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#676 | |
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God of Wicked Games
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Quote:
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Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then |
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#677 | |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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Quote:
Is NV sacrificing the margins they tout (per Uttar's conference call summaries) by selling the 6800GS for so "little," or is that GPU and its components just very common/cheap by now? |
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#678 | |
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Epsilon plus three
Join Date: Feb 2002
Location: Chania
Posts: 7,768
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Quote:
http://www.xbitlabs.com/articles/vid...n-x1600_3.html
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People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs. |
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#679 |
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Gamerscore Wh...
Join Date: Jan 2002
Posts: 12,951
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I think you'll probably find that the performance differences not just lie in the RV5xx architectural advantages, but also because there are cases where the X700 PRO's memory bandwidth just isn't going to support 8 textures in general usage (and especially not 8 pixels). X700 is probably the more imbalanced of the two architectures here - its primary reason for existing was because ATI wanted an 8 fragment pipeline part, but R4xx didn't have the architectural advances to scale textures and ROPs differently from fragment pipes, so it was a convenience just to go 8:8:8 throughout.
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#680 | |
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God of Wicked Games
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Quote:
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Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then |
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#681 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Quote:
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April 20, 1979 - America must never forget. |
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#682 | |
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Member
Join Date: Mar 2003
Location: Denmark
Posts: 867
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#683 |
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Junior Member
Join Date: Jan 2006
Location: Verona (Italy)
Posts: 12
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#684 |
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Regular
Join Date: Feb 2002
Posts: 5,951
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#685 | |
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Junior Member
Join Date: Jan 2006
Location: Verona (Italy)
Posts: 12
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#686 |
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Senior Member
Join Date: Oct 2002
Location: Sweden
Posts: 1,317
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384M transistors hmmm. That makes one pixelprocessor come in at slightly less than 2 million transistors.
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#687 |
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Mostly Harmless
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Nice! Rep love left in appreciation. . .
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"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#688 | |
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Join Date: May 2002
Location: New York, NY
Posts: 12,678
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Quote:
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April 20, 1979 - America must never forget. |
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#689 | |
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Junior Member
Join Date: Jul 2005
Posts: 17
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#690 |
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Regular
Join Date: Feb 2002
Posts: 5,951
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Also, I believe ATI does change clockspeed (and voltage?) when switching between 2D to 3D mode. That could be considered "dynamic", though it's impossible to tell from a bullet point if that's what is meant.
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#691 | |
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God of Wicked Games
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Quote:
Fillrate (and bandwidth) is king
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Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then |
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#692 | |
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Mostly Harmless
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Quote:
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#693 |
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God of Wicked Games
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I have a evga 7800GT and it's always clocked at 445mhz.
whats up with that?
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Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then |
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#694 | |
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Junior Member
Join Date: Jul 2005
Posts: 17
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#695 | |
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Mostly Harmless
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Quote:
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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#696 | |
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Senior Member
Join Date: Jul 2005
Location: State of Illusionism
Posts: 2,091
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It does, im kind of surprised nobody knows about it from the responces so far. The R520 core dynamically clocks memory and core speed as well as voltage depending on the operation. My X1800XT for example runs at 594 Core 693 Memory @ 1.3V in 2D in 3D the card switches to 695 Core 792 Memory @ 1.48V thats under PE bios, yes stock bios does the same thing, 594 goes to ~625 and 693 goes to ~750 while the voltage goes from 1.3 to 1.4 I'm sure the X1800XL does the same. Anyone can download Rivatuner 2.0 and run the hardware monitor in the background and go play a game and see this for themselves. Thats what the R580 will do as well. As i have already stated my gripe with this dynamic clocking is the drivers dont distinguish from windowed 3D apps and 2D mode so they dont increase clocks when you game in a window. |
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#697 | |
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Junior Member
Join Date: Jul 2005
Posts: 17
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I did not know that, I will have to give it a try when I get home.
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#698 |
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Senior Member
Join Date: Mar 2002
Posts: 3,779
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#699 |
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Moderate Nuisance
Join Date: Feb 2002
Posts: 4,653
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Heh, I like how they're advertising the transistor count and manufacturing process above all else.
Mint, I thought we'd all agreed that ATI got R520 out the door to meet their Oct 1st conference call and that BBQ flavor really is better than Sour Cream 'n Onion. In fact, I'm receiving the commemorative plaques tomorrow. ;^) |
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#700 | |
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Mostly Harmless
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Quote:
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee "Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel ". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006 "Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss |
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