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#26 |
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Member
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All this mysterious 'sourcing', gets a bit tiring doesn't it?
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#27 |
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Member
Join Date: Nov 2002
Posts: 454
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hrm, CMKRNL or HellBinder....
I wonder who's more right. |
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#28 |
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Member
Join Date: Feb 2002
Posts: 457
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CMKRNL,
Lets hear it... |
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#29 | |
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Naughty Boy!
Join Date: Feb 2002
Posts: 1,444
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Quote:
Unless you have some inside info that the R400 is Not a F117A??? Or are you so shure that you even know what I mean by that. and dont suppose that i am refering to what chalnoth is suggesting. That was him talking not me. |
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#30 | ||
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Member
Join Date: Jun 2002
Location: Norway
Posts: 332
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Quote:
I dont see embedded memory for frame/z like in flipper would be a option for PC graphics cards in the foreseeable future. |
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#31 | ||
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Quote:
__________________
April 20, 1979 - America must never forget. |
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#32 |
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Naughty Boy!
Join Date: Feb 2002
Posts: 1,444
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Come to think of it...
Perhps I should have used the Term.. *Fly by Wire*... yes, thats much better. |
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#33 |
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Invisible Member
Join Date: Apr 2002
Location: La-la land
Posts: 4,989
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OMG!
R400 is teh antigravity engine from Roswell! |
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#34 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,947
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One thing to remember about R400 is that its probably taping out about now. I think we'll gradually start hearing a lot more about this soon...
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#35 |
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Chief Spastic Baboon
Join Date: Jun 2002
Location: Location, Location with Kirstie Allsopp
Posts: 2,258
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I have a feeling it will be a fairly conventional 16x1 IMR with a 256-bit GDDR-3-capable controller, clocked at ~600/600MHz.
The "special" part will be the VS/PS unit(s). I think that is where the big leap forward will be compared to current designs. MuFu. |
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#36 | |
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Senior Member
Join Date: Feb 2002
Posts: 1,151
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Quote:
We're talking about a fourfold increase in fillrate and virtually double the bandwidth without even considering the advances in the shaders. How many transistors would that be - 170m+, perhaps? |
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#37 |
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Member
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Since when weren't old cards 'fly by wire' in the first place?
My source tells me the R400 will feature a 'look down shoot down' cockpit package. Pulse doplar radar that can track 16 targets at once and engage 4. It will also be more manervourable than the NVIDIA S-37. 3D Thrust Vectoring engines is also incorperated. |
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#38 | |
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Unknown.
Join Date: Aug 2002
Location: UK
Posts: 4,877
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Quote:
An "adaptive" architecture could pretty much mean the GPU can allocate power to either vertices or pixels. That has been widely speculated before. An "hybrid" architecture, however... What the heck is that? "hybrid" would mean it got a little of multiple worlds, and united it into one to make something which is potentially better than both. The best example would be a semi-deferred architecture. Actually, there's one strange thing which might be called that. And it might give a lot of performance advantages, even more in such an "adaptive" case. In current cases, front-to-back ordering saves rasterization work. However, you don't save *any* T&L/VS work! And in an architecture where those would basically be united, it would hurt both to do that. So, the idea would be to determine X, Y and Z for the vertices. You do everything as usual, but don't do any useless color/texture/... work. You send that to Triangle Setup, and only determine which pixels/subpixels are inside the triangle. Then you do Hierarhical Z and Early Z. If every pixel fails Early Z, you simply stop right there. If at least one succeeds, however, you send information BACK to the VS and compute all other things. Basically, you potentially saved a LOT of work. It might still cost quite much if you use complex bone skinning ( you got to do it anyway to determine X/Y/Z ) , but it's still a lot less. And this can be called a semi-deferred architecture. This approach is even better in a case where PS/VS is united. PS is generally more optimized towards several dozens instructions. VS, on the other hand, is a lot better with much more than that. So, since VS programs would be executed in two different places, it would be less instructions at once. And that means both become slightly more similar ( this isn't a major factor, however, and it would be excellent in traditional architectures too ) Wait a second... That's brillant! If ATI doesn't use it for the R400, I think I'm gonna steal the idea and try to sell it to nVidia Uttar |
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#39 |
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Senior Member
Join Date: Feb 2002
Location: CT
Posts: 2,024
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GDDR-3 capable, heh. In case of any surprises from nVidia, of course.
