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#1 |
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Naughty Boy!
Join Date: Feb 2002
Posts: 1,444
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Drat SEGA and their decision yo kill the DC and jump ship.
They had 10 million units world wide which is about the same as Xbox and Game cude. People liked the system they had decent games and great RPG's like Skies of archadia. Whats wrong with a Business model that allows for 5-7 million units. Give it a decent CPU and GPU make it cost 199$ and focus on Content. If you get some decent software sell through on your dedicated fan base you will be just fine. There is nothing quite like SEGA content on a SEGA console. *sigh* just feeling a little nostalgic. |
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#2 |
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Naughty Boy!
Join Date: Jul 2005
Posts: 2,267
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Drat Sega for wanting to stay in business. How dare they?
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#3 |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,984
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Why? What would Sega bring to a console that isn't already covered in the upcoming generation? AFAIK they never made amazing innovative hardware that did amazing innovative things (save the 3D specs for Master System I had).
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Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#4 | |
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Senior Member
Join Date: Jul 2005
Posts: 2,192
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#5 | |
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Senior Member
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#6 | ||
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Member
Join Date: Sep 2004
Location: New York
Posts: 317
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Interactive entertainment offers the best entertainment value, far outpacing movies and music. |
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#7 |
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Naughty Boy!
Join Date: Feb 2002
Posts: 1,444
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Well thats just flat out innacurate.
Genesis was the Big daddy in the 16bit era it sold close to 25 million units world wide. Genesis made tons of money for SEGA. Where they went wrong was the 32x, the Sega CD and the Saturn. |
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#8 | |
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Me me me
Join Date: Apr 2002
Posts: 15,348
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#9 |
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Junior Member
Join Date: Feb 2005
Posts: 26
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I am not going to be happy untill ColecoVision comes back.
Sltiher kicked ass. |
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#10 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Genesis is/was the most profitable console for SEGA. The Saturn was also a profit in Japan.
The comment about SEGA not innovating is rather hilarious since throughout the years SEGA has been and seen as one of the most innovating gaming companies out there. While they may not have had that role lately due to the ocmpany just getting back on its feet does not mean it wasn't the most innovative gaming company in the 90's. SEGA helped pioneer 3D gaming through the likes of Virtua Fighter and Virtua Racing. It also helped advance the RPG genre through the likes of Shining Force. End of my rant. A new console from SEGA is not going to happen any time soon. Put it behind you. |
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#11 |
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Join Date: Feb 2005
Location: TEXAS
Posts: 290
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SEGA SAMMY shall return to the console realm at the beginning off the next next generation sometime between 2010-2012.
MD/GEN sold over 35M units worldwide, 22M of which were sold in the united states alone. |
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#12 |
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Senior Member
Join Date: Feb 2002
Location: San Francisco, CA
Posts: 1,571
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Texan, it's not currently on the roadmap.
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#13 | |
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Junior Member
Join Date: Jul 2002
Posts: 58
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Sega was the first console company to engage in "lose money in the hardware, recoup it through software sales" back in Mega Drive days. Too bad they were also the first victim through their own policy. I wish Dreamcast marketting management wasn't so daring. They could've been conservative just like Nintendo. I hope they can gather enough money through pachinko business to re-enter the console market. but that'd take at least two decades, I think. |
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#14 | |
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Regular
Join Date: Feb 2002
Posts: 5,951
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#15 |
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Member
Join Date: May 2005
Posts: 118
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The big problem with Sega is that since the Saturn and possibly even since the Genesis, they have always released hardware that was graphically inferior or percieved to be graphically inferior to the top player. Here's what I don't understand. They have a good arcade hardware division. So why did they spend all that money to develop specialized consoles? Why didn't they just use a Model 2 or 3 and scale it down into a $300 console?
Even now, they could package Lindbergh in a box. The VF5 demo look as good as anything on the PS3 or 360. If they sell the hardware for break-even or a slight profit, not a loss, and they get a couple of exclusives, they could make a small profit out of just a few million consoles sold. |
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#16 |
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Senior Member
Join Date: Oct 2002
Posts: 2,833
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When Dreamcast significantly outpaced even the highest performance hypothetical PC with dual video cards, Sega's vision for determining the best technologies and balancing their interaction within a system showed that a console -- moreover, a low priced console -- can lead the advancement of game processing.
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#17 | ||
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Member
Join Date: Aug 2005
Posts: 992
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as for innovation. the dreamcast brought the potential of online gaming with every console out of the box. Quote:
__________________
"Who knows what evil lurks in the hearts of men? The Shadow knows!" Last edited by vazel; 08-Nov-2005 at 07:36. |
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#18 | |
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Junior Member
Join Date: Feb 2005
Posts: 26
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It was, we had the sports controllerr that looked like a HOTAS uniit to play baseball with as well. |
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#19 | |
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Tea maker
Join Date: Feb 2002
Location: In the Island of Sodor, where the steam trains lie
Posts: 4,379
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"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." -(attributed to) Samuel Johnson "I invented the term Object-Oriented, and I can tell you I did not have C++ in mind." Alan Kay |
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#20 |
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Naughty Boy!
Join Date: Feb 2002
Posts: 6,802
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None of SEGA's consoles were popular in Japan because SEGA was founded by an American. The Japanese are very patriotic, prideful, and somewhat prejudiced. That's why they flocked to Nintendo and SONY consoles.
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I've got a working quantum computer prototype in my backyard. The only problem is, it crashes at temperatures above absolute zero therefore is not very overclocker friendly. |
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#21 | |
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Me me me
Join Date: Apr 2002
Posts: 15,348
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#22 |
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a.k.a. Ingenu
Join Date: Feb 2002
Location: Apsley, U.K.
Posts: 2,726
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Dreamcast FOREVER !
(My favorite console, SNES comes in a close second.) Maybe new gen consoles will bring in some WOW! factor like the Dreamcast did this gen... (The Revolution does appeal to me, but it's not the same kind of WOW! factor)
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So many things to do, and yet so little time to spend... |
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#23 | |
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Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 25,984
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Quote:
I'm not entering into an argument over how innovative Sega are, because I don't have an opinion and it's a subjective concept anyway. Everytime one person points out an innovation, someone else points out the predecessor from which it's derived. My point is if Sega were to introduce a fourth console what would be it's unique selling point? What can they add new that isn't already covered? We've got perfect onine gaming, super power, multifunctionality, unique controllers, optical interaction... What could their hardware do or be to attract the customers away from the existing solutions? Why is a Sega console preferable over a MS, Sony or Nintendo console?
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
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#24 | |||
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Me me me
Join Date: Apr 2002
Posts: 15,348
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What can be discussed is how innovative they used to be. Quote:
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#25 |
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Join Date: Feb 2005
Location: TEXAS
Posts: 290
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You have to admire SEGA SAMMY's hardware making abilities, just look at what they have managed with LINDBERGH. Off the shelf components, minimum R&D budget, short dev time and it kills both XBox360 and PS3 in graphics. Billions of dollars spent in R&D, billions of dollars in fabs and contracts, billion of dollars and years of development with companies to produce highly custom hardware from the ground up.
None of that was enough to compete with the almighty Double S. |
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