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Old 01-Mar-2006, 05:53   #1
winstonsmith1978
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Default Stereoscopic Revolution

The whole rumor about Nintendo attempting stereoscopic 3D with the Revolution got me thinking. How would Nintendo attempt this? An OLED/LCD visor could work next generation, but way to expensive for this gen.

Then someone brought this to my attention.

http://www.nuvision3d.com/the60gx.html

So if the revolution output 60 - 120 fps, you would have 30 - 60 fps per eye. The glasses would allow you to use the TV you already own. Sync the glasses up with the Rev so that the left eye only sees the images from the virtual left camera and the right eye only sees the images from the virtual right camera.

You have a cheap version of a 3D display. This would also explain why Nintendo is against HD because they are more worried about pushing fps.

I think this is the same tech that George Lucas wants to use for 3D movies and I remember reading these glasses would cost about $20. I'll try and find the article.

Im just thinking out loud about what Nintendo's final secret could be. So what do you think?

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Old 01-Mar-2006, 07:15   #2
_xxx_
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Err, stereoscopic glasses have been around for like 10 years. I still own ELSA glasses I bought in 1999 and use them for some games (though not so much nowadays since nVidia is quite slow with the driver updates, the last version supporting 3D stereo was 78.01).
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Old 01-Mar-2006, 09:20   #3
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I had those for the Sega Master System in the mid-80s. Depth was good, but it did flickera good deal that took a while to get used to, and looked bad for anyone not wearing the specs! At 120 Hz it'd be smooth, except you'd need TVs that output 120 Hz...
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Old 01-Mar-2006, 09:22   #4
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Why would you want this in a game though?
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Old 01-Mar-2006, 09:28   #5
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I could imagine stereoscopic + headtracking + wand/controller being quite an awesome combination. But quite dangerous too I think . Maybe if they had transparent glasses where you saw mostly the real world and they rendered a minimal set of things on top of that. Do those exist?
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Old 01-Mar-2006, 11:56   #6
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Nintendo isn't going to even possibly delve into a high-quality stereoscopic 3D or VR system
(or some other radical immersion device) until Revolution's successor.
It's going to take time to perfect these technologies.
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Old 01-Mar-2006, 13:00   #7
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Quote:
Maybe if they had transparent glasses where you saw mostly the real world and they rendered a minimal set of things on top of that. Do those exist?
A canadian group are currently working on a technology like that, unfortunatly the current units are so big you have to ware them as back packs plus the system requires a set of diffrent cameras and a HUGe amount of processing power to work, in other words it ain't going to happen.
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Old 01-Mar-2006, 13:07   #8
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Quote:
Originally Posted by Megadrive1988
Nintendo isn't going to even possibly delve into a high-quality stereoscopic 3D or VR system
(or some other radical immersion device) until Revolution's successor.
It's going to take time to perfect these technologies.
Nintendo isn't even going to touch VR with a stick, after the success they enjoyed with their VirtualBoy.
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Old 01-Mar-2006, 13:28   #9
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Quote:
Originally Posted by nintenho
Why would you want this in a game though?
Because you really see everything in 3D. You can set it up so that the picture "floats" in the air between you and the monitor/TV, it gives you the illusion of being in there. Nothing better than that, if it was properly supported (regular driver updates) and if all games were full 3D (you'd wonder how much 2D stuff there is in even the most modern games, you only get to see that with 3D glasses - MaxPayne2 is a good example, half the stuff on the screen is just pseudo-3D) I'd never game without it.

