If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#1 |
|
member
Join Date: Feb 2002
Posts: 7,507
|
This is an issue I've been confronted with from time to time. I'll state my own opinion right at the beginning: I think that even the Xbox is too hard to emulate on PC hardware for several more years to come. And by the time the machines will be fast enough, Xbox2 and PS3 will already be available and current consoles will be thrown away for less than 99$...
However, I'd like to know your opinions as well. Knowing that there are several developers, I'd be interested to hear what others think about this issue; like, just what kind of a system would be needed to emulate any current console? Aren't there too many hardware features that could only be emulated in software? Will we ever see a working Xbox/PS2/GC emulator? |
|
|
|
|
|
#2 |
|
wipEout bastard
|
I've been to this site once, that claims to be on the best way of emulating PS2, but as of now they were only able to emulate the CPU Core and run a few FMV sequences (taken from demos AFAIK). At some point, the people working on it said that they haven't begun emulating the VUs yet, as it is all very complicated and they don't see any PCs being able to handle it until a few years from now.
|
|
|
|
|
|
#3 |
|
Member
Join Date: Feb 2002
Posts: 695
|
its certainly possible, its just not going to be easy, Xbox and GC would most likely be the easiest to emulate on a PC, I would not hold my breath for either though.
|
|
|
|
|
|
#4 | |
|
Join Date: Apr 2002
Posts: 2,158
|
Quote:
Yes, in a sence, it would be possible to emulate the NGC's at greatly reduced preformance and at a very costly price. |
|
|
|
|
|
|
#5 |
|
SNAKES... ON A PLANE
|
Yeah, all three current big consoles could be emulated...
But consider old consoles. Just as an example, the first 3D console with incredibly poor 3D quality and a 33.4MHz 32-bit CPU is now ~95% emulated. Even on my 800MHz P3 / Kyro II - WAY above PSX's specs - my frame rate isn't perfect. It's going to be a good 2 years before PC's are capable of emulating the current consoles at a decent speed... let alone FULL speed. Even DreamCast emulation is just barely visible.
__________________
For Great Justice Move Every 'Zig' |
|
|
|
|
|
#6 |
|
Junior Member
Join Date: Jul 2002
Posts: 58
|
I've seen people trying to save a bit of money by not buying the actual console, but playing emus instead. Funny thing is, the upgrade they had to do to their PC to play the emus cost more than they could've bought the real thing.
Emulation of old school consoles is cool, but emuwarez simply sucks for one reason or another. |
|
|
|
|
|
#7 | |||
|
Senior Member
|
Quote:
Quote:
I play PES2 on a PSX emu and I didn't have to upgrade anything to play it. I only had to buy the game for £15 (retail), much cheaper then buying the game plus console and it looks loads better then it would on a actual PSX. Quote:
To be honest I think there's loads more people playing copies of PSX games on the actual PSX then on emu's. |
|||
|
|
|
|
|
#8 |
|
Naughty Boy!
Join Date: Feb 2002
Location: End of time
Posts: 899
|
Hey talking about emus... any of u guys know what the best psx emulator would be for these games:
Final Fantasy tactics Legend of Dragoon Chrono Cross Final Fantasy 4 Castlevania Wild Arms XENOGEARS(yes best game evar...) PS thanks in advance, i'm looking to buy the few games i couldn't buy for psx in the past....(Oh, yeah my main concern is loading speed-tactics- and stability.) |
|
|
|
|
|
#9 |
|
Kendoka
Join Date: Feb 2002
Posts: 2,376
|
FF4, get zSNES, a FFIV hardtype rom, and the translation patch. Same goes for FF V.
I personally own the FF Collections for PSX, but the load time and memory card hassle keeps me going back to the emu. And no, the CGs arent worth it :P
__________________
12" PowerBook 1.33 Ghz with 20" Cinema Display Athlon XP 2Ghz Windows MCE HTPC flickr me |
|
|
|
|
|
#10 |
|
Naughty Boy!
Join Date: Feb 2002
Location: End of time
Posts: 899
|
Yeah i know, just completing my psx collection... I've already beaten those ff games(not tactics)... My prob with tactics is the loading... I remember it was like 30-40sec, I can't tolerate that for a 60HR+ game... NO way...
|
|
|
|
|
|
#11 | |
|
Member
Join Date: Feb 2002
Posts: 535
|
Quote:
Considering the whole thing is based around DirectX and PC specs, I imagine Xbox would be trivial to emulate compared to other consoles. |
|
|
|
|
|
|
#12 |
|
Senior Member
Join Date: Feb 2002
Posts: 3,859
|
Problem is, how are you going to emulate the OS, which is a modified version of windows (something nobody has the source code for) and how are you going to emulate the bandwidth between the GPU, and main memory when you have to go through AGP? Not exactly easy to get around that.
