Welcome, Unregistered.

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

 
Old 16-Jan-2006, 02:01   #676
Moloch
God of Wicked Games
 
Join Date: Jun 2002
Posts: 2,900
Send a message via ICQ to Moloch
Default

Quote:
Originally Posted by Chalnoth
He did say that

I would be willing to bet that the X1600 also gains over the X700 from the new memory controller.
So a card with a 2300mpixel fillrate and a better memory controllor can outperform a card with a 3800 mpixel and worse (slightly?) MC in a game that only uses pixelshaders to speed up the game?
__________________
Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then
Moloch is offline  
Old 16-Jan-2006, 05:49   #677
Pete
Moderate Nuisance
 
Join Date: Feb 2002
Posts: 4,653
Default

Quote:
Originally Posted by Chalnoth
I would be willing to bet that the X1600 also gains over the X700 from the new memory controller.
Among other things, apparently.

Is NV sacrificing the margins they tout (per Uttar's conference call summaries) by selling the 6800GS for so "little," or is that GPU and its components just very common/cheap by now?
Pete is offline  
Old 16-Jan-2006, 09:14   #678
Ailuros
Epsilon plus three
 
Join Date: Feb 2002
Location: Chania
Posts: 7,768
Default

Quote:
Originally Posted by radeonic2
So a card with a 2300mpixel fillrate and a better memory controllor can outperform a card with a 3800 mpixel and worse (slightly?) MC in a game that only uses pixelshaders to speed up the game?
http://www.xbitlabs.com/articles/vid...-x1600_11.html

http://www.xbitlabs.com/articles/vid...n-x1600_3.html
__________________
People are more violently opposed to fur than leather; because it's easier to harass rich ladies than motorcycle gangs.
Ailuros is offline  
Old 16-Jan-2006, 09:20   #679
Dave Baumann
Gamerscore Wh...
 
Join Date: Jan 2002
Posts: 12,951
Default

I think you'll probably find that the performance differences not just lie in the RV5xx architectural advantages, but also because there are cases where the X700 PRO's memory bandwidth just isn't going to support 8 textures in general usage (and especially not 8 pixels). X700 is probably the more imbalanced of the two architectures here - its primary reason for existing was because ATI wanted an 8 fragment pipeline part, but R4xx didn't have the architectural advances to scale textures and ROPs differently from fragment pipes, so it was a convenience just to go 8:8:8 throughout.
__________________
Expand. Accelerate. Dominate.
Tweet Tweet!
Dave Baumann is offline  
Old 16-Jan-2006, 09:40   #680
Moloch
God of Wicked Games
 
Join Date: Jun 2002
Posts: 2,900
Send a message via ICQ to Moloch
Default

I read daves article
__________________
Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then
Moloch is offline  
Old 16-Jan-2006, 12:58   #681
Chalnoth
 
Join Date: May 2002
Location: New York, NY
Posts: 12,678
Default

Quote:
Originally Posted by Pete
That's, um, exactly what I was talking about in relation to the memory controller. Nice to see that I was right, though
Chalnoth is offline  
Old 16-Jan-2006, 13:50   #682
Tim
Member
 
Join Date: Mar 2003
Location: Denmark
Posts: 867
Default

Quote:
Originally Posted by radeonic2
And where is it getting this uber pixel pushing power from?
It's a 16 "pipe" card with 48 alus right?
So where's it going to get the additional fillrate from to maintain the lead at high res?
The R520 has enough fixed function fillrate to do 5000FPS at 1600x1200 - why do you need more? To increase the programable (pixel shader) fillrate, like they do with the r580, seems very logical to me.
Tim is offline  
Old 16-Jan-2006, 13:51   #683
Mabru
Junior Member
 
Join Date: Jan 2006
Location: Verona (Italy)
Posts: 12
Default

384 million of transistors.
Mabru is offline  
Old 16-Jan-2006, 13:55   #684
Joe DeFuria
Regular
 
Join Date: Feb 2002
Posts: 5,951
Default

Quote:
Originally Posted by Mabru
384 million of transistors.
Quote:
Dynamic voltage and clockspeed control.
Is that new? (Dynamic voltage?)
Joe DeFuria is offline  
Old 16-Jan-2006, 13:58   #685
Mabru
Junior Member
 
Join Date: Jan 2006
Location: Verona (Italy)
Posts: 12
Default

Quote:
Originally Posted by Joe DeFuria
Is that new? (Dynamic voltage?)
I think R520 has it as well.
Mabru is offline  
Old 16-Jan-2006, 15:35   #686
overclocked
Senior Member
 
Join Date: Oct 2002
Location: Sweden
Posts: 1,317
Default

384M transistors hmmm. That makes one pixelprocessor come in at slightly less than 2 million transistors.
overclocked is offline  
Old 16-Jan-2006, 17:13   #687
Geo
Mostly Harmless
 
