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#1 |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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![]() ![]() ![]() ![]() Why is Namco making this game for the 360? They should have just saved some money and put in on the Xbox. Lets discuss why Namco isn't what it used to be. |
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#2 |
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Senior Member
Join Date: Feb 2002
Posts: 3,859
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This game looks like ass. The way i see is it this.
1. MS asks Namco for support. 2. Namco pledges support for 360 3. Namco only releases the crappiest ttitles they had in development on the 360. 4. Leaving all thier higher profile titles to PS3. Imo, namco did the same thing last gen, with the exception of soul calibur, but then they went and made the new version (as crappy as it was) exclusive to PS2.
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Vince: "Nobody gives a damn about graphics, we're well into a point of diminishing returns with respect to current TV limitations, and even with HDTV, the average consumer won't notice a diffrence between PS3 and XBX2." |
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#3 |
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Naughty Boy!
Join Date: May 2005
Posts: 994
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unreal engine 3? looks like shitttt
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#4 |
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Junior Member
Join Date: Jul 2005
Posts: 213
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at least his hair looks better. lol
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#5 | |
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Unruly Member
Join Date: Jul 2004
Location: Minato-ku, Tokyo
Posts: 4,705
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Hmm, jeux-france upscaled them? Clearer pics here
http://www.watch.impress.co.jp/game/...0051222/fc.htm Quote:
http://www.watch.impress.co.jp/game/...0050826/fc.htm has old pics in August and the character's hair was like a mass of rock. http://www.watch.impress.co.jp/game/...50826/fc22.htm Now it looks a bit better. http://www.watch.impress.co.jp/game/...51222/fc13.htm But no shadows are seen in these new pics and tires are very polygonized. I guess their estimation based on early devkits missed the real performance of Xbox 360. |
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#6 |
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god of war.
Join Date: Apr 2004
Location: Greensboro, NC.
Posts: 3,347
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ew.
some things I noticed. -no shadows (as said above) -repetitive textures (brick wall/tunnels pictures) -water looks bad -draw distance? or is that just fog in the tunnels? -physics? http://www.watch.impress.co.jp/game/...51222/fc09.jpg the box breaking apart doesnt feel next gen imo. -reflections/lighting on the car...ew. -jagged curbs...i know i know, nitpicking, but the curbs are like obtuse angles not actual curves where there is a turn. -what happened to all those pedetrians? remember the "real city" type feel God namco...please do not screw up tekken.
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#7 |
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Member
Join Date: Jun 2005
Posts: 671
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just wow..
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#8 |
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penguins
Join Date: Feb 2004
Posts: 13,978
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it looks no better than the GTA games did on the Xbox.
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#9 |
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Member
Join Date: Jun 2005
Location: Chicago
Posts: 337
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Holy crap this game looks awful. Are we sure these are new? They should be embarrassed to make a game that looks this bad on the 360. Plus, any game that has you destroying crates in a sewer HAS to be terrible.
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#10 | |
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Senior Member
Join Date: Sep 2005
Posts: 1,181
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Quote:
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#11 |
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Member
Join Date: Jul 2005
Posts: 185
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I think that the screens are from mini-games (they call them "mini-misions" in the google-translated article)
Article translated |
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#12 |
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Member
Join Date: Nov 2005
Posts: 809
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![]() The tires...PS1 days anyone!?! |
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#13 |
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Member
Join Date: Sep 2005
Posts: 370
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![]() That "vehicle" is so bad that words fail me completely in an attempt to describe it. |
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#14 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Quote:
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#15 |
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Senior Member
Join Date: May 2005
Posts: 1,679
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..I just can't possibly see them actually releasing a 360 game that looks like that.
Nobody, simply nobody, would buy it. Hell, nobody would buy that game on the Xbox. It's horrible. Awful. There aren't enough words for how bad that game looks, and I haven't been overly impressed with much of the "next gen" things I've seen so far. But.. wow. That's just hideous. There must be a mistake somewhere. I don't see how those can even be 'early development' shots, because that game wouldn't sell on the Xbox or PS2! |
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#16 | |
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Member
Join Date: Jul 2005
Posts: 185
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#17 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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Quote:
![]() This is the FCK of current gen (Style not quality). The game is called Ryu Go Gotaku and is for the PS2. I have more respect for this game than FCK. |
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#18 |
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Senior Member
Join Date: Jun 2005
Location: Bridgewater, NJ
Posts: 3,145
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Unless the gameplay is unworldly, this game could do more harm than good for X360 if its released in Japan. I dont know wtf they are thinking.
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#19 |
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Senior Member
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wow!
When I saw the first screenshots I was thinking to myself "Wow, that PSP game looks pretty crappy. I suppose maybe on a smallish screen it might look ok". Then I saw it was for the 360. I wonder, why do they even bother posting screenshots that look like this? Nite_Hawk |
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#20 |
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Member
Join Date: Jan 2005
Location: Stockholm, Sweden
Posts: 387
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namco isn“t even trying...
__________________
Atari invented it. Nintendo pioneered it. Sony popularized it. Microsoft bought it.
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#21 |
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Member
Join Date: Jun 2005
Location: Chicago
Posts: 337
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http://www.gamespot.com/xbox360/acti...ml?sid=6141329
Here's an article from 12-15: "TOKYO--Japanese Xbox 360 owners who are waiting for Namco's Frame City Killer will now have to wait a little longer. Today, Namco announced that the futuristic shooter will be delayed in Japan from a February 23 release to "spring 2006." The company blamed the delay on the usual go-to culprit, "quality-assurance issues." In Frame City Killer, players take the role of Crow, an assassin sent to a metropolis to identify and eliminate Khan, a mysterious terrorist and drug kingpin. Players track and profile targets in the game, while using numerous methods to execute the perfect hit." Still though, short of completely redoing all the graphics, I don't think there's anything they can do that can make this game look decent. |
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#22 | |
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Junior Member
Join Date: Nov 2005
Posts: 521
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Quote:
http://www.watch.impress.co.jp/game/...050823/ryu.htm |
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#23 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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#24 |
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Junior Member
Join Date: Nov 2005
Posts: 60
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Wow and I thought that game looked bad before.
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#25 | |
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Junior Member
Join Date: Nov 2005
Posts: 521
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Quote:
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