That doesn't mean they will definitely use high speed RAM. It might not even clock that high (I consider above 500 MHz "high" for the R400). I'm not sure ATI would be banking on 600 MHz...I think the 500 MHz of the GF FX is an aberration to correct for deficient (compared to the R300) design, and was an aggressive target even for the "Black Diamond" process. I don't see that changing with chips with even higher transistor counts than the FX (though ATI seems to be able to design for lower power usage at a given complexity and clock speed). This does not mean that I think that ATI can't achieve 600 MHz, however. Though, of course, MuFu is in a better position to know (is that 600 MHz guesswork, or based on info?). |
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#40 |
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Senior Member
Join Date: Feb 2002
Location: CT
Posts: 2,024
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Uttar, how is what you describe different than the Z buffer first pass as in Doom and as S3 claims for the DeltaChrome? Perhaps I am missing something.
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#41 | |
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Chief Spastic Baboon
Join Date: Jun 2002
Location: Location, Location with Kirstie Allsopp
Posts: 2,258
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Quote:
Can twist the words "adaptive" and "hybrid" all you want but they are just something I heard off-hand and probably don't amount to much. At the time I was fishing for the dirt on R300, lol. A PS/VS unit that dynamically "partitions" a combined PS/VS pipe based on demand - is that even possible?! Surely it would have to be coded for. Hmm... I initially thought "hybrid" meant 16x1/8x2 - just a hunch, but since this was *ages* ago it probably refers to mixed-mode rendering of the sort that we see in current parts (i.e. extensive occulsion in the pipe but still essentially IMR). Stop the hybrid/adaptive talk now! I still think the shading pipeline is where all the big advances are... MuFu. |
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#42 |
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Chief Spastic Baboon
Join Date: Jun 2002
Location: Location, Location with Kirstie Allsopp
Posts: 2,258
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P.S. All those in favour of clockless graphics rendering architectures say aye!
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#43 |
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Member
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Yes, cockless for me please!
Aye! |
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#44 |
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Junior Member
Join Date: Jul 2002
Posts: 91
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Actually, hybrid and adaptive are probably good descriptions of both R400 and NV40, so I wouldn't dismiss it so quickly MuFu
As for the F117A comment, I have no idea what that means or what it's referring to. |
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#45 | |
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Member
Join Date: Feb 2002
Posts: 100
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Quote:
Anyway,I thought that is where the adaptive/hybrid talk pertained to in the first place in the form of if the R400 has an ingrated shader basically resources can be 'intelligently' allocate where it's most needed whether it be towards triangle setup or pixel shading. |
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#46 | |
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Chief Spastic Baboon
Join Date: Jun 2002
Location: Location, Location with Kirstie Allsopp
Posts: 2,258
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Quote:
MuFu. |
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#47 |
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Junior Member
Join Date: Aug 2002
Posts: 68
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Actually, I'd say that R300 was most like the F117A; It sure as hell didn't show up on nVidia's radar...
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#48 |
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Member
Join Date: Jan 2003
Posts: 257
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Hmm, I remember hybrid being a word used to describe Fusion (the 3dfx part after Rampage). Gigapixel tech in NV40 maybe?
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#49 |
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Member
Join Date: Mar 2002
Location: a vertex
Posts: 354
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F177A? Why not F22 instead? Apples to apples...
F22 has the ability to supercruise naturally so unlike competitive designs it doesn't come with an afterburner Okay, all analogies break down at some point... *** Then, any ideas on R500? What should we expect for transistor count and MHz at 0.9 micron? And moreover, if R400 is DX10 [and BTW what else is new there but VSPS 3.0?], is R500 DX11, and what features/functionality is that likely to bring? And "Universal Shader 4.0" won't really reveal it to me Rampant, completely untamed speculation welcomed. |
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#50 | |
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Crazy coder
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