Join Date: Apr 2002
Location: Uffda-land
Posts: 9,156
Send a message via MSN to Geo
Default

Quote:
Originally Posted by Mabru
384 million of transistors.
Nice! Rep love left in appreciation. . .
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee
"Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel
". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006
"Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss
Geo is offline  
Old 16-Jan-2006, 17:15   #688
Chalnoth
 
Join Date: May 2002
Location: New York, NY
Posts: 12,678
Default

Quote:
Originally Posted by overclocked
384M transistors hmmm. That makes one pixelprocessor come in at slightly less than 2 million transistors.
It's unlikely that the additional pixel processors is the only difference between the designs.
Chalnoth is offline  
Old 16-Jan-2006, 17:18   #689
EX||illuminati
Junior Member
 
Join Date: Jul 2005
Posts: 17
Default

Quote:
Originally Posted by Mabru
I think R520 has it as well.
With my X1800 XL I can change the voltage and the clock speed with something like ati tool. However I would not call this dynamic. Dynamic to me means the card automatically ups the clock speed and voltage with increase load. It sounds like it shares some of the laptop power and heat saving features. Or maybe I am just reading to much into it.
EX||illuminati is offline  
Old 16-Jan-2006, 17:22   #690
Joe DeFuria
Regular
 
Join Date: Feb 2002
Posts: 5,951
Default

Also, I believe ATI does change clockspeed (and voltage?) when switching between 2D to 3D mode. That could be considered "dynamic", though it's impossible to tell from a bullet point if that's what is meant.
Joe DeFuria is offline  
Old 16-Jan-2006, 18:23   #691
Moloch
God of Wicked Games
 
Join Date: Jun 2002
Posts: 2,900
Send a message via ICQ to Moloch
Default

Quote:
Originally Posted by Tim
The R520 has enough fixed function fillrate to do 5000FPS at 1600x1200 - why do you need more? To increase the programable (pixel shader) fillrate, like they do with the r580, seems very logical to me.
ya ok.. 5000fps.. I'll get back to you on that.
Fillrate (and bandwidth) is king
__________________
Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then
Moloch is offline  
Old 16-Jan-2006, 18:49   #692
Geo
Mostly Harmless
 
Join Date: Apr 2002
Location: Uffda-land
Posts: 9,156
Send a message via MSN to Geo
Default

Quote:
Originally Posted by Joe DeFuria
Also, I believe ATI does change clockspeed (and voltage?) when switching between 2D to 3D mode. That could be considered "dynamic", though it's impossible to tell from a bullet point if that's what is meant.
Well, you can tell it to when OCing anyway. My X1800xl AIW has a checkbox in the Overdrive tab for telling it to only use the OC settings when in 3D mode. The clocks do seem to take that (I've had it open when gaming and could see them change). But the default clocks, so far as I can see, remain the same for 2d/3d --in other words, there is no UI exposed to let you underclock the advertised clocks for 2d. Given they've proved they have the capability, you'd think they could program it to have lower default clocks in 2d, standard "advertised" clocks in 3d, and let you just overclock the latter. Clearly the capability is there, it is just a matter of how they implement it.
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee
"Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel
". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006
"Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss
Geo is offline  
Old 16-Jan-2006, 18:58   #693
Moloch
God of Wicked Games
 
Join Date: Jun 2002
Posts: 2,900
Send a message via ICQ to Moloch
Default

I have a evga 7800GT and it's always clocked at 445mhz.
whats up with that?
__________________
Ice109: I had never truly known the meaning of "so happy i just pulled out my d**k and started beating it" until right then
Moloch is offline  
Old 16-Jan-2006, 19:04   #694
EX||illuminati
Junior Member
 
Join Date: Jul 2005
Posts: 17
Default

Quote:
Originally Posted by geo
Well, you can tell it to when OCing anyway. My X1800xl AIW has a checkbox in the Overdrive tab for telling it to only use the OC settings when in 3D mode. The clocks do seem to take that (I've had it open when gaming and could see them change). But the default clocks, so far as I can see, remain the same for 2d/3d --in other words, there is no UI exposed to let you underclock the advertised clocks for 2d. Given they've proved they have the capability, you'd think they could program it to have lower default clocks in 2d, standard "advertised" clocks in 3d, and let you just overclock the latter. Clearly the capability is there, it is just a matter of how they implement it.
Yeah my card is the same, that’s one reason I like using ati tool so much I can set it to lower the voltage, clock speed, and fan speed for 2d making the card run silently. It would be nice if the R580 had something like AMD's cool and quiet built in.
EX||illuminati is offline  
Old 16-Jan-2006, 19:19   #695
Geo
Mostly Harmless
 
Join Date: Apr 2002
Location: Uffda-land
Posts: 9,156
Send a message via MSN to Geo
Default

