Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Closed Thread
Old 12-Aug-2009, 18:32   #2501
Scott_Arm
Regular
 
Join Date: Jun 2004
Posts: 7,214
Default

Quote:
Originally Posted by 3dilettante View Post
Who would maintain the cloud storage for the game?
The publisher, the developer, some third party?

That's an ongoing expense with no end in sight (or they can stop and possibly strand the game) for any non-subscription sales model.
That's true. Pushing computation and storage to the cloud could spell early end of life for many games. Only the most popular titles would justify the expense to the publishers, even if gamers paid subscription per title.
Scott_Arm is online now  
Old 13-Aug-2009, 01:41   #2502
TheWretched
Member
 
Join Date: Oct 2008
Posts: 603
Default

Why not use a server backed P2P solution? I mean, if we are talking savegames, we aren't talking of gigabytes of data (per user).
TheWretched is offline  
Old 13-Aug-2009, 06:19   #2503
cbarcus
Junior Member
 
Join Date: Jul 2005
Posts: 86
Default

It has been mentioned earlier (in this thread) that Sony might use a variation of Nvidia's GT300 architecture in their next console, and since I've been thinking about whether this is feasible, I thought it might be worth posting a comment.

It is a very interesting time for graphics rendering technology because it appears that there are several possibilities for going forward. As Intel is pushing more complexity (and processing capability) into the GPU cores (with Larrabee), it is rumored that Nvidia is going to do something similar with the GT300. This move from SIMD to MIMD appears to be a response to the inability of the PC's CPU to scale to the processing needs of the GPU. With the PS3, Sony introduced an alternative architecture with Cell, allowing the CPU to scale with the GPU. It seems likely that they will continue to try and derive as much performance-per-watt from ~500mm2 area (close to a 50/50 split) as possible, and so I'm led to ask:

Accepting my assumptions above, does it not seem likely that the PS4's GPU will be based on a more efficient design- GPGPU capability being redundant in Sony's architecture?

And a somewhat related question:

Will we finally see the Playstation emerge as a significant alternative computing platform to the PC? Cloud computing, 2 Gb of memory, precise motion control?
cbarcus is offline  
Old 13-Aug-2009, 17:46   #2504
pjbliverpool
B3D Scallywag
 
Join Date: May 2005
Location: Guess...
Posts: 4,631
Send a message via MSN to pjbliverpool
Default

Quote:
Originally Posted by cbarcus View Post
It is a very interesting time for graphics rendering technology because it appears that there are several possibilities for going forward. As Intel is pushing more complexity (and processing capability) into the GPU cores (with Larrabee), it is rumored that Nvidia is going to do something similar with the GT300. This move from SIMD to MIMD appears to be a response to the inability of the PC's CPU to scale to the processing needs of the GPU.
Thats not the reason. PC CPU's are more than capable of keeping up with GPU's if your referring to feeding said GPU's with data to process. Its a bit of a meaningless concept anyway without considering the types of games your trying to run and the workloads involved.

Its simply the case that GPU's are becoming naturally more programmable and CPU like so Intel has decided to beat them to it and produce its own "GPU like" CPU. Eventually CPU's and GPU's will be pretty much the same thing, but that was always going to be the end result as a natural progression of technology. I don't think its a matter of one keeping up with the other.


Quote:
With the PS3, Sony introduced an alternative architecture with Cell, allowing the CPU to scale with the GPU. It seems likely that they will continue to try and derive as much performance-per-watt from ~500mm2 area (close to a 50/50 split) as possible, and so I'm led to ask:
If anything the PS3 has a terrible CPU - GPU balance. Too little power in the GPU and too much in the CPU (if your contrained by a fixed number of transistors).

