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#1 |
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Member
Join Date: Sep 2005
Location: Philadelphia, PA
Posts: 274
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as much as i have utter respect for nintendo's software divison(i still think ocarina of time is the best console game ever) but i can't help feeling like they are getting more credit than they deserve in the creativity department.
Isn't nintendo the company that released 20+ something pokemon games in last 2-3 years and milked(and still milking) the franchise to the max. Isn't nintendo charging 30$ for 20 year old 8-bit games on gba/ds? Hasn't nintendo been constantly rehashing and revamping their old games and present them every goddamday for the past 10 years? Isn't nintendo the company known for never taking big risks when it come to publishing software(or when they don't have %100 complete control over it)? I really wanna know what nintendo published games were so creative and/or revolutionary(gameplay wise) on gamecube that gives them right to critisize others so harsly when it come to creativity? Most of cube's big games such as windwaker,supemariosunshine,ssb were all graphicly upgraded nintendo 64 games!! Yes big n also released games like pikmin2(wondeRful game btw) on this gen too but still change the fact that most innovative games of this ganeration were non-nintendo games(ico, shadow of the colussus,rez,okami,psychonauts..etc) As i said before i dont mean no disrespect to nintendo,it's a known fact that their software divisions always delivered top quality games but i say they are not the ones to comaplin about sequels when they sell stuff like pokemon snap. |
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#2 |
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Senior Member
Join Date: Mar 2004
Location: Portugal
Posts: 3,528
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In this case is not if their SW division give us original games or not but it is that their controller provides the chance to everyone be very original(just like EyToy standard in PS3 would give too), they dont need to be original alone and yes they arent all originality but still provide it (sometimesmore than others), anyways this gen Nintendo has been a litle behind than it is normal but IMO N64 as been a time of very original games/IP/gameplays and I think that many want that again.
Plus one must separate criativity in terms of gameplay and in terms of IP, as there is always a lot of original IP but no criative gameplay, original gameplay but no IP (eg MP),and originalitty in both (Pikimin).
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Last edited by pc999; 14-Dec-2005 at 18:20. |
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#3 | ||
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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#4 |
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Member
Join Date: Sep 2005
Location: Philadelphia, PA
Posts: 274
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first of all i don't think nintendo had designed rev in just a radically different way just for the sake of innovation, i think they just realized that creating a 300$+ system and losing tons of money in first couple of years then trying to recoup the money with the software licensing and sales later like its competitors was not compatible with their business model.
secondly i think (imho) unlike last generation during this generation most of the innovations with the gameplay mechanics, level design did not come from nintendo but from the companies who also release countless sequels and being critized for releasing too many sequels. (just look at capcom,sony..etc) |
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#5 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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#6 | |
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Senior Member
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Oh and Wind Waker, SMS and SSB were not just N64 games with upgraded graphics, its not as if they were just carbon copies of N64 games with all the same levels ect.. Anyway here are a few games for you, Donkey Konga, Pikmin, Animal Crossing, Giest, Luigi's Mansion, GiftPia, Warioware, Odama, Metroid Prime. All of those games are none typical games released this generation on GC by Nintendo and I'm sure there are more.
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Small, Powerful, Cheap: GameCube had all three :) |
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#7 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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#8 | |
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Dinosaur Hunter
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A lot of games people list are the freshman efforts by new studios. Like bringing up Psychonauts...it's Double Fine Productions' ONLY game so far, and it was a commercial failure. Let's see if they're known as an innovating powerhouse 3 years from now. Odds are they'll get eaten by EA and buried 6 feet under. That's what happens. Last edited by fearsomepirate; 14-Dec-2005 at 21:29. |
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#9 |
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Member
Join Date: Jul 2004
Posts: 376
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Sorry for the OT post, but is good to have other POVs.
Withouth thinking too much: Wario Ware Wario Ware Touch Wario Ware Twisted Wario Ware Inc.: Mega Party Games Band Brothers Kirby Kanvas course DK Jungle Beat Ouendan (published) Jump Super Stars (published) Zelda: Four Sword Adventures Brain Training Yoshi Touch & Go Nintendogs Electro Plankton (published) Polarium Trace Memory (not comon) Pikmin I ^ II Odama (publisher) Of course they also milk alot, but they need money to found the crazy stuff. I understand the latest Mario flood because they need quick/easy money. |
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#10 | |
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Senior Member
Join Date: Aug 2002
Location: Belgium
Posts: 1,752
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- Do not go where the path may lead, go instead where there is no path and leave a trail - |
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#11 |
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Senior Member
Join Date: Jul 2002
Location: Denmark
Posts: 1,195
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The only real obvious milking I see from Nintendo is the Mario Party and Mario sports games, but they are made a for a special marked segment that doesn't care much about quality and longevity anyway, so just keep away from those obvious showelware products. IIRC they aren't even made inhouse.
It's easy to say that Nintendo is milking the Mario and Zelda licenses, but eight real games (counting the GB outings) in 20 years since Super Mario Bros. is that really milking? And Zelda has even fewer since 1986. If you also take into account, that each new installment is either vastly different from the last, or contributes some completely new elements, I think all talk about milking is absurd. Link and Mario and universes they inhabit, are iconic and prototypic anyway, to accomodate for just about any new idea. They are concepts above all else, not some formula that are just dragged out for the n'th time. The Pokemon franchise was (and is, to some degree) actually of pretty high quality, if you like RPGish games. Okami shouldn't even be mentioned as a testament to Nintendo's lack of innovation. It borrows more than heavily from the recent and coming Zeldas. The whole style of the cell shading, sans the outlines, the wolf and the gameplay, all have WW and TP written all over. SotC and ICO also would never have happened if it hadn't been for Zelda. ICO is one giant Zelda dungeon and SotC is the overworld, plus some of the majestic boss encounters from the 3d Zeldas.