Quote:
Originally Posted by EX||illuminati
Yeah my card is the same, that’s one reason I like using ati tool so much I can set it to lower the voltage, clock speed, and fan speed for 2d making the card run silently. It would be nice if the R580 had something like AMD's cool and quiet built in.
I've been meaning to give ATI Tool a try, thanks for reminding me. Third party tools are great, don't get me wrong; but it'd be nice if ATI beefed up their own included interface in that direction, with whatever suitable safeguards they feel are necessary.
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee
"Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel
". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006
"Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss
Geo is offline  
Old 16-Jan-2006, 19:34   #696
SugarCoat
Senior Member
 
Join Date: Jul 2005
Location: State of Illusionism
Posts: 2,091
Default

Quote:
Originally Posted by EX||illuminati
Yeah my card is the same, that’s one reason I like using ati tool so much I can set it to lower the voltage, clock speed, and fan speed for 2d making the card run silently. It would be nice if the R580 had something like AMD's cool and quiet built in.

It does, im kind of surprised nobody knows about it from the responces so far.

The R520 core dynamically clocks memory and core speed as well as voltage depending on the operation.

My X1800XT for example runs at 594 Core 693 Memory @ 1.3V in 2D
in 3D the card switches to 695 Core 792 Memory @ 1.48V

thats under PE bios, yes stock bios does the same thing, 594 goes to ~625 and 693 goes to ~750 while the voltage goes from 1.3 to 1.4

I'm sure the X1800XL does the same. Anyone can download Rivatuner 2.0 and run the hardware monitor in the background and go play a game and see this for themselves. Thats what the R580 will do as well. As i have already stated my gripe with this dynamic clocking is the drivers dont distinguish from windowed 3D apps and 2D mode so they dont increase clocks when you game in a window.
SugarCoat is offline  
Old 16-Jan-2006, 19:43   #697
EX||illuminati
Junior Member
 
Join Date: Jul 2005
Posts: 17
Default

I did not know that, I will have to give it a try when I get home.

Quote:
Originally Posted by SugarCoat
It does, im kind of surprised nobody knows about it from the responces so far.

The R520 core dynamically clocks memory and core speed as well as voltage depending on the operation.

My X1800XT for example runs at 594 Core 693 Memory @ 1.3V in 2D
in 3D the card switches to 695 Core 792 Memory @ 1.48V

thats under PE bios, yes stock bios does the same thing, 594 goes to ~625 and 693 goes to ~750 while the voltage goes from 1.3 to 1.4

I'm sure the X1800XL does the same. Anyone can download Rivatuner 2.0 and run the hardware monitor in the background and go play a game and see this for themselves. Thats what the R580 will do as well. As i have already stated my gripe with this dynamic clocking is the drivers dont distinguish from windowed 3D apps and 2D mode so they dont increase clocks when you game in a window.
EX||illuminati is offline  
Old 16-Jan-2006, 23:55   #698
Mintmaster
Senior Member
 
Join Date: Mar 2002
Posts: 3,779
Default

Quote:
Originally Posted by Mabru
384 million of transistors.
Makes you wonder why ATI even bothered with R520. 20% more transistors, maybe translating into 10% more cost, and they'll probably get 20-100% increase in performance.

Myself, I can't wait until R600.
Mintmaster is offline  
Old 17-Jan-2006, 05:15   #699
Pete
Moderate Nuisance
 
Join Date: Feb 2002
Posts: 4,653
Default

Heh, I like how they're advertising the transistor count and manufacturing process above all else.

Mint, I thought we'd all agreed that ATI got R520 out the door to meet their Oct 1st conference call and that BBQ flavor really is better than Sour Cream 'n Onion. In fact, I'm receiving the commemorative plaques tomorrow.

;^)
Pete is offline  
Old 17-Jan-2006, 05:32   #700
Geo
Mostly Harmless
 
Join Date: Apr 2002
Location: Uffda-land
Posts: 9,156
Send a message via MSN to Geo
Default

Quote:
Originally Posted by Pete
Mint, I thought we'd all agreed that ATI got R520 out the door to meet their Oct 1st conference call and that BBQ flavor really is better than Sour Cream 'n Onion. In fact, I'm receiving the commemorative plaques tomorrow.

;^)
F@nboy LIES!! Don't make me start a poll. Sour Cream 'n Onion will CRUSH BBQ!
__________________
"We'll thrash them --absolutely thrash them."--Richard Huddy on Larrabee
"Our multi-decade old 3D graphics rendering architecture that's based on a rasterization approach is no longer scalable and suitable for the demands of the future." --Pat Gelsinger, Intel
". . .its taking us longer than we would have liked to get a [Crossfire game] profiling system out there" --Terry Makedon, ATI, July 2006
"Christ, this is Beyond3D; just get rid of any f**ker talking about patterned chihuahuas! Can the dog write GLSL? No. Then it can f**k off." --Da Boss
Geo is offline  

 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 02:03.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.