Quote:
Accepting my assumptions above, does it not seem likely that the PS4's GPU will be based on a more efficient design- GPGPU capability being redundant in Sony's architecture?
More efficient in what way? None programmable? Because as I understand it, GPGPU for the most part is just a side effect of the programmability of modern GPU's. If you have a big, powerful and highly programmable GPU, you can run GPGPU operations on it. Obviously there are some things like dual precision that may not be necessary, if thats even a major factor in GT300's design.

Quote:
And a somewhat related question:

Will we finally see the Playstation emerge as a significant alternative computing platform to the PC? Cloud computing, 2 Gb of memory, precise motion control?
Nope. Not unless it develops the ability to run x86 code all of a sudden. Or people decide to start using it on a desk witha keyboard and mouse because those things are fundamental to every day computing. It may make a good alternative for the web browser and some would argue the PS3 already does, but its certainly not going to become a real competitor to the PC in the PC space.
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB
pjbliverpool is offline  
Old 13-Aug-2009, 18:13   #2505
brain_stew
Member
 
Join Date: Jun 2006
Posts: 556
Default

Quote:
Originally Posted by pjbliverpool View Post

Nope. Not unless it develops the ability to run x86 code all of a sudden. Or people decide to start using it on a desk witha keyboard and mouse because those things are fundamental to every day computing. It may make a good alternative for the web browser and some would argue the PS3 already does, but its certainly not going to become a real competitor to the PC in the PC space.
I'd add RAM to that as well, even Dell's bottom of the barrel machines are shipping with 3GB these days, by 2015 when the PS4 hits its prime, 2GB is going to look pitful in desktop terms.

Edit: Oops.

Last edited by brain_stew; 14-Aug-2009 at 00:03.
brain_stew is offline  
Old 13-Aug-2009, 19:16   #2506
jonabbey
Member
 
Join Date: Oct 2006
Location: Austin, TX
Posts: 742
Default

Quote:
Originally Posted by brain_stew View Post
I'd add RAM to that as well, even Dell's bottom of the barrel machines are shipping with 3GB these days, by 2015 when the PS3 hits its prime, 2GB is going to look pitful in desktop terms.
Just imagine what 512MB will look like.
jonabbey is offline  
Old 13-Aug-2009, 20:25   #2507
22psi
Senior Member
 
Join Date: Sep 2006
Posts: 1,365
Default

Quote:
Originally Posted by brain_stew View Post
I'd add RAM to that as well, even Dell's bottom of the barrel machines are shipping with 3GB these days, by 2015 when the PS3 hits its prime, 2GB is going to look pitful in desktop terms.
Ram is dirt dirt cheap, consoles should not be wimpy in this very important area from now no. I would say in 2012 3GB should be the bare min with 4GB+ preferred.
__________________
Proud Owner of:
- 360 Premium
- PS3 40GB
- Toshiba HD-A3
22psi is offline  
Old 13-Aug-2009, 21:51   #2508
Alkohallick
Member
 
Join Date: Jul 2009
Location: MO, USA
Posts: 173
Default

Do the console makers ever ask the devs what [I]they [I]want in the next gen of consoles?
Alkohallick is offline  
Old 13-Aug-2009, 21:56   #2509
brain_stew
Member
 
Join Date: Jun 2006
Posts: 556
Default

Quote:
Originally Posted by Alkohallick View Post
Do the console makers ever ask the devs what [I]they [I]want in the next gen of consoles?
The PS1, PSP and Xbox 360 (and probably others) all received a RAM increase due to developer pressure, so I'd say yes.

