Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Reply
Old 11-Dec-2005, 22:00   #1
Megadrive1988
Senior Member
 
Join Date: May 2002
Posts: 4,307
Default The next-gen Game Boy: Isn't it of strategic importance to ATI?

Assuming Nintendo will give the 3D chip contract for the next-generation Game Boy to ATI, would you not imagine that it is of great strategic importance to ATI given the likely volume of units involved ? with the potental to sell tens of millions of new Game Boys from launch date through the end of the decade -- and probably sell more than both Xbox360 and Revolution put together, one would think this is a priority for Orton and his company. I was somewhat surprised that DS did not have an ATI chip in it, but I almost cannot imagine the next Game Boy without one.
Megadrive1988 is offline   Reply With Quote
Old 11-Dec-2005, 22:20   #2
AlphaWolf
Specious Misanthrope
 
Join Date: May 2003
Location: Treading Water
Posts: 7,457
Default

Quote:
Originally Posted by Megadrive1988
Assuming Nintendo will give the 3D chip contract for the next-generation Game Boy to ATI, would you not imagine that it is of great strategic importance to ATI given the likely volume of units involved ? with the potental to sell tens of millions of new Game Boys from launch date through the end of the decade -- and probably sell more than both Xbox360 and Revolution put together, one would think this is a priority for Orton and his company. I was somewhat surprised that DS did not have an ATI chip in it, but I almost cannot imagine the next Game Boy without one.
You are talking about relatively low dollar items. I imagine they would like to have the business but I don't see it contributing that much to their bottom line.
AlphaWolf is online now   Reply With Quote
Old 11-Dec-2005, 23:53   #3
Lazy8s
Senior Member
 
Join Date: Oct 2002
Posts: 2,833
Default

With portables being the largest market for graphics and ATi all but shut out of it currently, an inside track to the next Game Boy contract, while not as high volume as a major chip manufacturer's application processor, might be ATi's best opportunity. Their difficulty as a company who typically produces their own chips has been that the major chip suppliers to the portable market all license their graphics IP and are already settled in with a solution for at least the next generation. The likes of ATi and nVidia have a lot of inroads left to make in the industry in order to secure a significant spot in the market.

ATi does have a processor for handhelds on the way that achieves the requirements for Shader Model 3.

Last edited by Lazy8s; 11-Dec-2005 at 23:58.
Lazy8s is offline   Reply With Quote
Old 11-Dec-2005, 23:59   #4
AlphaWolf
Specious Misanthrope
 
Join Date: May 2003
Location: Treading Water
Posts: 7,457
Default

Quote:
Originally Posted by Lazy8s
With portables being the largest market for graphics and ATi all but shut out of it currently, an inside track to the next Game Boy contract, while not as high volume as a major chip manufacturer's application processor, might be ATi's best opportunity.
Largest market? Excluding pcs and cellphones perhaps.
AlphaWolf is online now   Reply With Quote
Old 12-Dec-2005, 00:01   #5
Lazy8s
Senior Member
 
Join Date: Oct 2002
Posts: 2,833
Default

Cellphones are portables.
Lazy8s is offline   Reply With Quote
Old 12-Dec-2005, 00:03   #6
AlphaWolf
Specious Misanthrope
 
Join Date: May 2003
Location: Treading Water
Posts: 7,457
Default

Quote:
Originally Posted by Lazy8s
Cellphones are portables.
Well if you are counting cellphones as portables, then ATI isn't shut out of that market. The problem is that the chips that go into cellphones have an ASP of $5. If they have a 20% margin you are only looking at $1 per unit.
AlphaWolf is online now   Reply With Quote
Old 12-Dec-2005, 00:04   #7
wireframe
Senior Member
 
Join Date: Jul 2004
Posts: 1,347
Default

Quote:
Originally Posted by AlphaWolf
You are talking about relatively low dollar items. I imagine they would like to have the business but I don't see it contributing that much to their bottom line.
I don't know that the margins woud be any real concern. These handheld gaming cosoles are a big business and is probably going to grow. I am sure someone like ATI could get some nice income from licensing IP and reaping the rewards on quantities.

It seems logical to me that portable gaming consoles require higher performance graphics than mobiles phones and can therefore offer better margins and more commonality with the core business to make it interesting.
wireframe is offline   Reply With Quote
Old 12-Dec-2005, 00:09   #8
Lazy8s
Senior Member
 
Join Date: Oct 2002
Posts: 2,833
Default

Cellphone volumes reach into the hundreds of millions.
Lazy8s is offline   Reply With Quote
Old 12-Dec-2005, 00:16   #9
AlphaWolf
Specious Misanthrope
 
Join Date: May 2003
Location: Treading Water
Posts: 7,457
Default

Quote:
Originally Posted by Lazy8s
Cellphone volumes reach into the hundreds of millions.
So if ATI had the entire market to themselves they could increase their overall sales by 30%?
AlphaWolf is online now   Reply With Quote
Old 12-Dec-2005, 00:18   #10
SiBoy
Member
 