DX, Q3, D3- and UE-based games are a totally different level of immersion with these. You have to try it yourself in order to get what I'm talking about.
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Old 01-Mar-2006, 13:33   #10
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Quote:
Originally Posted by Megadrive1988
Nintendo isn't going to even possibly delve into a high-quality stereoscopic 3D or VR system
(or some other radical immersion device) until Revolution's successor.
It's going to take time to perfect these technologies.
Stereo 3D has been here for ages, you can buy it today. If the game is properly programmed and your monitor delivers refresh rates >120 @given res = goodness.
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Old 01-Mar-2006, 14:15   #11
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i don't really want the future of 3d to involve glasses that display the picture really. focusing up close aint good for your eyes. so prolonged use isn't a good idea. and if the system works well your going to want prolonged use. and the resolutions always going to be bad. so other options are the TVs that send the picture out at two different angles. you get reduced resolution with them. i just thought of a system where the display (normal tv or monitor) shows the images for each eye intermitently. then all that would be needed would be shutters in glasses when one is shut the other is open. they'd need to be in sync with the media; perhaps wifi comunication could be used for that. the shuttter would be best off being a transparent lcd turning black with charge (does that exist or am i just imagining it.)
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Old 01-Mar-2006, 14:25   #12
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Quote:
Originally Posted by Danalys
i don't really want the future of 3d to involve glasses that display the picture really. focusing up close aint good for your eyes.
You wouldn't focus close to your eyes, because the picture should simulate the "real-world" distance. So you'd focus just like usual.
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Old 01-Mar-2006, 14:28   #13
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For those interested:

http://www.edimensional.com/index.php?cPath=21&ref=73
http://www.guru3d.com/stereo/general/
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Old 01-Mar-2006, 14:45   #14
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Quote:
Originally Posted by Danalys
i just thought of a system where the display (normal tv or monitor) shows the images for each eye intermitently. then all that would be needed would be shutters in glasses when one is shut the other is open. they'd need to be in sync with the media; perhaps wifi comunication could be used for that. the shuttter would be best off being a transparent lcd turning black with charge (does that exist or am i just imagining it.)
That's the product linked to at the beginning of the article, and what I used on Sega Master System. You're only 20 years late

As I said, the flicker is annoying so you'd need 120 Hz TVs, which don't exist and won't exist for decades as everything's stuck on 60 Hz and we won't have the BW to enable higher frequency content that warrants higher frequency displays.
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Old 01-Mar-2006, 14:47   #15
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I think that the main problem is price so it would be impossible to puta good onein a cheap console.

Quote:
Originally Posted by winstonsmith1978
The I think this is the same tech that George Lucas wants to use for 3D movies and I remember reading these glasses would cost about $20. I'll try and find the article.
Howerver if this is true, then... (ie there is a change in a near future (-10 years))
BTW what kind of tech will they use for that.
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Old 01-Mar-2006, 15:18   #16
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Quote:
Originally Posted by Shifty Geezer
everything's stuck on 60 Hz and we won't have the BW to enable higher frequency content that warrants higher frequency displays.
Don't confuse fps with refresh rate, though. You can have 5 fps but still 120 Hz rr.
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Old 01-Mar-2006, 15:34   #17
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If you're switching between left and right images, you need to alternate the display. Thus you need a 120 Hz TV with 120 images per second to attain 60 Hz on each eye. A 120 Hz TV showing 60 FPS is going to have the same flicker as 60 Hz on the specs, as the left and right eyes on switch for each image change regardless of monitor refresh. An alternating left/right viewport is always going to run at half the output FPS.

If that makes sense.
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Old 01-Mar-2006, 15:48   #18
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I just realized that refresh rate is more important being that this is what causes eye strain so i take take back my origional post. LCD shutter glasses won't work because most TV's are not up to the task.

So is an OLED visor the answer for the future? I'm not sure what the refresh rates are for an OLED visor like eMagins, does any one know? Like Megadrive1988 already said, This probably won't happen until next gen.
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Old 01-Mar-2006, 19:59   #19
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Quote:
Originally Posted by winstonsmith1978
I just realized that refresh rate is more important being that this is what causes eye strain so i take take back my origional post. LCD shutter glasses won't work because most TV's are not up to the task.

So is an OLED visor the answer for the future? I'm not sure what the refresh rates are for an OLED visor like eMagins, does any one know? Like Megadrive1988 already said, This probably won't happen until next gen.
OLEDs don't have the slow response time of LCDs. According to Pioneer you can have refresh rates up to 1000 times faster than an LCD. eMagin's displays, though, share a 60 Hz signal, so each little screen is refreshed at 30 Hz.