Last edited by brain_stew; 13-Aug-2009 at 22:11.
brain_stew is offline  
Old 13-Aug-2009, 22:05   #2510
Dr Evil
Anas platyrhynchos
 
Join Date: Jul 2004
Location: Finland
Posts: 4,407
Default

Quote:
Originally Posted by brain_stew View Post
by 2015 when the PS3 hits its prime.
I'm not a native English speaker, but doesn't "hitting prime" mean the strongest point in it's existence instead of so close to death that you need instruments to know whether it's still breathing... Saying that PS3 hits it's prime in 2015 is like saying that Mike Tyson was in his prime when he was 38

But yeah the amount of memory these machines have is going to be pitiful very soon and the new machines aren't going to be any better years after their launch.
Dr Evil is offline  
Old 14-Aug-2009, 00:01   #2511
brain_stew
Member
 
Join Date: Jun 2006
Posts: 556
Default

Quote:
Originally Posted by Dr Evil View Post
I'm not a native English speaker, but doesn't "hitting prime" mean the strongest point in it's existence instead of so close to death that you need instruments to know whether it's still breathing... Saying that PS3 hits it's prime in 2015 is like saying that Mike Tyson was in his prime when he was 38

But yeah the amount of memory these machines have is going to be pitiful very soon and the new machines aren't going to be any better years after their launch.
Ah crap I was meaning PS4 of course. Assuming a 2012 launch timeframe.
brain_stew is offline  
Old 14-Aug-2009, 00:17   #2512
Silent_Buddha
Regular
 
Join Date: Mar 2007
Posts: 9,211
Default

Quote:
Originally Posted by Alkohallick View Post
Do the console makers ever ask the devs what [I]they [I]want in the next gen of consoles?
Well, there's been a few Devs, like Carmack that have mentioned they expect 2 gigs of memory for the next gen consoles.

Regards,
SB
Silent_Buddha is offline  
Old 14-Aug-2009, 00:30   #2513
V3
Senior Member
 
Join Date: Feb 2002
Posts: 3,271
Default

I think you're better off looking at Graphic cards RAM amount than low end Dell for console RAM. 2 GB is the most likely. Though I am hoping for at least 4 GB. Games like Crysis already used lots of RAM albeit inefficiently, but I really want something better than Crysis for next gen consoles.
V3 is offline  
Old 14-Aug-2009, 02:09   #2514
Rolf N
Recurring Membmare
 
Join Date: Aug 2003
Location: yes
Posts: 2,494
Default

I don't get the fascination with those newfangled graphics architectures bred in the PC space. In a closed box, paired up with a dozen SPEs at 4GHz or more, why would you want to use GPU die space on vertex processing at all, let alone "gemetry shading"? For what purpose do you need integer bit shifts in your fragment ALUs? Are we even sure we need all computations to be FP32?

I'm a big fan of throughput. That always helps. Features can be nice, but there's a point of diminishing returns, and I think we've already passed it a good while ago.
Rolf N is offline  
Old 14-Aug-2009, 02:11   #2515
Squilliam
Beyond3d isn't defined yet
 
Join Date: Jan 2008
Location: New Zealand
Posts: 3,108
Default

Quote:
Originally Posted by V3 View Post
I think you're better off looking at Graphic cards RAM amount than low end Dell for console RAM. 2 GB is the most likely. Though I am hoping for at least 4 GB. Games like Crysis already used lots of RAM albeit inefficiently, but I really want something better than Crysis for next gen consoles.
8* 4Gbit ram modules, they aren't shipping anything higher than 2Gbit at present in volume right? But the 4Gbit modules should be available by the time the next console ships. I guess they could manage it so long as they don't go back to say 4 ram chips for example.
Squilliam is offline  
Old 14-Aug-2009, 11:59   #2516
Mobius1aic
Quo vadis?
 
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,340
Default

I'm wondering at this early waking hour..............

If Nintendo was to release a Wii HD that really was a step up from the current system, how would they address those who don't upgrade. As gullible as the non-gamer public has been for the Wii I don't think they'd be so naive as to upgrade to a new system so quick, and I only see Nintendo pretty much making either a refresh of the Wii to support HD resolutions, or a system not so far off from the current spec that developers couldn't create games that could run nominally on either the Wii or "Wii HD". I think the second option would be better for the long term, as it could give the Wii the graphical upgrade so many more hardcore gamers have been clamoring and would last a few years in that configuration. However it leads me to ponder the cost of researching and developing such configuration options. I assume complete backwards compatibility would be necessary for Wii HD.