Join Date: Apr 2004
Posts: 117
Default

Quote:
Originally Posted by Lazy8s
Their difficulty as a company who typically produces their own chips has been that the major chip suppliers to the portable market all license their graphics IP and are already settled in with a solution for at least the next generation.
Graphics in the current generation has been a non-event, with many companies taking out token licenses of whatever happens to be available (many of which will never be enabled). Once graphics in mobiles is taken more seriously, the choice of which vendor's graphics to use will be taken more seriously.
SiBoy is offline   Reply With Quote
Old 12-Dec-2005, 00:19   #11
Dave Baumann
Gamerscore Wh...
 
Join Date: Jan 2002
Posts: 12,946
Default

Quote:
Originally Posted by Lazy8s
ATi does have a processor for handhelds on the way that achieves the requirements for Shader Model 3.
More or less it will be a cut down Xenos.
__________________
Expand. Accelerate. Dominate.
Tweet Tweet!
Dave Baumann is offline   Reply With Quote
Old 12-Dec-2005, 01:10   #12
Lazy8s
Senior Member
 
Join Date: Oct 2002
Posts: 2,833
Default

Xenos's large tile approach could pressure the size limits of a portable chip with a lot of embedded memory.
Lazy8s is offline   Reply With Quote
Old 12-Dec-2005, 13:04   #13
Teasy
Senior Member
 
Join Date: Feb 2002
Location: Newcastle
Posts: 4,568
Send a message via ICQ to Teasy
Default

Quote:
More or less it will be a cut down Xenos.
Cut down would have to be one hell of an understatement if true.
__________________
Small, Powerful, Cheap: GameCube had all three :)
Teasy is offline   Reply With Quote
Old 13-Dec-2005, 01:00   #14
Lazy8s
Senior Member
 
Join Date: Oct 2002
Posts: 2,833
Default

Presumably, ATi's processor is custom designed for wireless requirements using a Xenos-like architecture.
Lazy8s is offline   Reply With Quote
Old 13-Dec-2005, 22:43   #15
Megadrive1988
Senior Member
 
Join Date: May 2002
Posts: 4,307
Default

Quote:
Originally Posted by Teasy
Cut down would have to be one hell of an understatement if true.

yeah like maybe 8 unified shader ALUs instead of 48, and maybe 2 MB EDRAM
Megadrive1988 is offline   Reply With Quote
Old 14-Dec-2005, 00:04   #16
Dave Baumann
Gamerscore Wh...
 
Join Date: Jan 2002
Posts: 12,946
Default

In terms of architecture, I wouldn't know whether it has eDRAM or not (although enough for 640x480 may be wise).

Some time ago AJ from Futuremark joined ATI, his job is to evangelise to handheld developers the use of shaders - this it kind of an odd job at the moment seeing as ATI have no shader enabled handheld parts yet. I met with Richard Huddy recently and asked after AJ and having pointed out that he must be having an easy time of it at the moment () because he's got nothing to evangelise; Richard pointed out that he can already evangelise the capabilities as they already exist. I already knew that they were working on Xenos for the mobile space, given what Bob had said when he was initially wheeled out at E3, but from Richards comments it sounds like the shader capabilities will be very similar, if not the same.

Its wouldn't surprise me if 65nm was the target for the first version of this.
__________________
Expand. Accelerate. Dominate.
Tweet Tweet!
Dave Baumann is offline   Reply With Quote
Old 14-Dec-2005, 02:26   #17
nelg
Senior Member
 
Join Date: Jan 2003
Location: Toronto
Posts: 1,557
Default

Quote:
Originally Posted by Dave Baumann
In terms of architecture, I wouldn't know whether it has eDRAM or not (although enough for 640x480 may be wise).

Some time ago AJ from Futuremark joined ATI, his job is to evangelise to handheld developers the use of shaders - this it kind of an odd job at the moment seeing as ATI have no shader enabled handheld parts yet. I met with Richard Huddy recently and asked after AJ and having pointed out that he must be having an easy time of it at the moment () because he's got nothing to evangelise; Richard pointed out that he can already evangelise the capabilities as they already exist. I already knew that they were working on Xenos for the mobile space, given what Bob had said when he was initially wheeled out at E3, but from Richards comments it sounds like the shader capabilities will be very similar, if not the same.

Its wouldn't surprise me if 65nm was the target for the first version of this.
Would it be too much to infer that since Xenos is the MS name for the C1 that perhaps there is more to read into that comment from Richard?
__________________
on my way to becoming dark matter..........
nelg is offline   Reply With Quote
Old 14-Dec-2005, 03:11   #18
arjan de lumens
Senior Member
 
Join Date: Feb 2002
Location: gjethus, Norway
Posts: 1,256
Default

Quote:
Originally Posted by AlphaWolf
Well if you are counting cellphones as portables, then ATI isn't shut out of that market. The problem is that the chips that go into cellphones have an ASP of $5. If they have a 20% margin you are only looking at $1 per unit.
$1 per unit?? Sounds unsustainable to me, at least. ARM claims that they are on average collecting ~8 cents for each CPU core; IME, it's very hard to sell a GPU at 12 times the price of the CPU.

