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#51 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,131
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hey, isn't that a painting?
really awesome looking, though downsized pictures always look great. I'm playing through FarCry now, which actually conforts me in not upgrading for now as it runs very well and looks good enough on my Geforce 4ti. (highest detail, 800x600, AA 2x quincux it seems my next upgrade will be motivated by Crysis Last edited by Blazkowicz; 11-Feb-2006 at 17:24. |
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#52 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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May I ask why the hell you are using Quincux? THE BLUR!!!!!!!
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#53 | |
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Member
Join Date: Feb 2002
Posts: 497
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Quote:
http://www.1up.com/media?id=2686164&type=lg http://www.1up.com/media?id=2686162&type=lg http://www.1up.com/media?id=2686161&type=lg http://www.1up.com/media?id=2686160&type=lg http://www.1up.com/media?id=2686156&type=lg The others are concept art. |
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#54 | |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,131
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Quote:
I agree quincunx is indesirable in most games (say, counterstrike), in others, the difference is minor, but here I found a use for it. the fsaa 4x 9tap is worse (tried in counterstrike), looks like its TWICE THE BLUR ! I actually suspect "multisampled" transparency AA to be a better blur only applied to alpha textures (but I only saw a few screenshots, maybe a gf7 user can confirm this?). |
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#55 |
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Senior Member
Join Date: Jul 2002
Posts: 2,176
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I think it's fair to say Farcry was awesome when it was released. No other game came close to it. Almost a year later and HL2 was then released and it in itself was awesome. I can't understand how people compare games when they almost a year in age difference.
I'll also get Crysis as soon as it hits. US
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God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
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#56 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,131
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yes, farcry brought something new both on technical and gameplay sides.
I for one think that HL2 is way overrated though. Still a quake 1/2/3 style engine but with a water shader, and plain old FPS-on-rails gameplay. Maybe it was released later, but it was a much delayed game. At least, it looks old but good, and the game was well suited to what people really have : geforce 4MX, FX5200 and radeon 9200SE. |
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#57 | |
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Senior Member
Join Date: Jul 2002
Posts: 2,176
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Quote:
Farcry when it was released had no other game to compare it to. It looked great and the scenary was beautiful. Yet it(scenary) did look a bit plastic. Still it was the benchmark then and still a great game. AI was good to if you played on the hardest level. The HL2 engine with CS:S and DOD:S just goes to show what the engine can do .. and HDR still looks better than any other game i've played.
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God put me on earth to do a certain number of things. Right now i'm so far behind that i'll never die. Random 512Kb onboard -> S3 Virge 4MB -> RivaTNT2 -> GeforcePro -> GF3 -> NV3x -> R420 -> R580 -> G80 -> G92 -> 5870 -> ??? |
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#58 |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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HL2 relies mostly on a huge compilation of art assets; the massive assortment of very detailed textures in that game were fantastic. But the levels were smaller, the load times between were quite long, and nearly every level was a very simple "go exactly from here, follow this exact path, and end up exactly there." However, I can't stress enough how much better HL2 had the completely oppressive atmosphere down to a tee -- the game had a fantastic feel about it.
And while you may argue that not all the HL2 levels were small, I can probably argue that the average FC level was probably three or four times the size of the average HL2 level. And many of the levels (granted, not all...) were very open at least in terms of how you got things done. You're here, you need to get THERE, go whatever and do whatever you need to do it. I also loved the massive amount of vegitation on-screen at once, the various vehicles (although I'd love to have a flying vehicle or three, which it looks like we'll get) and some squad-based play would always be welcome. Some people also griped about the rabid monkeys; I kinda liked them (but they were a bitch to kill) Both had excellent replay value to me (in single player mode), but I think FarCry got more of my time since there were just so many ways to complete many of the missions. But for photo-realism, I did show off HL2 to the friends and family more (on the 50" DVI-connected LCD TV to boot -- at 1920x1080 w00t!). All in all, I was VERY impressed with FarCry in terms of price tag, game time, level design, feature set, and overall "wow" factor. Being completely un-hyped at the time of release made it even better IMO
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"...twisting my words" |
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#59 |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,131
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I agree HL2 looks very good afterall, tried a bit on a friend's PC.
what annoys me the most is actually the tremendous amount of hype it got, for a very conventional shooter. at least Doom3 didn't pretend to be something more than a Quake 2 with pretty graphics. Also this is a game I could have bought if the DRM didn't prevent to re-sell it. |
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#60 | |
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Red-headed step child
Join Date: Jun 2004
Location: Guess ;)
Posts: 3,084
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Quote:
Hence why I'm excited about Crysis -- it's not just the screenshots and talk about extra features, it's the past experience with CryTeam and the cool shit they did last time and how much I still enjoy playing their two year old FPS.
