Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 25-Jan-2006, 21:31   #1
Moloch
God of Wicked Games
 
Join Date: Jun 2002
Posts: 2,900
Send a message via ICQ to Moloch
Default 7800 far cry scores.. why so weak?

I notice the 7800 family all makes a poor showing in far cry compared with the 1800/1900 family.
What about far cry makes these cards run slow compared to their competitors?
__________________
Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then
Moloch is offline   Reply With Quote
Old 26-Jan-2006, 00:04   #2
AlStrong
rwaaaraararagh
 
Join Date: Feb 2004
Location: beaver
Posts: 14,057
Default

dynamic branching?
AlStrong is offline   Reply With Quote
Old 26-Jan-2006, 00:14   #3
Razor1
Senior Member
 
Join Date: Jul 2004
Location: NY, NY
Posts: 2,680
Default

no its polygon counts, far cry uses quite a bit more then most games when it comes to polygon counts. UT 2004 and Doom 3, and Quake 4 use around 100k-150k per scene unshadowed. Far Cry some outside areas reach up to 275k. nV's vertex shaders aren't as optimal because of the lower fequencies they run at.
Razor1 is offline   Reply With Quote
Old 26-Jan-2006, 00:20   #4
Moloch
God of Wicked Games
 
Join Date: Jun 2002
Posts: 2,900
Send a message via ICQ to Moloch
Default

that makes sense
__________________
Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then
Moloch is offline   Reply With Quote
Old 26-Jan-2006, 00:27   #5
Diplo
Senior Member
 
Join Date: Apr 2004
Location: UK
Posts: 1,474
Default

'Far Cry' seems to be one of those games were you get wildly different results depending on what maps were benchmarked. Outdoor and indoor scenes tend to emphasis different aspects of a card, with outdoor being high poly and indoor using more shaders and dynamic lights.

EDIT: Looking at these X-bit benchmarks I don't really see a massive difference between 7800 and 1800 scores. *shrug*
__________________
"We are all atheists about most of the gods that humanity has ever believed in. Some of us just go one god further." - Richard Dawkins

Last edited by Diplo; 26-Jan-2006 at 00:33.
Diplo is offline   Reply With Quote
Old 27-Jan-2006, 00:16   #6
Hellbinder
Naughty Boy!
 
Join Date: Feb 2002
Posts: 1,444
Default

Quote:
Originally Posted by Diplo
'Far Cry' seems to be one of those games were you get wildly different results depending on what maps were benchmarked. Outdoor and indoor scenes tend to emphasis different aspects of a card, with outdoor being high poly and indoor using more shaders and dynamic lights.

EDIT: Looking at these X-bit benchmarks I don't really see a massive difference between 7800 and 1800 scores. *shrug*
This is totally true.
Hellbinder is offline   Reply With Quote
Old 27-Jan-2006, 02:31   #7
MuFu
Chief Spastic Baboon
 
Join Date: Jun 2002
Location: Location, Location with Kirstie Allsopp
Posts: 2,258
Default

Far Cry's also a bitch for transparency AA (if enabled).
__________________
=>>>YOUR FACE HERE<<<=
$50. PayPal/cheque/direct transfer accepted.
MuFu is offline   Reply With Quote
Old 27-Jan-2006, 02:46   #8
digitalwanderer
Dangerously Mirthful
 
Join Date: Feb 2002
Location: Winfield, IN USA
Posts: 15,314
Default

Quote:
Originally Posted by MuFu
Far Cry's also a bitch for transparency AA (if enabled).
Is it a bitch for adaptive AA on ATi cards? (I don't even think I have FarCry installed anymore. )
digitalwanderer is offline   Reply With Quote
Old 27-Jan-2006, 06:58   #9
BrynS
Member
 
Join Date: Jul 2003
Posts: 406
Default

Yeah, on just about all the outdoor levels the excessive foliage and shrubbery will up the Adaptive AA workload considerably, causing framerates to plummet as the applied FSAA setting (2x/4x/6x) results in a similar level of Super-Sampling AA being applied to large portions of the screen.

Does the X1K range now have a Mutli-Sampling (Performance?) Adaptive AA toggle in the Catalysts?
BrynS is offline   Reply With Quote
Old 27-Jan-2006, 09:20   #10
Jawed
Regular
 
Join Date: Oct 2004
Location: London
Posts: 9,867
Send a message via Skype™ to Jawed
Default

I thought adaptive AA has always had performance and quality options on the slider.

Jawed
Jawed is offline   Reply With Quote
Old 27-Jan-2006, 09:26   #11
dizietsma
Naughty Boy!
 
Join Date: Mar 2004
Posts: 1,172
Default

I always assumed the outdoor jungle scenes favoured Ati due to the amount of vertex work needed doing but that was just an assumption I made.

Talking of Far Cry I loaded it up again the other day this time with HDR. After a while of tweaking HDR so it was not too excessive I was struck again how beautiful Far Cry looks. While things like Quake 4 and Doom 3 look cartoon like and Half Life 2 looks almost 2D and sparse, Far Cry looks full and lush. Whether this is because the sea/jungle setting just looks "full" and colourful or whether it is just good coding but this game still looks fantastic.
dizietsma is offline   Reply With Quote
Old 27-Jan-2006, 10:12   #12
martrox
Old Fart
 
Join Date: Feb 2002
Location: Jacksonville, Florida USA
Posts: 2,065
Default

Quote:
Originally Posted by Jawed
I thought adaptive AA has always had performance and quality options on the slider.

Jawed
Yes it does......but even performace adaptive AA can cause pretty healthy slowdowns if the screen is covered with alpha textures. The difference between 7800 transparancy and X1xxx adaptive seems to be by degree. While adaptive seems to cause a smaller drop in FPS, the difference isn't huge, either. It's certianly noticable, but not a gamebreaker. (Pun not intended....really!)
__________________
I love Bush.......the pussy, not the President!
martrox is offline   Reply With Quote
Old 15-Feb-2006, 17:40   #13
Matas
Registered
 
Join Date: Feb 2006
Posts: 159
Default

[QUOTE=Diplo]'Far Cry' seems to be one of those games were you get wildly different results depending on what maps were benchmarked. Outdoor and indoor scenes tend to emphasis different aspects of a card, with outdoor being high poly and indoor using more shaders and dynamic lights.

So, in what kind of scenes GeForce 7800xxx should run better?
Matas is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 09:02.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.