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#1 | |
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Member
Join Date: Nov 2003
Location: Burnaby, B.C., Canada
Posts: 873
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#2 |
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Join Date: Jul 2005
Posts: 280
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Isn't this old? I remember reading something similar to that.
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#3 |
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Junior Member
Join Date: Aug 2005
Location: Calihoma
Posts: 78
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We've come a long way since the heyday of shareware, homebrew software, and one person development teams.
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#4 |
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Naughty Boy!
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get a middleware engine instead of designing your own engine.
There are dozens of engines out there that they can buy for thier games . |
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#5 |
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Senior Member
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Movie prices doubled in the last ten years and so did the cost of making movies... What is interesting is that except for the odd LOTR, most of the good movies dont cost that much...
__________________
"The bible is how god supposedly relays his message to the people. That means he wants people to understand wtf he is talking about. ." L233 *Justice --- When you get what you deserve *Mercy ----- When you don't get what you deserve *Grace ----- When you get what you don't deserve |
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#6 | |
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Moderator
Join Date: Feb 2002
Location: Redmond, WA
Posts: 3,164
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It's getting funding, If publishers believe you need X people to make a next gen game in Y months an you have X/3 people in your team your going to find it very hard to get funding for your project. And often if X is large you can't afford to proceed through development because publishers rear load payments. |
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#7 | |
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Dinosaur Hunter
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That's where the budget concerns are coming from, not just programming new graphics engines. The days of ihawking graphics engine tech demos as full games are apparently behind us, or something. Last edited by fearsomepirate; 17-Nov-2005 at 02:54. |
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#8 |
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Naughty Boy!
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fearsome.
When you get an engine you save alot of time , you can start from the begning doing the art and animations . Getting rid of an engine and tool design from the equation should decrease development time. Making new textures and characters of high lvls will take alot of time and that wont change. The best bet is to reduce costs where you can . |
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#9 | |
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Dinosaur Hunter
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#10 | |
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Junior Member
Join Date: Nov 2005
Posts: 172
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Also it not true the price of makeing movie went down a lot thanks to the introduction of the digital hd cameras. |
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#11 |
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Rebmem Roines
Join Date: Sep 2004
Posts: 1,987
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I don't really see the problem with going to portable/DL game development. I think it's great that we have something like that for developers to move to.
On the whole, I think the game development/publishing industry has to figure out how to make games profitable regardless of the cost. The current system is geared towards producing summer blockbusters year round, which is screwy. Online distribution seems to be the best solution here since much of the current system doesn't scale with development cost. |
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#12 |
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Senior Member
Join Date: Jun 2005
Location: Bridgewater, NJ
Posts: 3,166
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The author mentions something about nintendo doing something for lower cost games. Is this the same thing as XBL Arcade? If not, how is it different?
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#13 |
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Join Date: May 2005
Posts: 559
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Multiplatform mofos. That solves that.
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99% of misinterpretation is wishful thinking while the other 1% is plain old ignorance. |
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#14 | |
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Join Date: May 2005
Posts: 559
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I think the insane expectations for PS3 and Xbox 360 games will have a negative effect on a lot of developers. Look at Madden 2006. It looks leagues better than the current gen, but somehow it's not enough in most circles. Some people are still waiting for the "real" version of Madden, Madden 2007, to show up on the PS3 next fall. I'd pay any price of admission just to see the looks on these folks faces when it ends up being much of the same or negligibly better.
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99% of misinterpretation is wishful thinking while the other 1% is plain old ignorance. Last edited by Alpha_Spartan; 17-Nov-2005 at 04:04. |
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#15 |
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Junior Member
Join Date: Feb 2002
Posts: 63
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In the case of Madden and many of the other next gen titles, the developers are almost completely at fault for the high expectations. They allude far to often that the offline rendered concept trailers are what we are going to see in the final product. What do they expect people to do when they finally see the real thing?.. Of course they are going to be disappointed.
This has irritated me since day one in the video games industry. If your going to show me a game I want to see it. Not some rendered concept sequence. TV spots are the worst, 28 seconds of concept 2 of game-play(if your lucky). |
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#16 | |
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Junior Member
Join Date: Nov 2005
Posts: 172
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Just watch the 720p trailer to see how good it look http://xboxmovies.teamxbox.com/xbox-...06-HD-Trailer/ |
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#17 |
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Junior Member
Join Date: Feb 2002
Posts: 63
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Oh I agree, It looks great to me.
But the early shots had a much different "feel" to them and I think is the reason many people are disappointed. Look at the first 5 pics here-> LINK Last edited by Boke; 17-Nov-2005 at 06:03. |
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#18 |
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Member
Join Date: Aug 2004
Location: Toronto, Canada
Posts: 636
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If they did NPR, then I'm sure they can use all that horse-power, look amazing and get it done for cheap. For example, try a real anime style game. I mean many anime's are done in 3D, then run through a complex toon shader, and there is no shortage of anime, lol! Port those techniques to the consoles, and see what happens.
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#19 | |
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Member
Join Date: Jul 2005
Posts: 323
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However I think Madden looks great, it's just the lack of an animation/physic upgrade that i am disappointed with. Sure, they added new animations but they still look stiff and unatural. I can't say for certain but I'm betting that you will still bounce off a ball carrier if he is in the middle of an animation while being hit by another player. That HAS to go this gen. And Madden 2007 will be the real version of the game, for BOTH consoles, not sure why you would think other wise. 06 is lacking in features. Think about it. EA is most certainly developing 07 right now and probably started it months ago. It will have the mini-games they left out and a better owner mode as well. |
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#20 |
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Naughty Boy!
Join Date: May 2005
Posts: 994
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thus XNA thus MS making it cheapest as possible to dev for the 360
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#21 |
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Junior Member
Join Date: Jun 2005
Posts: 49
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I for one would like to see 2D (or perhaps 3D in a 2D style) games come back. Things like Castlevania Symphony of the Night are still awesome games, why should we not get things like this now, upgrade the graphics a little but focus on the gameplay!
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#22 | |
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All Ham & No Potatos
Join Date: Oct 2003
Posts: 1,224
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art assets can be licensed as well. there are texture libraries and stock models for sale. |
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#23 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,011
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__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#24 | |
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Naughty Boy!
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Well the rev should have an itunes type system from most reports . The major problem with the industry is old games. You make games each generation and if your lucky you can port it to a portable and thats about it . With the rev every game on every nintendo system can easily be offered by the developer or publisher through this download service . This is fast cash for a developer . There is basicly no work done from them and even at a 1$ if nintendo takes a quarter for it that is still 75cents per download that they are making for a game that has sit in thier vault for a couple decades now Portables like the gba has made a sucess of this even while at full retail price (30ish) Of course those were nes and supernes games . The ds now offers a platform for the psone , saturn and n64 era games to get ported to and of course the psp offers a good platform for playstation 2 games . Of course the rev will use emulation which is much easier and cheaper than porting to another system years after the original product was done. The costs should also be low so alot f people will buy the system for the classics they grew up with . |
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#25 | |
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Senior Member
Join Date: Jun 2005
Location: Bridgewater, NJ
Posts: 3,166
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