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#1 | |
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Senior Member
Join Date: Jun 2005
Location: Bridgewater, NJ
Posts: 3,313
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Part 1
http://www.cgonline.com/index.php?op...id=1§Name= Part 2 http://www.cgonline.com/index.php?op...d=534&Itemid=1 Quick blurb on the combat system since i know a lot of people were interested in that... Quote:
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#2 | |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,418
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Awesome, thx dude
Casey Hudson was project lead for the original Kotor, so hopefully he works his magic a few more times. Quote:
Last edited by scooby_dooby; 21-Apr-2006 at 16:11. |
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#3 |
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Member
Join Date: Aug 2005
Posts: 739
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sounds great
Last edited by czekon; 21-Apr-2006 at 16:31. |
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#4 |
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Member
Join Date: Jun 2005
Posts: 688
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So ME doesn't have an RPG combat system (either realtime or semi-realtime?)...thats disappointing to say the least. KoTORs was awesome.
Still, most third-person squad-shooters have been pretty dull, and I think Bioware has the talent to change that. |
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#5 | |
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Rebmem Roines
Join Date: Sep 2004
Posts: 1,987
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Quote:
ME's combat is real time. Not sure if that helps. |
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#6 | |
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Member
Join Date: Aug 2005
Posts: 739
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Quote:
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#7 | |
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Regular
Join Date: May 2005
Location: E-town, Alberta
Posts: 8,418
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Quote:
So, with the exception that it's realtime, it basically sounds like KOTOR+tactics. And really, Kotor was psuedo realtime anyways, you'll just have to aim now, the only difference was you could Q commands, which I hope they keep. I don't see how you could command all 3 characters without being able to Q. You have 3 character types, Tech which can do things such as sabotage enemy weapons and other tangible effects. Biotics is like magic in FF, then there's the soldier that uses projectiles. Last edited by scooby_dooby; 22-Apr-2006 at 17:42. |
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