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#1 |
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Registered
Join Date: Jan 2006
Posts: 0
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The Wikipedia article on high dynamic range rendering is in need of some help from people who actually know some facts about it and don't just get their information from gaming sites. If anyone here wants to take a look at http://en.wikipedia.org/wiki/High_dy...ange_rendering and fix it up.
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#2 | |
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Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
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Quote:
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- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
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#3 | |
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Me me me
Join Date: Apr 2002
Posts: 15,367
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Quote:
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#4 |
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Retarded moron
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I thought HDR was about displaying colours that even the monitor cannot display?
It does that by using tricks. I think it was: Render->texture Apply grayscale to texture Apply guassian blur to texture Add the last 2 textures with original texture to get a HDR image In motion this creates illusion that allows eye to see more than what's really there. Right or wrong?
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I eat coffee. |
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#5 |
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Certified not a majority
Join Date: Sep 2003
Location: Sittard, the Netherlands
Posts: 3,182
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Almost. You forget the two most important things:
1. Make they grayscale images for multiple resolutions, down to very small, incease the contrast of all of them quite a bit and add them all together again before blurring them. 2. Slowly adjust the intensity, to fake your eyes adjusting to the changed intensity (the "dynamic"part that makes it more than a bloom filter). |
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