What do you guys think the best solution would be? I was thinking just another step up hardware upgrading like from the GC to the Wii with some silicon changes like framebuffer size increase. However in my world, the system would have a 45 nm G4 or G5 running at 2.0 GHz, a "doubled-up" Hollywood GPU with much the same silicon accept 45 nm, 300+ MHz, 8 pixel pipes, 8 texture pipes and 8 ROPs, same fixed function T n L and TEV unit for BC with larger eDRAM memory for higher screen resolutions, 4 bolted on vertex shader like units, same 24 MB 1T-SRAM for BC on GPU package, 32 bit z-buffer capabilities, and 256 MB of GDDR3 main system RAM. Sure the RAM seems like overkill, but it's outrageously cheap these days and it's useful if Nintendo wanted to allow people to run music at the same time or run a management system in background a la 360 or PS3. Plus it would open up doors for other media features (as much as I hate them). 256 MB is nice for a web browser. I wonder though, if power management isn't an issue, it might just be easier to just have a whole new GPU and bolt on the Hollywood for BC, in which case I'd put the equivalent of a Radeon 4550 on there. It's a vicious little brute of a GPU, and the desktop card versions use very little power.

Basically I'm going for a double or tripled up Wii here. BC would be preserved, and the ability to run a optimized port of Crysis would be doable!

Last edited by Mobius1aic; 14-Aug-2009 at 12:08.
Mobius1aic is offline  
Old 14-Aug-2009, 13:08   #2517
Squilliam
Beyond3d isn't defined yet
 
Join Date: Jan 2008
Location: New Zealand
Posts: 3,108
Default

Quote:
Originally Posted by Mobius1aic View Post
I'm wondering at this early waking hour..............
If you consider what the Wii is compared to the previous generation consoles, in a lot of ways it will probably be similar to the current generation consoles in the same way. The main thing is that they will have more ram than the current consoles as 1GB at least is a gimme considering 4 2gbit chips yield just that.

My guess is they will follow a Wii model yet again with a simple, cheap and cost effective solution which is both unobstrusive for consumers and practical. This means small, low power, quiet console. Given a Wii like form factor and a likely 20-30W power budget I can see them going for something along the lines of a quad core powerpc clocked in the realms of 1.5Ghz along with an appropriately sized GPU which is about as powerful as an entry level discrete laptop GPU.
Squilliam is offline  
Old 14-Aug-2009, 13:27   #2518
Shifty Geezer
uber-Troll!
 
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,455
Default

Quote:
Originally Posted by Mobius1aic View Post
Basically I'm going for a double or tripled up Wii here. BC would be preserved, and the ability to run a optimized port of Crysis would be doable!
I wonder who would buy such a thing? Are the Wii crowd going to be happy to spend another £200 just for upgraded graphics, or do they exist fairly outside the realm of graphical interest? Will existing HD console owners want to get a marginally improved console which looks set to receive the wrong sort of games compared to what the HD consoles are used to? Especially with the extended controls their current machines are getting nullifying the Wii advantage.
__________________
Shifty Geezer
...

Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents.
Shifty Geezer is offline  
Old 14-Aug-2009, 15:52   #2519
pjbliverpool
B3D Scallywag
 
Join Date: May 2005
Location: Guess...
Posts: 4,631
Send a message via MSN to pjbliverpool
Default

I'm pretty sure it would take a hell of a lot more than doubled or even tripled Wii's to play even a heavily optimised version of Crysis. Afterall, the 360 and PS3 must be well beyond 2-3x the power of the Wii and they seem like the bare minimum to run the highly optimised CE3.
__________________
PowerVR PCX1 4MB --> Voodoo Banshee 16MB --> GeForce2 MX200 32MB --> GeForce2 Ti 64MB --> GeForce4 Ti 4200 128MB --> 9800Pro 128MB --> 8800GTS 640MB --> Radeon HD 4890 1GB --> GeForce GTX 670 DirectCU II TOP 2GB
pjbliverpool is offline  
Old 14-Aug-2009, 16:13   #2520
Rangers
Regular
 