|
|
|
|
|
|
#13 |
|
Senior Member
|
Quincy
I don't see the problem there (the second thing you mentioned). Yeah Xbox has a good amount of bandwidth between its GPU and main ram with no AGP bus. But then it only has 64mb of main ram. So a 64mb graphics card could hold everything a XBox can just in video ram. Anything needed just for the CPU (game code) could be left in the PC's system ram and anything needed for the GPU could be stored in video ram on the graphics card before running the game, then the AGP bus wouldn't matter at all. Or if that's too complicated you could just put everything (even game code) in video ram and send game code to the CPU over the AGP bus, after all XBox's CPU bus is only 1gb anyway so a AGP bus could handle that couldn't it? |
|
|
|
|
|
#14 | |
|
Member
Join Date: Feb 2002
Posts: 695
|
Quote:
|
|
|
|
|
|
|
#15 | |
|
Member
|
Quote:
|
|
|
|
|
|
|
#16 | |||
|
Senior Member
Join Date: Feb 2002
Posts: 3,859
|
Teasy,
Quote:
The only way to properly emulate this would be to use a Nforce mother board since the layout is similar to Xbox. However the video chip they use on nforce boards aren't nearly as powerful, and you still have the bandwidth issue. Quote:
look, at it this way, you can emulate anything that's out there, it just depends on how FAST you want that emulation to be. Without the proper amount of bandwidth, and not having the hardware layed out in a way that is similar, will lead to some slow emulation. Captainhowdy, Quote:
|
|||
|
|
|
|
|
#17 | |
|
member
Join Date: Feb 2002
Posts: 7,507
|
Quote:
|
|
|
|
|
|
|
#18 |
|
Junior Member
Join Date: Jul 2002
Posts: 58
|
It's not easy as say...letting Kyro2 do everything DC does or GF4 do everything X-box do. The architectural difference between consoles and PCs are more than enough obstacles for straight through 'hardware' emulation. For DC emulation, emulating the CPU will be the biggest priority. (emulating the CPU is basically the idea of software emulation)
It's just as Fafalada says. Not even ePSXe is nearly as complete as the hardware one PSX2 offers. And while we are looking at perfect speed for PSX and N64, we still have Saturn emu hovering at 10FPS on P4 2gig. About the distinction between classic emulation and emu-warez, I was basing it on morality. (my mistake on missing the point about legal use of latest emulator) Pirating classic games barely hurt than compared to say..any GBA game. Maybe I gradually developed the negative attitude towards emus. I was emulation fan since it's heyday about 1997. but most emulation sites I visit are now filled with ROM/ISO beggars. |
|
|
|
|
|
#19 | |
|
Senior Member
|
Quote:
Not that I am sure this is all possible, I just don't see a problem with what you just mentioned. |
|
|
|
|
|
|
#20 |
|
Senior Member
Join Date: Feb 2002
Posts: 3,859
|
Having the CPU modify contents of the frame buffer is incredibly slow on a PC. You'd be better off software rendering if you really wanted to do that.
|
|
|
|
|
|
#21 | ||
|
Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,950
|
Quote:
|
||
|
|
|
|
|
#22 |
|
Senior Member
|
I know that Geforce 4 and especially Radeon 9700 would be faster then Kyro II even with high overdraw, but cards like that are too expensive to be widespread. Emu's are made when they can be handled by most lower end cards out there. I was just saying that if Kyro II was the low end card of choice for most people we may have more DC emu's.
|
|
|
|
|
|
#23 | |
|
Roberta E. Lee
Join Date: Feb 2002
Posts: 2,455
|
Quote:
|
|
|
|
|
|
|
#24 |
|
Senior Member
|
Hmmm, I really don't know for sure. But the real difference in DC is the video part isn't it? The CPU isn't anything out of the ordinary AFAIK. But as I say I don't really know for sure, maybe I'm totally wrong. I just think that Kyro II would be a better fit for a DC emu then most other cards out there.
|
|
|
|
|
|
#25 | |
|
Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,950
|
Quote:
To my mind EMU builders are the sort who like to hack into hardware and then recode that elsewhere. And this is where I think the problem lies right now - is there the interest in the PC market for that to occur? With the PS2 Linux kit and people trying to circumvent MS's XBox security changes all the time I think quite a lot of the people who'd do this have their attention diverted. |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Real or fake Anandtech article on Next Gen consoles ? | loekf2 | Console Technology | 5 | 05-Jul-2005 20:57 |
| What effect will next gen consoles have on PC gamers/devs? | Deepak | Console Technology | 5 | 16-Mar-2005 17:17 |
| Will Next Gen Consoles have Enough Memory? | Acert93 | Console Technology | 53 | 04-Jan-2005 20:33 |
| From PC to Next-Gen Consoles: Largest Performance Gap... | OryoN | Console Technology | 215 | 18-Aug-2004 07:41 |
| First Person Shooters on consoles | Sonic | Console Technology | 27 | 02-Jul-2003 13:09 |