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#1 |
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Senior Member
Join Date: May 2002
Posts: 4,307
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Assuming Nintendo will give the 3D chip contract for the next-generation Game Boy to ATI, would you not imagine that it is of great strategic importance to ATI given the likely volume of units involved ? with the potental to sell tens of millions of new Game Boys from launch date through the end of the decade -- and probably sell more than both Xbox360 and Revolution put together, one would think this is a priority for Orton and his company. I was somewhat surprised that DS did not have an ATI chip in it, but I almost cannot imagine the next Game Boy without one.
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#2 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,457
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#3 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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With portables being the largest market for graphics and ATi all but shut out of it currently, an inside track to the next Game Boy contract, while not as high volume as a major chip manufacturer's application processor, might be ATi's best opportunity. Their difficulty as a company who typically produces their own chips has been that the major chip suppliers to the portable market all license their graphics IP and are already settled in with a solution for at least the next generation. The likes of ATi and nVidia have a lot of inroads left to make in the industry in order to secure a significant spot in the market.
ATi does have a processor for handhelds on the way that achieves the requirements for Shader Model 3. Last edited by Lazy8s; 11-Dec-2005 at 23:58. |
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#4 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,457
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#5 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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Cellphones are portables.
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#6 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,457
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#7 | |
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Senior Member
Join Date: Jul 2004
Posts: 1,347
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It seems logical to me that portable gaming consoles require higher performance graphics than mobiles phones and can therefore offer better margins and more commonality with the core business to make it interesting. |
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#8 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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Cellphone volumes reach into the hundreds of millions.
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#9 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,457
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#10 | |
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Member
Join Date: Apr 2004
Posts: 117
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#11 | |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,946
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#12 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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Xenos's large tile approach could pressure the size limits of a portable chip with a lot of embedded memory.
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#13 | |
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Senior Member
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__________________
Small, Powerful, Cheap: GameCube had all three :) |
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#14 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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Presumably, ATi's processor is custom designed for wireless requirements using a Xenos-like architecture.
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#15 | |
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Senior Member
Join Date: May 2002
Posts: 4,307
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yeah like maybe 8 unified shader ALUs instead of 48, and maybe 2 MB EDRAM |
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#16 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,946
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In terms of architecture, I wouldn't know whether it has eDRAM or not (although enough for 640x480 may be wise).
Some time ago AJ from Futuremark joined ATI, his job is to evangelise to handheld developers the use of shaders - this it kind of an odd job at the moment seeing as ATI have no shader enabled handheld parts yet. I met with Richard Huddy recently and asked after AJ and having pointed out that he must be having an easy time of it at the moment ( Its wouldn't surprise me if 65nm was the target for the first version of this. |
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#17 | |
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Senior Member
Join Date: Jan 2003
Location: Toronto
Posts: 1,557
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Quote:
__________________
on my way to becoming dark matter.......... |
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#18 | |
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Senior Member
Join Date: Feb 2002
Location: gjethus, Norway
Posts: 1,256
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The mobile phone market for 3D IPs may be gigantic in terms of number of units; in terms of actual revenue it's very small (~1-3% of the total 3d graphics hardware market, if you're optimistic). There are also a lot more companies offering 3D IPs in this market than on the desktop, which also puts a strong downward pressure on what prices you can expect. |
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#19 | |
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Specious Misanthrope
Join Date: May 2003
Location: Treading Water
Posts: 7,457
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Quote:
http://www.beyond3d.com/forum/showthread.php?t=24342 |
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#20 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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Assuming ATi is trying to compete directly with PowerVR for the next generation, their processor could be in consumer products not much later than first-half 2007. SGX is already prototyping in silicon, presumably as the wireless processor Stanwood at Intel. Some of the major fabricators could have their 65nm processes ready around that time.
Some idea of royalty and licensing rates for wireless graphics processor IP can be figured from ImgTec's recent financial reports which list some general results on sales volume and revenue. |
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#21 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,019
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#22 |
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Senior Member
Join Date: Jun 2003
Location: Montreal, Canada
Posts: 1,001
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ATI's already significant presence in 3D-capable cellphones will only be getting larger as Qualcomm's MSM 7xxx series chipsets will soon integrate Imageon technology into highend handhelds from many suppliers. And those profit margins are currently the company's highest after DTV (~40%). Qualcomm deal will be royalties like Xenos.
Considering the cozy relationship with both Nintendo and MSFT, Orton would be nuts not to go after both upcoming handheld console platforms. Anyone know when MSFT will announce theirs, by the way? P.S. If ARM collects only 8 cents per CPU sold, then that must be on a royalty basis (100% profit margin) and doesn't reflect the actual cost of the CPU, so it can't be compared to ATI's current business model for supplying Imageon chipsets. Last edited by kemosabe; 17-Dec-2005 at 18:08. |
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#23 | |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,946
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#24 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,019
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#25 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,946
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Orton just spoke about embedded memory specifically when addressing the next generation Imageon, so it looks like a built in Framebuffer may be on the cards.
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