Join Date: Aug 2006
Posts: 7,271
Default

Quote:
Originally Posted by V3 View Post
I think you're better off looking at Graphic cards RAM amount than low end Dell for console RAM. 2 GB is the most likely. Though I am hoping for at least 4 GB. Games like Crysis already used lots of RAM albeit inefficiently, but I really want something better than Crysis for next gen consoles.

Now 2GB seems likely, but we still have a long way to go before next gen. Years most likely. I think the longer that drags out 4GB is more and more likely. I'd already put it at better than 50-50.

If we assume history means anything, 4GB also seems likely. Xbox>360=8X RAM, PS2>PS3 even more, 16X.

Also, I always remember back to an interview about Xbox where they said that by the end, the most expensive components were the hard drive and the RAM. I think that's why RAM is always such a precious commodity in consoles. It seems to maintain a hard cost longer.
Rangers is offline  
Old 15-Aug-2009, 04:22   #2521
V3
Senior Member
 
Join Date: Feb 2002
Posts: 3,271
Default

Quote:
Originally Posted by Squilliam View Post
8* 4Gbit ram modules, they aren't shipping anything higher than 2Gbit at present in volume right? But the 4Gbit modules should be available by the time the next console ships. I guess they could manage it so long as they don't go back to say 4 ram chips for example.
Has GDDR5 reached 2 Gb ? Last I heard it was 1 Gb. And 4870 used 512 Mb modules.

Quote:
Originally Posted by Rangers View Post
Now 2GB seems likely, but we still have a long way to go before next gen. Years most likely. I think the longer that drags out 4GB is more and more likely. I'd already put it at better than 50-50.

If we assume history means anything, 4GB also seems likely. Xbox>360=8X RAM, PS2>PS3 even more, 16X.

Also, I always remember back to an interview about Xbox where they said that by the end, the most expensive components were the hard drive and the RAM. I think that's why RAM is always such a precious commodity in consoles. It seems to maintain a hard cost longer.
Yeah it's really up to the time table. At the moment only the consumer X2 variant graphic cards come with 2 GB of memory. And only the pro card comes with 4 GB, personally I've never seen the 4 GB card, but it's probably available somewhere with the right price tag. So if MS or Sony are going to have some upgrade next year to combat Wii, it'll be around 1-2 GB GDDR5.
V3 is offline  
Old 15-Aug-2009, 05:01   #2522
Mobius1aic
Quo vadis?
 
Join Date: Oct 2007
Location: Texas, USA
Posts: 1,340
Default

Quote:
Originally Posted by Shifty Geezer View Post
I wonder who would buy such a thing? Are the Wii crowd going to be happy to spend another £200 just for upgraded graphics, or do they exist fairly outside the realm of graphical interest? Will existing HD console owners want to get a marginally improved console which looks set to receive the wrong sort of games compared to what the HD consoles are used to? Especially with the extended controls their current machines are getting nullifying the Wii advantage.
I thought about this as well, and I honestly wouldn't count on it. If my history serves me correctly, wasn't this a large issue with Atari trying to get people to upgrade off the 2600 and move to the 5200? I don't think the casual base will care enough to change over unless they have to (such as complete abandonment by Nintendo of the hardware support), but I think a think a marginally upgraded Wii, at least with an extended framebuffer could be doable, but of course, since Nintendo has made an *** load of money with the Wii, Nintendo can still run with it. Honestly though I do expect Nintendo to have another home console before Sony and MS do. Expectations do change over time, and with casuals Nintendo could be fostering the next generation of more hardcore gamers. But at the same time we could have a Microsoft OS situation where people are happy enough with the current product (IE Windows XP) that they [Nintendo] have to create a new product just to get the money rolling again, and force people while they're at it
Mobius1aic is offline  
Old 15-Aug-2009, 07:07   #2523
Squilliam
Beyond3d isn't defined yet
 