I'd say that shuttered/polarized glasses for 3D would be considered too gimmicky. A 3D HMD or glasses free 3D display would gain much more mainstream acceptance.
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Old 02-Mar-2006, 01:42   #20
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Quote:
Originally Posted by winstonsmith1978
I think this is the same tech that George Lucas wants to use for 3D movies and I remember reading these glasses would cost about $20. I'll try and find the article.
I believe Lucas would use passive polarized glasses like they use at theme parks. It's much easier on the eyes than LCD shutter glasses and they're cheap to make. I think polarization has a better future than LCD shutter glasses if someone can ever manufacture polarized displays cheaply.
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Old 02-Mar-2006, 08:46   #21
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Quote:
Originally Posted by Shifty Geezer
If you're switching between left and right images, you need to alternate the display. Thus you need a 120 Hz TV with 120 images per second to attain 60 Hz on each eye. A 120 Hz TV showing 60 FPS is going to have the same flicker as 60 Hz on the specs, as the left and right eyes on switch for each image change regardless of monitor refresh. An alternating left/right viewport is always going to run at half the output FPS.

If that makes sense.
Well, it desn't really make sense. You can as well watch a still image in stereo as long as the refresh rate is sufficiant. RAMDAC does that regardless of fps.
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Old 02-Mar-2006, 09:58   #22
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But the flickering is caused by the refresh of the two LCD glasses. Each refresh of the TV shows left and right views of the image alternately, right? Left, right, left, right, left, right views swapping each refresh. The LCD in the glasses blacks out right, left, right, left, right, left respectively in sync, right? If the monitor is refreshing at 60 Hz, the left eyepiece is switching black and clear at 60 Hz to show half the frame rate to the left eye, so the left eye actually sees 30 Hz, and the right eye sees the other 30 Hz. Unlike normal TV each eye has a period of black between frames that interrupts the persistence of vision too, which exacerbates the flicker. You're not seeing a continuous 30 Hz display but a flickery 30 Hz display. If you want 60 Hz refresh in each eye, the TV is going to have to show 60 fps for the left eye and 60 fps for the right eye all in one second, so needs to be 120 Hz.

I'm talking refresh rate only BTW. The animation may only be running at 5 fps, but the update to the eyes is what we're talking about, and for 60 Hz per eye needs a 120 Hz TV capable of showing 120 seperate images per second (not doubling up refresh like some TVs do), which doesn't exist and I say won't exist because there's no cause to build a TV that can display 120 different images per second when there won't be any content at 120 fps. Unless someone wanted to create a buffered display for the purpose of 3D specs, but that's not likely to become a feature of the average home TV that Nintendo or anyone else can rely on!
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Old 02-Mar-2006, 10:42   #23
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Okay, so we've been saying the same thing all along

I just thought you were saying that the game's fps must also be >120. So let's call the refresh rate rps instead of fps
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Old 02-Mar-2006, 11:54   #24
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In summary, flickering LCD glasses isn't really a good option for 3D in the home. They also don't blur the DOF based on which distance you're focussing on, so you have ghost images of nearer and deeper distances which aren't natural.

Having experienced them, I don't think the novelty adds anything much either. You're ultimately still fixed to a single viewpoint unless you have a VR headset that allows you to look around. If it's immersive, it's different. If it's a fixed display showing 3D images, it's just a variation on what we already have. It might make the graphics look more like little models instead of little pictures, but it won't get you any more into the game.
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Old 02-Mar-2006, 12:33   #25
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Well it does it for me. I love my good ol' 3DRevelator glasses, especially DeusEx and Q3 are just sooooo much better with them. As soon as I get them back (a friend of mine wanted to try them for a few days, which turned into weeks - speeks for itself ) I'll try D3, Q4 and HL2, that will surely be a blast.

And I have to go down to 800x600 for 140 Hz to be able to enjoy it flicker-free. My monitor is a bit older and does only 100 Hz in 1024 and 85 in 1280

And of course, LCD users shouldn't even think about it.

EDIT:
Quote:
Originally Posted by Shifty
so you have ghost images of nearer and deeper distances which aren't natural.
The biggest part of the problem is bad programming (Z-buffer handling especially).
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