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#1 |
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Delete if old. I was just searching the web and found this at ign.com:http://ps3.ign.com/articles/684/684400p1.html
This could be the problem solver for that HDR + AA issue PS3 has... |
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#2 | |
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Me me me
Join Date: Apr 2002
Posts: 15,349
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Quote:
How? Why? |
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#3 |
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Regular
Join Date: Dec 2004
Posts: 5,670
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This is just an image editor, now with native support for PS3 texture/image formats.
It has nothing to do with HDR or AA. Approaches to the HDR/MSAA "issue" on PS3 has been discussed on this very board already.. |
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#4 |
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Member
Join Date: Aug 2003
Posts: 542
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Without trying to think too much... texture compression has ZERO to do with HDR+AA... there's plenty of stuff around on Beyond3D that discusses that aspect... if not Beyond3D.. somewhere else.
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#8 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,060
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RSX supporting texture compression was a given. No-one was expecting it to have to work on uncompressed data. If that were the case, then yes, texture compression would alleviate a lot of BW demand - that's why they've got it
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#9 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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#10 | |
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Me me me
Join Date: Apr 2002
Posts: 15,349
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#13 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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Simply the most straightforward way, the "traditional" hardware supported way does not support HDR and MSAA at the same time. The alternatives are to use another type of AA (SSAA), or to work something out in the shaders (NAO32). The latter is not "faking" it (at least, not any more than any other implementation is). |
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#14 |
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Me me me
Join Date: Apr 2002
Posts: 15,349
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Read. It's good for you. Or just wait for much more patient posters to explain it for the 823234314th time.
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#15 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,060
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Quote:
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#16 | ||
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Member
Join Date: Aug 2003
Posts: 542
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Quote:
It has everything to do with the hardware being designed to support it. Quote:
Last edited by Deathlike2; 30-Jan-2006 at 15:21. |
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#17 | |
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Me me me
Join Date: Apr 2002
Posts: 15,349
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#18 | |
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Mord's imaginary friend
Join Date: Jan 2004
Location: PT, EU
Posts: 3,506
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#19 | |
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Regular
Join Date: Dec 2004
Posts: 5,670
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As for particles, what we've seen so far does not indicate a problem (Lair, MGS4 for example). It's been discussed before, though, there would be more exotic solutions if it ever did become a problem. |
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#20 | |
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Member
Join Date: Aug 2003
Posts: 542
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