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Say all you have to say in the fewest possible words, or your reader will be sure to skip them; and in the plainest possible words or he will certainly misunderstand them. John Ruskin Last edited by Squeak; 14-Dec-2005 at 22:32. |
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#12 | |
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Senior Member
Join Date: Mar 2005
Posts: 6,744
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#13 | |
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Member
Join Date: Oct 2005
Posts: 315
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#14 | |
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Dinosaur Hunter
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Nintendo doesn't milk Zelda. Period. I don't get why anyone says that. It's the least-milked continuing franchise in existence right now. I also don't get this whole fantasy "If every single innovative game isn't published by Nintendo, then Nintendo isn't innovative" mentality. By that standard, no publisher is innovative. Okami? Bah, Capcom milks Megaman, Onimusha, and Resident Evil. ICO? You call 989 Sports innovative? See, I can play this game, too. Last edited by fearsomepirate; 15-Dec-2005 at 02:33. |
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#15 | |
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Naughty Boy!
Join Date: Jul 2005
Posts: 2,267
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People say that because unlike you, they have a firm grasp of reality. Since you don't, I'll give you some help. The Legend of Zelda: Ocarina of Time The Legend of Zelda: The Wind Waker The Legend of Zelda: A Link to the Past The Legend of Zelda: The Minish Cap The Legend of Zelda: Twilight Princess The Legend of Zelda: Majora's Mask The Legend of Zelda: Four Swords Adventures The Legend of Zelda Collector's Edition The Legend of Zelda: Oracle of Ages The Legend of Zelda The Legend of Zelda: Link's Awakening The Legend of Zelda: Oracle of Seasons Zelda II: The Adventure of Link That's your idea of the "least-milked continuing franchise in existence right now"? Time to up the dosage on your medication. |
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#16 | |
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Member
Join Date: Sep 2003
Posts: 305
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#17 | |
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Naughty Boy!
Join Date: Jul 2005
Posts: 2,267
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And yes, 13 Zelda games is milking it no matter how much those rose colored glasses blind you to the truth. Zelda has 13+ games, Metal Gear Solid has what, 4 or 5 now? GTA has 6 total I think. Final Fantasy is about the only non-Nintendo, non-sports franchise that comes even close to that. |
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#18 | |
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Member
Join Date: Sep 2003
Posts: 305
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#19 | |
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Dinosaur Hunter
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NES: I, II, and III (Zelda had 2 games on NES) SNES: IV, V, and VI (Zelda had one game on SNES) PSx: V, VI, VII, VIII, and IX (Zelda had two games on N64) PS2/Cube: CC, X, X-2, XI, and XII (Zelda has had 3 games on the Cube) GB/GBC: Legend I, II, II, and Adventure (Zelda had 4 GB releases) GBA: I & II, IV, V, VI, and Tactics (Zelda has had 3 releases on the GBA) What other franchise could you compare it to? Including rereleases (which I would include because they're games Nintendo intends people to buy--I'm not counting the Collector's Edition pack-in for Cube, since it never appeared on shelves), Zelda averages 2.5 releases per generation if you consider handheld generations separate from console. As a continuing franchise (e.g. one that sees consistent releases across multiple platforms) that's not bad at all. In fact, I can't offhand think of any other franchise with anywhere near as old or near the popularity that sees such an even-handed pace of releases. Especially when they have yet to spin off the franchise into new genres. You know, like kart racing, turn-based strategy, card RPG, MMO... Do we get to count the updated extra super-bonus rereleases of Metal Gear Solid? If so, we've seen 5 MGS releases this generation (II, Substance, III, Subsistence, Twin Snakes), 2 in the current handheld generation (AC!D I&II), 2 last gen (Solid and VR--does Integral count?), and one on GBA for an average of...2.5 per generation so far. Of course, PSP isn't done yet, so that could bump up the average a bit. Last edited by fearsomepirate; 15-Dec-2005 at 16:09. |
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#20 |
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Member
Join Date: Jul 2004
Posts: 376
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To be accurate and please correct me if im wrong:
First game released in 1987 Metal Gear (msx) Metal Gear II (msx) Metal Gear (nes) Metal Gear Snake's Revenge (nes) Metal Gear Solid (psx) Metal Gear Solid Integral (psx) Metal Gear Solid: Ghost of Babel Metal Gear Solid: Sons of Liberty (ps2) Metal Gear Solid: Sons of Liberty Substance (ps2) Metal Gear Solid: Twin Snakes (gc) Metal Gear Solid: Snake Eater (ps2) Metal Gear Solid: Subsistence I focused in MG series because it was the one more way off. You have to remember in FF case theres some remixes or special editions, like International. NOt taking part one way or the other just getting the facts straight. Btw, we are way of topic now. Last edited by Refreshment; 15-Dec-2005 at 16:04. |
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#21 |
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Member
Join Date: Mar 2005
Posts: 152
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Considering this is a rather high tech geared forum, there sure is alot of Rev. talk.
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#22 | |
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Member
Join Date: Feb 2002
Posts: 367
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Small, Powerful, Cheap: You can only have two. |
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#23 | |
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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i'll say again, a great example of an unmilked long running franchise is metroid. until recently, that is. |
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#24 | |
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Senior Member
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12 games released on 7 different platforms over the course of 20 years (TP hasn't been released yet) and that's milking is it.. Yeah of course, its much worse then GTA which has so far seen 4 games released over the last 4 years (7 if you want to include ports to XBox as you have with stuff like Collectors Edition..).
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Small, Powerful, Cheap: GameCube had all three :) Last edited by Teasy; 15-Dec-2005 at 17:46. |
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#25 | |
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Senior Member
Join Date: Mar 2002
Posts: 3,674
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