The mobile phone market for 3D IPs may be gigantic in terms of number of units; in terms of actual revenue it's very small (~1-3% of the total 3d graphics hardware market, if you're optimistic). There are also a lot more companies offering 3D IPs in this market than on the desktop, which also puts a strong downward pressure on what prices you can expect.
arjan de lumens is online now   Reply With Quote
Old 14-Dec-2005, 03:18   #19
AlphaWolf
Specious Misanthrope
 
Join Date: May 2003
Location: Treading Water
Posts: 7,457
Default

Quote:
Originally Posted by arjan de lumens
$1 per unit?? Sounds unsustainable to me, at least. ARM claims that they are on average collecting ~8 cents for each CPU core; IME, it's very hard to sell a GPU at 12 times the price of the CPU.

The mobile phone market for 3D IPs may be gigantic in terms of number of units; in terms of actual revenue it's very small (~1-3% of the total 3d graphics hardware market, if you're optimistic). There are also a lot more companies offering 3D IPs in this market than on the desktop, which also puts a strong downward pressure on what prices you can expect.
I was just using that as a potential upper limit, I am only aware of their ASP from their conference call earlier this year.

http://www.beyond3d.com/forum/showthread.php?t=24342
AlphaWolf is online now   Reply With Quote
Old 14-Dec-2005, 06:37   #20
Lazy8s
Senior Member
 
Join Date: Oct 2002
Posts: 2,833
Default

Assuming ATi is trying to compete directly with PowerVR for the next generation, their processor could be in consumer products not much later than first-half 2007. SGX is already prototyping in silicon, presumably as the wireless processor Stanwood at Intel. Some of the major fabricators could have their 65nm processes ready around that time.

Some idea of royalty and licensing rates for wireless graphics processor IP can be figured from ImgTec's recent financial reports which list some general results on sales volume and revenue.
Lazy8s is offline   Reply With Quote
Old 16-Dec-2005, 02:56   #21
3dcgi
Senior Member
 
Join Date: Feb 2002
Posts: 2,019
Default

Quote:
Originally Posted by nelg
Would it be too much to infer that since Xenos is the MS name for the C1 that perhaps there is more to read into that comment from Richard?
Xenos is Ati's name. No one at Ati calls it C1.
3dcgi is offline   Reply With Quote
Old 17-Dec-2005, 17:56   #22
kemosabe
Senior Member
 
Join Date: Jun 2003
Location: Montreal, Canada
Posts: 1,001
Default

ATI's already significant presence in 3D-capable cellphones will only be getting larger as Qualcomm's MSM 7xxx series chipsets will soon integrate Imageon technology into highend handhelds from many suppliers. And those profit margins are currently the company's highest after DTV (~40%). Qualcomm deal will be royalties like Xenos.

Considering the cozy relationship with both Nintendo and MSFT, Orton would be nuts not to go after both upcoming handheld console platforms. Anyone know when MSFT will announce theirs, by the way?

P.S. If ARM collects only 8 cents per CPU sold, then that must be on a royalty basis (100% profit margin) and doesn't reflect the actual cost of the CPU, so it can't be compared to ATI's current business model for supplying Imageon chipsets.

Last edited by kemosabe; 17-Dec-2005 at 18:08.
kemosabe is offline   Reply With Quote
Old 17-Dec-2005, 18:30   #23
Dave Baumann
Gamerscore Wh...
 
Join Date: Jan 2002
Posts: 12,946
Default

Quote:
Originally Posted by 3dcgi
Xenos is Ati's name. No one at Ati calls it C1.
C1 is the development name, "Xenos" is the name tacked on at the end.
__________________
Expand. Accelerate. Dominate.
Tweet Tweet!
Dave Baumann is offline   Reply With Quote
Old 19-Dec-2005, 01:24   #24
3dcgi
Senior Member
 
Join Date: Feb 2002
Posts: 2,019
Default

Quote:
Originally Posted by Dave Baumann
C1 is the development name, "Xenos" is the name tacked on at the end.
No. C1 was the code name before there was a contract. Xenos is the development name.
3dcgi is offline   Reply With Quote
Old 21-Dec-2005, 20:29   #25
Dave Baumann
Gamerscore Wh...
 
Join Date: Jan 2002
Posts: 12,946
Default

Orton just spoke about embedded memory specifically when addressing the next generation Imageon, so it looks like a built in Framebuffer may be on the cards.
__________________
Expand. Accelerate. Dominate.
Tweet Tweet!
Dave Baumann is offline   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 15:21.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.