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#5126 | |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,338
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Quote:
"We have the games, we have the service, we just don't have competition." I should trademark that lol. |
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#5127 | |
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Junior Member
Join Date: Nov 2006
Posts: 327
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I mean some experiment,to see that the same game,but with different visual content how affect the perceived value? (in nutshell,it has to be more complicated) I think the guy ho actually decided the release of the BR never did similar trial. |
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#5128 |
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Regular
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I disagree, the online integration is the easiest to replicate. As I said, if a company really can't figure out how to design it right it right they can just copy the competition. The programming is basic, and the knowhow for setting up the server infrastructure is widespread and can be bought (not fundamentally different from media serving). All the important media services (iTunes, Netflix, Hulu, Youtube etc.) are third party and non exclusive. Getting the online components right only requires competency.
The prime differentiator will still be in the ability to do what consoles are supposed to do ... gaming. Here hardware rather than software makes the difference, so here you can differentiate and rely on the difference to survive for a while. PS. well apart from marketing of course ... sigh. Last edited by MfA; 16-Feb-2011 at 19:07. |
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#5129 | |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,338
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Quote:
The Wii is in a way held back by it's terrible hardware (in comparison) and lacking online features, but I think it could've held a candle on that regard had Nintendo not botched it and actually encouraged the higher end developers to actually cater towards the Wii and online multiplayer. Way I look at it with the 360, you're not buying a console as much as you're just getting Xbox Live. Yes, hardware can and will make a difference next time around, but if the same multi-platforming mayhem happens again (especially if Nintendo is on technical parity with MS and Sony - at least feature set wise) people I'm sure will take a very good look at how online integration is panned out just like I'm sure many do currently. But I will concede to that fact that the Xbox 360 has the better end of the deal as far as software exclusives go (at least when I consider everyone but myself) when compared to the PS3, and the Wii is on it's own with what happened to it. |
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#5130 |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,192
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I agree that online is insufficient as a differentiator, although I'm not sure that replicating others service is really a viable way to go, people really underestimate the investment in designing/building Live that MS made.
I think 3D might be a viable differentiator, although not just displaying 3D games, though that's predicated on widespread adoption. Given the success and cost of Kinect, I have to wonder if it couldn't be more radical. The whole Wii/move/kinect thing smacks a lot of a move back to the VR/AR focus of the early 90's. |
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#5131 | |
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Junior Member
Join Date: Sep 2006
Posts: 88
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Take the very popular Dragon Age for example: it's got no online and the DD add-ons are absolute crap. Actually, I'd say the Awakening expansion is also crap, but that's a diff discussion. Now, if in the *future* online/live turns out being the widely used way to play as well as to acquire content, I'm damn sure games will not cost $60 a pop (the actual inflation-adjusted value of course). |
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#5132 |
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Regular
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The common consumer doesn't care that much about multiplayer gaming ... and as for communicating with friends, the facebook juggernaut is probably going to make that a third party non exclusive part of the online experience as well.
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#5133 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,467
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FPS games are well into the mainstream and therefore so is multiplayer. It might not be for everybody, but the best selling games are always seem to have it. |
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#5134 | |
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Regular
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Even though Sony has already presented a HMD, I still think Nintendo is the most likely to go this way. |
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#5135 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,049
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Does anyone have a reckoning on how fast an ARM based system could be when fitted to a home console? If the NGP is as powerful as it is on a handheld based platform, what could be designed and fitted to a home console to give it similar performance?
Im just thinking Nintendo here, if they choose to go for a form factor <25W for the entire system again then would ARM be a good choice to maximise perf/watt and perf/cost given the seemingly favourable licencing terms? For instance, how would say a Power VR 6 with quad core Cortex 15 perform in comparison to AMD fusion in a <25W formfactor and how would the costs compare? The entire system on a chip integration seems to suit Nintendo from a spacing and cost perspective as they probably don't want the ancilliary ports that a PC based chipset doesn't have. Im also certain that there will be a number of new chips targetting this power bracket given the announcement of Windows 8 for ARM. Finally if they went in this direction, would it at all be beneficial to bring both their handheld and home console lines onto the same architecture?
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#5136 |
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Senior Member
Join Date: Nov 2007
Posts: 1,386
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if MS want the next xbox to have BC, does that mean they need edram setup again?
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#5137 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,049
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Possibly, however GDDR5 already provides more than enough bandwidth I believe to emulate ED-RAM successfully.
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#5138 | |
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Member
Join Date: Mar 2007
Location: Italy
Posts: 354
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THQ said that they are expecting a Wii successor shortly. 2012 seems fair.
