perfs of the Cell in the PS3 actually we're grossly considering 1 PPU + 5SPU. Going from 5 or even 6 to 8 SPUs is not a tiny jump we're looking at least +33% improvements. OK I pass on the end of your post my wife is dragging me to bed.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#5285 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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![]() ಠ_ಠ
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Last edited by AlStrong; 09-Mar-2011 at 00:21. Reason: This isn't over! :p |
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#5286 | |||
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,052
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#5287 | |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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lol
I don't think that you're wrong actually I was just making a difference beween xenon and its three Px, the PPU in Cell, Atom, ARm, llano and SPUs. If we speak of only the std CPus I would bet that only llano is signifanctly faster (per cycle) than the other architectures. How Arm will do in the future? As everybody I want to know but I'm cautiously optimistic Intel and AMD faced problems and failures while trying to raise the bar in performances. Quote:
------------------- Interesting a slim² 360 may be on the way, I'm not sure they will consider putting Xenon xenos and the daughter die on the same chip, but say they keep xenon+xenons on the same die @45nm (SOI) and move edram from 65nm to 45m would they have room to put this on top of RAM modules on the same package?
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 09-Mar-2011 at 12:12. |
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#5288 | |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#5289 | |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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I feel more and more like they overshoot what was needed to make X86 relevant as a counter to GPU computing. I hope they won't give up on the project but I badly wondering at what the team in charge has to be thinking now.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#5290 | |
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Senior Member
Join Date: Feb 2002
Posts: 1,865
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Do they lose a lot (any?) revenue due to GPU computing? |
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#5291 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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So what was the point of investing in Larrabee? May they wanted to kill it while it is/was still a potential treat.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) Last edited by liolio; 09-Mar-2011 at 14:05. |
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#5292 |
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Member
Join Date: Mar 2007
Location: Italy
Posts: 354
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More:
http://www.linkedin.com/jobs?viewJob...*2_*2_*2_*2_*2 They are really starting now. BTW, Xenon project was started in early 2003 (right?).. and Xbox360 was launched in late 2005. Maybe there are chances for a late 2013 launch. |
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#5293 | |
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Member
Join Date: Nov 2006
Location: Somewhere over the ocean
Posts: 634
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even the cpu is used for graphic so nextgen all the gpu will be used for graphic? so a little beefier cpu and not too much elaborated gpu? |
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#5294 | ||
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,052
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#5295 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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Vahalla is made on SOI 45 nm process if my memory serves right that's why I stated that they would have to reimplement everything on Bulk.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#5296 |
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Senior Member
Join Date: Mar 2008
Posts: 4,961
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late 2013 might give them acess to 18nm for the parts . Could see a monster lead in performance compared to last gens leap.
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#5297 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,064
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At what cost? Launching a $400 monster power console at 18nm will enable what scale reductions and cost savings for hitting cheaper pricepoints? If there's little room to shrink, the launching price will have to remain closer to final price, which suggests something more Wii like - a smaller box launching with a more conservative spec.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#5298 |
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French frog
Join Date: Jun 2005
Location: France
Posts: 4,172
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I agree on top of it I would wait to see when TSMC 28nm process enter in mass production before expecting them to delivers 18nm in mass production from two years from now.
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What's trying to be a bunch of presentations PS360 youtube channel Sebbbi about virtual texturing Tuned EADGCF and liking it :) |
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#5299 | |
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Senior Member
Join Date: Mar 2008
Posts: 4,961
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The asp for MS was in the low $300 range and the 360 launched at 300/400 in dec of 2005. It seems to have worked quite well for them. Sure they were able to add kinect but next generation if they move to a DD only platform hardrive space may become a huge selling point later in its life span. Launch systems may hit with 1TB hardrives while towards the end of the generation we could see all the way up to 10TB being an option this could keep the asp high , new revisions and shrinks could keep the asp high. with 18nm you should have a good 2-3 process drops in its life time along with fabs upgrading to larget wafers and some new mask tech coming down and some other innovations that will be implemented in the coming years. I don't think we will hit 18nm and suddenly stop shrinkin chips. |
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#5300 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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The smaller process node is only cheaper when production ramps up and there's a high capacity for it... that's not going to be the case when it's first introduced.
Considering the delays with 28nm, I don't see how we're going to hit 18nm that quickly or inexpensively.
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