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#1 | |
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Senior Member
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
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From Ace´s Hardware:
Quote:
My guess this chip (which probably has a working prototype) was enough to make Creative buy 3DLabs. The fact that it is programmable chips will have no immediate impact for any gamer (based on previous DX8 experience) until maybe 2004. What I am really interrested in is how well will it plays next generation games (DX8 and OpenGL): - This "very high quality output and accuracy" is wellcome and maybe it is a combination of 64bits and the traditional professional quality of 3DLabs cards (see it http://www.3dlabs.com/product/techno...at_quality.htm ). Something like Supersene will be great 8) http://www.3dlabs.com/product/techno...tialiasing.htm. I just upgraded from a Radeon 32MB DDR to a GF3 Ti200 and I must say that my Layman´s eye dont like much the GF3 image quality If this new chip is reasonably fast and have a great image quality then I am in. I doubt ATI and specially Nvidia will have this quality. Games like Doom3 with a BIG focus on great lighting using multiple pass will require high quality to be fully enjoyed. 8) |
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#2 |
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lp0 On Fire!
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This will be a wild year to the buyers.
- Matrox - ATI - nVidia - Creative have been already signed to race and more pontential racers are: - Bitboys with their Next gen - S3/VIA with their Columbia - PowerVR/VIA/STM/IMG (or whatever that is...) with their STG5000 series. Me more than likes! What more we would like to hear?? maybe Micron announcing that Rendition is coming back? |
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#3 | |
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Professional Malcontent
Join Date: Feb 2002
Location: HTTP 404
Posts: 2,855
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Quote:
Me, the pessimist, thinks the only people who will release anything this year are NVIDIA and ATI. Matrox might, the rest are just pipe dreams. |
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#4 |
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Regular
Join Date: Feb 2002
Posts: 5,951
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4Q 2002 / early 2003 should be extremely interesting indeed. I would guess that Matrox will be in the battle. I think 3D Labs will eventually make it into the battle, though I would be surprsied to actually see the product on the shelves this year. Projected dates as far as x-mas tend to slip...
I'll bet Carmack is getting blitzed with "support" from all of these graphics companies. X-Mas 2002 / early 2003 sounds like it should be just about the right time to see Doom3, if not the Doom3 "test". Whichever of these next-gen parts benches the best on that engine, is going to get a huge boost...no matter how poorly that part might play anything else. |
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#5 |
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Senior Member
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
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IIRC Carmack gave an interview to a magazine (gamesomething ???
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#6 |
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Member
Join Date: Feb 2002
Posts: 863
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Micron/Rendition is all but dead in the graphics chip /chipset arena. They had a dual channel DDR solution ready, but Intel refused to grant a FSB license (similar situation to Nvidia) and bought the rights to their chipset. You might see parts of Micron technology in Intel chipsets though... Of course my buddy at Micron is now working on Smartflash cards or the like (he used to work for Diamond Multimedia)
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#7 |
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Member
Join Date: Feb 2002
Location: LA, California
Posts: 826
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Question, how far from completing a chip can you be when you already know the transistor count of your chip? (regarding 3dlabs 76million transistor announcement). Also, who fabs chips for 3dlabs?
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#8 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,019
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Quote:
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#9 |
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Registered
Join Date: Feb 2002
Posts: 1
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3dlabs completed tape-out last year,
but were looking for money backing, which they have now... |
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#10 | |
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
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Quote:
Perhaps they decided what the chip should cost to manufacture. Cost is largely determined by the area of the chip (i.e. N*M millimetres) and for a given process (eg .1x u) that would determine how many gates/transistors they can use. <shrug>
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#11 |
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Senior Member
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
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Look at this:
- 170 Gigaflops (GF3 is only 70Gigaflops) - 76 millions transistors - by the end of the year - mass market target edited: it is 2.2Gigaflops per million transistors, maybe a high frequency clock. Maybe it will be a high clock (300~400MHz) .13 micron process chip. It makes sense to me. 8) edited: TSMC ??? |
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#12 | |
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Senior Member
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
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More about Doom3 I got from U2 forum
Quote:
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#13 |
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Member
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the gamespot video interview was from quakecon..
I know this has been posted here before, and it's relatively old, but I guess I may as well post the link to what I was referring to :P http://gamespot.com/gamespot/filters...469881,00.html "...I've still got at least another year of making things look better and faster on there[the engine]..." |
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#14 | |
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Senior Member
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
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The latest 3DLabs cards have really impressive specs with 256bits DDR memory access:
Quote:
What is DirectBurst ? I would like to see some screenshots of Q3 or UT with Superscene. 8) edited: Hughj, Great. I bet we will have at least a Doom3 test by Q3/Q4 this year 8) |
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#15 |
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Senior Member
Join Date: Feb 2002
Location: gjethus, Norway
Posts: 1,256
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"DirectBurst" appears to be a memory dedicated to holding onboard copies of (pre-T&L) vertex arrays, so that the board does not need to re-fetch vertices over the AGP bus for every time it does T&L on them.
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#16 |
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Senior Member
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
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Interresting, the new Wildcat III has a single chip doing the T&L and rasterizer functions (the Wildcat II has two chips).
It means a chip with 256 bits memory access not using UMA (Three address bus 28bits for texture, 27bits for framebuffer and 25bits for directburst, total 100bits for addressing driving a lot of chips !!!). The next 3D Labs chip will need to be faster than willdcat III with Pro Applications. Will it use 256 bits too? The same way or different way? |
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#17 |
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Senior Member
Join Date: Feb 2002
Posts: 2,019
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[quote="Simon F"]
This is just idle speculation, but perhaps it might be determined by other factors... Perhaps they decided what the chip should cost to manufacture. Cost is largely determined by the area of the chip (i.e. N*M millimetres) and for a given process (eg .1x u) that would determine how many gates/transistors they can use. <shrug> |
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#18 |
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,382
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Gosh.. still patiently waiting for 3dcgi's comment
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#19 |
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Senior Member
Join Date: Feb 2002
Location: Brasil
Posts: 1,790
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Correction, the total address bus for Wildcat III is 80 bits
Anyway this non-UMA schema exploit a lot the eficiency of the Locality Principle. Looks like the direct burst use only SDR SDRAM. Maybe a more eficient way is dual 128bits DDR external memory, one for framebuffer and the other for the rest. It means more bandwith for textures (when needed) and less addressing bits. |
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#20 | |
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Harmlessly Evil
Join Date: Feb 2002
Posts: 2,027
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#21 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,019
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Quote:
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#22 | |
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Member
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