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#2501 |
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Regular
Join Date: Jun 2004
Posts: 7,214
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That's true. Pushing computation and storage to the cloud could spell early end of life for many games. Only the most popular titles would justify the expense to the publishers, even if gamers paid subscription per title.
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#2502 |
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Member
Join Date: Oct 2008
Posts: 603
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Why not use a server backed P2P solution? I mean, if we are talking savegames, we aren't talking of gigabytes of data (per user).
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#2503 |
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Junior Member
Join Date: Jul 2005
Posts: 86
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It has been mentioned earlier (in this thread) that Sony might use a variation of Nvidia's GT300 architecture in their next console, and since I've been thinking about whether this is feasible, I thought it might be worth posting a comment.
It is a very interesting time for graphics rendering technology because it appears that there are several possibilities for going forward. As Intel is pushing more complexity (and processing capability) into the GPU cores (with Larrabee), it is rumored that Nvidia is going to do something similar with the GT300. This move from SIMD to MIMD appears to be a response to the inability of the PC's CPU to scale to the processing needs of the GPU. With the PS3, Sony introduced an alternative architecture with Cell, allowing the CPU to scale with the GPU. It seems likely that they will continue to try and derive as much performance-per-watt from ~500mm2 area (close to a 50/50 split) as possible, and so I'm led to ask: Accepting my assumptions above, does it not seem likely that the PS4's GPU will be based on a more efficient design- GPGPU capability being redundant in Sony's architecture? And a somewhat related question: Will we finally see the Playstation emerge as a significant alternative computing platform to the PC? Cloud computing, 2 Gb of memory, precise motion control? |
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#2504 | ||||
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B3D Scallywag
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Its simply the case that GPU's are becoming naturally more programmable and CPU like so Intel has decided to beat them to it and produce its own "GPU like" CPU. Eventually CPU's and GPU's will be pretty much the same thing, but that was always going to be the end result as a natural progression of technology. I don't think its a matter of one keeping up with the other. Quote:
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#2505 | |
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Member
Join Date: Jun 2006
Posts: 556
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Edit: Oops. Last edited by brain_stew; 14-Aug-2009 at 00:03. |
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#2506 |
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Member
Join Date: Oct 2006
Location: Austin, TX
Posts: 742
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#2507 |
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Senior Member
Join Date: Sep 2006
Posts: 1,365
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Ram is dirt dirt cheap, consoles should not be wimpy in this very important area from now no. I would say in 2012 3GB should be the bare min with 4GB+ preferred.
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Proud Owner of: - 360 Premium - PS3 40GB - Toshiba HD-A3 |
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#2508 |
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Member
Join Date: Jul 2009
Location: MO, USA
Posts: 173
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Do the console makers ever ask the devs what [I]they [I]want in the next gen of consoles?
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#2509 |
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Member
Join Date: Jun 2006
Posts: 556
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The PS1, PSP and Xbox 360 (and probably others) all received a RAM increase due to developer pressure, so I'd say yes.
Last edited by brain_stew; 13-Aug-2009 at 22:11. |
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#2510 |
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Anas platyrhynchos
Join Date: Jul 2004
Location: Finland
Posts: 4,407
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I'm not a native English speaker, but doesn't "hitting prime" mean the strongest point in it's existence instead of so close to death that you need instruments to know whether it's still breathing... Saying that PS3 hits it's prime in 2015 is like saying that Mike Tyson was in his prime when he was 38
But yeah the amount of memory these machines have is going to be pitiful very soon and the new machines aren't going to be any better years after their launch.
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http://www.youtube.com/watch?v=hpz9USr1RHg&feature=fvw |
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#2511 | |
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Member
Join Date: Jun 2006
Posts: 556
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#2512 |
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Regular
Join Date: Mar 2007
Posts: 9,211
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#2513 |
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Senior Member
Join Date: Feb 2002
Posts: 3,271
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I think you're better off looking at Graphic cards RAM amount than low end Dell for console RAM. 2 GB is the most likely. Though I am hoping for at least 4 GB. Games like Crysis already used lots of RAM albeit inefficiently, but I really want something better than Crysis for next gen consoles.
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#2514 |
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Recurring Membmare
Join Date: Aug 2003
Location: yes
Posts: 2,494
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I don't get the fascination with those newfangled graphics architectures bred in the PC space. In a closed box, paired up with a dozen SPEs at 4GHz or more, why would you want to use GPU die space on vertex processing at all, let alone "gemetry shading"? For what purpose do you need integer bit shifts in your fragment ALUs? Are we even sure we need all computations to be FP32?
I'm a big fan of throughput. That always helps. Features can be nice, but there's a point of diminishing returns, and I think we've already passed it a good while ago. |
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#2515 | |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,108
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#2516 |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,340
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I'm wondering at this early waking hour..............