Join Date: Jan 2008
Location: New Zealand
Posts: 3,108
Default

Quote:
Originally Posted by V3 View Post
Has GDDR5 reached 2 Gb ? Last I heard it was 1 Gb. And 4870 used 512 Mb modules.



Yeah it's really up to the time table. At the moment only the consumer X2 variant graphic cards come with 2 GB of memory. And only the pro card comes with 4 GB, personally I've never seen the 4 GB card, but it's probably available somewhere with the right price tag. So if MS or Sony are going to have some upgrade next year to combat Wii, it'll be around 1-2 GB GDDR5.
I think they are technically available for high end cards at present and soon to be shifting into consumer level cards over the next year I would guess. I was kind of just thinking about the capacity available for cheap around the time they would release the system.
Squilliam is offline  
Old 19-Aug-2009, 15:16   #2524
Entropy
Senior Member
 
Join Date: Feb 2002
Posts: 1,868
Default

Quote:
Originally Posted by Rolf N View Post
I don't get the fascination with those newfangled graphics architectures bred in the PC space. In a closed box, paired up with a dozen SPEs at 4GHz or more, why would you want to use GPU die space on vertex processing at all, let alone "gemetry shading"? For what purpose do you need integer bit shifts in your fragment ALUs? Are we even sure we need all computations to be FP32?

I'm a big fan of throughput. That always helps. Features can be nice, but there's a point of diminishing returns, and I think we've already passed it a good while ago.
Heretic! Stone him, STONE HIM!!
We absolutely demand that GPUs use FP64 everywhere, and it had better be IEEE compliant!
And since no right thinking enthusiast would want to run their tree-traversal code on anything but a GPU, it has to support really fast branching and pointer chasing as well of course. That's critical for fast chess programs, and this is all about gaming right?
Right?
Entropy is offline  
Old 19-Aug-2009, 18:07   #2525
fearsomepirate
Dinosaur Hunter
 
Join Date: Sep 2005
Location: Kentucky
Posts: 2,601
Send a message via AIM to fearsomepirate
Default

Quote:
If Nintendo was to release a Wii HD that really was a step up from the current system, how would they address those who don't upgrade.
By not releasing a Wii HD. The next system won't be "Wii Plus a Step." It will be something new. Its hook won't be better graphics (though it will have better graphics)--it will be something else entirely. Probably a major revision to the controller. Graphics weren't what sold the Wii, and they aren't going to be what sells the next machine.
Quote:
it could give the Wii the graphical upgrade so many more hardcore gamers have been clamoring
What the "hardcore" want is irrelevant to Nintendo, because unless it's an Xbox, they're not going to buy it. Oh sure, they'll gripe up a storm on neogaf or IGN, but answering their complaints doesn't translate into customers. They didn't make either the NES, DS, or Wii a success. They didn't stop N64 from failing. They didn't stop games like Eternal Darkness from failing. They really are not as numerous or as important as they think they are. They are simply a very, very vocal minority.
__________________
Don't vote; it just encourages them.
fearsomepirate is offline  

Closed Thread

Tags
$599, 1 million troops, 1.21 gigawatts, blast processing v2.0, deal with it, don't cry for me acertina, duct tape, finfets everywhere, flops capacitor, george foreman, giant enemy crabs, i want to believe, impossibru, iphone disappear acert, it belongs in a museum, liquid cooling, little big grumpy mod, ludicrous speed, microsoft-sony.com, noooooooooooooooooooooooo, nothing but bits, over 9000, subscriptions everywhere, unlimited power

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 01:28.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.