If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#1 |
|
Ecce homo
|
Just reinstalled Oblivion and d/l the LOD mods for normal maps and textures for the landscape. Extracted them to the "C:\Games\oblivion\data\textures\landscapelod\gene rated" folder yet when I load the game I still get the hideous OOTB default landscape. If memory serves, this is exactly what I did with these mods the first time I played the game, so I'm confused as to what I'm doing wrong this time.
__________________
Voodoo 1 Voodoo 2 SLI Voodoo 3 3000 Voodoo 5 5500 GeForce 3 Ti200 GeForce 4 Ti4400 Radeon 9700 Pro Radeon 9800 Pro GeForce 6800 GT Radeon X1800 XT Radeon X1900 XT Radeon X1950 XTX GeForce 8800 GTX Radeon HD 4870 GeForce GTX 285 Radeon 5870 Geforce GTX 470 Geforce GTX 570 Geforce GTX 670 |
|
|
|
|
|
#2 |
|
Senior Member
Join Date: Nov 2002
Posts: 4,164
|
Patched vs. unpatched?
|
|
|
|
|
|
#3 |
|
Ecce homo
|
It's not patched. It's a clean reinstall of the game.
__________________
Voodoo 1 Voodoo 2 SLI Voodoo 3 3000 Voodoo 5 5500 GeForce 3 Ti200 GeForce 4 Ti4400 Radeon 9700 Pro Radeon 9800 Pro GeForce 6800 GT Radeon X1800 XT Radeon X1900 XT Radeon X1950 XTX GeForce 8800 GTX Radeon HD 4870 GeForce GTX 285 Radeon 5870 Geforce GTX 470 Geforce GTX 570 Geforce GTX 670 |
|
|
|
|
|
#4 |
|
Senior Member
Join Date: Jul 2005
Location: State of Illusionism
Posts: 2,091
|
Are you not selecting something? First window that you click "Play" in has the "Data Files" just below it. Click that and make sure you have what you want selected.
__________________
Everything's Eventual Oedipus On The Orpheum Circuit! |
|
|
|
|
|
#5 |
|
Junior Member
Join Date: Feb 2002
Location: Sioux Falls
Posts: 19
|
Did you put the paths in the ArchiveInvalidation.txt file so that the new textures override the old?
Or, try Timeslips Mod Manager, it has a new way to force non-standard textures that is better and more reliable than utilizing the ArchiveInvalidation.txt file. http://timeslip.chorrol.com/obmm_download.html Plus, it's a great product for managing a tone of mods.
__________________
"If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilites, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced." |
|
|
|
|
|
#6 | |
|
Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
|
Quote:
|
|
|
|
|
|
|
#7 |
|
Member
Join Date: Dec 2004
Location: Melbourne, Australia
Posts: 233
|
It doesn't need to be, just add the new files to your ArchiveInvalidation.txt. Asking the obvious, but are you sure you have the files in the correct folder(s)?
|
|
|
|
|
|
#8 | |
|
Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
|
Quote:
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|