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#1 | ||
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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http://www.st.com/stonline/stappl/pr...2006/t2031.htm
Quote:
Quote:
Last edited by one; 10-May-2006 at 11:26. |
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#2 |
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Naughty Boy!
Join Date: Feb 2006
Posts: 768
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Nice find. I wonder how much these cost.
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#3 |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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And 1 more from Analog Devices (edited the OP). It looks like multi-source procurement.
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#4 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,067
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So there's two types of devices being used? Won't that affect the quality between Wiimote depending on which version tech you have? There'll likely be performance differences between devices, but hopefully they won't be noticeable.
Also this same tech can be used in DS3, so those people who question it's tilt usefulness can see it should be just as sensitive and responsive as other techs out there. Quote:
$5.45 in 1000-5000 quantities, so not expensive.
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#5 | |
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Naughty Boy!
Join Date: Feb 2006
Posts: 768
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Quote:
Last edited by NANOTEC; 10-May-2006 at 11:47. |
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#6 |
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Member
Join Date: Jul 2004
Posts: 376
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Quick question:
Do anyone knows if these sensors are in both the remote and the Nunchuck attachment? If thats the case, does that means withouth the sensor bar both pieces work the same and have the same motion sensibilities? Btw, thanks for the info as always. |
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#7 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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#8 |
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Naughty Boy!
Join Date: Aug 2004
Location: Stuttgart, Germany
Posts: 5,008
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So I was right with my predictions on technology in the related tech thread. Nice.
AFAIK, Analog and ST belong together. One bought the other, dunno which way around. But I'd have to check that, not sure.
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I have thought some of nature's journeymen had made men, and not made them well, they imitated humanity so abominably. Last edited by _xxx_; 10-May-2006 at 13:01. |
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#9 |
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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Hmm, do you think Nintendo went for cheaper console hardware in order to subsidize the controller costs? Or do you think the controller will go for $50 to $60?
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#10 | |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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Quote:
Edit: althought this wouldnt mean that the sensor bar is inexpensive...
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Last edited by pc999; 16-May-2006 at 03:03. |
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#11 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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#12 | |
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Member
Join Date: Oct 2005
Posts: 315
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What I don't understand is how they can incorporate rumble feature with an accelerometer. The sensor should pick up a lot of noise from the rumbling and not give you a clear signal. If rumble in there, though, Nintendo's engineers must have found a way to filter out the side-effects. |
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#13 |
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Naughty Boy!
Join Date: Feb 2006
Posts: 768
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Immersion has also said it's possible so it seems to be a known solution.
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#14 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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#15 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,067
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You could do, I guess. But you'd need to measure motion from the weights. In fact, motion would vary according to how hard the controller was being held, so you couldn't just subtract a known quantity. I don't think that'd work actually. The problem doesn't have an obvious solution that I can see.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#16 | |
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Member
Join Date: Oct 2005
Posts: 273
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#17 |
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Naughty Boy!
Join Date: Aug 2004
Location: Stuttgart, Germany
Posts: 5,008
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Why filtering it out at all? It could rather be used as a feature to make the game more challenging. After all, in the real world you also have less control and more "niose" when running around during an earthquake or when you get hit by something.
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I have thought some of nature's journeymen had made men, and not made them well, they imitated humanity so abominably. |
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#18 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,067
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That's a different argument though. If Immersion are filtering the rumble out (you don't always want rumble to interfere. In Driver it was an alert to proximity of Police) how can they do that? Magical Pixie Dust seems the only option.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#19 |
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Naughty Boy!
Join Date: Aug 2004
Location: Stuttgart, Germany
Posts: 5,008
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Well I can think of some ways to partly filter it out, but I can think of no way to 100% remove the "noise", since that would depend on the angle, hand movement etc. as well, and these added to the equation would make it very hard to measure/predict. Maybe they'll go that way, but that requires some serious calculating power and _lots_ of tuning to get it right.
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I have thought some of nature's journeymen had made men, and not made them well, they imitated humanity so abominably. |
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#20 | |
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Member
Join Date: Jun 2005
Location: Hong Kong
Posts: 959
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NEVER reformat. it's giving the terrorist apps exactly what they want!!! 3D [--------|------X-] Gameplay 3D fidelity [-X------|--------] Lies & Cheats |
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#21 |
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Senior Member
Join Date: Dec 2003
Posts: 6,201
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The rumble of the wiimote was said to be very weak by some E3-attending blogger, so any interference would also be weak. Why not simply have a highpass filter cut out all the tiny movements? (Or is that a lowpass filter? I always confuse the two.
There might also be some kind of sensor in the rumbler so the Wii know how quickly the motor is turning, knowing the mass of the off-axis weight, that could also help eliminating unwanted noise. I had hoped there would be a rumbler in the nunchaku thingy as well, seems there isn't.
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Top one reason why capital punishment is immoral and wrong: You can release an innocently convicted man from jail, but you cannot release an innocently convicted man from death. |
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#22 | |
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meandering Velosoph
Join Date: Apr 2002
Location: Vienna
Posts: 3,677
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Quote:
If the intensity, direction and the time profile of the rumbling is known, it can be compensated as long its within certain boundaries.
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"Anybody can be a glutton, but only a true cyclist is a bottomless pit." - Ken Kifer (R.I.P.) "I think you'll find the improved video is a part of Sony's integration of the cutting edge Placebo technology. They've integrated it into all firmwares and this fabulous system provides all sorts of minor upgrades at very little developer cost. Great stuff!" - Shifty Geezer |
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#23 |
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Junior Member
Join Date: Apr 2006
Location: norway
Posts: 59
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Well, sony seems to have decided their controller's acceleration controls was getting interference from rumble, and pulled rumble.
Is it any reason to belive vii is more "rough" on its motion detection than ps3, since ps3 dont got rumble? |
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#24 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,067
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No, not really. Motion sensors are motion sensors. Any motion sensor that can't pick up a vibrating weight from rumble is going to be too course to be any use for delicate control like Wii, I'd imagine.
BTW : Are Nintendo licensing from Immersion? I thought they avoided that ruckus in GC.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#25 | ||
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Naughty Boy!
Join Date: Aug 2004
Location: Stuttgart, Germany
Posts: 5,008
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Quote:
That would be lowpass. But the trouble is, where do you cut off? If set too low, it'll interfere with the actual movement of the controller. Quote:
EDIT: since the speed is calculated as the integral of acceleration, the algorithm itself will probably have a slight low-pass effect. That's also where any additional "real" filtering will be done, I guess. At least that's how I did it in one of my old projects, worked like a charm for removing noise (though I had a very aggressive low-pass and that wouldn't work for this controller since it would introduce huge lag)
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I have thought some of nature's journeymen had made men, and not made them well, they imitated humanity so abominably. Last edited by _xxx_; 17-May-2006 at 10:34. |
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