Quote:
I think they will still use a form of off-die cache next-gen. If the power/die-size budget it's more constrained than the current generation, they will stick with a 128bit MC for the GPU, as it will be around or under 200 mm^2. Will a 4Q@2013 console be able to use the 22nm process for the CPU side and the 20nm for the GPU side? GF sets at end of 2013 the production start for 20nm. |
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#5139 | |||
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,049
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#5140 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,059
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To emulate 360 effectively without eDRAM, you'd need enough framebuffer bandwidth to cope with the same workload that 360 is using in its eDRAM. Now on paper that's hard as you have 250 GB/s to use, but in real terms games rarely hit that peak as I understand it. Unless you go out of your way to saturate that internal bus with work, the bandwidth consumption of 360 is no different to a PC of similar spec. Thus for BC reason any conventional GPU could probably be used, with perhaps a bit of slowdown if a game was very heavy on this internal eDRAM BW. That may be true of some titles with masses of transparency.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#5141 |
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Member
Join Date: Nov 2006
Location: Somewhere over the ocean
Posts: 634
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dumb question
considering that maybe this time sony and microsoft will go for a relatively small chip, and that a wide memory controller can generate pin layout problems on a small chip on smaller process technology there's the possibility of a fused (not fusion) cpu + gpu to put all the silicon in a bigger chip? i'm not thinking anything too much elaborate like shared cache etc, only use the same node and technology for both the components and then say to the gpu guys "this is the cpu, attach it like a lego brik" in this way tou can eliminate the (small) interconnection silicon, and implement a 256bit unified mc can i have this pony? and another question, this time less dumb To increase memory bandwidth you can increase the memory controller's width, or use faster memory I know that it's difficult to make a memory controller capable of reaching huge speed, and to do it the mc become bigger, more complex, hotter and such A wider mc it's easier to develop, and you can use more relaxed memory chip to reach hight bandwidth, but take a lot of space too, and the traces on the board plus additional memory chip increases the cost but if i understand, it's the only way to go 4GB of gddr5 (an appreciate feature by me) what is the best option to make a fast cheap system? |
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#5142 | ||
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penguins
Join Date: Feb 2004
Posts: 13,978
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Quote:
All the little things add up. If you look at the current die sizes of the 360 slim chips, you wouldn't get to that on a 256-bit bus. So there goes potential power/thermal reductions and chip cost savings. It's a cascading issue that extends to the motherboard components, the case size, the power supply.... It's possible that they could go with 256-bit now and wait for some mythical/unannounced RAM tech that let's them double the bandwidth per bit, but that's years down the road and high risk. The chip memory controller would also need to be updated. In theory, it's something that could happen at a full process node transition, but they already need to deal with making the signalling 100% identical to the previous node since you're dealing with smaller transistors and potentially shorter paths between chips and memory. So it really depends on how much money they're willing to spend on a process meant to save money. Quote:
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#5143 | |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,049
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Quote:
Edit: Assuming that they are going to use no more than 4 32bit chips overall or for either the CPU or GPU.
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#5144 |
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Naughty Boy!
Join Date: Nov 2008
Posts: 1,390
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XDR2 has more than twice the bandwidth of GDDR5 per pin, but it's unfortunate that everyone else have shunned them.
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#5145 | |
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Member
Join Date: Mar 2007
Location: Italy
Posts: 354
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Quote:
Any chance that Nvidia or AMD will design a specific architecture, maybe using some of their current tecnhology, for next generation? For example, take Cayman and replace the 4-ways ALU with 16-ways ones. It should be smaller right? (less redundant transistors). I was reading that some developers are asking for Vec16 ALUs. |
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#5146 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,049
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There are probably some very important reasons why they 'just don't use it'. It may cost a lot more, it may involve a lot more board complexity or maybe they just hate RAMBUS as a company in general and prefer not to deal with them. I don't think if the deal was 'pay slightly more and get a far better technology' they would shelve it for no good reason. Maybe the fact that GDDR5 is very difficult to get to the rated speeds without high board complexity is a clue to this based on what Dave has said in the past regarding traces. Fewer traces may just mean it is even harder by another order of magnitude to produce especially within the constraints of a typical GPU PCB.
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#5147 | ||
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,049
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Quote:
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It all makes sense now: Gay marriage legalized on the same day as marijuana makes perfect biblical sense. Leviticus 20:13 "A man who lays with another man should be stoned". Our interpretation has been wrong all these years! |
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#5148 | |
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Naughty Boy!
Join Date: Nov 2008
Posts: 1,390
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Quote:
Techwise, XDR works just fine in the PS3 and I have very little doubt that XDR2 wouldn't work fine too. It's all about Rambus and their legal team and how they alienated themselves from everyone else. I'm sure if Sony and MS approached Rambus for XDR2 IP licensing, they'd get good deals since there are no other customers. If nothing else, it might force GDDR5 suppliers to give better prices. |
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#5149 | |||
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penguins
Join Date: Feb 2004
Posts: 13,978
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Thermal dissipation would be another concern as they'd more than likely be using heat spreaders; were it up to me, I'd cool the chips separately, but space is limited too. But IIRC, each bit requires a second wire trace anyway for the signalling. I'd have to look it up again.
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#5150 | |
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Senior Member
Join Date: Sep 2003
Location: Well within 3d
Posts: 4,136
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Quote:
A 16-ALU cluster would have 256 units in the SIMD. It would also be more challenging to connect 16 units to the per-cluster register file.
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Dreaming of a .065 micron etch-a-sketch. |
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