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#1 | |
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Naughty Boy!
Join Date: Feb 2006
Posts: 768
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Quote:
Last edited by NANOTEC; 14-May-2006 at 15:31. |
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#2 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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Personally I never liked rumble so I like this very much, on the other side if it is very good in some wii games I may be interesting.
Anyway I think this means that we will have to wait a lot till see games see this feature being used in games. |
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#3 |
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Junior Member
Join Date: May 2004
Posts: 78
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Yeah, I personally never got much out of rumble, though I know some people like it. Still, I wouldn't be surprised to see it back in the DS3 officially at some point during the generation.
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#4 |
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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the thing about rumble is that i's got to be done right. take the original MGS where rumble was used as an example of psycho mantis' power, or house of the dead 2 (DC, with the lightgun and rumble pack) when you get that satasfying thud from gunfire. the lack of force feedback in the standard controller means that most developers won't use the feature even if it's added in a 3rd party device. it also means that PS2 andPS1 games played on the PS3 will be in some ways inferior to their original formats.
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#5 |
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Member
Join Date: Apr 2004
Posts: 371
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Since not all the games going to use motion sensor, I wished they offered option to switch between motion sensor mode and rumble mode...by simply turning off sensor mode when rumble is used...but since it has to do more with patent dispute more than anything...it is kinda unfortunate
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#6 |
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Member
Join Date: Oct 2005
Posts: 557
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I wouldn't be surprised if it found itself back in the controller pre-launch. I think not only fans have been disappointed but developers are pissed (above example as reference). I think it will happen...if not it will definitely make its way into 3rd party controllers.
__________________
Push the envelope. Watch it bend. |
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#7 |
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Junior Member
Join Date: Jul 2005
Posts: 22
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According to the 1UP podcast seems a lot of developers didn't know about it.
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#8 |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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"Still unaware"?
I guess it's just a formal reply that hides when they actually knew it as there must be NDA about it. |
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#9 | |
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Member
Join Date: Oct 2005
Location: Cambridge, UK
Posts: 244
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Quote:
Dean
__________________
Opinions I share here are my own, and should not be incorrectly interpreted as the views of SCEE, SCE, or Sony Corporation. |
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#10 | |
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uber-Troll!
Join Date: Dec 2004
Location: Under my bridge
Posts: 26,073
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From the verbatim response, it didn't sound like it was NDA'd info but they actually didn't know. And if Sony didn't decide which controller until the last minute, it could be news to them as much as the public.
Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#11 |
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Junior Member
Join Date: Sep 2005
Posts: 14
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http://www.gamesradar.com/gb/ps3/gam...sectionId=1006
If this is true, not good for the people that get the lower cost model. |
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#12 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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Quote:
As for not knowing about rumble, I guess it's possible if Sony hadn't widely divulged that detail before the announcement at their conference. Not every developer might have been watching that conference, certainly! |
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#13 | |
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god of war.
Join Date: Apr 2004
Location: Greensboro, NC.
Posts: 3,347
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Quote:
__________________
-BB| |
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#14 |
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Member
Join Date: Jun 2002
Location: Cincinnati, OH
Posts: 744
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I think you need to be a little more specific. All of that isn't false, just the part about not having wireless controller support.
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#15 |
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Member
Join Date: Aug 2005
Posts: 216
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I was just thinking about the idea that the rumble interferred with the motion sensor, it seems to me that most times the rumble occurred you were losing control anyway. I think programmers could have been very creative working around this conflict of features. For example, they could shut the motion sensor down, go to rumble and put control back to the joypad to regain control of say a vehicle out of control. If the rumble didn't throw the motion sensor too far out of whack, having both on simultaneously may have even simulated the chaos of trying to get a vehicle back under control.
Anyway, to me the omission of the rumble feature is seeming more and more like an admission by Sony that they were growing weary of the ongoing legal battle over patent infringement. -aldo |
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#16 |
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Junior Member
Join Date: Sep 2005
Posts: 14
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[QUOTE=Titanio]Off-topic, and a quick glance at the press release says it's untrue.
My bad I guess I should have done a little more reseach before that post. |
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#17 | |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,988
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Quote:
Nintendo is using rumble in their remote. |
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#18 | |
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meandering Velosoph
Join Date: Apr 2002
Location: Vienna
Posts: 3,677
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Quote:
__________________
"Anybody can be a glutton, but only a true cyclist is a bottomless pit." - Ken Kifer (R.I.P.) "I think you'll find the improved video is a part of Sony's integration of the cutting edge Placebo technology. They've integrated it into all firmwares and this fabulous system provides all sorts of minor upgrades at very little developer cost. Great stuff!" - Shifty Geezer |
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#19 | |
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Member
Join Date: Aug 2005
Posts: 216
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Quote:
Interesting comment by them. I wonder why they think they would be more successful than Sony in making them work together when they can't even be sure of the specific motion sensing design used by Sony. BTW, has MS paid off Immersion yet? -aldo |
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#20 | |
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Naughty Boy!
Join Date: Feb 2006
Posts: 768
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Quote:
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#21 | |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,988
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Quote:
I didn't read it in the news (although I'm sure it's out there) I read about it on GAF from some supposedly reliable industry sources so take it with a grain of salt. Last edited by Tap In; 14-May-2006 at 19:09. |
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#22 |
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Regular
Join Date: Jun 2005
Location: Gravity Always Wins
Posts: 5,988
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Well if we think about the fact that the entire BC selection of PS2 games will no longer have rumble support, it sounds like a dumb idea, not to include it.
Playing off like the rumble feature in games is now suddenly unnecessary is just a convenient rationalization, IMO. |
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#23 | |
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Regular
Join Date: Nov 2005
Posts: 5,051
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Quote:
I'm sure some people will even discredit the developer for making these comments, sad as that may be. |
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#24 | |
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Senior Member
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Quote:
Didn't Logitech or some other third-party peripheral manufacturer distribute some kind of SDK for some peripheral? I want to say the headset but VOIP was probably supported by the PS2 libraries? But was that support always from the start or did their-parties start the voice-chat support without official Sony support? |
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#25 | |
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Member
Join Date: Oct 2005
Location: Cambridge, UK
Posts: 244
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Quote:
Besides, it's not as if devs don't have enough to do to get titles out without this kind of stuff.. Dean
__________________
Opinions I share here are my own, and should not be incorrectly interpreted as the views of SCEE, SCE, or Sony Corporation. |
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