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"...twisting my words" |
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#61 | |
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Member
Join Date: Feb 2002
Location: Vienna, Austria
Posts: 582
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#62 | |
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Member
Join Date: Apr 2004
Location: Sunny Canberra
Posts: 778
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Quote:
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Boycott Starforce |
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#63 | |
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Member
Join Date: Apr 2004
Location: Sunny Canberra
Posts: 778
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Quote:
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Boycott Starforce |
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#64 | |
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Senior Member
Join Date: Dec 2004
Location: Toulouse
Posts: 4,131
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Quote:
Most of the hype was about the 3D engine I think (and yea some "OMFG its DooM !") with HL2 it's more "OMFG ! half-life! gordon freeman! the crowbar. it will be huge, revolutionary gameplay from physics engine! OMFG the shiny water. human-like AI (faked by scripts in the E3 demo). Valve only cares about its customer!" |
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#65 | |
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Senior Member
Join Date: Apr 2004
Location: UK
Posts: 1,474
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Quote:
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"We are all atheists about most of the gods that humanity has ever believed in. Some of us just go one god further." - Richard Dawkins |
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#66 | |
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Stealth Nerd
Join Date: Jul 2003
Location: Sunny Melbourne
Posts: 1,112
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Quote:
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Human Rights [X---------|----------] Robert Menzies |
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#67 |
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Member
Join Date: Apr 2004
Location: Sunny Canberra
Posts: 778
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Since the hype?? Oh well I will chkdsk my memory since it's a pretty vivd recollection.
Guys at my work who are 30+ were going gaga over the game 'hype' - not engine, they have little interest in 3D techniques, preordered it and most didn't make the finish because - it wasn't doom... It wasn't the remake of the original using newer technology they had been sold on. If that's not the official marketing line then it was certianly an impression out there. let's clarify it then: Official ID hype, official publisher hype or unchecked/disaluisoned fan hype? if it's the latter then ... what do you want me to do about it ?- doesn't discount that it existed even if it was inadvertant. I brought the game(off one of the guys here) for the 3D engine and still haven't got out of alpha labs .... I didn't follow Doom3's development anywhere near as much as I did FarCry's. For 3D technology reason's and the game play inovations they were said to introduce. Some of the half Life 2 hype can be contributed to the controversy surrounding the delay surely? That episode alone probably caused more articles and forum flames than the game itself.
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Boycott Starforce |
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#68 |
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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regarding HL2, what upset me most (graphicly) was stuff like this:
![]() most stuff looked good to great, then you get crap like that 7 polygon "rubble" mesh from the quake1 era. there are a bunch of smaller examples of stuff that didn't quite "fit" with the rest of the world, but that's the most glaring IMHO. that brings me to the other thing i disliked about HL2. they give you all of this freedom to move stuff around, but limit what you can move (there are certain cars you cannot move, and random smaller items that you should be able to move but can't). and there are invisable barriers funneling you into the path that valve wants you to travel. the game's a real paradox. they give you all of this freedom to interact with the world, but at the same time create one of the most linear and limiting games. before anyone things i'm a HL2 hater, i enjoyed playing through the game. it's a good game, but i can't agree with the "OMG it looks so real" crowd. doom3 and farcry, graphicly, i feel had a more consistant look to them from begining to end. i could pick them apart for gameplay, too, but i think those issues have been well covered. i often wonder why painkiller isn't brought up more when people talk about newer game engines. on a graphics level it holds it's own against D3, HL2, and FC. in fact, i think the game resembles HL2 on many levels, excluding the obvious art direction. |
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#69 |
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Senior Member
Join Date: Apr 2004
Posts: 2,181
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on the hl2 road maps with crashed cars along the road, etc. i flung them all into the sea (took awhile), then i flung everything in the little houses (furniture too) into the sea. then everything around the houses, then everything (garbage) along the road. completely cleaned out most of those maps.
at the bridge house, instead, i created inventory stockpiles of each type of item...gas cans, tires, wood, etc. made stacks in the yard. i like that best about hl2, but was disappointed in other areas (eg was expecting more free roam, though i don't know why...a favored trend in gaming i guess since gta3?) anyway recently tried to reinstall hl2 for replay...it failed due to missing module/dll or something. sheesh. steam installed fine though!
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De omnibus dubitandum --Rene Descartes |
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#70 |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Then use one of the best features of steam! Have it check the games files to see if you're missing anything. VERY useful since every time a new CS:S patch comes out it doesnt install correctly, or misses key things and I have to do this so it works fine. Once its checked the files it'll download and install any thing you're missing, and this works even if you bought a retail copy of the game.
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#71 | |
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Senior Member
Join Date: Apr 2004
Posts: 2,226
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Quote:
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#72 | |
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Senior Member
Join Date: Apr 2004
Posts: 2,181
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Quote:
actually now that i think of it, im doubting the game installed, it errored and died on the last disk.
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De omnibus dubitandum --Rene Descartes |
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#73 | |
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S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
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Quote:
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#74 | |
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Senior Member
Join Date: Apr 2004
Posts: 2,181
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Quote:
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De omnibus dubitandum --Rene Descartes |
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#75 |
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Junior Member
Join Date: Dec 2005
Location: London
Posts: 43
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To get back on topic; I really, really, really hope that EA doesn't ruin this game. I am still going through Far Cry, a year and a half after starting it and it's great! Only 2 more levels to go. If I carry on at the rate I am getting through the game I'll be able to move straight onto Crysis.
I must finish Riddick, HL2, Quake 4, FEAR and Serious Sam the 2nd Encounter too! |
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