If Nintendo was to release a Wii HD that really was a step up from the current system, how would they address those who don't upgrade. As gullible as the non-gamer public has been for the Wii I don't think they'd be so naive as to upgrade to a new system so quick, and I only see Nintendo pretty much making either a refresh of the Wii to support HD resolutions, or a system not so far off from the current spec that developers couldn't create games that could run nominally on either the Wii or "Wii HD". I think the second option would be better for the long term, as it could give the Wii the graphical upgrade so many more hardcore gamers have been clamoring and would last a few years in that configuration. However it leads me to ponder the cost of researching and developing such configuration options. I assume complete backwards compatibility would be necessary for Wii HD. What do you guys think the best solution would be? I was thinking just another step up hardware upgrading like from the GC to the Wii with some silicon changes like framebuffer size increase. However in my world, the system would have a 45 nm G4 or G5 running at 2.0 GHz, a "doubled-up" Hollywood GPU with much the same silicon accept 45 nm, 300+ MHz, 8 pixel pipes, 8 texture pipes and 8 ROPs, same fixed function T n L and TEV unit for BC with larger eDRAM memory for higher screen resolutions, 4 bolted on vertex shader like units, same 24 MB 1T-SRAM for BC on GPU package, 32 bit z-buffer capabilities, and 256 MB of GDDR3 main system RAM. Sure the RAM seems like overkill, but it's outrageously cheap these days and it's useful if Nintendo wanted to allow people to run music at the same time or run a management system in background a la 360 or PS3. Plus it would open up doors for other media features (as much as I hate them). 256 MB is nice for a web browser. I wonder though, if power management isn't an issue, it might just be easier to just have a whole new GPU and bolt on the Hollywood for BC, in which case I'd put the equivalent of a Radeon 4550 on there. It's a vicious little brute of a GPU, and the desktop card versions use very little power. Basically I'm going for a double or tripled up Wii here. BC would be preserved, and the ability to run a optimized port of Crysis would be doable! Last edited by Mobius1aic; 14-Aug-2009 at 12:08. |
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#2517 |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,108
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If you consider what the Wii is compared to the previous generation consoles, in a lot of ways it will probably be similar to the current generation consoles in the same way. The main thing is that they will have more ram than the current consoles as 1GB at least is a gimme considering 4 2gbit chips yield just that.
My guess is they will follow a Wii model yet again with a simple, cheap and cost effective solution which is both unobstrusive for consumers and practical. This means small, low power, quiet console. Given a Wii like form factor and a likely 20-30W power budget I can see them going for something along the lines of a quad core powerpc clocked in the realms of 1.5Ghz along with an appropriately sized GPU which is about as powerful as an entry level discrete laptop GPU. |
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#2518 |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
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I wonder who would buy such a thing? Are the Wii crowd going to be happy to spend another £200 just for upgraded graphics, or do they exist fairly outside the realm of graphical interest? Will existing HD console owners want to get a marginally improved console which looks set to receive the wrong sort of games compared to what the HD consoles are used to? Especially with the extended controls their current machines are getting nullifying the Wii advantage.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#2519 |
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B3D Scallywag
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I'm pretty sure it would take a hell of a lot more than doubled or even tripled Wii's to play even a heavily optimised version of Crysis. Afterall, the 360 and PS3 must be well beyond 2-3x the power of the Wii and they seem like the bare minimum to run the highly optimised CE3.
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PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB |
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#2520 | |
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Regular
Join Date: Aug 2006
Posts: 7,271
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Now 2GB seems likely, but we still have a long way to go before next gen. Years most likely. I think the longer that drags out 4GB is more and more likely. I'd already put it at better than 50-50. If we assume history means anything, 4GB also seems likely. Xbox>360=8X RAM, PS2>PS3 even more, 16X. Also, I always remember back to an interview about Xbox where they said that by the end, the most expensive components were the hard drive and the RAM. I think that's why RAM is always such a precious commodity in consoles. It seems to maintain a hard cost longer. |
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#2521 | ||
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Senior Member
Join Date: Feb 2002
Posts: 3,271
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#2522 | |
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Quo vadis?
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,340
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#2523 | |
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Beyond3d isn't defined yet
Join Date: Jan 2008
Location: New Zealand
Posts: 3,108
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#2524 | |
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Senior Member
Join Date: Feb 2002
Posts: 1,868
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We absolutely demand that GPUs use FP64 everywhere, and it had better be IEEE compliant! And since no right thinking enthusiast would want to run their tree-traversal code on anything but a GPU, it has to support really fast branching and pointer chasing as well of course. That's critical for fast chess programs, and this is all about gaming right? Right? |
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#2525 | ||
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Dinosaur Hunter
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Don't vote; it just encourages them. |
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